Game Development Community

Dave Calabrese's Forum Posts

Thread Post Date Posted
Need to know when iTGB will be released There will always be a new and better version of the engine to look forward to, so it's not really t... read more 07/29/2009 (9:51 pm)
Worries with ITGB - Dust Bunnies Quotes I can't talk too much about the game I'm finishing up as it's under NDA for a contract, but I can go... read more 07/29/2009 (8:31 pm)
Pausing MP3 Audio in iTGB? This is just for pausing the game. There is an on-screen pause button and we need the gameplay and t... read more 07/29/2009 (9:43 am)
Showing Loading screen between levels? What I did was set the game to watch a number of standard objects that exist in each level. We do a ... read more 07/29/2009 (8:36 am)
Do submissions to the App Store made with iTGB take longer? Has anyone found a "work-around" for the "app must be less than 10 mb to be downloade... read more 07/28/2009 (7:20 pm)
HOW TO GLOW 3 COLORS It would appear you have not yet purchased Torque, yet you are asking such questions. Once you purch... read more 07/28/2009 (7:12 pm)
Do submissions to the App Store made with iTGB take longer? I will be very curious to see the submission time on a big client project I'm wrapping up this week.... read more 07/28/2009 (7:08 pm)
Do submissions to the App Store made with iTGB take longer? I think they take longer on your first few apps, actually. My 7 released App-a-Day apps... the first... read more 07/28/2009 (6:57 pm)
GUI button that triggers onMOUSEDOWN? The GUI buttons should have a built in onMouseDown method. Check their declaration in the source cod... read more 07/26/2009 (11:46 am)
Keep lights on on iPod Okay, yes, that I can agree with. See, I was working off the logic that I'm not sure if Apple will a... read more 07/25/2009 (12:26 pm)
Specular map or similar effect in Max for TGE The trick is to use the alpha blending cubemap trick. First, you need to understand that Photoshop, ... read more 07/25/2009 (12:14 am)
Issue in installing an iTGB application on iPhone Device Make sure you are using the "iTGB_optimize" target when building. It is the most stable on... read more 07/25/2009 (12:13 am)
Looking for TGEA/T3D coders and scripters Tray, Send me an email at BahamutZaero (at) gmail.com and let me know a little more about this op... read more 07/24/2009 (11:47 pm)
Keep lights on on iPod Ah! Right, that was it! My bad... I knew I had seen how to but had not implmented it. Shouldn't b... read more 07/24/2009 (9:32 pm)
Iphone Information @Bret: My research has told me that there is a very specific formula to having a successful product ... read more 07/24/2009 (2:19 pm)
Need to hire someone to solve script based engine crash Nmuta, I've had problems like that before and they're tricky to figure out, but it's always somew... read more 07/24/2009 (1:44 pm)
Iphone Information Okay, here is some information about my experiences. While at Gaslight, I decided it was time to ... read more 07/24/2009 (12:47 pm)
Keep lights on on iPod I believe the problem is that iTGB does not report accelerometer actions back to the iPhone / iPod T... read more 07/24/2009 (1:49 am)
Using portions of the system... As Marc said, iTGB is designed from the ground up to be a complete engine solution. It has all the s... read more 07/23/2009 (11:51 pm)
t2dPath work on iphone? Bret is right. You need to make sure 'setUsesPhysics()' has been called on your objects. Once this h... read more 07/23/2009 (1:37 am)
Iphone Information Christopher, I'd be happy to share information about the 7 published 'mini-games' I have so far p... read more 07/23/2009 (1:36 am)
mouse down vs up There are 2 methods for exactly this purpose: ::onMouseDown ::onMouseUp Give those a try and ... read more 07/21/2009 (3:59 am)
Xcode compiling error Make sure you are in release mode, and not debug. Compiling in debug mode currently seems to have th... read more 07/19/2009 (8:14 pm)
Stop cycled animation If it is a cycling animation, I believe you also need to stop the animation. So I would suggest stop... read more 07/19/2009 (8:13 pm)
PAID - Artist Scott, Feel free to contact me to take care of your art and script programming needs. I have 8 ye... read more 07/18/2009 (5:44 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Well, I give up - at least for the time being - and only because I'm on a deadline - and I found a w... read more 07/18/2009 (4:20 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Out of curiosity, how did you guys get the object check to work? I'm trying the following code in th... read more 07/18/2009 (11:41 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Small update.... I've discovered that when our crashes occur, it's because none - not even one -... read more 07/18/2009 (3:07 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services @Bret: The changes I've been doing actually go through a bunch of that. What I'm implementing litera... read more 07/17/2009 (6:19 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Some of this feels like work around's to a problem in the behavior system. The system is built and m... read more 07/17/2009 (10:27 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services After banging away at this for a week now, I've just about got it where loading works fine. I fixed ... read more 07/17/2009 (2:19 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Still pretty stumped on this current one. If anyone else feels like giving it a second pair of eyes,... read more 07/11/2009 (9:42 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Some further progress. Game still randomly crashes, but it's becoming less random as I patch the hol... read more 07/11/2009 (9:04 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Ugh... finding more. This is a mess... I may need to rip a lot of this apart. So first off, compo... read more 07/11/2009 (7:45 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services I'm really far along actually... I ended up writing a script-level 'load checker' that makes sure ob... read more 07/11/2009 (7:30 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Aye, I'm seeing sorta the same thing here, now. I've gotten the level to load and all is fine - but ... read more 07/11/2009 (5:05 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Ah! The scene is getting loaded, and the scenegraph is correct. The problem is that the datablocks, ... read more 07/11/2009 (3:20 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Ok... I've determined it was crashing because I had objects with behaviors that used engine-level co... read more 07/11/2009 (3:07 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Okay... more searching around and digging into code and debug files revealed that this we are appare... read more 07/10/2009 (10:39 pm)
New ITGB User, Compile Error There are some problems with compiling with any target other than iTGB_Optimize currently, so stick ... read more 07/10/2009 (1:33 pm)
Zoom causes temporary frame drop? My first thought is that objects that are being culled while out of view are rendering back into pla... read more 07/10/2009 (1:29 pm)
is it normal for SwapBuffers to spend 35 - 90 % of its time running on iTGB? Without optimizations, I have been finding a number of ways to improve game performance without even... read more 07/05/2009 (5:46 am)
Tilelayers obliterate framerate in iTGB? The more I test, I'm actually finding that even just 1 tile layer causes SwapBuffers to take an addi... read more 06/30/2009 (5:02 pm)
t2dShape3D No problem - glad I could help!... read more 06/29/2009 (8:25 pm)
t2dShape3D I have worked with the t2dShape3D class a little bit. Yes, you can use animations built into the sha... read more 06/29/2009 (8:10 am)
Game loads very slowley Toss a few breakpoints and debug lines into the engine source and see where it is spending the most ... read more 06/26/2009 (6:30 am)
Can't load level in TGB Sure thing! Lemme know how it goes - I hate seeing people having problems with iTGB. It's such a f... read more 06/25/2009 (3:36 pm)
Can't load level in TGB iTGB 1.7.4? Are you sure you are looking at the correct product? The current build of iTGB is 1.2...... read more 06/25/2009 (3:28 pm)
Works in Windows, "Code 4" error on Xbox 360 Hey, that worked, Jake! That got it to start up in debug mode on the Xbox360. So, next step! Rec... read more 06/25/2009 (3:05 pm)
Works in Windows, "Code 4" error on Xbox 360 I found this article about debugging on the Xbox360. Sounds like it should be possible, though it is... read more 06/25/2009 (1:29 pm)