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Ka Wang Wu's Forum Posts

Thread Post Date Posted
TGEA 1.7 Tutorials I think the problem with the starting tutorials is that they assume you know everything else except ... read more 06/14/2008 (11:44 pm)
Player clip that allows projectiles to pass ??? What was supposed to be fixed? I still can't access the resource above. However I can download TGE 1... read more 12/14/2007 (2:16 am)
Setting scoring timer Http://www.garagegames.com/mg/forums/result.thread.php?qt=22272 this thread got some example code... read more 12/07/2007 (10:01 am)
How do I render the bounding box of an object? Ok, I was able to get the world editor code to work. however it's still only the player that seems ... read more 12/06/2007 (12:26 pm)
How do I render the bounding box of an object? Oh, thanks for the hint on the world editor. I dug around the creator scripts and found the followin... read more 12/06/2007 (10:45 am)
How do I render the bounding box of an object? Ok, I changed the bounding box code in the prepRenderImage function. It looks like this now [code... read more 12/06/2007 (10:37 am)
How do I render the bounding box of an object? Oh, one would assume they would at least call the render method :) How does the editor display a ... read more 12/06/2007 (9:53 am)
How do I render the bounding box of an object? So I added a breakpoint at ShapeBase::onRender and it doesn't even seem to be called?... read more 12/06/2007 (8:32 am)
Player clip that allows projectiles to pass ??? I was thinking the latter two. But access to TGE wouldn't be unreasonable I think.... read more 12/04/2007 (6:54 pm)
Player clip that allows projectiles to pass ??? The contact form seems more of a bug report thing rather than customer service? I'm not sure if t... read more 12/04/2007 (5:36 pm)
Need directions A quick updated for the interested. The Advanced Camera resource works really fine... and it's easie... read more 12/04/2007 (3:52 pm)
Need directions So I'll keep this post updated with what I find in case anyone needs this too. For the camera I m... read more 12/04/2007 (8:22 am)
How do I run the editor? You need to be inside a mission to do that. As you have TGEA then I assume the Demo walkthrough is l... read more 12/04/2007 (3:57 am)
Player clip that allows projectiles to pass ??? Oh, that's what I thought too when I purchased my TGEA license. I had seen that people could upgrade... read more 12/04/2007 (3:48 am)
How do YOU get your geometry into difs? Guess I should use my own webspace instead :) I'm just too lazy to log onto it: http://www.godis... read more 11/29/2007 (6:36 pm)
Dts/.dif chosen for simple building construction I assume you can always to the detail work with a 3d modeling package and import as a static dts. th... read more 11/29/2007 (7:30 am)
How do YOU get your geometry into difs? If anyone feels like having a look at it. The textures are not included to minimze file size... not ... read more 11/29/2007 (7:26 am)
FxShapeReplicator missing? Ah, neat. I need to have a look at all these resources. You just don't know what you need, want and ... read more 11/29/2007 (7:18 am)
How to merge/join vertexes? Aaahh! smart, I didn't think of that :)... read more 11/28/2007 (12:56 pm)
How do YOU get your geometry into difs? Resize the dif? if you mean scale it then everything's (1, 1, 1)... read more 11/28/2007 (12:56 pm)
How do YOU get your geometry into difs? Marc: that's weird. the constructor one creates one portal for me but not the other. Is there any... read more 11/28/2007 (10:31 am)
How do YOU get your geometry into difs? So, I managed to fix all the corrupted parts however the portal is still missing. What I mean wit... read more 11/28/2007 (9:16 am)
How do YOU get your geometry into difs? Yeah, apparently the legacy TGEA does things differently from the map2dif. It found two holes that I... read more 11/28/2007 (8:46 am)
Weird green lines appearing in-game? Well, the thing is that it worked fine with the map2dif_plus.exe. But I figured the framerate dro... read more 11/28/2007 (8:15 am)
Creating maps for parallax/relief shaders? Thanks, I'll try that out :)... read more 11/28/2007 (7:58 am)
