Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
What would be involved in going back to TGE style fixed weapon (non-animated)? Simple. Don't animate and don't worry about separation of first/third person perspective specific w... read more 10/02/2012 (8:01 am)
new project while waiting for CE // anti piracy No, not released, it's a work in progress transparent port -- I'd say it's about ~5% done. The only... read more 10/01/2012 (2:44 am)
new project while waiting for CE // anti piracy [quote] What about physics, I'd need bullet which is in the CE.[/quote]Bullet can be enabled in the... read more 10/01/2012 (12:54 am)
Weapon Attachments @abhinav: first you need a set of datablocks (sound, effects, explosion, projectile, ammo, item, im... read more 09/30/2012 (12:45 pm)
Questions about templates and network The Templates are meant as a quick prototyping example that contains some script that most people ar... read more 09/30/2012 (12:22 pm)
Importation issues No matter how much I liked Constructor several years ago when using TGE. It is dead! Throw it away... read more 09/30/2012 (11:49 am)
Silent Storm, interesting destructible environment. There are many ways of/to destruction in Torque. Several of us have demonstrated how to do it throu... read more 09/30/2012 (11:29 am)
Advanced gun mechanics Is it possible? Yes, but not out of the box. It will take close cooperation between a coder, scrip... read more 09/29/2012 (11:35 am)
Making a multiplayer game [quote] Recently I have been trying to set up the Multiplayer part for my game. For an example I h... read more 09/29/2012 (11:02 am)
Does VS regenerate the TS compiler? I like that idea, it's like logical and stuff :D Nothing wrong with breaking/confusing Torsion! ... read more 09/28/2012 (9:53 am)
Console commands [quote] Those last two are found wrapped up in two handy little functions called writeOutFunctions(... read more 09/28/2012 (9:48 am)
Torque 3D Community Edition Activation @Gibby: I used the email address listed for your profile. @michael: we can only accept 1.2 lice... read more 09/28/2012 (9:41 am)
calling a .lib function from torque script? Check out this link to [url=http://www.denkenpott.com/_files/EngineAPI.rtf]EngineAPI.rtf[/url] that ... read more 09/27/2012 (4:30 am)
calling a .lib function from torque script? DefineEngineFunction is the newer method of setting up ConsoleFunctions -- as well as other similar ... read more 09/27/2012 (4:22 am)
Making a multiplayer game The master server that Ahsan indicates is the one which Alfio maintains for the CE group. He might ... read more 09/27/2012 (4:07 am)
.dif to .dea exporter for Torque Constructor? Chances are that the Interior object format used in something as old as Blockland has changed a lot ... read more 09/26/2012 (11:41 am)
rough ocean [quote] but most annoying the flat horizon lines (from sea behind) are visible through the waves. ... read more 09/26/2012 (11:33 am)
How to enable bullet physics? If you're building from one of the PhysX Templates: go to the project's buildFiles/config directory... read more 09/26/2012 (11:20 am)
Torque 3D Community Edition Discussion Thread One question that I think we need to ask is if anyone who has actively participated in committing co... read more 09/25/2012 (2:27 pm)
Making a multiplayer game Search around the site, there are some more explicit directions on how to setup a connection to the ... read more 09/25/2012 (1:24 pm)
Issues with ScatterSky Good point Ross.... read more 09/25/2012 (12:37 pm)
Advanced Camera resource missing Uploaded to [url=http://abighole.hngamers.com/1J8Vr?do=download]abighole.hngamers[/url].... read more 09/25/2012 (10:50 am)
Issues with ScatterSky Scattersky is not a full sphere for performance reasons. If none of the tricks to hide the horiz... read more 09/24/2012 (10:36 pm)
Committee Topic: Issue Management on GitHub I would think actual bug/problem reports and user resolutions (with links) should be the focus of th... read more 09/24/2012 (1:44 pm)
Torque 3D - About lowering player scale Rescaling 3rd party content in-game just to fit has always been a stop-gap measure. Doing so as a g... read more 09/24/2012 (12:47 pm)
