David Everhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Experienced Game Composer - For Hire [seanbeeson.com] | Sean has been doing the music for my game , and he is just outstanding. You can hear what he has don... read more | 05/20/2011 (1:40 am) |
| Sean Beeson | Composer for Media: For Hire | As a client, I have nothing but good things to say about Sean. His quality of work on my developing ... read more | 10/14/2010 (4:07 pm) |
| Ideas based on TileMap Chapter | Just a quick update, I think I have found a solid solution using XNA, so will be focusing on that. I... read more | 12/21/2008 (8:15 pm) |
| Ideas based on TileMap Chapter | Hey John, What do you think of using a dyanmic vertex buffer to store all the vertices, and then... read more | 12/19/2008 (11:10 am) |
| Another Math Question | Ahh, T3D, I thought it read T2D. You should slap that into the TDN Takuan, point conversion seems to... read more | 12/19/2008 (6:26 am) |
| Another Math Question | I wonder if you could do the reverse of this: [code] public static Vector2 ConvertScreenToWorld(... read more | 12/18/2008 (9:50 am) |
| Ideas based on TileMap Chapter | Hmm, the example in your book uses a t3dscenegraph, as it seems all shader examples seem to be in 3d... read more | 12/18/2008 (9:43 am) |
| Free Music Loops for you.... | Wow, that is really good. I love transformations!... read more | 12/18/2008 (9:21 am) |
| Chapter 17 - GenericMaterial Bombs | I got around it by adding null checks to the ClearParameters function in GenericMaterial, and instan... read more | 12/17/2008 (3:56 pm) |
| Microbes / RepellerComponent.cs Error | I havent seen that project, but it is saying basically that there is a casting issue. I would change... read more | 12/17/2008 (5:50 am) |
| Ideas based on TileMap Chapter | I went and read up on the HLSL chapter in your book, as well as this [url=http://www.riemers.net/eng... read more | 12/17/2008 (4:39 am) |
| Help with scoring | No problem :) As an update to my idea above, you could alternatively update the GUI control directly... read more | 12/16/2008 (7:50 pm) |
| Ideas based on TileMap Chapter | Hehe, Dundjinni makes pretty maps :) I have a pixel artist working on some monsters, but i will use... read more | 12/16/2008 (7:07 am) |
| Creator's Club & Green Robot Tutorials | Getting fancy on us! I like it. :)... read more | 12/15/2008 (8:19 pm) |
| Ideas based on TileMap Chapter | Doh, that sucks, happened to me after writing a nice long blog, now I use our good friend notepad as... read more | 12/15/2008 (8:14 pm) |
| Ideas based on TileMap Chapter | I have decided to go with option #1. I will use 100x100 tilemaps, and as they approach within 2 roun... read more | 12/15/2008 (11:56 am) |
| Help with scoring | I would highly recommend picking up John Kanalkis's book "The Complete Guide to Torque X" if you hav... read more | 12/15/2008 (11:53 am) |
| Creator's Club & Green Robot Tutorials | Hey Dan, I have all your videos from when you posted them long ago if you still need them.... read more | 12/14/2008 (10:50 am) |
| Crash when Loading Tilemap |
A quick workaround is to take copy the |
12/12/2008 (9:53 pm) |
| Crash when Loading Tilemap | I just ran into this issue tonight sigh. Created a fairly large tilemap, saved it off as a .lyr whic... read more | 12/12/2008 (9:19 pm) |
| TorqueX and Windows Forms | I am in that camp too Chris!... read more | 12/12/2008 (8:03 pm) |
| Distributing project / torqueX files | What about the use of encryption on the xml files possibly?... read more | 12/12/2008 (8:02 pm) |
| Project Loading problems-can't get rid of warnings | Yeah, you have to remove any reference to the GGBinaryReleaseConfiguration in the torque.csproj. Any... read more | 12/12/2008 (7:56 pm) |
| Project Loading problems-can't get rid of warnings | The Game.csproj is your msbuild file. Run notepad, and open up game.csproj. You can do the same for ... read more | 12/12/2008 (9:54 am) |
| Project Loading problems-can't get rid of warnings | In your project folder, mine is called game, there is a file called game.csproj, that is your projec... read more | 12/11/2008 (11:18 pm) |
