Milan Rancic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Custom events? | Well, it is working now with "on" prefix. Maybe thats why i couldt make it work trying by ... read more | 08/13/2010 (10:18 pm) |
| Custom events? | I just dont get one thing... how did you come up with [b]::onSomeCoolEvent[/b] statement? If i cr... read more | 08/13/2010 (9:52 am) |
| Custom events? | OMG! Its working! :D AWESOME! Thnx ;)... read more | 08/12/2010 (9:51 pm) |
| How to make fonts in the game to look smooth? | For anyone who is interested, i am using this now: [code]function t2dTextObject::onAddToScene( %t... read more | 08/11/2010 (12:01 pm) |
| How to make fonts in the game to look smooth? | Ill try both approaches today. Thnx.... read more | 07/30/2010 (8:02 am) |
| inupt TEXT FIELD for user of the application | Where did you found those two methods anyway? Where are they documented? Have a link?... read more | 07/02/2010 (5:08 am) |
| inupt TEXT FIELD for user of the application | thnx. But gui is soo heavy to work with. :(... read more | 07/01/2010 (2:11 am) |
| inupt TEXT FIELD for user of the application | I just dont get it, how to make text inputs accessible in the script. I i wrote some default text in... read more | 06/30/2010 (6:35 am) |
| Custom object removed by TGB | TGB have a bug when trying to save the scenes. Simple "file -> save" or ctrl+S wont do ... read more | 02/04/2010 (10:29 am) |
| how to draw a line in game | I draw a line with simple bitmap graphic. I always include 1x1-pixel image map in my games, and i c... read more | 12/07/2009 (6:21 am) |
| Simple Physics? | I'll give you a tip: always have a 1x1 white pixel image map in your TGB "library". :) Th... read more | 11/21/2009 (6:13 am) |
| Unicode and Torque | Maybe if you try to load text from external XML file or some other *.txt file. Maybe then TGB will b... read more | 11/21/2009 (5:18 am) |
| Simple Physics? | I cant remember. I wasn't playing with the physinc for a long time. Try copying "loptice"... read more | 11/20/2009 (6:23 pm) |
| Mounting a GUI / 2dStaticSprite *above* a rotating object? | On top of that, if you tried to re-calculate the position of mounted object, don't forget that you h... read more | 11/20/2009 (6:31 am) |
| Simple Physics? | Here is one of my first test-projects. There is no gravitic physics there, but you can see how physi... read more | 11/19/2009 (7:00 pm) |
| Why won't this shoot? | Echo() also helps. A LOT... read more | 11/19/2009 (6:54 pm) |
| Mounting a GUI / 2dStaticSprite *above* a rotating object? | I solved this problem when i mounted another "empty" (scripted) t2dSceneObject (without an... read more | 11/19/2009 (6:40 pm) |
| Need help with deleting A and B objects by clickin on A | Because %this [b]IS[/b] BoxA.... read more | 11/19/2009 (6:30 pm) |
| Need help with deleting A and B objects by clickin on A | I think that you have mixed up "classes" and inherited methods with "mounted objects&... read more | 11/19/2009 (11:14 am) |
| Something that would help me | Like i said Rennie Moffat likes to make blogs of his TGB learning via this forum... It reminds me of... read more | 11/19/2009 (11:06 am) |
| Why won't this shoot? | Too much of code :)... read more | 11/19/2009 (10:18 am) |
| Basic question: datablocks versus behaviors | Datablocks are "templates" for your game objects. When you attach a datablock to an object... read more | 11/19/2009 (8:53 am) |
| Simple Physics? | I wasn't working with gravitic physics for a long time, but as far as i remember, when i was testing... read more | 11/19/2009 (8:32 am) |
| Something that would help me | IT is considered to be a bad practice in for loops to ask for "how many objects there are"... read more | 11/18/2009 (4:15 pm) |
| t2dAnimatedSprite methods | This may be useful to you: [url]http://www.garagegames.com/community/forums/viewthread/105651[/url]... read more | 11/18/2009 (4:03 pm) |
| Need help with deleting A and B objects by clickin on A | What do you get as a result? How are you trying to accomplish this? What is your code? Try removin... read more | 11/18/2009 (3:57 pm) |
