Game Development Community

Thomas Scott's Forum Posts

Thread Post Date Posted
Is torque the right sdk for me - mmog/database/other questions @Dreamer When I mentioned frame graphics I didn't necessarily mean using html frames (even though... read more 04/20/2005 (11:41 am)
Is torque the right sdk for me - mmog/database/other questions @Matthew I am a professional C++ programmer who has been writing code for over 17 years and your ... read more 04/20/2005 (11:35 am)
Is torque the right sdk for me - mmog/database/other questions @Dreamer I think you'll find that all my websites pretty much suck. That's because I'm not a web... read more 04/20/2005 (11:32 am)
Is torque the right sdk for me - mmog/database/other questions Guys, I'm not here to cuase a war or to misrepresent Torque because I'm developing a competing produ... read more 04/20/2005 (11:29 am)
Is torque the right sdk for me - mmog/database/other questions @Dreamer I didn't post in this forum to promote my own product. It's not ready for public scruti... read more 04/20/2005 (11:25 am)
Is torque the right sdk for me - mmog/database/other questions @R D Harrison I wondered that myself, but since I don't ever intend to use the product again I re... read more 04/20/2005 (11:22 am)
Is torque the right sdk for me - mmog/database/other questions Good luck with it Glynn. I hope it suits your needs better than it did mine.... read more 04/20/2005 (11:03 am)
Is torque the right sdk for me - mmog/database/other questions @Bryan That is exactly what I'm saying, but I don't believe it should take 10 years to write. It... read more 04/20/2005 (11:02 am)
Is torque the right sdk for me - mmog/database/other questions @David My fundamental difference in philosophy is that I believe you should be able to extend and... read more 04/20/2005 (10:59 am)
Is torque the right sdk for me - mmog/database/other questions @Stephen If you used Linux then it could just as easily be a shared object library. Let's not ge... read more 04/20/2005 (10:46 am)
Is torque the right sdk for me - mmog/database/other questions @David I know you meant that sarcastically, but I would argue that it is indeed horribly structur... read more 04/20/2005 (10:35 am)
Is torque the right sdk for me - mmog/database/other questions @Stephen No, I'm not kidding. Take the Lithtech engine for example. You can extend that engine ... read more 04/20/2005 (10:25 am)
Is torque the right sdk for me - mmog/database/other questions @Harold I purchased a Torque SDK a couple of years ago and played with it for a while before aban... read more 04/20/2005 (9:35 am)
Is torque the right sdk for me - mmog/database/other questions @Stephen: You shouldn't have to have the source code to extend an engine. And if the engine is d... read more 04/20/2005 (9:14 am)
Is torque the right sdk for me - mmog/database/other questions TGE definitely has a lot of upside, but it's not for everyone. And there are products in developmen... read more 04/20/2005 (9:00 am)
Is torque the right sdk for me - mmog/database/other questions I personally wouldn't recommend Torque based on your experience and what you want to accomplish. To... read more 04/20/2005 (8:42 am)
Torque Engine Demo on Linspire 5.0 I think my OpenGL is fine. I downloaded and ran Quake 2 from CNR and it worked just fine in OpenGL ... read more 04/18/2005 (1:22 pm)
What Linux distribution do you use? I've used RedHat 7.3 for the past 3 years at work and recently RedHat Enterprise at work. At home, ... read more 04/17/2005 (8:44 pm)
Tree modeling software TreeMagik and PlantLife are really good for this. Go to www.aliencodec.com for details.... read more 04/07/2005 (8:48 am)
Program for Importing .map Files? I talked to Matt about my problem with map23ds and he is looking at a map file that doesn't work for... read more 04/05/2005 (8:52 pm)
Program for Importing .map Files? I tried the map23ds conveter, but no luck. It just says that it converted my file, but there is no... read more 04/04/2005 (8:40 am)
Program for Importing .map Files? Thanks. I'll give Quark and Radiant a try. I didn't realize these programs export to other formats... read more 04/03/2005 (1:33 pm)
What studio/engine do you recommend? Omega Core is being ported to OpenGL 2.0 and a whole new hi-res terrain rendering system has been im... read more 03/27/2005 (10:24 am)
City generation technology I would like to see a demo of this product as well. Can you e-mail me the demo or a link where I ca... read more 03/24/2005 (9:39 am)
What studio/engine do you recommend? My terminology was not correct in that statement. What I meant to say is that SpeedTree will work w... read more 10/11/2004 (12:46 pm)
What studio/engine do you recommend? No decision has been made at this stage to license source code for the engine. Although this is a d... read more 10/11/2004 (10:04 am)
What studio/engine do you recommend? Omega Core has now entered the first phase of Alpha testing. The Particle Editor tool has been rele... read more 10/11/2004 (7:18 am)
Omega Core 3D Particle Editor Released Thanks, Will. I think your suggestion are well-founded and I'll definitely use them in a future ver... read more 10/10/2004 (1:11 pm)
Omega Core 3D Particle Editor Released I've refined the html site a bit and added some screens from the Particle Editor and upcoming Resour... read more 10/10/2004 (12:11 pm)
Omega Core 3D Particle Editor Released I've replaced the flash site with a quick and dirty html version. Lots more information will be add... read more 10/10/2004 (8:04 am)
Omega Core 3D Particle Editor Released I am working right now on a quick HTML version of the site and it will be working within an hour. H... read more 10/10/2004 (7:28 am)
Omega Core 3D Particle Editor Released I apologize for any inconvenience and I fully understand if you prefer not to download the file and ... read more 10/10/2004 (6:47 am)
Omega Core 3D Particle Editor Released I did have several shots of particle effects in action on the site's screenshots section. However, ... read more 10/10/2004 (6:38 am)
Omega Core 3D Particle Editor Released I knew the page had flaws. I didn't post an announcement to test my flash site though. I posted an... read more 10/10/2004 (6:09 am)
Omega Core 3D Particle Editor Released The page obviously has to be redone if its having that much of a problem. goto http://www.omegaco... read more 10/10/2004 (6:00 am)
Omega Core 3D Particle Editor Released I am not personally fond of making web pages of any sort and making it flash gave it a nicer look so... read more 10/09/2004 (6:16 pm)
NPC's you can chat with LifeLink AI is integrating natural language parsing so that NPCs can communicate with players intell... read more 10/05/2004 (12:19 pm)
Persistent World Rountable: Artificial Intelligence... It's still under construction, but you can e-mail me directly for any questions you may have. The s... read more 09/10/2004 (3:02 pm)
Persistent World Rountable: Artificial Intelligence... The LifeLink AI and World Management System that is in development is addressing all the issues list... read more 09/10/2004 (2:08 pm)
What studio/engine do you recommend? Thanks for the suggestion. I didn't know that was available. I'll consider it.... read more 08/17/2004 (8:41 pm)
What studio/engine do you recommend? [QUOTE]I must say Omega Core engine does have potential, but by the time they get something that loo... read more 08/17/2004 (10:14 am)
What studio/engine do you recommend? [Quote]Thomas, that looks like stoneage :/{/QUOTE] It's just entering Alpha so take that into con... read more 08/17/2004 (8:19 am)
What studio/engine do you recommend? Check out www.omegacore3d.com for a new engine going to alpha very soon. It is being used to develo... read more 08/16/2004 (2:50 pm)
Searching for the right engine, please help Omega Core 3D is going into Alpha testing on May 1st, Beta on June 1st, and release on July 1st. It... read more 04/20/2004 (1:38 pm)
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