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Zeinad's Forum Posts

Thread Post Date Posted
default.png not being shown - any special requirements? pngout is a program that can further compress the size of your png textures. i used it for a while,... read more 05/15/2009 (8:07 am)
iTGB 1.2 Speed increase Definitely not with loading time, I have done no tests with frame rates yet however.... read more 05/14/2009 (12:08 pm)
RESOLVED: game crashes on the second load The reason for this crash is load time, the iPhone will crash an app that takes more than 25 seconds... read more 05/14/2009 (12:07 pm)
error with iTGB 1.2 Ok, I think I have this sorted out now, I get past the linking at least. I had to delete that secon... read more 05/13/2009 (4:05 pm)
TGB and TGBGame need PUAP_OPTIMIZE PUAP_SCRIPT_CHANGE flags I believe that this is causing me some problems. Where do I go to check/set these flags for my proj... read more 05/13/2009 (4:03 pm)
error with iTGB 1.2 Do not use the new 1.2 you are uploading today, or do not use the 1.2 which I have currently?... read more 05/13/2009 (10:22 am)
error with iTGB 1.2 One thing I just found in my efforts to solve this problem is, for some reason I have two PSK folder... read more 05/13/2009 (10:11 am)
error with iTGB 1.2 Yeah, it was my understanding that tDictionary and tHashtable were pretty much the same, so I had so... read more 05/13/2009 (9:00 am)
error with iTGB 1.2 I tried building this on a PC as well with what may be the same error, in visual studio I get many s... read more 05/13/2009 (8:34 am)
iTGB 1.2 simulator test project in documentation - where is TGBGame I don't know about the unable to initialize main.cs error, but I know I have seen reference to it ar... read more 05/13/2009 (6:41 am)
iTGB v1.2 contains existing codesigning licenses I had this problem also, what I had to do was Get Info on the target itself, and change the profile ... read more 05/13/2009 (6:37 am)
error with iTGB 1.2 I took the alternate route of adding in the tDictionary files instead of changing the reference to t... read more 05/13/2009 (6:23 am)
error with iTGB 1.2 I am using the 2.1.1 build, if possible I'll wait till you guys get the 3.0 stuff working rather tha... read more 05/12/2009 (7:12 pm)
Image builder not working on windows A restart is not fixing this for me. It has been that way since I first installed 1.2 I have also... read more 05/12/2009 (3:54 pm)
error with iTGB 1.2 I found this in reference to a similar problem: http://www.mailinglistarchive.com/xcode-users@lis... read more 05/12/2009 (9:10 am)
oniPhoneTouchDown event versus onMouseDown event Mouse events work fine, so long as your game requires only one touch at a time. Where you need to s... read more 05/12/2009 (6:20 am)
error with iTGB 1.2 I did perform a clean and rebuild, I also tried doing a clean, restart, rebuild, to no avail. I wat... read more 05/11/2009 (7:58 am)
codesign issue I finially got it working, I think. I had to get info on the iTGB target and switch it there as wel... read more 05/11/2009 (7:13 am)
codesign issue Ok, I found both of those areas in the info but I'm not too sure what to do with them. I'm still tr... read more 05/09/2009 (11:39 am)
How can I make a "percent complete" type progress bar? I'm curious, is it possible to do what Lindsay wants to do without using a gui but just using an ima... read more 05/08/2009 (12:36 pm)
Animation Tutorial / adding states Any luck looking at the project? I have still been unable to get the animation playing. ... read more 05/08/2009 (12:01 pm)
Our first game approved by Apple Strike Force Trio looks pretty cool, it definitely seems to be running smooth in your demo which is ... read more 05/07/2009 (10:45 am)
Still finger = not touching? I am having the same problem actually, I have arrows for left/right movement and a button to attack.... read more 05/05/2009 (9:20 am)
Very Strange fileIO Behavior in iTGB v.1.7.4 Awesome! I look forward to seeing the resource and what exactly it will take to get this kind of thi... read more 05/04/2009 (2:34 pm)
Animation Tutorial / adding states I had edited them only to add in some echo statements to try and hunt down my problem. I tried dele... read more 05/04/2009 (2:33 pm)