| Multiple timers on a single object | As far as i know you can't set multiple timers at the same time on a single object. You can do al... read more | 11/18/2009 (7:29 am) |
| Simple Physics? | Try reducing the forces, experiment a little. Also, set the world limit to that object (in TGB edito... read more | 11/18/2009 (6:05 am) |
| Simple Physics? | Well, it depends how you enabled that physics. Maybe you are doing something wrong, i cant tell look... read more | 11/17/2009 (6:10 pm) |
| Removing non-visible objects? | TGB physics and collision engine is well optimized for resolving large space and lots of objects. Bu... read more | 11/17/2009 (6:03 pm) |
| Run Game --> Black Screen?? | Yea, but when you go to file->save TGB does nothing. its just a bug they havent fixed. You have t... read more | 11/17/2009 (5:56 pm) |
| .cs files not showing on TGB | You know what can cause a problem. If you are saving cs file in a different encoding. I think thy al... read more | 11/17/2009 (5:54 pm) |
| level of argument | Also, bear in mind that all torque script variables are just strings. It doesnt matter if you write ... read more | 11/17/2009 (7:20 am) |
| .cs files not showing on TGB | You open the console with ~ key while in the running game. And you can close it with ctrl+~ Some ... read more | 11/17/2009 (7:08 am) |
| Simple Physics? | When you open TGB editor, you first import some graphic to work with. then you put that graphic (as ... read more | 11/17/2009 (7:04 am) |
| Run Game --> Black Screen?? | Do you have any objects on the scene at all? Is your camera on the correct position? Are you runni... read more | 11/15/2009 (8:09 pm) |
| Superclass automatically getting erased by editor on save | Watch out for naming convention in TGB - there is no one! You 'll have to invent your own. But you s... read more | 11/14/2009 (5:57 pm) |
| Built-in pause for Console Debugging and Testing? | If you want to monitor a variable value in rutnime, you have multiple solutions: - echo($variable);... read more | 11/14/2009 (11:11 am) |
| Superclass automatically getting erased by editor on save | I personally have completely abandoned of datablocks technology, since they work/don't work. Inst... read more | 11/14/2009 (11:04 am) |
| Can I switch a layer of an object wile in the game? | Here, [url]http://webclass.superquest.net/gamemaker-projects/Vickie%20Brown/documentation/reference... read more | 11/14/2009 (10:58 am) |
| I have found how to get animation frames count | This way it is possible to retrieve any information from any defined resource in managed/datablocks.... read more | 11/13/2009 (6:03 am) |
| Found a perfect way to debug projects - and make your life easier! | (back to development) Yea, exec() works even better! Its best if you have dual monitors for this... read more | 11/13/2009 (5:52 am) |
| Collision Ain't Happenin' | Just kidding man ;) I personally don't have solution. But when i encounter a problem like this, i... read more | 11/13/2009 (5:50 am) |
| Can I tell what made TGB break? | Yes. Its possible that you messed up with some graphic resources, and that some invisible object lef... read more | 11/13/2009 (5:46 am) |
| Collision Ain't Happenin' | You turned this forum into your blog :)... read more | 11/12/2009 (6:35 pm) |
| I have found how to get animation frames count | That's right. And this way you can reverse animation or do whatever you want. I tried to setAnim... read more | 11/12/2009 (8:12 am) |
| Can I tell what made TGB break? | TGB usually crashes in fallowing situations: - when an object is missing and you try to delet it (o... read more | 11/12/2009 (8:04 am) |
| 2 buttons pressed = 0 | you can stop all movements and forces to the player when you hit ANY button, and then reapply forces... read more | 11/11/2009 (6:28 am) |
| 2 windows in a single scene? | U'll have to deal with GUI. GUI works somewhat different than everything else in torque :( Here'... read more | 11/11/2009 (6:16 am) |
| dampen as a friction illusion | Here are the useful tips about physics in torque. http://www.garagegames.com/community/forums/viewt... read more | 11/11/2009 (6:06 am) |