Kyrah Abattoir's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for an androgyn Biped example | Hey Waco, my problem is basically to make male and female characters completely identical so i can g... read more | 07/13/2013 (9:08 am) |
| RPG Mechanic: perception and eyesight. | I'm actually near sighted, i have a pretty good idea about what is going on with my eyes blood, than... read more | 04/20/2013 (7:25 am) |
| Engine crash when the PlayerData datablock doesn't have a model. | I'm just pointing this out because... i spent 4 days trying to figure it out and it gives no helpful... read more | 04/17/2013 (9:09 am) |
| RPG Mechanic: perception and eyesight. | Yeah .. but blur kinda strain the eye as i said... Also if you blur things you still have to sh... read more | 04/17/2013 (3:46 am) |
| Torque3D doesn't understand skeleton bone names that have a space in them | yes that's how they are named, but then on import, all the bones are named Bip01 and then the skelet... read more | 04/16/2013 (9:12 pm) |
| Torque3D doesn't understand skeleton bone names that have a space in them | It doesn't appear that max allows me to change this behavior.... read more | 04/16/2013 (12:57 am) |
| Torque3D doesn't understand skeleton bone names that have a space in them | 3dsmax 2012... read more | 04/15/2013 (4:40 pm) |
| Rocket Simulator Feasiblity Discussion | You cited KSP as your example, i think you might wanna look into how "they" achieve it, be... read more | 04/15/2013 (6:20 am) |
| A way to import a dae as separate models? | A script to break the model up would be nice, some way to save the offset of the object for placing ... read more | 04/13/2013 (1:13 pm) |
| A way to import a dae as separate models? | for "testing" i do have a few hundred :) i'm toying with city generators to get a feel for... read more | 04/12/2013 (4:29 pm) |
| A way to import a dae as separate models? | well when it's a few hundred buildings (testing) as a single dae, torque crash on import. I will ... read more | 04/12/2013 (3:32 pm) |
| On joiner detail and greeble | Apologies, i'm soo used to other forums that do it for me:)... read more | 04/08/2013 (5:02 pm) |
| How many people does it take to get the "mmo" feel? | I apologise if my statements may seem ignorant, i am fully aware of the technical implications of ru... read more | 03/27/2013 (2:39 am) |
| How many people does it take to get the "mmo" feel? | Sorry for derailing in nostalgia. Most multiplayaer "action" games seems to run on a 16/32... read more | 03/22/2013 (2:17 am) |
| How many people does it take to get the "mmo" feel? | @Richard: Hey i'm not saying it was perfect, i'm just saying that gave you that feeling of being par... read more | 03/19/2013 (4:40 pm) |
| How many people does it take to get the "mmo" feel? | @Richard: I get the feeling that today's MMO try to break up the "crowd" as much as they c... read more | 03/19/2013 (6:48 am) |
| How many people does it take to get the "mmo" feel? | If i recall the area around the banks in ultima online was quite busy with chatter, from people adve... read more | 03/18/2013 (8:02 pm) |
| User login info/password/server | when it comes to mysql, i recall i was using a php based frontend to the database and used... i thin... read more | 03/11/2013 (10:19 am) |
| spam cleanup note | http://www.garagegames.com/community/forums/viewthread/133312 some more spam... read more | 02/28/2013 (9:12 am) |
| Having a player animation affect position | I've been wishing for animation driven actions myself, to get things like melee combat accuracy, but... read more | 02/28/2013 (7:50 am) |
| A less "no life" approach to MMO games: the 6 hours server. | However in the real world, sometimes even your best is simply not enough. It's just an idea, i kn... read more | 02/24/2013 (11:49 am) |
| scriptTickObject - anybody using this yet? | So what is it for? running your own little VM on an object?... read more | 02/12/2013 (8:40 am) |
| How likely is Linux and Android would be supported during the next 12 months? | @Scott Probably strong words, no real fault from Garage games however. Still sort of sad that it ... read more | 02/12/2013 (7:44 am) |
| Non entities interactions. | Yeah it's more or less what i ment, in the sense that the object you are interacting with isn't actu... read more | 02/12/2013 (7:36 am) |
| Random idea: first-person fighter | I would drop here as a reference the chronicles of riddick: escape from butcher bay, which i believe... read more | 02/12/2013 (5:29 am) |
