Timothy Castagna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Advanced Camera | Hey eric, any idea how to make a crosshair for when you are in god mode? i decided against click to... read more | 08/06/2008 (11:33 am) |
| Getting started | I would start with afx and merge your code into that. get a copy of windiff, it will save you LOTS o... read more | 08/06/2008 (9:10 am) |
| Melee Port | Glad i could help... read more | 08/05/2008 (11:30 am) |
| Melee port | I'm working on getting this ported over to AFX TGEA. I'll let you know when i it's done. LINK REM... read more | 08/05/2008 (10:05 am) |
| Creating "thin" / Cloth surface models (IE tents, flags..) | Banners are not 2d, just because its very flat does not mean that it is COMPLETELY flat. remember, e... read more | 08/05/2008 (8:39 am) |
| Crash on New Mision AFX TGEA 1.1.2 | Ok sounds good. i was a little confused cause there was no newmission.mis in 1.03. thanks for the fi... read more | 08/05/2008 (6:23 am) |
| Advanced Camera | Ok sounds good. thanks man... read more | 08/05/2008 (6:21 am) |
| Crash on New Mision AFX TGEA 1.1.2 | *** LOADING MISSION: scriptsAndAssets/data/missions/newMission.mis *** Stage 1 load Mission file s... read more | 08/04/2008 (4:06 pm) |
| Advanced Camera | SWEET, that did it. thanks for the help eric. Now to implement click to move!... read more | 08/04/2008 (2:21 pm) |
| Advanced Camera | That didnt work either, is toggleFirstPerson a command that you have set up in script?... read more | 08/04/2008 (11:10 am) |
| Advanced Camera | Any idea why i always start in first person..im using AFX TGEA 1.7 if that helps... read more | 08/01/2008 (10:58 am) |
| Advanced Camera | Ok, i'll keep you posted.... read more | 08/01/2008 (7:13 am) |
| Advanced Camera | Got it mostly working. god view works but for some reason the controls stop working. hit alt + c to ... read more | 08/01/2008 (6:44 am) |
| New to TGEA - Top Down Camera "shooter"? | I can help with number 1.... getting advanced camera into tgea 1.7 (not sure about 1.03) http://ww... read more | 07/31/2008 (1:49 pm) |
| Advanced Camera | That worked. You should post this as a resource i'm sure lots of people would like to get this hooke... read more | 07/30/2008 (11:55 am) |
| My Mistake!?!? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=69633... read more | 07/29/2008 (11:59 am) |
| My Mistake!?!? | Make sure you link collision-1 to base01 and not start01 or it wont work.... read more | 07/29/2008 (11:59 am) |
| Advanced Camera | Thank you much, i'll add that in a bit and let you know how i made out.... read more | 07/28/2008 (11:59 am) |
| Advanced Camera | Where does this go? in advancedcamera.cpp?... read more | 07/28/2008 (11:10 am) |
| Advanced Camera | Ok so i got passed that issue, had to remove your and include the standard player one. now i got the... read more | 07/28/2008 (10:07 am) |
| Advanced Camera | Now getting this error.... Cannot open include file: 'FourFalls/FF_Unit.h': No such file or direc... read more | 07/28/2008 (9:25 am) |
| AI with hand to hand attack. | There are a couple of resources for melee combat, do a search and see what comes up... read more | 07/23/2008 (8:25 am) |
| Orbit cam and 360 degree movement help... | Do a search for advanced camera, this should get you started... read more | 07/23/2008 (7:50 am) |
| TGEA 1.7.1 water damage | Http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/PhysicalZone this should get you star... read more | 07/21/2008 (1:49 pm) |
| Advanced Camera | What change did you make to the godview mode?... read more | 07/18/2008 (12:30 pm) |
| Afx For Tgea 1.7 | Sweet, u are awesome jeff... read more | 04/14/2008 (11:48 am) |
