Game Development Community

Timothy Castagna's Forum Posts

Thread Post Date Posted
Advanced Camera Hey eric, any idea how to make a crosshair for when you are in god mode? i decided against click to... read more 08/06/2008 (11:33 am)
Getting started I would start with afx and merge your code into that. get a copy of windiff, it will save you LOTS o... read more 08/06/2008 (9:10 am)
Melee Port Glad i could help... read more 08/05/2008 (11:30 am)
Melee port I'm working on getting this ported over to AFX TGEA. I'll let you know when i it's done. LINK REM... read more 08/05/2008 (10:05 am)
Creating "thin" / Cloth surface models (IE tents, flags..) Banners are not 2d, just because its very flat does not mean that it is COMPLETELY flat. remember, e... read more 08/05/2008 (8:39 am)
Crash on New Mision AFX TGEA 1.1.2 Ok sounds good. i was a little confused cause there was no newmission.mis in 1.03. thanks for the fi... read more 08/05/2008 (6:23 am)
Advanced Camera Ok sounds good. thanks man... read more 08/05/2008 (6:21 am)
Crash on New Mision AFX TGEA 1.1.2 *** LOADING MISSION: scriptsAndAssets/data/missions/newMission.mis *** Stage 1 load Mission file s... read more 08/04/2008 (4:06 pm)
Advanced Camera SWEET, that did it. thanks for the help eric. Now to implement click to move!... read more 08/04/2008 (2:21 pm)
Advanced Camera That didnt work either, is toggleFirstPerson a command that you have set up in script?... read more 08/04/2008 (11:10 am)
Advanced Camera Any idea why i always start in first person..im using AFX TGEA 1.7 if that helps... read more 08/01/2008 (10:58 am)
Advanced Camera Ok, i'll keep you posted.... read more 08/01/2008 (7:13 am)
Advanced Camera Got it mostly working. god view works but for some reason the controls stop working. hit alt + c to ... read more 08/01/2008 (6:44 am)
New to TGEA - Top Down Camera "shooter"? I can help with number 1.... getting advanced camera into tgea 1.7 (not sure about 1.03) http://ww... read more 07/31/2008 (1:49 pm)
Advanced Camera That worked. You should post this as a resource i'm sure lots of people would like to get this hooke... read more 07/30/2008 (11:55 am)
My Mistake!?!? Http://www.garagegames.com/mg/forums/result.thread.php?qt=69633... read more 07/29/2008 (11:59 am)
My Mistake!?!? Make sure you link collision-1 to base01 and not start01 or it wont work.... read more 07/29/2008 (11:59 am)
Advanced Camera Thank you much, i'll add that in a bit and let you know how i made out.... read more 07/28/2008 (11:59 am)
Advanced Camera Where does this go? in advancedcamera.cpp?... read more 07/28/2008 (11:10 am)
Advanced Camera Ok so i got passed that issue, had to remove your and include the standard player one. now i got the... read more 07/28/2008 (10:07 am)
Advanced Camera Now getting this error.... Cannot open include file: 'FourFalls/FF_Unit.h': No such file or direc... read more 07/28/2008 (9:25 am)
AI with hand to hand attack. There are a couple of resources for melee combat, do a search and see what comes up... read more 07/23/2008 (8:25 am)
Orbit cam and 360 degree movement help... Do a search for advanced camera, this should get you started... read more 07/23/2008 (7:50 am)
TGEA 1.7.1 water damage Http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/PhysicalZone this should get you star... read more 07/21/2008 (1:49 pm)
Advanced Camera What change did you make to the godview mode?... read more 07/18/2008 (12:30 pm)
Afx For Tgea 1.7 Sweet, u are awesome jeff... read more 04/14/2008 (11:48 am)