How do YOU get your geometry into difs? Right, I figured out some things. The darker light across the entire terrain is cause the portal ... read more 11/28/2007 (7:45 am)
Creating maps for parallax/relief shaders? So let me ask you. How do you create your dds files? Just load up a heightmap. Then use the norma... read more 11/28/2007 (7:37 am)
Weird green lines appearing in-game? Right, it worked to use the legacy TGEA thing. However suddenly my framerate dropped to non-exist... read more 11/28/2007 (6:29 am)
Creating maps for parallax/relief shaders? Oh, well I tried using Crazy Bump http://www.crazybump.com/ to create the height and normal maps. H... read more 11/28/2007 (5:37 am)
Constructor - How to Flip a Selection? You can make the scale negative in the axis you want to mirror/flip it on (or positive if it was neg... read more 11/27/2007 (4:57 pm)
Turn off terrain collision inside interior? Yeah, I just found how to do this here and it works nicely: http://www.garagegames.com/mg/forums/re... read more 11/26/2007 (3:16 pm)
Making a door? Oh, wow. It's possible? Neat :) Using the search function is apparently not the best. I have been... read more 11/26/2007 (10:21 am)
Making a door? Aww, the first one was working well. The problem was making my own doors which seemed to be quite di... read more 11/26/2007 (9:23 am)
Collision Brush Type? I have problems with this too. The collision brushes seem to remove all collision in my level. Ba... read more 11/24/2007 (6:45 am)
How to merge/join vertexes? Well, I did it by just using snap to grid. the first time the resulting face disappeared. the other ... read more 11/24/2007 (1:44 am)
Centering question Are you perhaps referring to the brush pivot point? If so there's two tools to deal with them in th... read more 11/23/2007 (3:05 pm)
Minimum system requirements? Well, the upside of that is that it'll prolly work pretty well with dual monitors? fullscreen app... read more 11/23/2007 (4:52 am)
Minimum system requirements? Does running in fullscreen provide better performance? Thanks for the other hints :)... read more 11/23/2007 (1:59 am)
Minimum system requirements? Oh well, my school isn't that bad since they are teaching game development here... it's one of those... read more 11/22/2007 (4:55 pm)
Hole in mesh for no (apparent) reason? Nah, I think I've been modeling meticulously to make sure that I don't get concave objects. In fact ... read more 11/22/2007 (4:48 pm)
Hole in mesh for no (apparent) reason? Oh, I see. guess I was too hasty with pointing out the exporter :) should I supply my faulty geom... read more 11/22/2007 (4:13 pm)
Hole in mesh for no (apparent) reason? Looking at those threads didn't really help. They were all mostly just suggesting me to restart cons... read more 11/22/2007 (3:17 pm)
Noob question I usually draw a rough draft of the layout. It's really good to sort things out before starting or y... read more 11/22/2007 (8:54 am)
Dif shadows (TGEA) Uhm, I think the reason the shadow "crisp shadow" is sharper is cause it's closer to the shadow cast... read more 11/22/2007 (8:47 am)
Making a door? Thanks for the links. I'm just as amazed by the quick replies today as I was yesterday :)... read more 11/22/2007 (8:34 am)
When are datablock resources loaded? This is my take on it. Since a card game is turnbased and there's no need for constant updates yo... read more 11/22/2007 (2:19 am)
Minimum system requirements? That's what I wanted to know. This means I can't show it on school computers unless I get a laptop t... read more 11/22/2007 (1:35 am)
Minimum system requirements? I understand that. It's more like I wanted to see what I could expect from the engine running at old... read more 11/21/2007 (4:44 pm)
Minimum system requirements? Yeah, I figured as much. I was hoping for someone to be able to show me some reference works.. like.... read more 11/21/2007 (2:44 pm)
DIF Problem I got it all working. F9 button worked like wonders and my areas are separated as they should be ... read more 11/21/2007 (8:10 am)
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