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Kimberly Unger's Forum Posts

Thread Post Date Posted
Sample Animation File? It works just fine in the show tool. I thought it might be a Ground Transforms issue, but adding fo... read more 12/08/2003 (9:01 am)
Skating Bots, Help!!!! It doesn't look like the %newxy is to small, although you do have a good point, I need to make sure ... read more 12/05/2003 (3:54 pm)
Skating Bots, Help!!!! No effect what so ever. When looking at the code I noticed that the {"run",{0,+1,0}}, 2nd set on br... read more 12/05/2003 (11:11 am)
Need Help with "Unknown command" Good idea, don't know why I didn't think of it.... read more 11/24/2003 (8:32 pm)
Help Needed with "Unable to find object" error OK Ben, this is the code segment [code] function lockOn( ) { echo("LOCKING ON TO TARGET");... read more 11/20/2003 (3:34 pm)
Help Needed with "Unable to find object" error The resouce has the code [code] %client.player.getClosetBot(); [/code] This gives me the mes... read more 11/20/2003 (7:47 am)
Skating Bots, Help!!!! Tried using a blended animation and it had no effect what so every. :(... read more 10/31/2003 (1:12 pm)
Skating Bots, Help!!!! Yes, both 'Run' and 'Walk' animation sequences run and the are both cyclic, that is the repeat autom... read more 10/29/2003 (1:24 pm)
Problem with the spawnAIPlayer patch. Found out why the Bot was not showing up. Thier is a flag called 'hide' that has a default seting o... read more 10/02/2003 (1:40 pm)
Problem with the spawnAIPlayer patch. I've read these through but they are new dated and also don't answer my question about an easy way t... read more 10/02/2003 (8:13 am)
Problem with the spawnAIPlayer patch. Thanks for the help. I'm now not getting any error messages when the aiSpawnPlayer is called. Cann... read more 10/01/2003 (3:31 pm)
Problem with the spawnAIPlayer patch. OK, still now joy. I tried $Cow=AIPlayer::spawnPlayer('Bot') and AIPlayer::spawnAIPlayer((HCowData,... read more 10/01/2003 (11:35 am)
Problem with the spawnAIPlayer patch. Ok, I just moved this post to the "Engine Thread of 'Torgue SDK Private Forums'".... read more 10/01/2003 (7:05 am)
Problem with the spawnAIPlayer patch. Everything compiles correctly now, But......I'm getting a error message now. "Unable to find funct... read more 09/30/2003 (11:00 am)
Problem with the spawnAIPlayer patch. Thanks. Trying that now.... read more 09/30/2003 (9:55 am)
Problem with the spawnAIPlayer patch. My AIPlayer is derrived from AIConnection.... read more 09/30/2003 (9:35 am)
Problem with the spawnAIPlayer patch. What is the best way to check, I thought I had the latist stable version, not Head.... read more 09/30/2003 (9:24 am)
Dynamic modification of 'stateTransitionOnTriggerDown' Thanks for the ifo, your statement is confirming the conclusion we have come to here. I hope that s... read more 09/16/2003 (3:06 pm)
Tribal IDE Help Thanks for the pointer, but I've already seen that info. It's what helped me get the Tribal IDE up ... read more 09/15/2003 (8:09 am)
Please clarify image states.... Where can I find a good write up on just how the image states process works, how it is structured, ... read more 09/14/2003 (3:51 pm)
Please clarify image states.... Sorry about the double post, I have no idea how it happened. I only wrote it once.... read more 09/14/2003 (12:35 pm)
Please clarify image states.... Is there away to know what an obkect is in? I ask because we want to use the fire button to cause t... read more 09/13/2003 (3:57 pm)
Please clarify image states.... Is there away to know what an obkect is in? I ask because we want to use the fire button to cause t... read more 09/13/2003 (1:37 pm)
Script Debuging Thanks, that helps some.... read more 09/12/2003 (11:10 am)
Script Debuging I got the Trible IDE up and running with the debugger. I'm now having problems with finding a tutor... read more 09/12/2003 (9:53 am)
Script Debuging We need to test using our own engine EXE. We've downloaded and installed the 3.9 version of the Tri... read more 09/11/2003 (3:07 pm)
Vehicle issues If anyone's interested, I can send them the Max4 file I was working with to take a look at. It's ve... read more 09/08/2003 (8:43 am)
Vehicle issues If anyone's interested, I can send them the Max4 file I was working with to take a look at. It's ve... read more 09/08/2003 (8:41 am)
Vehicle issues Nope. The collision mesh was basically a simple, low-poly sphere in Max.... read more 09/08/2003 (8:40 am)
Vehicle issues Nope, the collision mesh was not animated. -ekim... read more 09/08/2003 (7:07 am)
Vehicle issues When I have an animated mesh that uses bones or Bip, like a player character, and I try to add a cus... read more 09/02/2003 (7:10 am)
Vehicle issues Hi All! We solved the problem. We had used bones to animate elements of our vehicle mesh. When ... read more 08/28/2003 (9:44 am)
Problem with buildPolyList() with new vehicle Hi All! We solved the problem. We had used bones to animate elements of our vehicle mesh. When ... read more 08/28/2003 (9:42 am)
Vehicle issues Hi Again! Here's what my programmer says is happening when it crashes (I'm the modeller): the ... read more 08/27/2003 (7:05 pm)
Problem with buildPolyList() with new vehicle Yes, as far as we know the collision meshes properly inserted.... read more 08/27/2003 (3:03 pm)
Validation Error? Thanks Brett :) It looks like I've got it in and working now. -ekim... read more 08/18/2003 (12:16 pm)
Animated Mesh Issues (Max Exporter) It looks like the issue was my bones structure. I don't actually have Biped with my legal version o... read more 08/09/2003 (9:14 am)
Animated Mesh Issues (Max Exporter) Will do. I currently only have 1 LOD mesh and dummy, but I'll see what happens if I add them all in... read more 08/08/2003 (9:56 am)
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