Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need to know when iTGB will be released | There will always be a new and better version of the engine to look forward to, so it's not really t... read more | 07/29/2009 (9:51 pm) |
| Worries with ITGB - Dust Bunnies Quotes | I can't talk too much about the game I'm finishing up as it's under NDA for a contract, but I can go... read more | 07/29/2009 (8:31 pm) |
| Pausing MP3 Audio in iTGB? | This is just for pausing the game. There is an on-screen pause button and we need the gameplay and t... read more | 07/29/2009 (9:43 am) |
| Showing Loading screen between levels? | What I did was set the game to watch a number of standard objects that exist in each level. We do a ... read more | 07/29/2009 (8:36 am) |
| Do submissions to the App Store made with iTGB take longer? | Has anyone found a "work-around" for the "app must be less than 10 mb to be downloade... read more | 07/28/2009 (7:20 pm) |
| HOW TO GLOW 3 COLORS | It would appear you have not yet purchased Torque, yet you are asking such questions. Once you purch... read more | 07/28/2009 (7:12 pm) |
| Do submissions to the App Store made with iTGB take longer? | I will be very curious to see the submission time on a big client project I'm wrapping up this week.... read more | 07/28/2009 (7:08 pm) |
| Do submissions to the App Store made with iTGB take longer? | I think they take longer on your first few apps, actually. My 7 released App-a-Day apps... the first... read more | 07/28/2009 (6:57 pm) |
| GUI button that triggers onMOUSEDOWN? | The GUI buttons should have a built in onMouseDown method. Check their declaration in the source cod... read more | 07/26/2009 (11:46 am) |
| Keep lights on on iPod | Okay, yes, that I can agree with. See, I was working off the logic that I'm not sure if Apple will a... read more | 07/25/2009 (12:26 pm) |
| Specular map or similar effect in Max for TGE | The trick is to use the alpha blending cubemap trick. First, you need to understand that Photoshop, ... read more | 07/25/2009 (12:14 am) |
| Issue in installing an iTGB application on iPhone Device | Make sure you are using the "iTGB_optimize" target when building. It is the most stable on... read more | 07/25/2009 (12:13 am) |
| Looking for TGEA/T3D coders and scripters | Tray, Send me an email at BahamutZaero (at) gmail.com and let me know a little more about this op... read more | 07/24/2009 (11:47 pm) |
| Keep lights on on iPod | Ah! Right, that was it! My bad... I knew I had seen how to but had not implmented it. Shouldn't b... read more | 07/24/2009 (9:32 pm) |
| Iphone Information | @Bret: My research has told me that there is a very specific formula to having a successful product ... read more | 07/24/2009 (2:19 pm) |
| Need to hire someone to solve script based engine crash | Nmuta, I've had problems like that before and they're tricky to figure out, but it's always somew... read more | 07/24/2009 (1:44 pm) |
| Iphone Information | Okay, here is some information about my experiences. While at Gaslight, I decided it was time to ... read more | 07/24/2009 (12:47 pm) |
| Keep lights on on iPod | I believe the problem is that iTGB does not report accelerometer actions back to the iPhone / iPod T... read more | 07/24/2009 (1:49 am) |
| Using portions of the system... | As Marc said, iTGB is designed from the ground up to be a complete engine solution. It has all the s... read more | 07/23/2009 (11:51 pm) |
| t2dPath work on iphone? | Bret is right. You need to make sure 'setUsesPhysics()' has been called on your objects. Once this h... read more | 07/23/2009 (1:37 am) |
| Iphone Information | Christopher, I'd be happy to share information about the 7 published 'mini-games' I have so far p... read more | 07/23/2009 (1:36 am) |
| mouse down vs up | There are 2 methods for exactly this purpose: ::onMouseDown ::onMouseUp Give those a try and ... read more | 07/21/2009 (3:59 am) |
| Xcode compiling error | Make sure you are in release mode, and not debug. Compiling in debug mode currently seems to have th... read more | 07/19/2009 (8:14 pm) |
| Stop cycled animation | If it is a cycling animation, I believe you also need to stop the animation. So I would suggest stop... read more | 07/19/2009 (8:13 pm) |
