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Milan Rancic's Forum Posts

Thread Post Date Posted
Custom events? Well, it is working now with "on" prefix. Maybe thats why i couldt make it work trying by ... read more 08/13/2010 (10:18 pm)
Custom events? I just dont get one thing... how did you come up with [b]::onSomeCoolEvent[/b] statement? If i cr... read more 08/13/2010 (9:52 am)
Custom events? OMG! Its working! :D AWESOME! Thnx ;)... read more 08/12/2010 (9:51 pm)
How to make fonts in the game to look smooth? For anyone who is interested, i am using this now: [code]function t2dTextObject::onAddToScene( %t... read more 08/11/2010 (12:01 pm)
How to make fonts in the game to look smooth? Ill try both approaches today. Thnx.... read more 07/30/2010 (8:02 am)
inupt TEXT FIELD for user of the application Where did you found those two methods anyway? Where are they documented? Have a link?... read more 07/02/2010 (5:08 am)
inupt TEXT FIELD for user of the application thnx. But gui is soo heavy to work with. :(... read more 07/01/2010 (2:11 am)
inupt TEXT FIELD for user of the application I just dont get it, how to make text inputs accessible in the script. I i wrote some default text in... read more 06/30/2010 (6:35 am)
Custom object removed by TGB TGB have a bug when trying to save the scenes. Simple "file -> save" or ctrl+S wont do ... read more 02/04/2010 (10:29 am)
how to draw a line in game I draw a line with simple bitmap graphic. I always include 1x1-pixel image map in my games, and i c... read more 12/07/2009 (6:21 am)
Simple Physics? I'll give you a tip: always have a 1x1 white pixel image map in your TGB "library". :) Th... read more 11/21/2009 (6:13 am)
Unicode and Torque Maybe if you try to load text from external XML file or some other *.txt file. Maybe then TGB will b... read more 11/21/2009 (5:18 am)
Simple Physics? I cant remember. I wasn't playing with the physinc for a long time. Try copying "loptice"... read more 11/20/2009 (6:23 pm)
Mounting a GUI / 2dStaticSprite *above* a rotating object? On top of that, if you tried to re-calculate the position of mounted object, don't forget that you h... read more 11/20/2009 (6:31 am)
Simple Physics? Here is one of my first test-projects. There is no gravitic physics there, but you can see how physi... read more 11/19/2009 (7:00 pm)
Why won't this shoot? Echo() also helps. A LOT... read more 11/19/2009 (6:54 pm)
Mounting a GUI / 2dStaticSprite *above* a rotating object? I solved this problem when i mounted another "empty" (scripted) t2dSceneObject (without an... read more 11/19/2009 (6:40 pm)
Need help with deleting A and B objects by clickin on A Because %this [b]IS[/b] BoxA.... read more 11/19/2009 (6:30 pm)
Need help with deleting A and B objects by clickin on A I think that you have mixed up "classes" and inherited methods with "mounted objects&... read more 11/19/2009 (11:14 am)
Something that would help me Like i said Rennie Moffat likes to make blogs of his TGB learning via this forum... It reminds me of... read more 11/19/2009 (11:06 am)
Why won't this shoot? Too much of code :)... read more 11/19/2009 (10:18 am)
Basic question: datablocks versus behaviors Datablocks are "templates" for your game objects. When you attach a datablock to an object... read more 11/19/2009 (8:53 am)
Simple Physics? I wasn't working with gravitic physics for a long time, but as far as i remember, when i was testing... read more 11/19/2009 (8:32 am)
Something that would help me IT is considered to be a bad practice in for loops to ask for "how many objects there are"... read more 11/18/2009 (4:15 pm)
t2dAnimatedSprite methods This may be useful to you: [url]http://www.garagegames.com/community/forums/viewthread/105651[/url]... read more 11/18/2009 (4:03 pm)
Need help with deleting A and B objects by clickin on A What do you get as a result? How are you trying to accomplish this? What is your code? Try removin... read more 11/18/2009 (3:57 pm)
Multiple timers on a single object As far as i know you can't set multiple timers at the same time on a single object. You can do al... read more 11/18/2009 (7:29 am)
Simple Physics? Try reducing the forces, experiment a little. Also, set the world limit to that object (in TGB edito... read more 11/18/2009 (6:05 am)
Simple Physics? Well, it depends how you enabled that physics. Maybe you are doing something wrong, i cant tell look... read more 11/17/2009 (6:10 pm)
Removing non-visible objects? TGB physics and collision engine is well optimized for resolving large space and lots of objects. Bu... read more 11/17/2009 (6:03 pm)
Run Game --> Black Screen?? Yea, but when you go to file->save TGB does nothing. its just a bug they havent fixed. You have t... read more 11/17/2009 (5:56 pm)
.cs files not showing on TGB You know what can cause a problem. If you are saving cs file in a different encoding. I think thy al... read more 11/17/2009 (5:54 pm)
level of argument Also, bear in mind that all torque script variables are just strings. It doesnt matter if you write ... read more 11/17/2009 (7:20 am)
.cs files not showing on TGB You open the console with ~ key while in the running game. And you can close it with ctrl+~ Some ... read more 11/17/2009 (7:08 am)
Simple Physics? When you open TGB editor, you first import some graphic to work with. then you put that graphic (as ... read more 11/17/2009 (7:04 am)
Run Game --> Black Screen?? Do you have any objects on the scene at all? Is your camera on the correct position? Are you runni... read more 11/15/2009 (8:09 pm)
Superclass automatically getting erased by editor on save Watch out for naming convention in TGB - there is no one! You 'll have to invent your own. But you s... read more 11/14/2009 (5:57 pm)
Built-in pause for Console Debugging and Testing? If you want to monitor a variable value in rutnime, you have multiple solutions: - echo($variable);... read more 11/14/2009 (11:11 am)
Superclass automatically getting erased by editor on save I personally have completely abandoned of datablocks technology, since they work/don't work. Inst... read more 11/14/2009 (11:04 am)
Can I switch a layer of an object wile in the game? Here, [url]http://webclass.superquest.net/gamemaker-projects/Vickie%20Brown/documentation/reference... read more 11/14/2009 (10:58 am)
I have found how to get animation frames count This way it is possible to retrieve any information from any defined resource in managed/datablocks.... read more 11/13/2009 (6:03 am)
Found a perfect way to debug projects - and make your life easier! (back to development) Yea, exec() works even better! Its best if you have dual monitors for this... read more 11/13/2009 (5:52 am)
Collision Ain't Happenin' Just kidding man ;) I personally don't have solution. But when i encounter a problem like this, i... read more 11/13/2009 (5:50 am)
Can I tell what made TGB break? Yes. Its possible that you messed up with some graphic resources, and that some invisible object lef... read more 11/13/2009 (5:46 am)
Collision Ain't Happenin' You turned this forum into your blog :)... read more 11/12/2009 (6:35 pm)
I have found how to get animation frames count That's right. And this way you can reverse animation or do whatever you want. I tried to setAnim... read more 11/12/2009 (8:12 am)
Can I tell what made TGB break? TGB usually crashes in fallowing situations: - when an object is missing and you try to delet it (o... read more 11/12/2009 (8:04 am)
2 buttons pressed = 0 you can stop all movements and forces to the player when you hit ANY button, and then reapply forces... read more 11/11/2009 (6:28 am)
2 windows in a single scene? U'll have to deal with GUI. GUI works somewhat different than everything else in torque :( Here'... read more 11/11/2009 (6:16 am)
dampen as a friction illusion Here are the useful tips about physics in torque. http://www.garagegames.com/community/forums/viewt... read more 11/11/2009 (6:06 am)
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