Game Development Community

Dave Calabrese's Forum Posts

Thread Post Date Posted
TGB vs2005 build errors I think it's worth mentioning that I had the exactly same problem as Lajos under Windows XP Pro. Aft... read more 08/30/2009 (8:30 pm)
Black screen on startup? Try removing everything in the Resources folder of your XCode project, and drag/dropping them back i... read more 08/30/2009 (8:29 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services I took a glance through the t2dSceneObject and t2dBaseDatablock and associated files, and I can't pu... read more 08/30/2009 (1:10 pm)
iTGB 1.2 Bug: Creating a linked imagemap with frames does not properly set the frame count. Nope, PNGs all the way.... read more 08/29/2009 (5:27 am)
Looking for TGB/T2D Programmer for Tower Defense Game Jared, How goes your search for programmers? I sent you an email a few days ago regarding this po... read more 08/28/2009 (11:39 am)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services @Bret: I've found that using behaviors / components are fine, but as you said, you can't have the ci... read more 08/28/2009 (11:37 am)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off Annnd... fixed! The primary culprit was onScreenTouchDown in guiCanvas.cc. Here's the updated cod... read more 08/27/2009 (2:10 am)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off I need to get this working in a project I'm doing as the beta testers and my client are all bringing... read more 08/26/2009 (1:50 am)
How to save/load I have an upcoming TGB project that I will need database integration for to handle large amount of o... read more 08/25/2009 (1:04 pm)
List of TGB developers - Please Add Your Name [b]Dave Calabrese[/b] C++ and C# Programmer / TorqueScript Scripter Artist (2D Art / 3D Art / Effe... read more 08/25/2009 (2:46 am)
How to save/load @BeyondTheTech: Could you share some more information on this technique? When I looked into saving/l... read more 08/25/2009 (2:42 am)
iPhoneStreamSource.cc memory overwrite and leak in iTGB 1.2 Going to roll this change into my local project - Excellent catch!... read more 08/25/2009 (2:36 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine Last fall, another developer and I were actually working on implementing Chipmunk into regular Torqu... read more 08/24/2009 (2:19 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine iTGB does have a lot of performance problems with physics. I've ended up going through the engine an... read more 08/21/2009 (1:35 pm)
4+ Gui Menus in a Row (For Comic Style Cinemas) You're experience a crash in the level loader. This is most likely caused by having object dependenc... read more 08/21/2009 (1:30 pm)
TGB to iTGB Porting games from TGB to iTGB is incredibly easy, once you understand a few very important things..... read more 08/19/2009 (2:09 am)
strange novice phenomenon: Jumping I don't see anywhere where you are calling setCurrentAnimation... that could be why you aren't seein... read more 08/18/2009 (1:12 pm)
Loading PVRs on the iPhone Ah! Yes, that one. I've never gotten that one to work, lol... that one always spits out either corru... read more 08/17/2009 (6:56 pm)
Loading PVRs on the iPhone @Nate: If you want to be super extra safe, then remove the project files from the Releases folder in... read more 08/17/2009 (4:34 pm)
Loading PVRs on the iPhone Ronny: I've worked with a number of PVR generators that will pump out non-power-of-2 PVRs. It had me... read more 08/17/2009 (4:33 pm)
Loading PVRs on the iPhone Make sure that your PVRs are all power of 2. TGB will load up PNGs that are not power of 2, but the ... read more 08/17/2009 (11:56 am)
strange novice phenomenon: Jumping Could you please post your jump code along with the physics properties being used on the object?... read more 08/15/2009 (9:15 am)
Massive Gigantic Particles - Are they possible? Very large explosions, actually... my client has created their game world true to scale, so the visu... read more 08/15/2009 (9:14 am)
t2dShape3D Hrm... I haven't had any depth rendering problems when using 3D models, however I haven't used them ... read more 08/13/2009 (10:18 pm)
