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Dave Calabrese's Forum Posts

Thread Post Date Posted
how can i Play video on iphone? My team needs to implement video player support in the next 2 weeks for a client project where we ha... read more 10/04/2009 (6:51 am)
[T2D iPhone 1.3 Beta] Unable to Build in Windows Check the compilers/Xcode/builds/ directory if you did the OSX version, otherwise in the compilers/X... read more 10/04/2009 (6:50 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Mike, You have to build the OSX Version first so you can compile your DSOs. The iPhone version do... read more 10/03/2009 (4:52 pm)
iFail with the examples Awesome! Yea, the resolution settings are a little finicky... most people (including myself) get tri... read more 09/30/2009 (3:02 am)
iFail with the examples Okay... some more things to try... - Have you double-checked if the commonConfig.xml is what you ... read more 09/29/2009 (4:44 am)
iFail with the examples In the TGB editor, also make sure that the design resolution is set to your desired resolution. (Cli... read more 09/29/2009 (4:27 am)
Detecting the 2nd Touch Multitouch in iTorque2D doesn't work that well by default. Follow my guide here and read Justin's co... read more 09/29/2009 (4:18 am)
[RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? Son of a.... well, it had nothing to do with the map files. It was the scenegraph after all. Since t... read more 09/29/2009 (2:44 am)
[RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? Just triple checked and added in lots of debug data. - The images are where they are expected to ... read more 09/29/2009 (2:36 am)
Is it possible to draw a sprite without dragging it into the camera Glad I could be of service. :)... read more 09/28/2009 (11:54 pm)
Application is crashing because it is taking too long to launch As Chris said, do on-demand GUI loading (and unloading when not needed. Also, don't load up most of ... read more 09/28/2009 (2:52 am)
Is it possible to draw a sprite without dragging it into the camera $lastLoadedScene gets populated at the end of the t2dSceneWindow::loadLevel function. First, make su... read more 09/28/2009 (2:49 am)
Is it possible to draw a sprite without dragging it into the camera @Angelo: The main thing going on here is if you are trying to add the object in script like with you... read more 09/24/2009 (3:08 pm)
Considering the alternatives I have, on a number of occasions, sat down and said, "I'm tired of Torque. What else is there?&... read more 09/23/2009 (4:55 am)
Is it possible to draw a sprite without dragging it into the camera Try this: [code] function Background::displayBackground(%this) { %obj = new t2dStaticS... read more 09/22/2009 (5:59 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @Eyal: I've only done this fix on 1.2. Haven't worked with the 1.3 beta just yet. So, from everyo... read more 09/21/2009 (7:17 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @Bret: I've heard there is quite a lot of software that will not run however without 3.0 on the iPod... read more 09/21/2009 (7:08 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @Mike: I've found that all of this only works if you are running GCC4.2 and building for iPhone 3.0.... read more 09/21/2009 (7:00 pm)
Load Collisions, Load alpha I don't Believe that Torque2D supports doing exactly that method by default. Shouldn't be too hard t... read more 09/19/2009 (1:41 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) What messages are you seeing in GDB whenever it freezes on the iTGB splash screen? Does it say EXC_B... read more 09/18/2009 (7:46 pm)
Is it possible to draw a sprite without dragging it into the camera Could you post the code that you are using to generate your objects? Edit: Have you tried: [cod... read more 09/18/2009 (2:08 pm)
iTGB 1.3 Planning @Onyx: I have a solution for 'onMouseUp' not being called... you could probably modify this to also ... read more 09/18/2009 (6:25 am)
Load Collisions, Load alpha You're talking about per-pixel collisions. That currently is not available in any of the Torque2D en... read more 09/18/2009 (6:15 am)
