Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
Looking for an androgyn Biped example Hey Waco, my problem is basically to make male and female characters completely identical so i can g... read more 07/13/2013 (9:08 am)
RPG Mechanic: perception and eyesight. I'm actually near sighted, i have a pretty good idea about what is going on with my eyes blood, than... read more 04/20/2013 (7:25 am)
Engine crash when the PlayerData datablock doesn't have a model. I'm just pointing this out because... i spent 4 days trying to figure it out and it gives no helpful... read more 04/17/2013 (9:09 am)
RPG Mechanic: perception and eyesight. Yeah .. but blur kinda strain the eye as i said... Also if you blur things you still have to sh... read more 04/17/2013 (3:46 am)
Torque3D doesn't understand skeleton bone names that have a space in them yes that's how they are named, but then on import, all the bones are named Bip01 and then the skelet... read more 04/16/2013 (9:12 pm)
Torque3D doesn't understand skeleton bone names that have a space in them It doesn't appear that max allows me to change this behavior.... read more 04/16/2013 (12:57 am)
Torque3D doesn't understand skeleton bone names that have a space in them 3dsmax 2012... read more 04/15/2013 (4:40 pm)
Rocket Simulator Feasiblity Discussion You cited KSP as your example, i think you might wanna look into how "they" achieve it, be... read more 04/15/2013 (6:20 am)
A way to import a dae as separate models? A script to break the model up would be nice, some way to save the offset of the object for placing ... read more 04/13/2013 (1:13 pm)
A way to import a dae as separate models? for "testing" i do have a few hundred :) i'm toying with city generators to get a feel for... read more 04/12/2013 (4:29 pm)
A way to import a dae as separate models? well when it's a few hundred buildings (testing) as a single dae, torque crash on import. I will ... read more 04/12/2013 (3:32 pm)
On joiner detail and greeble Apologies, i'm soo used to other forums that do it for me:)... read more 04/08/2013 (5:02 pm)
How many people does it take to get the "mmo" feel? I apologise if my statements may seem ignorant, i am fully aware of the technical implications of ru... read more 03/27/2013 (2:39 am)
How many people does it take to get the "mmo" feel? Sorry for derailing in nostalgia. Most multiplayaer "action" games seems to run on a 16/32... read more 03/22/2013 (2:17 am)
How many people does it take to get the "mmo" feel? @Richard: Hey i'm not saying it was perfect, i'm just saying that gave you that feeling of being par... read more 03/19/2013 (4:40 pm)
How many people does it take to get the "mmo" feel? @Richard: I get the feeling that today's MMO try to break up the "crowd" as much as they c... read more 03/19/2013 (6:48 am)
How many people does it take to get the "mmo" feel? If i recall the area around the banks in ultima online was quite busy with chatter, from people adve... read more 03/18/2013 (8:02 pm)
User login info/password/server when it comes to mysql, i recall i was using a php based frontend to the database and used... i thin... read more 03/11/2013 (10:19 am)
spam cleanup note http://www.garagegames.com/community/forums/viewthread/133312 some more spam... read more 02/28/2013 (9:12 am)
Having a player animation affect position I've been wishing for animation driven actions myself, to get things like melee combat accuracy, but... read more 02/28/2013 (7:50 am)
A less "no life" approach to MMO games: the 6 hours server. However in the real world, sometimes even your best is simply not enough. It's just an idea, i kn... read more 02/24/2013 (11:49 am)
scriptTickObject - anybody using this yet? So what is it for? running your own little VM on an object?... read more 02/12/2013 (8:40 am)
How likely is Linux and Android would be supported during the next 12 months? @Scott Probably strong words, no real fault from Garage games however. Still sort of sad that it ... read more 02/12/2013 (7:44 am)
Non entities interactions. Yeah it's more or less what i ment, in the sense that the object you are interacting with isn't actu... read more 02/12/2013 (7:36 am)
Random idea: first-person fighter I would drop here as a reference the chronicles of riddick: escape from butcher bay, which i believe... read more 02/12/2013 (5:29 am)
Computational Fluid Dynamics Water particles could be simulated in a limited way i suppose. I think it's important to clean th... read more 02/12/2013 (5:03 am)
