Game Development Community

Takuan Daikon's Forum Posts

Thread Post Date Posted
XNA 3.1 and TX 3.1....Does it work or not? Now that my son's got a year's worth of additional programming knowledge under his belt, and I've go... read more 08/27/2009 (4:24 pm)
XNA 3.1 and TX 3.1....Does it work or not? [Deleted] Updated response below...... read more 08/27/2009 (11:53 am)
XNA 3.1 and TX 3.1....Does it work or not? [quote]You should be able to download the 3.1 version from your account.[/quote] I purchased Torq... read more 08/17/2009 (1:46 pm)
WIP] Dynamic Skies I have looked at Caelum, actually, and it's on my ever-growing TODO list to go back and take a much ... read more 01/01/2009 (8:21 pm)
Simple Collision Example You can add a CollisionMeshShape to a room model, so that the entire room has a single collision sha... read more 12/24/2008 (7:42 am)
Another Math Question [code] [b]Viewport.Project()[/b] Projects a 3D vector from object space into screen space. [... read more 12/18/2008 (7:06 pm)
TorqueX and Windows Forms Well... I've been a 'line of business' developer since the 90's, so I'm really more of a tools guy ... read more 12/15/2008 (5:47 pm)
TorqueX and Windows Forms Okay, so I have found one caveat so far : Anything that relies on the existing Viewport could be thr... read more 12/15/2008 (6:44 am)
Terrain Editor I know I've seen the file format specs somewhere, but I haven't been able to find them again. It's ... read more 12/15/2008 (6:37 am)
Visual Studio 08 / C# Express 2008 I don't, though I'm not surprised since I installed XNA GSE 3.0 *after* installing TorqueX. I can... read more 12/15/2008 (6:36 am)
Collision for melee attack I definitely recommend at least trying it. If you find out that it works well enough for your purpo... read more 12/13/2008 (5:41 pm)
GarageGames.Torque.GameUtil There doesn't appear to be any documentation of that namespace, at least not that I can find. The d... read more 12/13/2008 (5:18 pm)
EarlyOutObjectType work? I've never tried to use it, but I agree that looking at the implementation gives me the impression t... read more 12/13/2008 (5:08 pm)
3d space visibility and collision geometry for shell of level While TX does contain a kd-tree implementation, it's really not much trouble at all to create your o... read more 12/13/2008 (4:45 pm)
TorqueX and Windows Forms Honestly, I've never understood the level of hype over XNA/XBOX360... I guess at a hobbyist/enthusi... read more 12/13/2008 (8:31 am)
Collision for melee attack It seems you are referring to 2D, and I'm actually talking about my experiences in 3D with another e... read more 12/12/2008 (12:32 pm)
TorqueX and Windows Forms For what it's worth (probably not a lot), there aren't many of us who speak up so our numbers are la... read more 12/11/2008 (8:22 am)
Official Torque X Documentation Feedback I'll second the desire for a "How do I enable Pause?" tutorial.... read more 12/07/2008 (6:58 am)
WIP] Dynamic Skies Thanks for the compliment! The way I was previously doing it required two RenderTargets to be use... read more 12/06/2008 (7:08 pm)
WIP] Dynamic Skies Well, poopy. I edited the original post to include screenshots and a link to the video instead. Du... read more 11/30/2008 (8:49 pm)
NonDeterministic Rendering Order?!?!?? Heh. Apparently, at least for objects being processed by the SkyRenderManager, the list of RenderIt... read more 11/27/2008 (9:19 pm)
Aiming a camera at an object Just from a casual glance I would assume that you could replace this script [code] // get yaw from... read more 11/27/2008 (9:04 pm)
Terrain Editor [quote]Does the L3DT editor have the ability to save out the Version 3 Terrain Data?[/quote] Appa... read more 11/27/2008 (8:59 pm)
Just ordered the book [quote]I just ordered the book because I was tired of waiting for TX documentation project[/quote] ... read more 11/27/2008 (8:50 pm)
TXB3D for 2005Express & GS2.0 Only [quote]VcDeveloper were you able to run Torque X with VS2008 and XNA 3?[/quote] I was able to do ... read more 11/27/2008 (8:46 pm)
RigidCollisionManager wrong scaling [quote]I don't usually comment on things unless I can help.[/quote] I usually don't comment on ot... read more 11/25/2008 (2:14 pm)
