Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB vs2005 build errors | I think it's worth mentioning that I had the exactly same problem as Lajos under Windows XP Pro. Aft... read more | 08/30/2009 (8:30 pm) |
| Black screen on startup? | Try removing everything in the Resources folder of your XCode project, and drag/dropping them back i... read more | 08/30/2009 (8:29 pm) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | I took a glance through the t2dSceneObject and t2dBaseDatablock and associated files, and I can't pu... read more | 08/30/2009 (1:10 pm) |
| iTGB 1.2 Bug: Creating a linked imagemap with frames does not properly set the frame count. | Nope, PNGs all the way.... read more | 08/29/2009 (5:27 am) |
| Looking for TGB/T2D Programmer for Tower Defense Game | Jared, How goes your search for programmers? I sent you an email a few days ago regarding this po... read more | 08/28/2009 (11:39 am) |
| Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services | @Bret: I've found that using behaviors / components are fine, but as you said, you can't have the ci... read more | 08/28/2009 (11:37 am) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | Annnd... fixed! The primary culprit was onScreenTouchDown in guiCanvas.cc. Here's the updated cod... read more | 08/27/2009 (2:10 am) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | I need to get this working in a project I'm doing as the beta testers and my client are all bringing... read more | 08/26/2009 (1:50 am) |
| How to save/load | I have an upcoming TGB project that I will need database integration for to handle large amount of o... read more | 08/25/2009 (1:04 pm) |
| List of TGB developers - Please Add Your Name | [b]Dave Calabrese[/b] C++ and C# Programmer / TorqueScript Scripter Artist (2D Art / 3D Art / Effe... read more | 08/25/2009 (2:46 am) |
| How to save/load | @BeyondTheTech: Could you share some more information on this technique? When I looked into saving/l... read more | 08/25/2009 (2:42 am) |
| iPhoneStreamSource.cc memory overwrite and leak in iTGB 1.2 | Going to roll this change into my local project - Excellent catch!... read more | 08/25/2009 (2:36 am) |
| iTGB - Ball Physics - Accelerometer - Chipmunk Engine | Last fall, another developer and I were actually working on implementing Chipmunk into regular Torqu... read more | 08/24/2009 (2:19 am) |
| iTGB - Ball Physics - Accelerometer - Chipmunk Engine | iTGB does have a lot of performance problems with physics. I've ended up going through the engine an... read more | 08/21/2009 (1:35 pm) |
| 4+ Gui Menus in a Row (For Comic Style Cinemas) | You're experience a crash in the level loader. This is most likely caused by having object dependenc... read more | 08/21/2009 (1:30 pm) |
| TGB to iTGB | Porting games from TGB to iTGB is incredibly easy, once you understand a few very important things..... read more | 08/19/2009 (2:09 am) |
| strange novice phenomenon: Jumping | I don't see anywhere where you are calling setCurrentAnimation... that could be why you aren't seein... read more | 08/18/2009 (1:12 pm) |
| Loading PVRs on the iPhone | Ah! Yes, that one. I've never gotten that one to work, lol... that one always spits out either corru... read more | 08/17/2009 (6:56 pm) |
| Loading PVRs on the iPhone | @Nate: If you want to be super extra safe, then remove the project files from the Releases folder in... read more | 08/17/2009 (4:34 pm) |
| Loading PVRs on the iPhone | Ronny: I've worked with a number of PVR generators that will pump out non-power-of-2 PVRs. It had me... read more | 08/17/2009 (4:33 pm) |
| Loading PVRs on the iPhone | Make sure that your PVRs are all power of 2. TGB will load up PNGs that are not power of 2, but the ... read more | 08/17/2009 (11:56 am) |
| strange novice phenomenon: Jumping | Could you please post your jump code along with the physics properties being used on the object?... read more | 08/15/2009 (9:15 am) |
| Massive Gigantic Particles - Are they possible? | Very large explosions, actually... my client has created their game world true to scale, so the visu... read more | 08/15/2009 (9:14 am) |
| t2dShape3D | Hrm... I haven't had any depth rendering problems when using 3D models, however I haven't used them ... read more | 08/13/2009 (10:18 pm) |
