Game Development Community

Dave Calabrese's Forum Posts

Thread Post Date Posted
Works in Windows, "Code 4" error on Xbox 360 Okay... that makes sense. Now I'm trying to rip out / comment out everything in the game until it ... read more 06/25/2009 (12:09 pm)
Could I get some sample code for Multitouch ?? Check out one of these resources... they may be of help to you: [url]http://www.garagegames.com/c... read more 06/25/2009 (10:20 am)
RESOLVED: iTGB loading GUIs from other projects [MAC] @Marc: Nope... nothing worked except for saving the GUI over itself. That seemed to reset the pointe... read more 06/24/2009 (11:46 pm)
RESOLVED: iTGB loading GUIs from other projects [MAC] Bug not resolved - This happens to me in every 1.2 project I have (I know because I just lost a UI f... read more 06/24/2009 (11:29 pm)
Console wont open in game Haven't found a cause for it yet. Still only happens on my laptop and no other machine... I'd say pu... read more 06/24/2009 (1:09 pm)
Unable to set component field under any condition Okay, lol... this is why I shouldn't do posts at 3 in the morning. I keep saying that yet I keep pos... read more 06/24/2009 (12:48 pm)
Can't load level in TGB Could you post some more details about this problem? What operating system are you running under, wh... read more 06/24/2009 (4:34 am)
Could I get an example of how ScheduledEventArguments works? That did it! Thanks, Gavin.... read more 06/19/2009 (4:58 pm)
Could I get an example of how ScheduledEventArguments works? Hrm... actually, I receive an error when doing this to acquire the data: [code] int x = schedule... read more 06/19/2009 (4:45 pm)
Could I get an example of how ScheduledEventArguments works? Oh!! It passes it over as a string! Clearly I missed that part when reading the source code. No wond... read more 06/19/2009 (3:40 pm)
How do I compile all my scripts? Actually, I didn't mean to load/unload as needed - just load everything at the start automatically r... read more 06/18/2009 (10:25 am)
How do I compile all my scripts? You could write a quick recursive directory search function that hunted through all directories in y... read more 06/18/2009 (1:17 am)
Script calls to console methods cannot return values First off, check and make sure the value is getting set properly by doing something like... [code... read more 06/18/2009 (1:13 am)
Unable to open Solution Files for TX2D 3.0 in Visual C# Got it to work. I ended up needing to uninstall everything Visual Studio related that I had, then re... read more 06/16/2009 (4:31 am)
Unable to open Solution Files for TX2D 3.0 in Visual C# @Luis: By upgrade the project, do you mean what happens when you try and load a project and it offer... read more 06/12/2009 (3:19 pm)
iPhone Refusing to Display Portrait Mode Well... I was able to fix it by creating an all new project and porting my code over, so I'm back on... read more 06/10/2009 (11:47 pm)
iPhone Refusing to Display Portrait Mode This officially just got stranger. I found that yes, it is getting the data to go into portrait mode... read more 06/10/2009 (3:22 pm)
iPhone Refusing to Display Portrait Mode Double checked those... they are all set correctly. Completely rebuilt project from scratch and the ... read more 06/10/2009 (11:28 am)
Creating sprites causes hiccups Have you tried moving all this code into an engine function? That usually speeds things up by quite ... read more 06/09/2009 (1:27 am)
Console wont open in game I have this exact same problem on my Vista laptop, but not on any of my other machines. Have not bee... read more 05/30/2009 (3:20 pm)
Problem getting proper object location in an engine component Looks like there really is no way to do this in the engine components. It's just too slow... this re... read more 05/29/2009 (6:04 am)
earning extra income Green kindle always burns the best! ;)... read more 05/21/2009 (9:34 am)
Realtime network access? Take a peek at this old TCPObject tutorial. It's still relevant for iTGB: [url]http://realmwars.f... read more 05/20/2009 (11:20 am)
RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery Yup, that fixes it. Would be nice if the engine would automatically trickle that setting down to att... read more 05/20/2009 (1:38 am)
Mount issues Make sure the child objects all have "setUsesPhysics()" enabled.... read more 05/20/2009 (1:36 am)