T3DBlobShadowCasterComponent horrible render bug [quote]I'd like to turn to a shader solution for projecting a true shadow to the terrain[/quote] ... read more 11/22/2008 (3:25 pm)
T3DBlobShadowCasterComponent horrible render bug I'll try that. I know they are planning a near-future release of a new version of TX, and it would ... read more 11/19/2008 (11:42 am)
T3DBlobShadowCasterComponent horrible render bug Is there a bug tracker like Mantis or something for TorqueX that I'm missing out on? It doesn't see... read more 11/19/2008 (10:17 am)
Terrain in TX3D [quote]My question now is if anyone else has experienced a problem bringing in more than 4 textures ... read more 11/19/2008 (8:54 am)
RigidCollisionManager wrong scaling Hey, cool! I mentioned problems with scaling components which had a rigid body assigned to them abo... read more 11/19/2008 (8:01 am)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate I take it back... The black artifacts aren't the only problem. Comparing that image above to the s... read more 11/18/2008 (7:08 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate I should specifically note that the rendering artifacts in that snapshot do not occur when I use Sim... read more 11/18/2008 (6:40 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate In researching the exact error, it seems that this problem is most often fixed by various incarnatio... read more 11/18/2008 (6:22 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate [quote]Your error above is because of the following call in Xterrain.cs: image = (Bitmap)Bitmap.Fro... read more 11/18/2008 (4:35 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate I too prefer pure code, so I'm super pleased to hear how persistent you are :) [code] read more 11/18/2008 (3:14 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate Okay, so forget everything I said about problems with physics while using RAW terrain :) You appare... read more 11/18/2008 (11:27 am)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate Wow, that's pretty great that it seems to render without throwing exceptions now, thanks a lot!!! ... read more 11/17/2008 (9:19 pm)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate THAT WOULD BE SO AWESOME!!!! Thanks! btw... I'm at work at the moment, but the code is nearly... read more 11/17/2008 (1:54 pm)
Terrain in TX3D By the way, the RAW terrain example code in the book does not work. I didn't save the exact error t... read more 11/17/2008 (10:13 am)
InvalidOperationException: ClipMapUniqueImageCache.DoRectUpdate 10 days and no response, and this bug is driving me absolutely batty!!! Could someone at GarageGa... read more 11/17/2008 (10:10 am)
Compiling TorqueX for XNA 3.0 I too can compile and run under XNA 3 / XNAGS 3 without obvious problems, though I'm doing little mo... read more 11/14/2008 (5:45 pm)
Terrain in TX3D Wish I could help with this one, but I cannot provide any definitive answer... I can see by looking... read more 11/14/2008 (5:42 pm)
Building a 3D game with out TXB3D [quote]How ready is Torque x to do 3D games?[/quote] Well, there's still a lot of 3D functionalit... read more 11/13/2008 (6:20 am)
Fix for RenderCollisionBounds Thanks!... read more 11/13/2008 (6:03 am)
New beta build of TX 3D Builder now available! Sept. 29 @Steve - On another thread about the 3D Builder, they've pretty strongly hinted that there will be n... read more 11/12/2008 (2:46 pm)
TX 3D Open Beta Bug - Builder crashes with RAW terrain I'm surprised that nobody at GG ever responded to this... I can verify that the problem occurs as... read more 11/07/2008 (8:15 am)
New beta builder 09-22 - resolves registration issues Wow, I've just about lost all hope here :( I can't get any of the four or five TX Builder program... read more 11/06/2008 (7:20 pm)
Scale a DTS character Thank you Zilla for double-checking. At least I know it's not just me with the problem :)... read more 11/01/2008 (6:46 am)
Scale a DTS character Zilla, thank you very much for responding, I appreciate that! Unfortunately, I was not clear enough... read more 11/01/2008 (5:56 am)
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