| Finally !! EggRunner now in the AppStore | Congrats on the release! Great work!!... read more | 08/13/2009 (9:46 am) |
| Paid 2D artist for puzzle game. Cartoon comic-like art. (closed) | I am interested in this position. I am an industry professional with 9 years experience, over 6 publ... read more | 08/12/2009 (10:02 am) |
| Scoreloop and OpenFeint | I promise not to get into it too much, but I think it's worth noting that even with its handful of b... read more | 08/05/2009 (1:54 am) |
| Scoreloop and OpenFeint | Actually, I can imagine a solution that is server independent. So it would be possible to use that G... read more | 08/03/2009 (1:05 am) |
| Scoreloop and OpenFeint | Since all the existing systems out there only work on one specific platform (except for Scoreloop, b... read more | 08/03/2009 (12:53 am) |
| Scoreloop and OpenFeint | I say BLT.... read more | 08/02/2009 (9:53 pm) |
| iTGB 1.2 - Exit Error 101 - Memory Leak?! | @Mike: If you aren't using components, then that's probably not an issue. Basically, with engine-lev... read more | 08/02/2009 (4:13 am) |
| game not workin if cs files deleted | I don't believe that the .CS files are included in the final build at all, the final App file create... read more | 08/02/2009 (4:06 am) |
| Are behaviors bad? | Best use here is the same as always: If your behavior does something on every update, make a compone... read more | 08/02/2009 (4:04 am) |
| iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". | Make sure that, in Xcode, under the Resources folder, you have a 'Common' and a 'Game' directory, an... read more | 08/02/2009 (4:03 am) |
| iTGB 1.2 - Exit Error 101 - Memory Leak?! | That error, in my experience, means either... 1.) You nuked the memory with too much in there. 2... read more | 08/01/2009 (2:02 am) |
| Accelerometer Camera Scrolling on ITGB | Hrm... try calling sceneWindow2d.setUsesPhysics(1);... that might be the right object in this case t... read more | 08/01/2009 (1:57 am) |
| Need to know when iTGB will be released | GDB... it's the output display in XCode. You can use it to see errors, warnings and messages display... read more | 07/31/2009 (5:11 pm) |
| Need to know when iTGB will be released | No warning at all in GDB? That's weird... I used to get crashes when doing loads, but then I changed... read more | 07/31/2009 (3:31 pm) |
| Need to know when iTGB will be released | Hrm... right off the bat, I can say I'm not doing any level loading after the initial done when the ... read more | 07/31/2009 (3:00 pm) |
| Need to know when iTGB will be released | Just ran a number of tests on my game, having it run for 20, 30 + minutes and so forth. I haven't be... read more | 07/31/2009 (2:13 pm) |
| Pausing MP3 Audio in iTGB? | Ok.. I got it to work, and I wrote a resource that explains how to do it: [url]http://www.garageg... read more | 07/31/2009 (1:40 pm) |
| Need to know when iTGB will be released | I know I have personally not had these problems occur just yet, though I've been doing a mix of reus... read more | 07/31/2009 (11:59 am) |
| Need to know when iTGB will be released | When you delete an object, do you use .delete() or .safeDelete() ?... read more | 07/31/2009 (11:22 am) |
| Accelerometer Camera Scrolling on ITGB | I would suggest echoing out the various variables you are using to make sure they are what you think... read more | 07/31/2009 (11:04 am) |
| Scoreloop and OpenFeint | What about having a game on Steam? Don't they have an Achievement service that "Steam Powered&q... read more | 07/31/2009 (12:45 am) |
| Feature Request Thread | It's rather frustrating to have to keep moving all my generated fonts from the user directory to the... read more | 07/31/2009 (12:20 am) |
| Scoreloop and OpenFeint | These are both pretty cool services, and fill a need I have in some future projects! Has anyone ... read more | 07/30/2009 (11:37 pm) |
| Feature Request Thread | Level Builder vs. Scene Management for imagemaps, animations and other things. I'm talking about the... read more | 07/30/2009 (10:49 am) |
| Do submissions to the App Store made with iTGB take longer? | @Chris: Any suggestions on how that might be done? I've considered it, but it seemed like the only r... read more | 07/30/2009 (3:19 am) |
| Pausing MP3 Audio in iTGB? | Afraid not... I got an error saying "Stream is already playing!".... read more | 07/29/2009 (11:44 pm) |