Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how can i Play video on iphone? | My team needs to implement video player support in the next 2 weeks for a client project where we ha... read more | 10/04/2009 (6:51 am) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Check the compilers/Xcode/builds/ directory if you did the OSX version, otherwise in the compilers/X... read more | 10/04/2009 (6:50 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Mike, You have to build the OSX Version first so you can compile your DSOs. The iPhone version do... read more | 10/03/2009 (4:52 pm) |
| iFail with the examples | Awesome! Yea, the resolution settings are a little finicky... most people (including myself) get tri... read more | 09/30/2009 (3:02 am) |
| iFail with the examples | Okay... some more things to try... - Have you double-checked if the commonConfig.xml is what you ... read more | 09/29/2009 (4:44 am) |
| iFail with the examples | In the TGB editor, also make sure that the design resolution is set to your desired resolution. (Cli... read more | 09/29/2009 (4:27 am) |
| Detecting the 2nd Touch | Multitouch in iTorque2D doesn't work that well by default. Follow my guide here and read Justin's co... read more | 09/29/2009 (4:18 am) |
| [RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? | Son of a.... well, it had nothing to do with the map files. It was the scenegraph after all. Since t... read more | 09/29/2009 (2:44 am) |
| [RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? | Just triple checked and added in lots of debug data. - The images are where they are expected to ... read more | 09/29/2009 (2:36 am) |
| Is it possible to draw a sprite without dragging it into the camera | Glad I could be of service. :)... read more | 09/28/2009 (11:54 pm) |
| Application is crashing because it is taking too long to launch | As Chris said, do on-demand GUI loading (and unloading when not needed. Also, don't load up most of ... read more | 09/28/2009 (2:52 am) |
| Is it possible to draw a sprite without dragging it into the camera | $lastLoadedScene gets populated at the end of the t2dSceneWindow::loadLevel function. First, make su... read more | 09/28/2009 (2:49 am) |
| Is it possible to draw a sprite without dragging it into the camera | @Angelo: The main thing going on here is if you are trying to add the object in script like with you... read more | 09/24/2009 (3:08 pm) |
| Considering the alternatives | I have, on a number of occasions, sat down and said, "I'm tired of Torque. What else is there?&... read more | 09/23/2009 (4:55 am) |
| Is it possible to draw a sprite without dragging it into the camera | Try this: [code] function Background::displayBackground(%this) { %obj = new t2dStaticS... read more | 09/22/2009 (5:59 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @Eyal: I've only done this fix on 1.2. Haven't worked with the 1.3 beta just yet. So, from everyo... read more | 09/21/2009 (7:17 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @Bret: I've heard there is quite a lot of software that will not run however without 3.0 on the iPod... read more | 09/21/2009 (7:08 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @Mike: I've found that all of this only works if you are running GCC4.2 and building for iPhone 3.0.... read more | 09/21/2009 (7:00 pm) |
| Load Collisions, Load alpha | I don't Believe that Torque2D supports doing exactly that method by default. Shouldn't be too hard t... read more | 09/19/2009 (1:41 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | What messages are you seeing in GDB whenever it freezes on the iTGB splash screen? Does it say EXC_B... read more | 09/18/2009 (7:46 pm) |
| Is it possible to draw a sprite without dragging it into the camera | Could you post the code that you are using to generate your objects? Edit: Have you tried: [cod... read more | 09/18/2009 (2:08 pm) |
| iTGB 1.3 Planning | @Onyx: I have a solution for 'onMouseUp' not being called... you could probably modify this to also ... read more | 09/18/2009 (6:25 am) |
| Load Collisions, Load alpha | You're talking about per-pixel collisions. That currently is not available in any of the Torque2D en... read more | 09/18/2009 (6:15 am) |
