University of Lyon (#0001)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reskinning in TGEA 1.8.1 | I removed the mapTo because it changed nothing. But it was because I have mapped my skins on the sam... read more | 05/31/2009 (8:07 am) |
| horrible black things on textures_TGEA | thank you guys and girls for you'r help. I hope this'll help somebody else. however, I don't know I ... read more | 05/11/2009 (2:33 pm) |
| horrible black things on textures_TGEA | I just said there where no geometrical double face, and that normals was fine. they do are: it just ... read more | 05/11/2009 (2:30 pm) |
| horrible black things on textures_TGEA | here is meshsmooth test and normals: http://img216.imageshack.us/my.php?image=matter.png no doub... read more | 05/11/2009 (1:41 pm) |
| horrible black things on textures_TGEA | it seems strange, max doesn't show this but... no it can't be, with a meshsmooth it is clean. if ... read more | 05/11/2009 (1:30 pm) |
| NO MATERIAL problem with maya *fix | Hi, Is it possible to have an example of a working material, as you described ? We're currently r... read more | 04/30/2009 (4:48 am) |
| AdjustLODs error | youps! ^^' ly appologizes! =)... read more | 04/09/2009 (11:09 am) |
| max: 1ko sequences!! | okk!!! sorry I haden't this mind presence!^^ I, absolutely sure. max would say me if there where ... read more | 04/09/2009 (10:46 am) |
| AdjustLODs error | ok, thanks for the tip! I also fixed it by going in schematic view, and create manually new deta... read more | 04/08/2009 (1:34 pm) |
| max: 1ko sequences!! | I mean that the file is too small to be functional. the animations I try to export should be 7ko. ... read more | 04/08/2009 (1:16 pm) |