Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| HTTPObject in iTGB? Does it work on iPhone? | Ah ha! Yes, it does work. Figured out the problem. ;)... read more | 12/18/2009 (2:05 am) |
| Device Location (ie latitude,longitude) | Thanks, Paul - that did it! :) Also, a quick change to the ConsoleFunction syntax, otherwise it g... read more | 12/15/2009 (6:19 pm) |
| Device Location (ie latitude,longitude) | Ok... I managed to get rid of the error with the @synthesize line by adding this to the header file:... read more | 12/15/2009 (2:03 pm) |
| Device Location (ie latitude,longitude) | Hrm... I'm suspecting I'm missing something crucial in Objective-C here. I've added @synthesize l... read more | 12/14/2009 (11:03 pm) |
| Device Location (ie latitude,longitude) | I'm trying to modify this resource so I can control when the game starts pinging the GPS, rather tha... read more | 12/14/2009 (7:44 pm) |
| Building a Better D-Pad | Just added a resource for this! It can be found here: [url]http://www.torquepowered.com/community... read more | 12/14/2009 (6:16 pm) |
| Schedule; wrong number of arg, says console.log | If it helps at all... I've been programming professionally for about 5 years now, and I get this sch... read more | 12/11/2009 (1:27 am) |
| Building a Better D-Pad | Got it! Here is the final code. I'll finish this up and create a resource out of it shortly: [cod... read more | 12/11/2009 (12:11 am) |
| How to pass Object A to Object B in C++ | Hah! Okay, I got it. The problem was pointers! (Those tricky bastards...) So for anyone looking f... read more | 12/09/2009 (3:30 am) |
| How to pass Object A to Object B in C++ | Theoretically, that sounds like all I should have to do on the script side then is: [code] shado... read more | 12/09/2009 (3:02 am) |
| TorqueIDE, a TorqueScript IDE, written in TorqueScript | Wow... you know, I just realized what the date of the original post was. Nevermind ;)... read more | 12/07/2009 (12:00 pm) |
| TorqueIDE, a TorqueScript IDE, written in TorqueScript | LabRat: If you need some help compiling this for OS X, lemme know - I could put my MacMini to use an... read more | 12/07/2009 (11:59 am) |
| Device Location (ie latitude,longitude) | Quick bugfix.In the iPhoneMain.mm code, it should read.. [code] char argBuffer1[64]; ... read more | 11/30/2009 (4:52 pm) |
| Way for a component to access variables from another component? | I'm trying to do this on the C++ side and I'm getting some funky errors. Here is how I'm setting thi... read more | 11/29/2009 (2:24 am) |
| Worries with ITGB - Dust Bunnies Quotes | Peter, First off, I've found tilemaps to have huge problems in iTGB. From what I have found, ever... read more | 11/20/2009 (10:43 am) |
| What's more efficient? Smaller Spritesheets or Less Spritesheets? | I agree with Sven. I've found that making good use of KEY imagemaps can increase performance and dec... read more | 11/20/2009 (8:42 am) |
| White line & filterpad- solved? | Awesome catch - just started seeing this to after converting lots of graphics to KEY imagemaps and t... read more | 11/18/2009 (1:17 am) |
| How do I mix these together? | Try doing %this.owner.schedule rather than %this.schedule. What you are doing are assigning schedule... read more | 11/11/2009 (3:45 am) |
| EXC_BAD_ACCESS crash, tried everything. | Oh yea - that would nuke it for sure! And I can see how that could be a tricky one to catch. I'm gla... read more | 11/07/2009 (11:19 pm) |
| Biozombie is out | Congratulations on the release! A few days late or not - it's still a release. :)... read more | 11/06/2009 (4:37 am) |
| EXC_BAD_ACCESS crash, tried everything. | Classes should help you to avoid the object interdependency issues of behaviors. The problem technic... read more | 11/05/2009 (3:55 am) |
| EXC_BAD_ACCESS crash, tried everything. | I've been through hell and back, yes, but as a result I've learned a LOT about how the iPhone works,... read more | 11/05/2009 (3:37 am) |
| EXC_BAD_ACCESS crash, tried everything. | Ok. So it's not your pre-processor definitions. The reason for my crashes there were primarily 2 ... read more | 11/05/2009 (3:19 am) |
| EXC_BAD_ACCESS crash, tried everything. | When you run the game from TorqueGameBuilder, it will build the DSOs using the TGBGame that is curre... read more | 11/05/2009 (2:55 am) |
| EXC_BAD_ACCESS crash, tried everything. | Have you compiled with the exact same preprocessor settings in your OSX build as well as your iPhone... read more | 11/05/2009 (2:36 am) |
