Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Works in Windows, "Code 4" error on Xbox 360 | Okay... that makes sense. Now I'm trying to rip out / comment out everything in the game until it ... read more | 06/25/2009 (12:09 pm) |
| Could I get some sample code for Multitouch ?? | Check out one of these resources... they may be of help to you: [url]http://www.garagegames.com/c... read more | 06/25/2009 (10:20 am) |
| RESOLVED: iTGB loading GUIs from other projects [MAC] | @Marc: Nope... nothing worked except for saving the GUI over itself. That seemed to reset the pointe... read more | 06/24/2009 (11:46 pm) |
| RESOLVED: iTGB loading GUIs from other projects [MAC] | Bug not resolved - This happens to me in every 1.2 project I have (I know because I just lost a UI f... read more | 06/24/2009 (11:29 pm) |
| Console wont open in game | Haven't found a cause for it yet. Still only happens on my laptop and no other machine... I'd say pu... read more | 06/24/2009 (1:09 pm) |
| Unable to set component field under any condition | Okay, lol... this is why I shouldn't do posts at 3 in the morning. I keep saying that yet I keep pos... read more | 06/24/2009 (12:48 pm) |
| Can't load level in TGB | Could you post some more details about this problem? What operating system are you running under, wh... read more | 06/24/2009 (4:34 am) |
| Could I get an example of how ScheduledEventArguments works? | That did it! Thanks, Gavin.... read more | 06/19/2009 (4:58 pm) |
| Could I get an example of how ScheduledEventArguments works? | Hrm... actually, I receive an error when doing this to acquire the data: [code] int x = schedule... read more | 06/19/2009 (4:45 pm) |
| Could I get an example of how ScheduledEventArguments works? | Oh!! It passes it over as a string! Clearly I missed that part when reading the source code. No wond... read more | 06/19/2009 (3:40 pm) |
| How do I compile all my scripts? | Actually, I didn't mean to load/unload as needed - just load everything at the start automatically r... read more | 06/18/2009 (10:25 am) |
| How do I compile all my scripts? | You could write a quick recursive directory search function that hunted through all directories in y... read more | 06/18/2009 (1:17 am) |
| Script calls to console methods cannot return values | First off, check and make sure the value is getting set properly by doing something like... [code... read more | 06/18/2009 (1:13 am) |
| Unable to open Solution Files for TX2D 3.0 in Visual C# | Got it to work. I ended up needing to uninstall everything Visual Studio related that I had, then re... read more | 06/16/2009 (4:31 am) |
| Unable to open Solution Files for TX2D 3.0 in Visual C# | @Luis: By upgrade the project, do you mean what happens when you try and load a project and it offer... read more | 06/12/2009 (3:19 pm) |
| iPhone Refusing to Display Portrait Mode | Well... I was able to fix it by creating an all new project and porting my code over, so I'm back on... read more | 06/10/2009 (11:47 pm) |
| iPhone Refusing to Display Portrait Mode | This officially just got stranger. I found that yes, it is getting the data to go into portrait mode... read more | 06/10/2009 (3:22 pm) |
| iPhone Refusing to Display Portrait Mode | Double checked those... they are all set correctly. Completely rebuilt project from scratch and the ... read more | 06/10/2009 (11:28 am) |
| Creating sprites causes hiccups | Have you tried moving all this code into an engine function? That usually speeds things up by quite ... read more | 06/09/2009 (1:27 am) |
| Console wont open in game | I have this exact same problem on my Vista laptop, but not on any of my other machines. Have not bee... read more | 05/30/2009 (3:20 pm) |
| Problem getting proper object location in an engine component | Looks like there really is no way to do this in the engine components. It's just too slow... this re... read more | 05/29/2009 (6:04 am) |
| earning extra income | Green kindle always burns the best! ;)... read more | 05/21/2009 (9:34 am) |
| Realtime network access? | Take a peek at this old TCPObject tutorial. It's still relevant for iTGB: [url]http://realmwars.f... read more | 05/20/2009 (11:20 am) |
| RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery | Yup, that fixes it. Would be nice if the engine would automatically trickle that setting down to att... read more | 05/20/2009 (1:38 am) |
| Mount issues | Make sure the child objects all have "setUsesPhysics()" enabled.... read more | 05/20/2009 (1:36 am) |