Finally !! EggRunner now in the AppStore Congrats on the release! Great work!!... read more 08/13/2009 (9:46 am)
Paid 2D artist for puzzle game. Cartoon comic-like art. (closed) I am interested in this position. I am an industry professional with 9 years experience, over 6 publ... read more 08/12/2009 (10:02 am)
Scoreloop and OpenFeint I promise not to get into it too much, but I think it's worth noting that even with its handful of b... read more 08/05/2009 (1:54 am)
Scoreloop and OpenFeint Actually, I can imagine a solution that is server independent. So it would be possible to use that G... read more 08/03/2009 (1:05 am)
Scoreloop and OpenFeint Since all the existing systems out there only work on one specific platform (except for Scoreloop, b... read more 08/03/2009 (12:53 am)
Scoreloop and OpenFeint I say BLT.... read more 08/02/2009 (9:53 pm)
iTGB 1.2 - Exit Error 101 - Memory Leak?! @Mike: If you aren't using components, then that's probably not an issue. Basically, with engine-lev... read more 08/02/2009 (4:13 am)
game not workin if cs files deleted I don't believe that the .CS files are included in the final build at all, the final App file create... read more 08/02/2009 (4:06 am)
Are behaviors bad? Best use here is the same as always: If your behavior does something on every update, make a compone... read more 08/02/2009 (4:04 am)
iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". Make sure that, in Xcode, under the Resources folder, you have a 'Common' and a 'Game' directory, an... read more 08/02/2009 (4:03 am)
iTGB 1.2 - Exit Error 101 - Memory Leak?! That error, in my experience, means either... 1.) You nuked the memory with too much in there. 2... read more 08/01/2009 (2:02 am)
Accelerometer Camera Scrolling on ITGB Hrm... try calling sceneWindow2d.setUsesPhysics(1);... that might be the right object in this case t... read more 08/01/2009 (1:57 am)
Need to know when iTGB will be released GDB... it's the output display in XCode. You can use it to see errors, warnings and messages display... read more 07/31/2009 (5:11 pm)
Need to know when iTGB will be released No warning at all in GDB? That's weird... I used to get crashes when doing loads, but then I changed... read more 07/31/2009 (3:31 pm)
Need to know when iTGB will be released Hrm... right off the bat, I can say I'm not doing any level loading after the initial done when the ... read more 07/31/2009 (3:00 pm)
Need to know when iTGB will be released Just ran a number of tests on my game, having it run for 20, 30 + minutes and so forth. I haven't be... read more 07/31/2009 (2:13 pm)
Pausing MP3 Audio in iTGB? Ok.. I got it to work, and I wrote a resource that explains how to do it: [url]http://www.garageg... read more 07/31/2009 (1:40 pm)
Need to know when iTGB will be released I know I have personally not had these problems occur just yet, though I've been doing a mix of reus... read more 07/31/2009 (11:59 am)
Need to know when iTGB will be released When you delete an object, do you use .delete() or .safeDelete() ?... read more 07/31/2009 (11:22 am)
Accelerometer Camera Scrolling on ITGB I would suggest echoing out the various variables you are using to make sure they are what you think... read more 07/31/2009 (11:04 am)
Scoreloop and OpenFeint What about having a game on Steam? Don't they have an Achievement service that "Steam Powered&q... read more 07/31/2009 (12:45 am)
Feature Request Thread It's rather frustrating to have to keep moving all my generated fonts from the user directory to the... read more 07/31/2009 (12:20 am)
Scoreloop and OpenFeint These are both pretty cool services, and fill a need I have in some future projects! Has anyone ... read more 07/30/2009 (11:37 pm)
Feature Request Thread Level Builder vs. Scene Management for imagemaps, animations and other things. I'm talking about the... read more 07/30/2009 (10:49 am)
Do submissions to the App Store made with iTGB take longer? @Chris: Any suggestions on how that might be done? I've considered it, but it seemed like the only r... read more 07/30/2009 (3:19 am)
Pausing MP3 Audio in iTGB? Afraid not... I got an error saying "Stream is already playing!".... read more 07/29/2009 (11:44 pm)