| Is it possible to draw a sprite without dragging it into the camera | What exactly are you trying to do? It sounds like it may be easier to do what you are doing via scri... read more | 09/18/2009 (6:13 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Phew! Okay! I think I got it! The trick was to make the preprocessor definitions match. So, instead ... read more | 09/17/2009 (1:09 am) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | Ok. The other 33 errors were pretty much all asserts that complained they were giving weren't return... read more | 09/17/2009 (12:03 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Ok! Some progress. I've now got it compiling for OS 3.0 in GCC 4.2 with 0 errors! The game still doe... read more | 09/16/2009 (11:46 pm) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | tinyxml.h - line 878. Remove TiXmlDeclaration:: CodeBlock.h - line 93. Remove CodeBlock:: t2dS... read more | 09/16/2009 (7:57 pm) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | Got it. Follow this thread to fix it. Just need to edit one line. [url] http://www.garagegames.... read more | 09/16/2009 (7:49 pm) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | Ok. The top of this post mentions extra qualification errors... [url]http://www.garagegames.com/c... read more | 09/16/2009 (7:45 pm) |
| iPhone OS 3.0 compile bugs | What exactly is meant by this: [quote] Errors because of Lots of extra qualification errors like... read more | 09/16/2009 (7:40 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @Bret: After going through those, I'm now getting 381 errors, mostly about the AbstractClassRep. I'm... read more | 09/16/2009 (7:37 pm) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | lol... I'm actually trying to compile for 4.2 as I am making my code compatible with OS 3.0 in a (so... read more | 09/16/2009 (7:35 pm) |
| error: extra qualification 'AbstractClassRep::' on member 'findClassRep' | Bump - I'm seeing the same problem. Searching for an answer on it. Will update if I can figured it o... read more | 09/16/2009 (7:27 pm) |
| Calling behavior method on owner in a behavior | Good catch! This fixed a problem I was having where I could sometimes call a method on an object tha... read more | 09/16/2009 (6:23 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Apparently now I've managed to break it even further, lol. I now get over 7000 errors when trying to... read more | 09/16/2009 (4:06 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Ah. Okay. Compiling for OS 3.0 gives me over 300 errors anyway, so I guess that's not a good idea wi... read more | 09/16/2009 (2:40 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | GCC 4.2... okay, trying that. Are you also compiling the MacOSX version with GCC 4.2? I'm wonderi... read more | 09/16/2009 (2:01 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | This all seems cool in theory, but I'm having no luck at all here. I've reinstalled, rebuilt, cleane... read more | 09/16/2009 (4:25 am) |
| Drawing a box through code | Hrrm... okay. Well, this is just to debug something, so I can hack in some pretty ugly global variab... read more | 09/15/2009 (10:00 pm) |
| Drawing a box through code | In renderObject? Ah, lol... well that could explain it. This is just in the middle of a function tha... read more | 09/15/2009 (9:53 pm) |
| iPhone tap down and drag... | Check out the Behavior Playground example that comes with TGB. There is a behavior in it called &quo... read more | 09/14/2009 (12:06 am) |
| Worries with ITGB - Dust Bunnies Quotes | Hey guys... I haven't forgotten about you. I'm on the Unlucky List of people from PAX who got swine ... read more | 09/10/2009 (3:43 pm) |
| Worries with ITGB - Dust Bunnies Quotes | I can run my game for hours without it crashing, so that very well may fix it. All um doing is setti... read more | 09/05/2009 (3:55 pm) |
| Lighting Issue - Some DTS are BLACK, others are not.. | Any chance that the all-black object might have its faces reversed or something from 3DS Max? I've h... read more | 09/02/2009 (4:17 am) |
| Lighting Issue - Some DTS are BLACK, others are not.. | Ohhh... depending which of the engines you are using (as I don't believe that Torque3D has this prob... read more | 09/01/2009 (8:58 pm) |
| Lighting Issue - Some DTS are BLACK, others are not.. | My first guess is you have a shader problem. If a shader has a compiling error, it will render as al... read more | 09/01/2009 (8:03 pm) |
| Con::executef() not getting a return value | As BrianPark said - you need to convert the data to something the engine can read. :)... read more | 09/01/2009 (7:26 am) |
| t2dTheoraObject (video object - non GUI) - anything like this exist yet? | If all we're doing is re-routing the output from a theora file to what is posted to a scene object, ... read more | 08/31/2009 (5:50 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @John and Rob: What settings did you use to get this all to work right? Whenever I try and run my ap... read more | 08/30/2009 (9:18 pm) |