Braveheart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Serious weird problem, help | Reinstalling the drivers and rebooting did the trick, thanks for the help Ken!!... read more | 10/11/2008 (5:04 am) |
| Serious weird problem, help | I have a 'ATI Radeon X300/X550/X1050 series' card. I haven't played around with it, it came with my ... read more | 10/09/2008 (1:12 pm) |
| LOD'ing Errors. | That's the problem, I don't have anything else in the scene like that. Here's a pic of the outliner:... read more | 05/04/2008 (8:34 am) |
| LOD in Blender | Does LOD require 3 levels of detail? Can it be less? Can it be more?... read more | 05/01/2008 (6:55 pm) |
| Help with servers | Certain people are getting stopped at "loading objects" others are getting into the server fine... T... read more | 04/22/2008 (12:42 pm) |
| Help with servers | Now it is happening with other clients not just me, we could all connect to a server fine, not it's ... read more | 04/22/2008 (10:14 am) |
| Help with servers | Hmm, we may have some large datablocks, BUT the datablocks loading goes fine it just stops on loadin... read more | 04/22/2008 (6:47 am) |
| Playing music throughout the main menu | Thanks for the reply! But unfortunately that didn't work for me... But, I did find a tutorial on TDN... read more | 03/09/2008 (5:38 pm) |
| How much can Torque handle? | Actually, we'd prefer not to use the MMOKit. For now anyway. Do the buildings have to have LOD's?... read more | 01/12/2008 (5:35 am) |
| Problem. | Fixed it. I was getting brushes called "RedBoxes" appearing in my brushes tree, I deleted them and e... read more | 01/10/2008 (5:34 pm) |
| Some odd World Editor problems | Bumping this, I have the EXACT same problem...... read more | 01/10/2008 (8:54 am) |
| Adding textures. | I solved it thanks to help from a friend. You simply: *Open the texture browser *Make a new fold... read more | 01/09/2008 (10:26 am) |
| Compiling 1.5. | Alright. So what about the main.cs that's needed to run the .exe isn't it? Or would you make a coolg... read more | 01/09/2008 (10:25 am) |
| Compiling 1.5. | So when distributing you just copy the .exe? Can that .exe be anywhere? Or does it have to be in the... read more | 01/08/2008 (3:06 pm) |
| Compiling 1.5. | So when distributing you just copy the .exe? Can that .exe be anywhere? Or does it have to be in the... read more | 01/08/2008 (2:49 pm) |
| Compiling 1.5. | I have done! But I will go through it again. So the tourqeDemo.exe is the ONE .exe you use for all g... read more | 01/08/2008 (2:26 pm) |
| Adding textures. | I have, all it has is: [quote]Texturing It would be quite a dull level, if you only used on... read more | 01/08/2008 (12:53 pm) |
| Setting up a server + connecting. | Matt thanks again! But: I don't know what you mean by the GuiBitmapButtonCtrl , the only one I... read more | 12/10/2007 (3:01 pm) |
| Setting up a server + connecting. | Matt, the port thing was only the connecting problem I tried the quotes but it still tries to load a... read more | 12/10/2007 (12:32 pm) |
| Setting up a server + connecting. | @David: Yes I did! I've just discovered the problem: torqueDemo.exe -game Z Day -dedicated -missi... read more | 12/10/2007 (8:43 am) |
| More newb questions. | Fixed it, turns out you just have to use F7 & F8 to fly down lower then spawn.... read more | 12/09/2007 (1:54 pm) |
| Blender-made player model casts a lame shadow | Hey, the shadow for some reason is cast from the collision mesh (I'm not sure which one, LOS or just... read more | 12/09/2007 (8:52 am) |
| Few questions. | Okay i solved the collision problem, I did a little searching a found Matt's patch! For anyone with ... read more | 12/08/2007 (3:54 pm) |
| Measuring in blender. | Thanks for that!... read more | 12/08/2007 (2:21 pm) |
| Curves | I'm trying to achieve curves for my road, but the arch tool just isn't working for it, it won't give... read more | 12/07/2007 (7:46 pm) |
| Scaling models. | So what exactly can I use the orange guy for? The skeleton won't go onto my model so only for the co... read more | 12/06/2007 (1:02 am) |
| Local & Global chat & Chat commands. | So it's just in the same room? What if you're outside? Does that mean everyone can see it outside? ... read more | 12/06/2007 (1:00 am) |
| Constructor texturing. | So all in all you'd recommend using Constructor for making buildings instead of blender?... read more | 12/05/2007 (5:54 pm) |
| Local & Global chat & Chat commands. | Thanks for that Bank, I was actually looking at that, two things caught my attention: *A lot of c... read more | 12/05/2007 (5:21 pm) |
| More newb questions. | Bump, I still haven't solved this: [quote]Why is it when I copy the two mission files from the tu... read more | 12/05/2007 (3:40 pm) |
| Changing the weapon & Player model. | Thanks, for some reason my DSQ animations are not working. But my model is loading in but the ca... read more | 12/05/2007 (3:31 pm) |
| Constructor texturing. | Thanks a lot! I take it "materials" is the texturing? The map was created by a Blender quake .map... read more | 12/05/2007 (3:22 pm) |
| Constructor texturing. | It was a .map to begin with, but constructor failed to load it... Where can I learn more about const... read more | 12/05/2007 (2:01 pm) |
| Missing textures. | Well okay... I have two textures which are: 3452x1623, 2305x2000 what sizes would you recommend siz... read more | 12/05/2007 (8:17 am) |
| Local & Global chat & Chat commands. | Should this code: [code] if (getSubStr(%a2, 0, 1) $= "/") // this here / is your cond... read more | 12/05/2007 (8:11 am) |
| Scaling models. | Thanks. So how do I set the nodes? Use them? Also i don't have 3ds Max and cannot use that .max ... read more | 12/04/2007 (4:06 pm) |
| Missing textures. | What if the texutres I have are not like that? Why should it matter? How could I change the dimentio... read more | 12/04/2007 (2:55 pm) |
| Missing textures. | Okay, it seems like textures which are 256x265 and below seems to work, anything larger than that do... read more | 12/04/2007 (2:10 pm) |
| Missing textures. | Thanks. Well, I have a simple road model, it's one model with two different texture files mapped to ... read more | 12/04/2007 (12:49 pm) |
| Scaling models. | Thanks. What is this "green guy" thing? Also, when I export my player model, the camera and the cros... read more | 12/04/2007 (12:47 pm) |
| Using a house in TGE. | I am using the DTS blender exporter and blender3D.... read more | 12/04/2007 (12:45 pm) |
| Collision. | Sorry, what is constructor?... read more | 12/04/2007 (12:44 pm) |
| More newb questions. | Why is it when I copy the two mission files from the tutorial.base and load them they work fine, the... read more | 10/26/2007 (1:01 pm) |
| More newb questions. | 1. Alright, thanks. 2. So as I thought, model them and then piece them together inside the engine... read more | 10/26/2007 (8:12 am) |
| Rotating models. | Thanks, it seems though that it just closes after trying to load up now... I've checked the log but ... read more | 09/30/2007 (8:58 pm) |
| Rotating models. | Thanks. I have another two questions; Everytime I save my mission, exit the game engine, start it... read more | 09/30/2007 (8:39 pm) |