| RESOLVED: iTGB 1.2 Build errors | Give this forum thread here a try if you have not yet: http://www.garagegames.com/community/forum... read more | 05/20/2009 (1:35 am) |
| How do I create a weblink that wil open in Safari? | I have not had the chance to test it, however it looks like if you were to build a function around t... read more | 05/19/2009 (11:37 am) |
| Native Behavior Components | Ah! Okay, this worked. My apologies... I read some of my own code wrong and got confused. Once I ste... read more | 05/18/2009 (3:38 pm) |
| Native Behavior Components | When trying to implement this, I get the following error: [code] myNewComponent has no object to... read more | 05/18/2009 (2:52 pm) |
| Cell Shading in TGB | You could also render 2 sprites for every 1 sprite you need (do this dynamically in code). Then, in ... read more | 05/18/2009 (11:43 am) |
| iTGB 1.2 Speed increase | @Johnny - Let's say you will have a need for lots of static sprite objects in your game - such as en... read more | 05/16/2009 (4:51 pm) |
| Disappearing Text | Check out this forum post. There is a fix for that here: [url]http://www.garagegames.com/communit... read more | 05/15/2009 (6:25 pm) |
| iphone jerky movement | A few things to check.... 1.) Do you have a lot of objects in your scene? The more objects you ha... read more | 05/15/2009 (6:17 pm) |
| REceiving mouse/touch events in native behavior | If their price is nasty, we can talk. I've got some pretty good artists on my team over here at Gasl... read more | 05/15/2009 (11:25 am) |
| REceiving mouse/touch events in native behavior | You know, you typed 'classes', but the font on my screen makes it look like 'chasses', so I got 'cha... read more | 05/15/2009 (10:34 am) |
| REceiving mouse/touch events in native behavior | Yea, the oniphonetouch events didn't seem too useful to me, either. I initially wrote a script-level... read more | 05/15/2009 (9:54 am) |
| RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery | @Bret: My mountforce is also set to 0. Here is how I am mounting it: [code] %parentObj.mountToLi... read more | 05/15/2009 (8:45 am) |
| iTGB 1.2 Speed increase | @Ee - I mostly use TorqueScript, but I am guilty of hybriding it in a few points. Anywhere that has ... read more | 05/15/2009 (7:38 am) |
| iTGB 1.2 Speed increase | I've actually seen a little bit of a speed increase. Some scene of one of my projects was averaging ... read more | 05/14/2009 (2:01 pm) |
| REceiving mouse/touch events in native behavior | Using the resource I posted last night (at http://www.garagegames.com/community/resources/view/17225... read more | 05/14/2009 (9:28 am) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | @Bret: Good catch! I fixed the wrong filenames and also added some code that I had neglected to add ... read more | 05/14/2009 (9:24 am) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Okay! I'm done - PHEW! Code is finished, tested, working great! I've got numerous events occuring on... read more | 05/14/2009 (1:37 am) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | *appears for a moment in full spelunking gear with bits of code dribbling off him* I found the of... read more | 05/14/2009 (12:46 am) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Hrm. Yea, looks like it's fragile.... going to look into adding 4 additional cursor inputs... so not... read more | 05/13/2009 (3:06 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | @Justin: Hrm. At least it was. It was working, and now I somehow broke it again.... odd.... it was ... read more | 05/13/2009 (2:32 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Okay!!! We got it! I was actually really close before. This _IS_ a bug in the iTGB engine code! ... read more | 05/13/2009 (12:08 pm) |
| iTGB 1.2 and MP3 | @Ronny: Well then! No MP3 fees means I'll be using MP3s in our iPhone games! (Time to convert things... read more | 05/13/2009 (9:35 am) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Ah well, guess I was hopeful... this didn't fix it at all. It just looked like it fixed it at first ... read more | 05/13/2009 (8:27 am) |
| iTGB 1.2 and MP3 | Maybe I'm a bit behind on the "What Is MP3" times, but doesn't using MP3 require paying a ... read more | 05/12/2009 (9:52 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Ok... this... might be easier than I thought. In iPhoneInput.mm, in the functions 'createMouseUp... read more | 05/12/2009 (9:49 pm) |