Thomas Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is torque the right sdk for me - mmog/database/other questions | @Dreamer When I mentioned frame graphics I didn't necessarily mean using html frames (even though... read more | 04/20/2005 (11:41 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Matthew I am a professional C++ programmer who has been writing code for over 17 years and your ... read more | 04/20/2005 (11:35 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Dreamer I think you'll find that all my websites pretty much suck. That's because I'm not a web... read more | 04/20/2005 (11:32 am) |
| Is torque the right sdk for me - mmog/database/other questions | Guys, I'm not here to cuase a war or to misrepresent Torque because I'm developing a competing produ... read more | 04/20/2005 (11:29 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Dreamer I didn't post in this forum to promote my own product. It's not ready for public scruti... read more | 04/20/2005 (11:25 am) |
| Is torque the right sdk for me - mmog/database/other questions | @R D Harrison I wondered that myself, but since I don't ever intend to use the product again I re... read more | 04/20/2005 (11:22 am) |
| Is torque the right sdk for me - mmog/database/other questions | Good luck with it Glynn. I hope it suits your needs better than it did mine.... read more | 04/20/2005 (11:03 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Bryan That is exactly what I'm saying, but I don't believe it should take 10 years to write. It... read more | 04/20/2005 (11:02 am) |
| Is torque the right sdk for me - mmog/database/other questions | @David My fundamental difference in philosophy is that I believe you should be able to extend and... read more | 04/20/2005 (10:59 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Stephen If you used Linux then it could just as easily be a shared object library. Let's not ge... read more | 04/20/2005 (10:46 am) |
| Is torque the right sdk for me - mmog/database/other questions | @David I know you meant that sarcastically, but I would argue that it is indeed horribly structur... read more | 04/20/2005 (10:35 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Stephen No, I'm not kidding. Take the Lithtech engine for example. You can extend that engine ... read more | 04/20/2005 (10:25 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Harold I purchased a Torque SDK a couple of years ago and played with it for a while before aban... read more | 04/20/2005 (9:35 am) |
| Is torque the right sdk for me - mmog/database/other questions | @Stephen: You shouldn't have to have the source code to extend an engine. And if the engine is d... read more | 04/20/2005 (9:14 am) |
| Is torque the right sdk for me - mmog/database/other questions | TGE definitely has a lot of upside, but it's not for everyone. And there are products in developmen... read more | 04/20/2005 (9:00 am) |
| Is torque the right sdk for me - mmog/database/other questions | I personally wouldn't recommend Torque based on your experience and what you want to accomplish. To... read more | 04/20/2005 (8:42 am) |
| Torque Engine Demo on Linspire 5.0 | I think my OpenGL is fine. I downloaded and ran Quake 2 from CNR and it worked just fine in OpenGL ... read more | 04/18/2005 (1:22 pm) |
| What Linux distribution do you use? | I've used RedHat 7.3 for the past 3 years at work and recently RedHat Enterprise at work. At home, ... read more | 04/17/2005 (8:44 pm) |
| Tree modeling software | TreeMagik and PlantLife are really good for this. Go to www.aliencodec.com for details.... read more | 04/07/2005 (8:48 am) |
| Program for Importing .map Files? | I talked to Matt about my problem with map23ds and he is looking at a map file that doesn't work for... read more | 04/05/2005 (8:52 pm) |
| Program for Importing .map Files? | I tried the map23ds conveter, but no luck. It just says that it converted my file, but there is no... read more | 04/04/2005 (8:40 am) |
| Program for Importing .map Files? | Thanks. I'll give Quark and Radiant a try. I didn't realize these programs export to other formats... read more | 04/03/2005 (1:33 pm) |
| What studio/engine do you recommend? | Omega Core is being ported to OpenGL 2.0 and a whole new hi-res terrain rendering system has been im... read more | 03/27/2005 (10:24 am) |
| City generation technology | I would like to see a demo of this product as well. Can you e-mail me the demo or a link where I ca... read more | 03/24/2005 (9:39 am) |
| What studio/engine do you recommend? | My terminology was not correct in that statement. What I meant to say is that SpeedTree will work w... read more | 10/11/2004 (12:46 pm) |
| What studio/engine do you recommend? | No decision has been made at this stage to license source code for the engine. Although this is a d... read more | 10/11/2004 (10:04 am) |
| What studio/engine do you recommend? | Omega Core has now entered the first phase of Alpha testing. The Particle Editor tool has been rele... read more | 10/11/2004 (7:18 am) |
| Omega Core 3D Particle Editor Released | Thanks, Will. I think your suggestion are well-founded and I'll definitely use them in a future ver... read more | 10/10/2004 (1:11 pm) |
| Omega Core 3D Particle Editor Released | I've refined the html site a bit and added some screens from the Particle Editor and upcoming Resour... read more | 10/10/2004 (12:11 pm) |
| Omega Core 3D Particle Editor Released | I've replaced the flash site with a quick and dirty html version. Lots more information will be add... read more | 10/10/2004 (8:04 am) |
| Omega Core 3D Particle Editor Released | I am working right now on a quick HTML version of the site and it will be working within an hour. H... read more | 10/10/2004 (7:28 am) |
| Omega Core 3D Particle Editor Released | I apologize for any inconvenience and I fully understand if you prefer not to download the file and ... read more | 10/10/2004 (6:47 am) |
| Omega Core 3D Particle Editor Released | I did have several shots of particle effects in action on the site's screenshots section. However, ... read more | 10/10/2004 (6:38 am) |
| Omega Core 3D Particle Editor Released | I knew the page had flaws. I didn't post an announcement to test my flash site though. I posted an... read more | 10/10/2004 (6:09 am) |
| Omega Core 3D Particle Editor Released | The page obviously has to be redone if its having that much of a problem. goto http://www.omegaco... read more | 10/10/2004 (6:00 am) |
| Omega Core 3D Particle Editor Released | I am not personally fond of making web pages of any sort and making it flash gave it a nicer look so... read more | 10/09/2004 (6:16 pm) |
| NPC's you can chat with | LifeLink AI is integrating natural language parsing so that NPCs can communicate with players intell... read more | 10/05/2004 (12:19 pm) |
| Persistent World Rountable: Artificial Intelligence... | It's still under construction, but you can e-mail me directly for any questions you may have. The s... read more | 09/10/2004 (3:02 pm) |
| Persistent World Rountable: Artificial Intelligence... | The LifeLink AI and World Management System that is in development is addressing all the issues list... read more | 09/10/2004 (2:08 pm) |
| What studio/engine do you recommend? | Thanks for the suggestion. I didn't know that was available. I'll consider it.... read more | 08/17/2004 (8:41 pm) |
| What studio/engine do you recommend? | [QUOTE]I must say Omega Core engine does have potential, but by the time they get something that loo... read more | 08/17/2004 (10:14 am) |
| What studio/engine do you recommend? | [Quote]Thomas, that looks like stoneage :/{/QUOTE] It's just entering Alpha so take that into con... read more | 08/17/2004 (8:19 am) |
| What studio/engine do you recommend? | Check out www.omegacore3d.com for a new engine going to alpha very soon. It is being used to develo... read more | 08/16/2004 (2:50 pm) |
| Searching for the right engine, please help | Omega Core 3D is going into Alpha testing on May 1st, Beta on June 1st, and release on July 1st. It... read more | 04/20/2004 (1:38 pm) |