RESOLVED: iTGB 1.2 Build errors Give this forum thread here a try if you have not yet: http://www.garagegames.com/community/forum... read more 05/20/2009 (1:35 am)
How do I create a weblink that wil open in Safari? I have not had the chance to test it, however it looks like if you were to build a function around t... read more 05/19/2009 (11:37 am)
Native Behavior Components Ah! Okay, this worked. My apologies... I read some of my own code wrong and got confused. Once I ste... read more 05/18/2009 (3:38 pm)
Native Behavior Components When trying to implement this, I get the following error: [code] myNewComponent has no object to... read more 05/18/2009 (2:52 pm)
Cell Shading in TGB You could also render 2 sprites for every 1 sprite you need (do this dynamically in code). Then, in ... read more 05/18/2009 (11:43 am)
iTGB 1.2 Speed increase @Johnny - Let's say you will have a need for lots of static sprite objects in your game - such as en... read more 05/16/2009 (4:51 pm)
Disappearing Text Check out this forum post. There is a fix for that here: [url]http://www.garagegames.com/communit... read more 05/15/2009 (6:25 pm)
iphone jerky movement A few things to check.... 1.) Do you have a lot of objects in your scene? The more objects you ha... read more 05/15/2009 (6:17 pm)
REceiving mouse/touch events in native behavior If their price is nasty, we can talk. I've got some pretty good artists on my team over here at Gasl... read more 05/15/2009 (11:25 am)
REceiving mouse/touch events in native behavior You know, you typed 'classes', but the font on my screen makes it look like 'chasses', so I got 'cha... read more 05/15/2009 (10:34 am)
REceiving mouse/touch events in native behavior Yea, the oniphonetouch events didn't seem too useful to me, either. I initially wrote a script-level... read more 05/15/2009 (9:54 am)
RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery @Bret: My mountforce is also set to 0. Here is how I am mounting it: [code] %parentObj.mountToLi... read more 05/15/2009 (8:45 am)
iTGB 1.2 Speed increase @Ee - I mostly use TorqueScript, but I am guilty of hybriding it in a few points. Anywhere that has ... read more 05/15/2009 (7:38 am)
iTGB 1.2 Speed increase I've actually seen a little bit of a speed increase. Some scene of one of my projects was averaging ... read more 05/14/2009 (2:01 pm)
REceiving mouse/touch events in native behavior Using the resource I posted last night (at http://www.garagegames.com/community/resources/view/17225... read more 05/14/2009 (9:28 am)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! @Bret: Good catch! I fixed the wrong filenames and also added some code that I had neglected to add ... read more 05/14/2009 (9:24 am)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Okay! I'm done - PHEW! Code is finished, tested, working great! I've got numerous events occuring on... read more 05/14/2009 (1:37 am)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! *appears for a moment in full spelunking gear with bits of code dribbling off him* I found the of... read more 05/14/2009 (12:46 am)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Hrm. Yea, looks like it's fragile.... going to look into adding 4 additional cursor inputs... so not... read more 05/13/2009 (3:06 pm)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! @Justin: Hrm. At least it was. It was working, and now I somehow broke it again.... odd.... it was ... read more 05/13/2009 (2:32 pm)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Okay!!! We got it! I was actually really close before. This _IS_ a bug in the iTGB engine code! ... read more 05/13/2009 (12:08 pm)
iTGB 1.2 and MP3 @Ronny: Well then! No MP3 fees means I'll be using MP3s in our iPhone games! (Time to convert things... read more 05/13/2009 (9:35 am)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Ah well, guess I was hopeful... this didn't fix it at all. It just looked like it fixed it at first ... read more 05/13/2009 (8:27 am)
iTGB 1.2 and MP3 Maybe I'm a bit behind on the "What Is MP3" times, but doesn't using MP3 require paying a ... read more 05/12/2009 (9:52 pm)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Ok... this... might be easier than I thought. In iPhoneInput.mm, in the functions 'createMouseUp... read more 05/12/2009 (9:49 pm)