| Computational Fluid Dynamics | Water particles could be simulated in a limited way i suppose. I think it's important to clean th... read more | 02/12/2013 (5:03 am) |
| How likely is Linux and Android would be supported during the next 12 months? | Yeah... that sucks -_- i've seen a lot of people did the 1$ thing... not even sure if having 1$ pled... read more | 02/09/2013 (8:18 am) |
| How likely is Linux and Android would be supported during the next 12 months? | The indiegogo fiasco quite pissed me off, i'm not sure who i want to be angry at, GG or the gaming c... read more | 02/09/2013 (3:20 am) |
| Encourage players to use the built-in voice chat. | Some good ideas there. I just had another one, if a player is doing a stealth mission, the game c... read more | 01/04/2013 (11:34 am) |
| Encourage players to use the built-in voice chat. | SOrry if i wasn't clear, i'm always a big supporter of text chat too for the reasons you presented S... read more | 12/29/2012 (2:30 am) |
| The Customer is always right? The dilemma of Art vs Product | The idea was basically reminicent of some RPG i played as a kid, where as npcs would tell you their ... read more | 12/28/2012 (7:54 am) |
| The Customer is always right? The dilemma of Art vs Product | Community feedback is always important, knowing how players react to your product is important. B... read more | 12/17/2012 (10:23 pm) |
| Looking for an androgyn Biped example | Here is an example of what i'm refering to, the skeletal structure is a bit broader for male charact... read more | 11/19/2012 (11:25 am) |
| Looking for an androgyn Biped example | Yeah but it appears that the main difference between characters of different gender in games is the ... read more | 11/19/2012 (11:17 am) |
| Looking for an androgyn Biped example | It appears i was wrong, male and female characters do not have the same skeleton in half life 2, the... read more | 11/17/2012 (9:03 pm) |
| One way portals? | Thanks a lot, that's exactly what i was looking for! That allows me to cull objects inside the zone ... read more | 11/16/2012 (1:20 pm) |
| Building a large city environment, advice on model division | I'm working on a similar project, i settled on building "tiles", pieces of roads and build... read more | 11/14/2012 (4:58 pm) |
| Looking for an androgyn Biped example | I'm just planning to have all characters have the same height, wether they are male or female, lets ... read more | 11/08/2012 (6:07 am) |
| Looking for an androgyn Biped example | I think i didn't expelain myself properly. My problem isn't really in building the skeleton itsel... read more | 11/08/2012 (12:13 am) |
| Game world disk streaming | My problem is sort of similar to minecraft, i CAN create a very large world in torque, no doubt abou... read more | 10/26/2012 (1:49 pm) |
| Is first person shooter cooperative RPG still a viable genre? | Kenneth have you thought about putting players in a non combat stance by default? Could change the p... read more | 10/22/2012 (8:25 am) |
| Question on weaponimage anti clipping mechanic | Is there a way to add the retraction node, in some way to the player model collisions? What i'm w... read more | 10/15/2012 (3:47 am) |
| Portfolio Preparation confusion? | Mostly your ability to get something done, anything really from start to finish. I have a good gr... read more | 10/14/2012 (12:51 pm) |
| Need tips on Forest Editor system | Hardcoded to "TheForest" ... I would very much like to see a fix for this, thanks Kenne... read more | 10/14/2012 (7:18 am) |
| Question on weaponimage anti clipping mechanic | what about the first part? could you for example block the player from moving /turning the view in a... read more | 10/14/2012 (7:12 am) |
| Nintendo: We don't want garage developers | The argument that they don't want "garage developers" is stupid. How about having a pro... read more | 10/10/2012 (4:58 am) |
| End of Game Spy Open Program | Wasn't it minecraft that just recently added the Gamespy query protocol to it's servers? Wait, i ... read more | 10/08/2012 (2:23 pm) |
| DIF collisions not matching visuals in PhysX project | I really wish DIF was not depreciated, i think Torque3D could still use an object type based on a bs... read more | 10/08/2012 (1:34 am) |
| DIF collisions not matching visuals in PhysX project | Update! I just tested it in the "full" project and it's working just fine (the door is ... read more | 10/07/2012 (1:49 pm) |
| DIF collisions not matching visuals in PhysX project | The difs haven't been touched, i built them at metric scale (the point was to make a 10x10 meter til... read more | 10/07/2012 (12:51 pm) |