Animation Tutorial / adding states Another interesting thing I just noticed, when try to attack I become locked in the animation I was ... read more 05/04/2009 (1:31 pm)
Problem with audio tutorial I had the same problem, I believe the tutorial may be out of date, but it should work if you change ... read more 05/04/2009 (9:40 am)
Animation Tutorial / adding states I tried that and also adjusted the jump and run states to return dragonShootJumpAnimation and dragon... read more 05/04/2009 (7:51 am)
Animation Tutorial / adding states I see, I must be getting close then. I have replaced all PSK art with custom art, and have added an... read more 05/01/2009 (4:29 pm)
Animation Tutorial / adding states I redid the tutorial from scratch and have tried to hunt down the error, the attack method is defini... read more 05/01/2009 (10:41 am)
Animation Tutorial / adding states It does seem like its almost working... As I asked above, is the correct name for my animation 'd... read more 05/01/2009 (8:30 am)
App failed to launch in time That article is pretty useful, good find! Unfortunately it does not seem help with the issue at han... read more 04/30/2009 (8:46 am)
App failed to launch in time I am currently having the same problem, I know this was mentioned in another thread but Geoff do you... read more 04/30/2009 (7:22 am)
Game runs ok in simulator and on iPhone pushed through Xcode, but ... I couldn't get the gui to work in the way that I wanted, so mine loads in the scene already just as ... read more 04/29/2009 (12:34 pm)
Game runs ok in simulator and on iPhone pushed through Xcode, but ... Thanks for the quick reply! I am not entirely sure how to look at the log through xcode? Also,... read more 04/29/2009 (12:07 pm)
Game runs ok in simulator and on iPhone pushed through Xcode, but ... Has anyone else run into this problem or found a solution? Today out of nowhere my game began doing ... read more 04/29/2009 (11:18 am)
iTGB 1.2 ETA @Michael - Thank you for the new time frame update, its nice to have a day to look forward to even i... read more 04/28/2009 (2:16 pm)
Joystiq Control well, how do you do it exactly? Is there a tutorial or any other direction you could point me to tha... read more 04/28/2009 (8:02 am)
Compiling Platformer Kit Pro with iTGB The method I used, if you want to go that route, is to copy the tdictionary files from the tgb 1.7.4... read more 04/27/2009 (2:25 pm)
Compiling Platformer Kit Pro with iTGB I'm not sure if it is required to create groups instead of folders, all of the rest of the engine se... read more 04/27/2009 (1:23 pm)
Compiling Platformer Kit Pro with iTGB The only thing I see that I did differently is step 3. The option I used to add in the PSK folder w... read more 04/27/2009 (6:20 am)
Compiling Platformer Kit Pro with iTGB It took me a while to compile it properly also, but I do now have the PSK compiled in iTGB and runni... read more 04/26/2009 (4:14 pm)
Bigest iTgb acceptable image Is this pvr/cell issue being fixxed in 1.2, or sometime in the future, or is it the kind of thing th... read more 04/26/2009 (4:08 pm)
Compiling Platformer Kit Pro with iTGB It is indeed possible to get the PSK working with iTGB, the process can be a little tricky (or it wa... read more 04/26/2009 (9:24 am)
PSK Checkup I think I would rather make a whole new thing for it than use glide in that manner. What I was kind... read more 04/26/2009 (9:16 am)
PSK Checkup So far, despite a few problems, I am pretty happy with the PSK. It was a little hard for me to inte... read more 04/25/2009 (5:34 pm)
Problem getting game onto iPhone: EXC_BAD_ACCESS I didn't see anything there about PUAP_SCRIPT_CHANGE in either my xcode project or my xcode_iphone p... read more 04/24/2009 (7:16 pm)
Problem getting game onto iPhone: EXC_BAD_ACCESS Where would I go and what would I do to check this?... read more 04/24/2009 (4:48 pm)
a few problems Awesome, thanks. I got it working now, kinda. In the simulator the game runs sweet, of course the ... read more 04/24/2009 (7:38 am)
a few problems I tried a number of different things today in effort to get this working, I think the problem may li... read more 04/23/2009 (11:56 am)