Game Development Community

Dave Calabrese's Forum Posts

Thread Post Date Posted
Thanks to the community & Bye Farewell, Justin. I am sad to see you leave, however if you ever decide to return I will be here, al... read more 01/28/2010 (5:25 am)
Demo version of Torque for iPhone (Windows)? iPhone development is designed by Apple to be done on the Mac, therefore Windows compatibility is ge... read more 01/24/2010 (5:42 pm)
Creating a user Profile Code, no, advice, yes! What I would suggest doing is using a series of ScriptObjects to contain y... read more 01/24/2010 (5:35 pm)
Box2D Integration on Google Code Michael, fantastic resource. I just finished porting this to iTGB v1.3 and your implementation works... read more 01/22/2010 (6:03 pm)
Memory management Are you using behaviors?... read more 01/21/2010 (4:43 pm)
Memory management Craig: I'm not entirely sold on that, TBH. I've found EXC_BAD_ACCESS to also occur when you nuke the... read more 01/21/2010 (1:15 pm)
Memory management A few quick tips... - If it's not needed right now, it shouldn't be in memory. - Utilize KEY bas... read more 01/20/2010 (10:39 pm)
No sound on iphone If the game exit's shortly after the splash screen, then most likely you are either... - Building... read more 01/19/2010 (1:18 pm)
another iTGB powered game: Smart Drop Glad I could help - and congratulations on the release! Just purchased it - fun game, Isaac! Looking... read more 01/18/2010 (8:28 pm)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone @Sven: I've come up with a solution to this, the lack of console, and a few other issues that seem t... read more 01/14/2010 (7:17 pm)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone I realize there are already metrics displays for much of this (though no 'simple' ways to display th... read more 01/14/2010 (1:45 am)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build LOL... that it is. ;) Regardless, these are problems that should not be in the shipping build of ... read more 01/13/2010 (4:40 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build After doing a fresh extraction of the engine, Inside of iPhoneExample/buildFiles/XCode_iPhone/iTorqu... read more 01/13/2010 (2:27 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build @Craig: Whatever the default value for that is. I'm quite literally doing this test with 0 modificat... read more 01/13/2010 (2:08 pm)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build Right, lol... details are useful. ;) Target: iTorque2DGame_sim Target App: iTorque2DGame_sim Ac... read more 01/13/2010 (12:45 pm)
[T2Di 1.3] There is no console output when running on device Found the problem. No wonder I couldn't find it... it was in the one place I never thought to look -... read more 01/12/2010 (9:13 pm)
Game receiving signal: "EXC_BAD_ACCESS" Woah! My apologies... I grabbed that code from another project I produced and looks like it needed a... read more 01/12/2010 (5:53 pm)
A couple iTGB questions... Technically, a touch is also registered as an onMouseDown event with the object, so any mouse comman... read more 01/12/2010 (1:46 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) I use it for quick real-time test scenarios. And yes, it is useable, lol. Regardless, I've re-enable... read more 01/11/2010 (8:12 pm)
Game receiving signal: "EXC_BAD_ACCESS" Again, I typically never unload and reload scenes as it's too problematic. But if you are going to g... read more 01/11/2010 (6:21 pm)
Game receiving signal: "EXC_BAD_ACCESS" Objects for a scene are stored in $lastLoadedScene, so you could just do this: To delete all obje... read more 01/11/2010 (6:11 pm)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty AH! Okay, I see what you are talking about. I had been thinking that everything was moved to the new... read more 01/11/2010 (5:37 pm)
[T2Di 1.3] There is no longer any way to drop the console (by default) IMHO: Inappropriate change. It was way quicker to do small, quick tests via TGB or TGBgame than taki... read more 01/11/2010 (5:12 pm)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty Perhaps I just missed it in the Xcode setup but it did not look like TGB was included. Personally, I... read more 01/11/2010 (5:09 pm)
Game receiving signal: "EXC_BAD_ACCESS" I would actually recommend never ending the level. I've found many problems in loading / unloading l... read more 01/11/2010 (2:48 pm)
Cosmic Defender (my first iphone game) finished! Congratulations on your first game! Always a task, but feels great to finish it. Now good luck on yo... read more 01/09/2010 (12:38 am)
iPhone development on a PC? @Chris: Well, if you know what you're doing and want to do it on Windows, that's fine, LOL. Obvious... read more 01/08/2010 (8:08 pm)
iPhone development on a PC? 100% of the developers who have contacted me seeking assistance trying to get their game to work on ... read more 01/08/2010 (7:19 pm)
No sound on iphone That all looks good. Try remastering your WAV files at 16 or 8 bit.... read more 01/07/2010 (2:21 pm)
No sound on iphone If the files are in your Resources folder, then they should be getting copied over. Mind posting bot... read more 01/06/2010 (5:47 pm)
No sound on iphone Hrrm... have you made sure that the WAVs are getting copied to the iPhone when you install? Also, ch... read more 01/06/2010 (3:32 pm)
No sound on iphone Make sure the OpenAL framework is getting built with your project. Also, are you seeing any errors i... read more 01/06/2010 (3:00 pm)
About the coding of screen touching I would suggest creating a new GuiObject in the engine that can track your finger in this manner. Th... read more 01/06/2010 (12:39 pm)
Game receiving signal: "EXC_BAD_ACCESS" Most likely this is either a memory leak issue caused by having too many graphics / sounds / guis in... read more 01/06/2010 (12:35 pm)
No sound on iphone A number of things could be going on here... - Make sure your sounds are in MP3 or WAV format. No... read more 01/06/2010 (12:28 pm)
Custom c++ ConsoleFunction Eyaly, what file have you created your new ConsoleFunction in? It sounds like the file its in may no... read more 01/02/2010 (11:34 pm)
Device Location (ie latitude,longitude) For anyone following this thread: I got the code working. Was a rather silly mistake on my part. Got... read more 12/31/2009 (9:06 am)
Building a Better D-Pad I have not, however I can't think of any reason why it wouldn't work.... read more 12/27/2009 (3:33 am)
Building a Better D-Pad @Edoardo: If you recompile the TGB editor with the new D-Pad source files as part of it, the new con... read more 12/26/2009 (12:39 pm)
Deleting GUIs does not always delete them? Delete. Safedelete never seems to work on GUIs, however delete would delete them occasionally, so I ... read more 12/20/2009 (10:25 am)
[RESOLVED] Jitter with Mounted Particles while Moving I believe you need to set the mountForce of the particle emitter to 0, otherwise it (and other mount... read more 12/20/2009 (6:26 am)
HTTPObject in iTGB? Does it work on iPhone? @Ronny: The HTTPObject is a performance issue only if you don't shut off the network async when it's... read more 12/20/2009 (6:25 am)
t2dPath and path collision TGB's collision doesn't support concave collision hulls, so a t2dPath would most likely not work at ... read more 12/20/2009 (6:21 am)
Device Location (ie latitude,longitude) Any idea how we can get the device to stop polling the location? In the case of my game, we only nee... read more 12/19/2009 (3:42 pm)
Display iPhone OS Keyboard - Solved @Ecliptic: Did you work out why the XIB would rotate on the second load?... read more 12/18/2009 (4:01 pm)
HTTPObject in iTGB? Does it work on iPhone? Out of curiosity, if you're working a lot with 3D shapes in iTGB, have you built in any kind of shad... read more 12/18/2009 (4:03 am)
HTTPObject in iTGB? Does it work on iPhone? We actually had disabled HTTPObject a long time ago (around July) to increase engine performance. Ha... read more 12/18/2009 (3:05 am)