Game Development Community

Joshua A. Thomas's Forum Posts

Thread Post Date Posted
Visual Studio 08 / C# Express 2008 Hey John, thanks. I don't have c#2005 express installed, but I found the templates Torque installed... read more 12/16/2008 (10:09 am)
Original Scoring Lovin your demo reel dude. I'd like to know whether you are applying material you've already wrote ... read more 02/14/2008 (5:11 pm)
World Units Glad to help.... read more 01/28/2008 (4:18 pm)
Is it possible to use wiimotelib for import? Google turned up [url]http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx[/url]... read more 01/11/2008 (12:57 pm)
Purple Screen See... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=71127[/url]... read more 01/11/2008 (12:54 pm)
TorqueX3D beta - 2d Objects disappearing, solution. OK... This also accomplishes the same result, assuming you don't have more than 10000 objects in yo... read more 01/11/2008 (12:47 pm)
TorqueX3D beta - 2d Objects disappearing, solution. Thanks Edwin. Ok, _useLayerSorting was checked before soring by layer first, I missed that. So t... read more 01/11/2008 (12:24 pm)
TorqueX3D beta - 2d Objects disappearing, solution. Torque still sorts the objects in the scenegraph by layer before rendering. This property affected ... read more 01/11/2008 (10:42 am)
Purple Screen I learned tons about the 2d engine because of this problem. In a way I'm greatful.... read more 01/10/2008 (4:57 pm)
Purple Screen Found the problem and got past the 80 objects on the screen limitation. It came down to one line in... read more 01/10/2008 (3:29 pm)
Paths in Torque X? I've helped someone do straight line paths between nodes. I'll link the thread... [url]http://ww... read more 01/10/2008 (12:47 pm)
Paths in Torque X? Vishal, two problems here. First, I don't think you are gaurenteed the the same order of collision ... read more 01/09/2008 (1:36 pm)
Need help in puzzle generation Personally, I would use an array or a List<> to store all available puzzle peices, its size would ma... read more 01/08/2008 (4:14 pm)
About sprite movements T2dSceneObjects have a SetPosition() member function. Is this what you are looking for?... read more 01/08/2008 (1:44 pm)
About detecting mouse click Alexander is using BindAction() though. Dan is referring to his onMouseClick function that takes a ... read more 01/08/2008 (1:40 pm)
Creating a list See if this thread helps, it seems like the same thing you are asking about. [url]http://www.garage... read more 01/07/2008 (1:40 pm)
How to get screen coordinates [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=70161[/url] I want to add that thi... read more 01/04/2008 (1:09 pm)
Purple Screen Sorry, let me rewrite that. I was trying to say GG has probably become aware of this problem after ... read more 01/03/2008 (7:20 pm)
Purple Screen Things do indeed behave this way in Torque X 3d beta. I can't replicate it in the current version o... read more 01/03/2008 (3:06 pm)
Simple Pathfinding Oh, make sure you new the list sometime before you call Sceneloader.Load(). ie: nodeList = new List... read more 12/27/2007 (6:55 pm)
Simple Pathfinding The component way is what I would have suggested. I just though of and even simpler way to do thi... read more 12/27/2007 (5:53 pm)
Simple Pathfinding No problem, it was fun. Well what's your idea about sorting. Psudeo code it for me. :)... read more 12/27/2007 (4:05 pm)
Simple Pathfinding Ok here you go. A little bit of setup in Game.cs. (edit) I only did this here so it doesn't hav... read more 12/27/2007 (1:31 pm)
Simple Pathfinding May I suggest a little bit of restructuring. This function doesn't really need to be recursive. Th... read more 12/26/2007 (8:08 pm)
Simple Pathfinding How about blank sceneobjects on your level with an object type set? Each 'waypoint' would store a r... read more 12/24/2007 (9:03 am)
Poping gui's and Public Properties Assuming you are using the starter game template... The Game class is a singleton, so you can acces... read more 12/24/2007 (8:46 am)
Looking to find more AIM contacts. AIM: jtron5050... read more 12/21/2007 (12:22 pm)
Accessing a method from another component Ahh, sorry I haven't had any experience with the beta yet.... read more 12/20/2007 (7:28 pm)
Accessing a method from another component Are you doing something like this in the movement component? [code] DrumComponent dc = objectWithD... read more 12/20/2007 (1:44 pm)
Random with out repeats I would probably copy that array to a System.Collections.Generic.Queue<> after shuffling it (maybe e... read more 12/18/2007 (7:02 pm)
Selecting an object according to a varaible It all depends on how your front end works. If I were making a card game I would store the deck i... read more 12/18/2007 (6:46 pm)
Playing an animation in reverse Hi, This will play an animation in reverse. guy.AnimationData.AnimationFramesList.Reverse(); ... read more 12/14/2007 (5:14 pm)
Morphing and concave collision detection You can create more complex collision polys in two ways. Split your object up and mount the peices ... read more 12/14/2007 (3:06 pm)
Purple Screen Yes my images were spwaned at different locations and I could count them all when that number was re... read more 12/13/2007 (2:30 pm)
Purple Screen I just tried John's test and I couldn't reproduce your problem. This was on a Radeon X600. Would y... read more 12/12/2007 (6:40 pm)
Possible to add a custom spawner object to TXB? Nice, I would like to see that as well.... read more 12/12/2007 (2:46 pm)
Possible to add a custom spawner object to TXB? What do you mean by a custom spawner? What would it do differntly than a normal spawner?... read more 12/11/2007 (7:40 pm)
World Units I helped someone with dragging and dropping a while ago and had to convert screen coords to world co... read more 12/10/2007 (2:05 pm)
My Christmas Wish List @Zilla: In a round about way he is saying that mount points on a scroller stay still even while the... read more 12/06/2007 (4:28 pm)
Paypal or Piracy? Orly?... read more 12/06/2007 (2:20 pm)
Cloest Object in Collision Hi, you want %object.getCollisionPoly(), I think. It give you a list of [x,y] pairs in object spa... read more 12/05/2007 (7:23 pm)
Devine order of instantiation This may work depending on what you are trying to accomplish. You just create object with 'new' in ... read more 12/05/2007 (4:42 pm)
Devine order of instantiation Short answer, yes. :) If you 'new' some object owned by B in one of its components _OnRegister() ... read more 12/05/2007 (4:10 pm)
InputMaps and player respawns I have access to it, but I'll leave that question to an expert. :) I traced it yesterday, but ... read more 12/04/2007 (8:14 pm)
Formation System You are talking about flocking AI! I've written flocking component for TorqueX, but I did't add spe... read more 12/04/2007 (12:51 pm)
InputMaps and player respawns I whipped up a quick version of the blaster player respawn and had no issues. Could you post your r... read more 12/04/2007 (12:22 pm)
InputMaps and player respawns Are you cloning a template object to spawn your player? Check out the "Hooking up the Code" section... read more 12/03/2007 (7:56 pm)
How can I tell what I collided with? TheirObject.Name corresponds to the Name property on the scripting rollout.... read more 11/26/2007 (3:16 pm)
Need AI help Sure, send it my way. jtron5050@gmail.com. i'll take a look when i get home tonight.... read more 11/21/2007 (5:07 pm)
Radial Search It sounds like you want T2dSceneGraph.Instance.FindObjects(). You can specify a search radius aroun... read more 11/21/2007 (4:17 pm)
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