Afx For Tgea 1.7 Any word on how things are going there jeff?... read more 04/14/2008 (11:38 am)
Legs in Camera Found a ghetto fix for it here, for anyone using TGEA [url]http://www.garagegames.com/mg/forums/res... read more 02/21/2008 (9:31 am)
Legs in Camera Yea im using TGEA, ill look through the TGEA section... read more 02/21/2008 (9:18 am)
Legs in Camera That doesnt seem to be it, still rendering the legs when you look down.... read more 02/21/2008 (7:00 am)
AFX Mounted to MuzzlePoint Got it fixed...used a wepconfig.cfg that looks like this [code] AlwaysExport: eye cam mount0 s... read more 02/11/2008 (5:33 pm)
AFX Mounted to MuzzlePoint @bank - any ideas on how to fix it? when i look at it in show tool pro it doesnt even have muzzelPoi... read more 02/11/2008 (5:19 pm)
AFX Mounted to MuzzlePoint I cant get it to export the muzzlepoint node at all....somethings wierd here... read more 02/11/2008 (5:04 pm)
AFX Mounted to MuzzlePoint Yea i looked at my desert eagle model too and noticed the node was named muzzelpoint but it still te... read more 02/10/2008 (7:59 pm)
AFX Mounted to MuzzlePoint [code]datablock afxXM_MountedImageNodeData(CB_MuzzleFlashMount) { imageSlot = 0; nodeName =... read more 02/09/2008 (7:44 pm)
Emitter mounted to node problem I've seen it before...but with physX objects..they all fly the same direction...not sure what causes... read more 02/09/2008 (7:26 pm)
AFX Mounted to MuzzlePoint So now im getting this error message afxXM_MountedImageNode: failed to find nodeName, "muzzlePoin... read more 02/09/2008 (7:16 pm)
AFX Mounted to MuzzlePoint Got it working.... changing this afxPerformSpellCast(%caster,%spell_data,%target,%client); to c... read more 02/08/2008 (3:17 pm)
AFX Mounted to MuzzlePoint That fixed my syntax error but im not getting any effects showing of fire now. the projectiles work ... read more 02/08/2008 (3:12 pm)
AFX Mounted to MuzzlePoint [code] datablock ParticleData(MuzzleFB_Flames_P) { textureName = "~/data/effects/Sp... read more 02/08/2008 (2:29 pm)
AFX Mounted to MuzzlePoint [code] $AFX_VERSION = (isFunction(afxGetVersion)) ? afxGetVersion() : 1.02; $MIN_REQUIRED_VERSION ... read more 02/08/2008 (2:28 pm)
AFX Mounted to MuzzlePoint Hmm....not sure what is wrong witht this... read more 02/08/2008 (1:55 pm)
AFX Mounted to MuzzlePoint I dont have access to a function for castSpell....just afxPerformSpellCast... read more 02/08/2008 (1:42 pm)
AFX Mounted to MuzzlePoint I added the castSpell function instead now im getting this error arcane.fx/server/scripts/Deser... read more 02/08/2008 (1:29 pm)
AFX Mounted to MuzzlePoint Getting closer...those damn order of operations Executing arcane.fx/server/scripts/DesertEagle.... read more 02/08/2008 (1:13 pm)
AFX Mounted to MuzzlePoint Arcane.fx/server/scripts/DesertEagle.cs Line: 396 - parse error >>> Advanced script error report. ... read more 02/08/2008 (12:30 pm)
AFX Mounted to MuzzlePoint Playing around with the afxPerformSpellCast("caster","FlameBroilSpell","caster","caster"); line tryi... read more 02/08/2008 (12:08 pm)
AFX Mounted to MuzzlePoint //AFX MOUNT datablock afxXM_MountedImageNodeData(MuzzleFlashMount) { imageSlot = 0; nodeNa... read more 02/08/2008 (12:07 pm)
AFX Mounted to MuzzlePoint Arcane.fx/server/scripts/DesertEagle.cs Line: 376 - parse error >>> Advanced script error report. ... read more 02/08/2008 (12:06 pm)
AFX Mounted to MuzzlePoint I get a parse error when i try to do the spell cast in the onFire function. I'm sure its just the w... read more 02/08/2008 (12:01 pm)