x-ming-x's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| prefab origin errors - LOGGED | thanks for the help :) ok yeh i get what your saying, @micheal thanks ill have a look, the... read more | 04/04/2011 (4:28 pm) |
| Drag and Drop Inventory system. | oh and did you init the dragdrop.gui... read more | 04/04/2011 (4:09 pm) |
| Drag and Drop Inventory system. | hiya hmm did you change the images to your own. i remember i had some issues with visibility tha... read more | 04/04/2011 (4:03 pm) |
| Drag and Drop Inventory system. | %xOffset = getWord(%payload.extent, 0) /2; %yOffset = getWord(%payload.extent, 1) / 2; // posi... read more | 04/03/2011 (3:25 pm) |
| Drag and Drop Inventory system. | //--- OBJECT WRITE BEGIN --- %guiContent = new GuiControl(DragDropGui) { position = "0 0"... read more | 04/03/2011 (3:24 pm) |
| Drag and Drop Inventory system. | I recently setup a drag drop gui, i cant find the link to the resource i used to set it up. but ive ... read more | 04/03/2011 (3:23 pm) |
| bots and reloading ammo problems | oh yeh that works a treat, thanks once again :) ... read more | 03/29/2011 (6:21 pm) |
| bots and reloading ammo problems | ahh ok i was using shared ammo types and referring to them from different weapons, so arrows would w... read more | 03/29/2011 (5:44 pm) |
| "World PC Wrestling" looking for team | Hi all yeh ive been doing mocap and poking around hoping to make something along those lines (yes... read more | 03/10/2011 (9:22 pm) |
| T3D Compatability with 3D World Studio | Hi Micheal I use 3dworld studio for interiors and simple props, if you want to use it for large ... read more | 03/01/2011 (5:21 am) |
| mounting weapon in first person to hands not eye node ? | yeh found it a missing bit in player.cpp so if anyones using 3daak and getting weapon mount weirdn... read more | 02/20/2011 (8:24 pm) |
| mounting weapon in first person to hands not eye node ? | hi Steve thanks for helping me out, i tried your suggestion and umm eek it didnt work for my ... read more | 02/20/2011 (8:04 pm) |
| how in the world would i.... | this is something on my joblist making the arms visible only on the client that has them, as i remem... read more | 11/13/2010 (5:22 pm) |
| material / texture question | whats in the drop down is i think coming directly from the model file, you know you can open the dae... read more | 11/05/2010 (9:18 pm) |
| material / texture question | look at the name of the materials on the model (in the drop down box of material editor) do the name... read more | 11/05/2010 (8:46 pm) |
| why we need to make difs work | ok great news i guess, and a humble thankyou to Scott and Matt, I hope things work out for your new ... read more | 11/04/2010 (9:08 pm) |
| why we need to make difs work | EXACTLY UNFORTUNATELY !!! so why not keep it. at least till you have a WORKING replacement. bec... read more | 11/04/2010 (8:09 pm) |
| why we need to make difs work | @ julian dif to collada doesnt work in beta 3 the textures go off, but if you convert them in the ol... read more | 11/02/2010 (9:09 pm) |
| why we need to make difs work | thanks for responding Scott i understand you may all be looking to the future and new ways of do... read more | 11/02/2010 (9:07 pm) |
| why we need to make difs work | Hi Julian thanks for responding, yes thats what i read and its a crazy path to follow! as theres... read more | 11/02/2010 (3:55 pm) |
| imposters in the forest ? | ive been digging around and i think ive worked out whats happening. the shape inspector is making a ... read more | 10/11/2010 (10:20 pm) |
| imposters in the forest ? | thanks for the help ok rip shape replicator the forest editor is the future it seems and its very... read more | 10/08/2010 (3:27 am) |
| Burning out? | yeh burnout, im getting pretty long in the tooth now and ive burnt a bit in my time :P ive found tha... read more | 10/08/2010 (3:05 am) |
| A question about detail maps | oh sweet ive got pro so ill install it and have a go i was using 101. thanks very much steve :)... read more | 09/24/2010 (6:24 pm) |
| Constructing level items for T3D? | Yes some official response would be good i dont want to go building a load of assets and then find o... read more | 05/23/2010 (8:49 am) |
| Constructing level items for T3D? | difs are great for portaling up areas i havent been able to get anywhere near the optimisation using... read more | 05/22/2010 (2:51 pm) |
| M.A.C.K. & F.A.C.K. on T3D... | Hello Rex any news about the mack on t3d ?... read more | 04/02/2010 (9:40 am) |
| Torque3D Interiors | Im new to torque just started on t3d, but im an old school hammer mapper and think the interiors sys... read more | 03/22/2010 (1:46 pm) |
| No Console access | on a spanish keyboard its ñ :)... read more | 03/19/2010 (10:51 pm) |