Game Development Community

Timothy Castagna's Forum Posts

Thread Post Date Posted
Good News as promised - [url]http://www.garagegames.com/community/blogs/view/21084[/url]... read more 06/22/2011 (7:00 am)
Still on sale? @ Matt- I would like to bring the kit back to life. but due to the legal situation i cannot. I have ... read more 05/23/2011 (6:01 am)
Still on sale? doesn't look like the kit will be coming back to life any time soon. sorry guys, i tried.... read more 04/18/2011 (8:39 am)
Still on sale? Hey Guys, just wanted to give you the heads up that i'm working on getting the kit back up on the ... read more 03/03/2011 (5:58 am)
Still on sale? Garage Games has taken down the kit with no explaination to me as to why. I have yet to be able to g... read more 02/09/2011 (6:17 am)
[Need Help] - Installation Also i forgot to mention, when you change the camera mode you will need to update the source code to... read more 10/08/2010 (2:22 pm)
[Need Help] - Installation Remove the isometric view from the 3D Iso Kit - there are a few places in the script files that te... read more 10/08/2010 (2:17 pm)
[Need Help] - Installation the 3d iso kit is fully contained in itself, there is no need to copy or move anything. Also, the... read more 09/27/2010 (1:37 pm)
Which engine supports 3D Isometric Kit? the kit was build for TGEA 1.7 and 1.8. Sean Rice did a port for the kit to T3D which can be foun... read more 09/08/2010 (1:59 pm)
Little Help on keybindings a simple search will tell you how to change keybindings.... read more 06/16/2010 (6:02 am)
Can I still buy Arcane AFX? this kit does not have a Torque 3D version or an arcane FX 2.0 version. You may want to contact gara... read more 06/16/2010 (6:00 am)
White Noise Rennie, i was having the same issue not to long ago. I got white noise in the game but the file woul... read more 05/03/2010 (6:15 am)
Demo? and other questions the game is made for tgea 1.7 and 1.8 and afx 1. right now there are no plans for any future upgrade... read more 04/27/2010 (5:50 am)
Invisible Particles hmm you could push them all the way to the bottom layer so that your background is covering them?... read more 04/22/2010 (5:49 am)
Collision polygon question i believe you can also change an object collision poly through the editor... read more 04/16/2010 (5:42 am)
How I got it to successfully compile and link in VS.NET 2008 this setup procedure is required for any installation of torque. though you should not have to do th... read more 04/14/2010 (5:57 am)
T3D? how hard is it to port over? nice work sean. sorry i couldnt just make it available to everyone that owns the iso kit. ... read more 03/30/2010 (8:31 am)
T3D? how hard is it to port over? i have no control over this. all i can do is pass the files to garage games, though since i do not h... read more 03/24/2010 (1:37 pm)
T3D? how hard is it to port over? time is not the only issue as i'm sure i could do it fairly quickly but i also do not own t3d. ho... read more 03/24/2010 (5:41 am)
levels and scenes right. you should use standard windows file/folder names (no special characters). if its not the fil... read more 03/23/2010 (8:14 am)
color issues check your illustrator export settings and color pallete. btw photoshop will give a better result as... read more 03/17/2010 (9:09 am)
Looking for finished games and prototypes Nope. Not saying this is but it sounds like a scam to me.... read more 03/17/2010 (5:50 am)
How to add new level? Help.... [url]http://tk-games.com/16/tgb-level-loader/[/url] this is what i use. it works really well.... read more 03/16/2010 (11:47 am)
Help using the Inventory you need to drop this into the source code. so in the c++ source code in inventory.cpp you will drop... read more 03/08/2010 (11:00 am)
Help using the Inventory hey jan, something like this should work. you will have to tweak it a little. [code] void Inven... read more 03/01/2010 (4:17 pm)
Help using the Inventory not off the top of my head, do a search and then click advanced and limit it to resources only... read more 02/22/2010 (11:08 am)