MIT T3D openGL version? In regards to the CE:[quote] do you think that it will be ported to the MIT code base?[/quote][quot... read more 09/24/2012 (11:04 am)
Torque Game Engine also open-source and free? An InteriorObject will still work in T3D, but you really wouldn't want to use them 'as is'. It is a... read more 09/24/2012 (10:58 am)
Torque Game Engine also open-source and free? I Agree with Scott. The same ease of creating maps and editing stuff is still there, but it's even ... read more 09/23/2012 (1:45 pm)
Licensing Status of Included Assets You do not lose your license (usage rights) for anything previously purchased by using the MIT versi... read more 09/22/2012 (2:17 pm)
Torque 3D Water Seam That's weird. I just tried scaling a water block in various increments between 500-5000 and it appe... read more 09/21/2012 (12:05 pm)
Torque 3D Water Seam Why use two WaterBlocks like that? Are they using identical settings? ... read more 09/21/2012 (11:23 am)
Interior Level Design I keep forgetting that relative to the origin trick!... read more 09/20/2012 (3:50 pm)
Trying to split the play controls into several modes. Each mode would have it's own unique actionmap -- managing that set of keybinds on your end is the p... read more 09/20/2012 (3:26 pm)
Interior Level Design It's been a while but I'm almost certain (if I'm remembering correctly) that the structure itself wa... read more 09/20/2012 (3:06 pm)
Interior Level Design Here you go: [url=http://www.garagegames.com/community/forums/viewthread/88845]The Inner working of... read more 09/20/2012 (2:50 pm)
Torque 3D Community Edition Discussion Thread I'm awaiting the commit of the Mac port before introducing a new batch of bug fixes and/or compatibi... read more 09/20/2012 (1:43 pm)
Trying to split the play controls into several modes. Using multiple actionmaps can be "clunky" for the developer to manage. But if handled in ... read more 09/20/2012 (1:40 pm)
Interior Level Design Possibly a slight misconception, but Constructor cannot export to DAE. Torque 3D can however. From... read more 09/20/2012 (1:22 pm)
Resource link to file on GG site, did the file move? Link to [url=http://abighole.hngamers.com/]abighole.hngamers.com[/url] Like Steve mentioned, Gara... read more 09/20/2012 (10:40 am)
Interior Level Design There really isn't a standard. It mostly comes down to more of a matter of what works best for your... read more 09/19/2012 (2:31 pm)
Dead Resource Links? I noticed that abighole.hngamers was back up, so uploaded the archive for the [url=http://abighole.h... read more 09/19/2012 (2:16 pm)
How to Make a Ladder? In script the easiest way that you can fake it is with a Trigger and incremental additions to the pl... read more 09/19/2012 (1:33 pm)
help!!! trying to program a spawning mine!! Use the mine as a marker, spawn reinforcements (AI) at the marker. You'll need to look up how to sp... read more 09/19/2012 (1:27 pm)
Torque 3D is Open Source? I think you will have a potential for a larger customer base once the OS repository goes public. ... read more 09/19/2012 (12:35 pm)
No MissionGroup found in mission error when loading level? Always check your console. You have a syntax error in the mission file and the console log would ha... read more 09/18/2012 (11:36 am)
No MissionGroup found in mission error when loading level? Are the beginning and end quotes also in the .mis file? If so, remove them.... read more 09/18/2012 (10:19 am)
Alpha-channel/transparency in PNGs - but yet unsolved issue EDIT: site double post bug!... read more 09/18/2012 (9:53 am)
Alpha-channel/transparency in PNGs - but yet unsolved issue Using the GIMP I've never had any transparency problems with PNGs. You might be able to use it just... read more 09/18/2012 (9:53 am)
Trying to split the play controls into several modes. I just lost an elaborate response and example because the website session timed out, so I'll summari... read more 09/18/2012 (8:43 am)
Thank you for your patience! In fact, the current login session appears to timeout. Such that after writing an elaborate respons... read more 09/18/2012 (8:27 am)