| PAID - Artist | Scott, Feel free to contact me to take care of your art and script programming needs. I have 8 ye... read more | 07/18/2009 (5:44 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Well, I give up - at least for the time being - and only because I'm on a deadline - and I found a w... read more | 07/18/2009 (4:20 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Out of curiosity, how did you guys get the object check to work? I'm trying the following code in th... read more | 07/18/2009 (11:41 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Small update.... I've discovered that when our crashes occur, it's because none - not even one -... read more | 07/18/2009 (3:07 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | @Bret: The changes I've been doing actually go through a bunch of that. What I'm implementing litera... read more | 07/17/2009 (6:19 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Some of this feels like work around's to a problem in the behavior system. The system is built and m... read more | 07/17/2009 (10:27 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | After banging away at this for a week now, I've just about got it where loading works fine. I fixed ... read more | 07/17/2009 (2:19 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Still pretty stumped on this current one. If anyone else feels like giving it a second pair of eyes,... read more | 07/11/2009 (9:42 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Some further progress. Game still randomly crashes, but it's becoming less random as I patch the hol... read more | 07/11/2009 (9:04 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Ugh... finding more. This is a mess... I may need to rip a lot of this apart. So first off, compo... read more | 07/11/2009 (7:45 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | I'm really far along actually... I ended up writing a script-level 'load checker' that makes sure ob... read more | 07/11/2009 (7:30 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Aye, I'm seeing sorta the same thing here, now. I've gotten the level to load and all is fine - but ... read more | 07/11/2009 (5:05 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Ah! The scene is getting loaded, and the scenegraph is correct. The problem is that the datablocks, ... read more | 07/11/2009 (3:20 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Ok... I've determined it was crashing because I had objects with behaviors that used engine-level co... read more | 07/11/2009 (3:07 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | Okay... more searching around and digging into code and debug files revealed that this we are appare... read more | 07/10/2009 (10:39 pm) |
| New ITGB User, Compile Error | There are some problems with compiling with any target other than iTGB_Optimize currently, so stick ... read more | 07/10/2009 (1:33 pm) |
| Zoom causes temporary frame drop? | My first thought is that objects that are being culled while out of view are rendering back into pla... read more | 07/10/2009 (1:29 pm) |
| is it normal for SwapBuffers to spend 35 - 90 % of its time running on iTGB? | Without optimizations, I have been finding a number of ways to improve game performance without even... read more | 07/05/2009 (5:46 am) |
| Tilelayers obliterate framerate in iTGB? | The more I test, I'm actually finding that even just 1 tile layer causes SwapBuffers to take an addi... read more | 06/30/2009 (5:02 pm) |
| t2dShape3D | No problem - glad I could help!... read more | 06/29/2009 (8:25 pm) |
| t2dShape3D | I have worked with the t2dShape3D class a little bit. Yes, you can use animations built into the sha... read more | 06/29/2009 (8:10 am) |
| Game loads very slowley | Toss a few breakpoints and debug lines into the engine source and see where it is spending the most ... read more | 06/26/2009 (6:30 am) |
| Can't load level in TGB | Sure thing! Lemme know how it goes - I hate seeing people having problems with iTGB. It's such a f... read more | 06/25/2009 (3:36 pm) |
| Can't load level in TGB | iTGB 1.7.4? Are you sure you are looking at the correct product? The current build of iTGB is 1.2...... read more | 06/25/2009 (3:28 pm) |
| Works in Windows, "Code 4" error on Xbox 360 | Hey, that worked, Jake! That got it to start up in debug mode on the Xbox360. So, next step! Rec... read more | 06/25/2009 (3:05 pm) |
| Works in Windows, "Code 4" error on Xbox 360 | I found this article about debugging on the Xbox360. Sounds like it should be possible, though it is... read more | 06/25/2009 (1:29 pm) |