Help using the Inventory ok i will get this setup for you. give me a couple days as im super busy with RL work right now. ... read more 02/19/2010 (9:41 am)
Help using the Inventory check the source code in inventory.cc i don't remember off the top of my head if there is already a... read more 02/18/2010 (12:06 pm)
Hi. Does anyone know a resource for AFX Skills? might want to post this in the afx forums.... read more 02/09/2010 (9:50 am)
Help, I can't find what's causing this problem. Please help cool, mind posting what you did to fix it in case anyone else runs into the same issue.... read more 01/22/2010 (3:31 pm)
How do I use migrate the first and third-person camera POV capabilities from AFX to the Isometric Kit? you should just have to replace the code thats there now with the stock code from AFX.... read more 01/21/2010 (9:33 pm)
Help, I can't find what's causing this problem. Please help Hey Jan, have you reviewed this thread? it seems that AI guard and AFX don't play nice together. Tak... read more 01/21/2010 (9:31 pm)
Help, I can't find what's causing this problem. Please help sorry for the long response, was waiting to see if anyone else had run into this before. I will do a... read more 01/21/2010 (3:31 pm)
T3D? how hard is it to port over? a version of this is being planned for T3D which will not have AFX included but its own simple spell... read more 01/04/2010 (12:35 pm)
Any man can help me this post does not belong here. please post in the general discussion area.... read more 12/28/2009 (2:01 pm)
AFX for TGB TGB version would be pretty cool though... read more 12/15/2009 (10:09 am)
Why ISK does not have build files for VS 2008? items 4 - 9 have been address. items 1-3 may be related to your directX sdk. i believe im using nove... read more 12/07/2009 (7:57 pm)
Why ISK does not have build files for VS 2008? @Jan, Tom, Michael - emails have been sent, let me know if you did not receive it.... read more 12/01/2009 (11:37 am)
Why ISK does not have build files for VS 2008? @Jan - i just tried to email you the updated files you need but i got an undeliverable message. shoo... read more 11/28/2009 (7:17 pm)
Why ISK does not have build files for VS 2008? Me too, if i do not hear back from them in a week i will email you the files directly.... read more 11/23/2009 (9:49 am)
Why ISK does not have build files for VS 2008? All errors and warnings for the build have have been fixed and emailed to garage games. I will let y... read more 11/21/2009 (10:46 pm)
Why ISK does not have build files for VS 2008? i will look into these other issues over the weekend as im not experiencing any of these with any of... read more 11/06/2009 (1:23 pm)
Why ISK does not have build files for VS 2008? For the mouse wheel errors see this thread. http://www.garagegames.com/community/forums/viewthrea... read more 11/06/2009 (1:07 pm)
2D Cartoon artist wants to partner up with programmer i may have some paid work for you to do. Shoot me an email timc_ism@yahoo.com... read more 11/05/2009 (9:49 am)
Why ISK does not have build files for VS 2008? [url=http://www.tk-games.com/data/VisualStudio 2008.rar]Download Here[/url] 2008 Build Files. Let... read more 10/22/2009 (9:18 pm)
Why ISK does not have build files for VS 2008? If i do not hear back from them today i will provide a link to download these files.... read more 10/20/2009 (9:46 am)
Why ISK does not have build files for VS 2008? i will contact them again and let you know what they say.... read more 10/19/2009 (9:56 am)
How do I use migrate the first and third-person camera POV capabilities from AFX to the Isometric Kit? if you want to change the camera view you can pretty much just rip out all of the advanced camera st... read more 10/16/2009 (9:47 am)
How do I use migrate the first and third-person camera POV capabilities from AFX to the Isometric Kit? since ISK is built on top of AFX importing ISK to AFX is a not going to do anything for you. You hav... read more 10/15/2009 (9:38 am)
Why ISK does not have build files for VS 2008? got the email last night, the download should now have the 2008 build files.... read more 10/13/2009 (9:41 am)
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