| How Would I "Swivel" the Screen? | So you basically want to have the camera rotate with the player?... read more | 11/04/2009 (2:50 pm) |
| iPhone Movie Playback - Here it is. | This is a bug in the TGB implementation of the iPhone sound APIs. We fixed it on our end.... Lemme s... read more | 11/03/2009 (5:55 pm) |
| MouseLeave and Dragged events not working | Okay. Let me try reposting from my previous totally incoherent response... onMouseDragged won't w... read more | 10/28/2009 (1:07 pm) |
| Worries with ITGB - Dust Bunnies Quotes | Peter, Yes - I am finally alive again! My apologies, I believe this thread slipped through the cr... read more | 10/28/2009 (12:17 am) |
| iPhone Movie Playback - Here it is. | We're using it for cut scenes in one game, and to display music videos that the player has earned in... read more | 10/27/2009 (7:35 pm) |
| iPhone Movie Playback - Here it is. | @Eyal: That would require a custom video implementation (at least I believe it would), as this is us... read more | 10/27/2009 (7:15 pm) |
| iPhone Movie Playback - Here it is. | @Sven: 20 hour work days will make one disappear for sure. ;) I'm back now though, and getting ca... read more | 10/27/2009 (6:59 pm) |
| iPhone Movie Playback - Here it is. | @Sven: We were about to post our solution soon, and you beat us to the punch. :) Really though, g... read more | 10/27/2009 (3:34 pm) |
| Shooter Tutorial | @Shawn: I see you have a setupKeybinds(); function, but I'm not sure where it is getting called. Fro... read more | 10/27/2009 (3:31 pm) |
| PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects | Thanks for everyones interest - these positions have been filled. We may be looking for someone agai... read more | 10/27/2009 (3:25 pm) |
| iPhone contract listing | Cool. :) Awesome work on the site! I'll be using this with Cerulean Games to get more work contra... read more | 10/22/2009 (11:47 am) |
| iPhone contract listing | Your direct links don't work... they are redirecting back to GarageGames. Try setting them up like t... read more | 10/21/2009 (2:44 pm) |
| Failed to open "main.cs" when building project | Documentation on iTGB is unfortunately rather scarce, at least in terms of the iPhone specifics (IE:... read more | 10/13/2009 (7:54 pm) |
| Failed to open "main.cs" when building project | Are you trying to do this through iTGB's build project options within the TGB editor? If so, that co... read more | 10/13/2009 (3:56 pm) |
| PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects | Bump - still looking for some people to pay for this. If you've emailed me and I haven't responded, ... read more | 10/11/2009 (4:32 am) |
| PAID - Contracts needed for Weather Simulation Game | Jay: My game development studio, Cerulean Games, could assist you with this project, no problem. We ... read more | 10/11/2009 (1:23 am) |
| Failed to open "main.cs" when building project | Sounds like you either are not building the .DSOs on your Mac before building for the iPhone, or you... read more | 10/08/2009 (5:37 am) |
| PAID C++/Torque work | Robert, Send me an email over at dave (@) cerulean-games.com. I've personally acquired 9 years p... read more | 10/08/2009 (5:35 am) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | @Marc: Right, and it's led to companies like mine ripping out MASSIVE parts of the rendering code, d... read more | 10/05/2009 (6:40 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Mike, Do you want me to take a look at your project? That might be easier than me trying to guess... read more | 10/05/2009 (6:37 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | No problem, Joe. :) We've been working on some multi-platform games over at my company, so I can ... read more | 10/05/2009 (4:12 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Agreed, I think that the Windows build is removed. For anyone who knows Torque, it's not THAT diffic... read more | 10/05/2009 (3:52 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Hrm... you sure? From everything I've seen and tried, attempting to run a .DSO build on any Windows ... read more | 10/05/2009 (3:38 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | OH!!!!! Well that explains everything. :) You can't build for iPhone on Windows XP. You can on... read more | 10/05/2009 (3:16 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Which GCC compiler are you using? 4.0 or 4.2? I've only personally gotten this to work with 4.2 - 4.... read more | 10/04/2009 (7:11 pm) |