How likely is Linux and Android would be supported during the next 12 months? Yeah... that sucks -_- i've seen a lot of people did the 1$ thing... not even sure if having 1$ pled... read more 02/09/2013 (8:18 am)
How likely is Linux and Android would be supported during the next 12 months? The indiegogo fiasco quite pissed me off, i'm not sure who i want to be angry at, GG or the gaming c... read more 02/09/2013 (3:20 am)
Encourage players to use the built-in voice chat. Some good ideas there. I just had another one, if a player is doing a stealth mission, the game c... read more 01/04/2013 (11:34 am)
Encourage players to use the built-in voice chat. SOrry if i wasn't clear, i'm always a big supporter of text chat too for the reasons you presented S... read more 12/29/2012 (2:30 am)
The Customer is always right? The dilemma of Art vs Product The idea was basically reminicent of some RPG i played as a kid, where as npcs would tell you their ... read more 12/28/2012 (7:54 am)
The Customer is always right? The dilemma of Art vs Product Community feedback is always important, knowing how players react to your product is important. B... read more 12/17/2012 (10:23 pm)
Looking for an androgyn Biped example Here is an example of what i'm refering to, the skeletal structure is a bit broader for male charact... read more 11/19/2012 (11:25 am)
Looking for an androgyn Biped example Yeah but it appears that the main difference between characters of different gender in games is the ... read more 11/19/2012 (11:17 am)
Looking for an androgyn Biped example It appears i was wrong, male and female characters do not have the same skeleton in half life 2, the... read more 11/17/2012 (9:03 pm)
One way portals? Thanks a lot, that's exactly what i was looking for! That allows me to cull objects inside the zone ... read more 11/16/2012 (1:20 pm)
Building a large city environment, advice on model division I'm working on a similar project, i settled on building "tiles", pieces of roads and build... read more 11/14/2012 (4:58 pm)
Looking for an androgyn Biped example I'm just planning to have all characters have the same height, wether they are male or female, lets ... read more 11/08/2012 (6:07 am)
Looking for an androgyn Biped example I think i didn't expelain myself properly. My problem isn't really in building the skeleton itsel... read more 11/08/2012 (12:13 am)
Game world disk streaming My problem is sort of similar to minecraft, i CAN create a very large world in torque, no doubt abou... read more 10/26/2012 (1:49 pm)
Is first person shooter cooperative RPG still a viable genre? Kenneth have you thought about putting players in a non combat stance by default? Could change the p... read more 10/22/2012 (8:25 am)
Question on weaponimage anti clipping mechanic Is there a way to add the retraction node, in some way to the player model collisions? What i'm w... read more 10/15/2012 (3:47 am)
Portfolio Preparation confusion? Mostly your ability to get something done, anything really from start to finish. I have a good gr... read more 10/14/2012 (12:51 pm)
Need tips on Forest Editor system Hardcoded to "TheForest" ... I would very much like to see a fix for this, thanks Kenne... read more 10/14/2012 (7:18 am)
Question on weaponimage anti clipping mechanic what about the first part? could you for example block the player from moving /turning the view in a... read more 10/14/2012 (7:12 am)
Nintendo: We don't want garage developers The argument that they don't want "garage developers" is stupid. How about having a pro... read more 10/10/2012 (4:58 am)
End of Game Spy Open Program Wasn't it minecraft that just recently added the Gamespy query protocol to it's servers? Wait, i ... read more 10/08/2012 (2:23 pm)
DIF collisions not matching visuals in PhysX project I really wish DIF was not depreciated, i think Torque3D could still use an object type based on a bs... read more 10/08/2012 (1:34 am)
DIF collisions not matching visuals in PhysX project Update! I just tested it in the "full" project and it's working just fine (the door is ... read more 10/07/2012 (1:49 pm)
DIF collisions not matching visuals in PhysX project The difs haven't been touched, i built them at metric scale (the point was to make a 10x10 meter til... read more 10/07/2012 (12:51 pm)
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