Is it possible to draw a sprite without dragging it into the camera What exactly are you trying to do? It sounds like it may be easier to do what you are doing via scri... read more 09/18/2009 (6:13 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Phew! Okay! I think I got it! The trick was to make the preprocessor definitions match. So, instead ... read more 09/17/2009 (1:09 am)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' Ok. The other 33 errors were pretty much all asserts that complained they were giving weren't return... read more 09/17/2009 (12:03 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Ok! Some progress. I've now got it compiling for OS 3.0 in GCC 4.2 with 0 errors! The game still doe... read more 09/16/2009 (11:46 pm)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' tinyxml.h - line 878. Remove TiXmlDeclaration:: CodeBlock.h - line 93. Remove CodeBlock:: t2dS... read more 09/16/2009 (7:57 pm)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' Got it. Follow this thread to fix it. Just need to edit one line. [url] http://www.garagegames.... read more 09/16/2009 (7:49 pm)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' Ok. The top of this post mentions extra qualification errors... [url]http://www.garagegames.com/c... read more 09/16/2009 (7:45 pm)
iPhone OS 3.0 compile bugs What exactly is meant by this: [quote] Errors because of Lots of extra qualification errors like... read more 09/16/2009 (7:40 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @Bret: After going through those, I'm now getting 381 errors, mostly about the AbstractClassRep. I'm... read more 09/16/2009 (7:37 pm)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' lol... I'm actually trying to compile for 4.2 as I am making my code compatible with OS 3.0 in a (so... read more 09/16/2009 (7:35 pm)
error: extra qualification 'AbstractClassRep::' on member 'findClassRep' Bump - I'm seeing the same problem. Searching for an answer on it. Will update if I can figured it o... read more 09/16/2009 (7:27 pm)
Calling behavior method on owner in a behavior Good catch! This fixed a problem I was having where I could sometimes call a method on an object tha... read more 09/16/2009 (6:23 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Apparently now I've managed to break it even further, lol. I now get over 7000 errors when trying to... read more 09/16/2009 (4:06 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Ah. Okay. Compiling for OS 3.0 gives me over 300 errors anyway, so I guess that's not a good idea wi... read more 09/16/2009 (2:40 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) GCC 4.2... okay, trying that. Are you also compiling the MacOSX version with GCC 4.2? I'm wonderi... read more 09/16/2009 (2:01 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) This all seems cool in theory, but I'm having no luck at all here. I've reinstalled, rebuilt, cleane... read more 09/16/2009 (4:25 am)
Drawing a box through code Hrrm... okay. Well, this is just to debug something, so I can hack in some pretty ugly global variab... read more 09/15/2009 (10:00 pm)
Drawing a box through code In renderObject? Ah, lol... well that could explain it. This is just in the middle of a function tha... read more 09/15/2009 (9:53 pm)
iPhone tap down and drag... Check out the Behavior Playground example that comes with TGB. There is a behavior in it called &quo... read more 09/14/2009 (12:06 am)
Worries with ITGB - Dust Bunnies Quotes Hey guys... I haven't forgotten about you. I'm on the Unlucky List of people from PAX who got swine ... read more 09/10/2009 (3:43 pm)
Worries with ITGB - Dust Bunnies Quotes I can run my game for hours without it crashing, so that very well may fix it. All um doing is setti... read more 09/05/2009 (3:55 pm)
Lighting Issue - Some DTS are BLACK, others are not.. Any chance that the all-black object might have its faces reversed or something from 3DS Max? I've h... read more 09/02/2009 (4:17 am)
Lighting Issue - Some DTS are BLACK, others are not.. Ohhh... depending which of the engines you are using (as I don't believe that Torque3D has this prob... read more 09/01/2009 (8:58 pm)
Lighting Issue - Some DTS are BLACK, others are not.. My first guess is you have a shader problem. If a shader has a compiling error, it will render as al... read more 09/01/2009 (8:03 pm)
Con::executef() not getting a return value As BrianPark said - you need to convert the data to something the engine can read. :)... read more 09/01/2009 (7:26 am)
t2dTheoraObject (video object - non GUI) - anything like this exist yet? If all we're doing is re-routing the output from a theora file to what is posted to a scene object, ... read more 08/31/2009 (5:50 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @John and Rob: What settings did you use to get this all to work right? Whenever I try and run my ap... read more 08/30/2009 (9:18 pm)