| Project Loading problems-can't get rid of warnings | Well, It looks like it is related to the GGBinaryRelease configuration. Once it is taken out from th... read more | 12/11/2008 (9:35 pm) |
| Project Loading problems-can't get rid of warnings | You can find the game.csproj (Its just an xml file)file in your project folder. Any text editor shou... read more | 12/11/2008 (9:17 pm) |
| Project Loading problems-can't get rid of warnings |
If you look in your Game.csproj, you will find two references to game:
[code]
|
12/11/2008 (12:16 pm) |
| Point Filtering on Sprites? | If I recall, earlier in the forums there was a post about this (The search wont help). I believe the... read more | 12/09/2008 (10:35 am) |
| Floor Creation | Thanks for the reply Nathan. I am going a different direction for my game now, but I think if I had... read more | 12/09/2008 (9:58 am) |
| Help with scoring | Hmm, you could use a state machine, and have it check a flag of whatever you are tracking. So if the... read more | 12/09/2008 (9:54 am) |
| Just ordered the book | Hehe, I just ordered it today myself. Looking forward to reading through it over the weekend :)... read more | 11/25/2008 (9:04 pm) |
| Anim in Code and XML | Hehe, yah, your right, ITickObject :P Darn those tangents of thought :)... read more | 11/16/2008 (12:29 pm) |
| Anim in Code and XML | Hi Sean, I used an actual class, defined as such, some parts are left out: [code] namespace ... read more | 11/07/2008 (9:52 pm) |
| RenderCollisionBounds |
Not sure if this matters, but I noticed this in your xml:
[code]
|
09/02/2008 (10:16 am) |
| RenderCollisionBounds | I used your xml minus the bounds, and it seems to render ok: [url=http://www.flickr.com/photos/28... read more | 09/02/2008 (8:10 am) |
| RenderCollisionBounds | Using the bounding box in general is ok, its the rendering that has issue. In the private forums, th... read more | 09/02/2008 (7:59 am) |
| RenderCollisionBounds | There is a known issue with using a CollisionBoxShape. If you use a sphere, it will work ok. If you ... read more | 09/02/2008 (7:24 am) |
| Anim in Code and XML | Ok, I figured it out. I had to add this to my player component: [code] public void ProcessTick... read more | 09/01/2008 (8:05 pm) |
| Anim in Code and XML | I saw a thread in the torque private forums, where Patrick Chambers said the below xml structure wil... read more | 08/29/2008 (6:32 am) |
| Lightwave 9.3.1 | Well, looks like you cant have a null parent, with children attached to it. I also had to add a weig... read more | 08/28/2008 (2:56 pm) |
| Model Renders Black | Nada, it only works with DTS and DSQ as far as I know. I wasnt aware TorqueX could load .x files, so... read more | 08/28/2008 (2:52 pm) |
| Model Renders Black | How does it look in showtool?... read more | 08/28/2008 (2:35 pm) |
| ActionDelegate | Do you mean something like this? [code] _inputMap.BindAction(keyboardId, (int)Keys.Y, ToggleCame... read more | 08/28/2008 (7:25 am) |
| Anim in Code and XML | I would be curious to see this as well. I finally got my animation working correctly in showtool. I ... read more | 08/28/2008 (7:21 am) |
| Official Torque X Documentation Feedback | You can click on the image below for a bigger one: (I am using IE 7, but shows same thing in firefox... read more | 08/14/2008 (2:15 pm) |
| Official Torque X Documentation Feedback | @Michael The[url=http://www.garagegames.com/products/296/]2d Fantasy pack [/url] link on the Torq... read more | 08/14/2008 (1:03 pm) |
| TX3D Documentation | In the folder: C:\Program Files\GarageGames\Torque X 2.0 Pro\v2.0.0.0\Docs There is a TorqueX ... read more | 08/13/2008 (10:27 am) |
| TX 3D Builder open Beta *Feedback Only* thread | Regarding license keys, I am not sure if this is a bug or not, but the offline key doesnt seem to le... read more | 08/11/2008 (1:15 pm) |
| Torque X 3d Builder - now in open beta | Awesome possum! Looking forward to checking er out!... read more | 08/11/2008 (1:06 pm) |