| Afx For Tgea 1.7 | Any word on how things are going there jeff?... read more | 04/14/2008 (11:38 am) |
| Legs in Camera | Found a ghetto fix for it here, for anyone using TGEA [url]http://www.garagegames.com/mg/forums/res... read more | 02/21/2008 (9:31 am) |
| Legs in Camera | Yea im using TGEA, ill look through the TGEA section... read more | 02/21/2008 (9:18 am) |
| Legs in Camera | That doesnt seem to be it, still rendering the legs when you look down.... read more | 02/21/2008 (7:00 am) |
| AFX Mounted to MuzzlePoint | Got it fixed...used a wepconfig.cfg that looks like this [code] AlwaysExport: eye cam mount0 s... read more | 02/11/2008 (5:33 pm) |
| AFX Mounted to MuzzlePoint | @bank - any ideas on how to fix it? when i look at it in show tool pro it doesnt even have muzzelPoi... read more | 02/11/2008 (5:19 pm) |
| AFX Mounted to MuzzlePoint | I cant get it to export the muzzlepoint node at all....somethings wierd here... read more | 02/11/2008 (5:04 pm) |
| AFX Mounted to MuzzlePoint | Yea i looked at my desert eagle model too and noticed the node was named muzzelpoint but it still te... read more | 02/10/2008 (7:59 pm) |
| AFX Mounted to MuzzlePoint | [code]datablock afxXM_MountedImageNodeData(CB_MuzzleFlashMount) { imageSlot = 0; nodeName =... read more | 02/09/2008 (7:44 pm) |
| Emitter mounted to node problem | I've seen it before...but with physX objects..they all fly the same direction...not sure what causes... read more | 02/09/2008 (7:26 pm) |
| AFX Mounted to MuzzlePoint | So now im getting this error message afxXM_MountedImageNode: failed to find nodeName, "muzzlePoin... read more | 02/09/2008 (7:16 pm) |
| AFX Mounted to MuzzlePoint | Got it working.... changing this afxPerformSpellCast(%caster,%spell_data,%target,%client); to c... read more | 02/08/2008 (3:17 pm) |
| AFX Mounted to MuzzlePoint | That fixed my syntax error but im not getting any effects showing of fire now. the projectiles work ... read more | 02/08/2008 (3:12 pm) |
| AFX Mounted to MuzzlePoint | [code] datablock ParticleData(MuzzleFB_Flames_P) { textureName = "~/data/effects/Sp... read more | 02/08/2008 (2:29 pm) |
| AFX Mounted to MuzzlePoint | [code] $AFX_VERSION = (isFunction(afxGetVersion)) ? afxGetVersion() : 1.02; $MIN_REQUIRED_VERSION ... read more | 02/08/2008 (2:28 pm) |
| AFX Mounted to MuzzlePoint | Hmm....not sure what is wrong witht this... read more | 02/08/2008 (1:55 pm) |
| AFX Mounted to MuzzlePoint | I dont have access to a function for castSpell....just afxPerformSpellCast... read more | 02/08/2008 (1:42 pm) |
| AFX Mounted to MuzzlePoint | I added the castSpell function instead now im getting this error arcane.fx/server/scripts/Deser... read more | 02/08/2008 (1:29 pm) |
| AFX Mounted to MuzzlePoint | Getting closer...those damn order of operations Executing arcane.fx/server/scripts/DesertEagle.... read more | 02/08/2008 (1:13 pm) |
| AFX Mounted to MuzzlePoint | Arcane.fx/server/scripts/DesertEagle.cs Line: 396 - parse error >>> Advanced script error report. ... read more | 02/08/2008 (12:30 pm) |
| AFX Mounted to MuzzlePoint | Playing around with the afxPerformSpellCast("caster","FlameBroilSpell","caster","caster"); line tryi... read more | 02/08/2008 (12:08 pm) |
| AFX Mounted to MuzzlePoint | //AFX MOUNT datablock afxXM_MountedImageNodeData(MuzzleFlashMount) { imageSlot = 0; nodeNa... read more | 02/08/2008 (12:07 pm) |
| AFX Mounted to MuzzlePoint | Arcane.fx/server/scripts/DesertEagle.cs Line: 376 - parse error >>> Advanced script error report. ... read more | 02/08/2008 (12:06 pm) |
| AFX Mounted to MuzzlePoint | I get a parse error when i try to do the spell cast in the onFire function. I'm sure its just the w... read more | 02/08/2008 (12:01 pm) |