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Michael Hall's Forum Posts

Thread Post Date Posted
Software Request please - Physics Starter Kit Moving boxes, chairs, balls, etc are rather simple using the rigidshape physics. The bouncing bould... read more 08/15/2008 (3:34 pm)
Imported statics models not found on reload I usually pull my static models directly from the game's directory when I place them in Constructor.... read more 08/15/2008 (2:45 pm)
SwayOn" for .DTS (from folliageReplicator) The foliage replicator programmactically sways the texture. Doing so with a model is a whole other ... read more 08/15/2008 (1:37 pm)
Some free models I like free ;) and I'm certainly thankful and very appreciative of all that you've given out here. ... read more 07/30/2008 (2:45 am)
DIF Splitting Brushes? If you do disable HSR, using the null texture on those faces will clean up the z-fighting issue. It... read more 07/29/2008 (3:40 pm)
Modernization Kit Beta Thread 2 Did you copy the Shaders folder into the starter.fps mod? There were also a few script changes that... read more 07/29/2008 (12:09 am)
Classic Starsiege Tribes I think that version of Max is long gone. That was something like 8-9 years ago. I've seen it ment... read more 07/26/2008 (11:18 pm)
Classic Starsiege Tribes In the changes between Tribes and Tribes 2 and onwards to the Torque engine the .dts format has chan... read more 07/26/2008 (7:36 pm)
Can't figure out a solution: Physics, barrels, and crates You could maybe tweak the phsyics integration in the rididshape datablocks for your items [code]...... read more 07/26/2008 (3:06 pm)
Moveable boxes @Dylan: Use the rigidshape class to make your movable items. A good example of this is in [url=htt... read more 07/26/2008 (2:52 pm)
Modernization Kit Beta Thread 2 Theoretically this thread and the other TMK thread should be the only places to get the url, usernam... read more 07/26/2008 (2:07 pm)
Exploding walls and ground I don't think there are any tutorials for doing this. But you can make a .dts model with multiple... read more 07/23/2008 (5:38 pm)
Background Music It only takes script code to enable background music so I don't see any reason why the code posted i... read more 07/21/2008 (7:14 pm)
Modernization Kit Beta Thread 2 Yeah that seems to happen a lot. Easily solved though. [quote]http://sourceforge.net/projects/cp... read more 07/21/2008 (3:31 pm)
Counter-intuitive behavior in lod export Yeah, I have the problem either way: using open file set or loading them individually. The first L... read more 07/12/2008 (5:06 am)
Undo stack bug "fix I would assume that it got fixed as I never experienced it.... read more 07/10/2008 (5:18 pm)
Counter-intuitive behavior in lod export I too am having this problem. Constructor 1.0.51 [b]3 LOD's:[/b] [i]shed_0, shed_1, shed_2[/i] ... read more 07/05/2008 (12:21 pm)
More free stuff Just wanted to add my own thanks here. [b]Thank you Maxim![/b]... read more 07/04/2008 (12:29 pm)
DIF Performance in TGEA Just to reiterate: Use detail brushes to prevent structural brushes being broken up into several br... read more 07/04/2008 (9:49 am)
Suitability of TGE for submarine game? I'm glad you found that video encouraging - I know it gave me a few ideas. I tend to think of conte... read more 07/03/2008 (7:42 am)
How to make a customizable character The exists a resource called Hiding Meshes that will do that for you (with the appropriately set up ... read more 07/03/2008 (5:22 am)
Particle Direction Maybe a combination of phiVariance (find the value that most closely comes to the direction you need... read more 07/03/2008 (5:12 am)
Suitability of TGE for submarine game? I would say yes to both questions. A resource exists for joystick and other control support, and th... read more 07/03/2008 (5:05 am)
Jump height based on button press? This is for TGE but looking at it may give you an idea. Implementation should be similar but I've n... read more 07/02/2008 (2:22 am)
Face selection problem I had that happen in an earlier version of Constructor but not in the 1.0.51 version. So far anyway... read more 06/30/2008 (10:56 pm)
Can I modify this to place items here and there Infinitum caught the first major error as far as the functionTest::deployItem call versus the actual... read more 06/29/2008 (12:05 pm)
MegaTerrians Error Options -> Graphics -> Resolution drop down box -> make choice - > Apply.... read more 06/29/2008 (1:16 am)
Whats the Scoop on the MMORPG starter kit? No problem, and good luck with it. The idea of making a MMO scares me; but, one day....... read more 06/27/2008 (9:17 am)
Adding more wepaons to to the game OptionsDLG.cs contains the functions that control the behaviour of the in-game options screen. What... read more 06/27/2008 (9:13 am)
Adding more wepaons to to the game To add a new weapon in Torque : [b]1)[/b] put your weapons shapes, textures and sounds into the ... read more 06/26/2008 (10:11 pm)
Foliage and Terrain [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3615]Ken Finney's twSurf... read more 06/26/2008 (11:59 am)
Whats the Scoop on the MMORPG starter kit? I don't know about an official GG kit but there is a Torque MMO Kit available at [url=http://www.mmo... read more 06/25/2008 (7:12 am)
Bug: 1.0.51 Build Sphere fails Really? I can't say that spheres in Constructor have given me any problems. Here's a quick test ... read more 06/24/2008 (12:46 pm)
Texture replacement This has worked in all versions of Constructor, and can be done in 'Faces' or 'Brushes' selection mo... read more 06/24/2008 (12:12 pm)
TMK errors Having up to date drivers should cause all available extensions on the card to be enabled. I didn't... read more 06/23/2008 (5:52 am)
TMK errors I don't particularly keep up with GeForce cards so I don't know what models are capable of what, but... read more 06/23/2008 (4:51 am)
Realm Wars Source Code Well allright! Thanks Trenton, I had been wanting to look at few things done in Realm Wars...now I... read more 06/10/2008 (12:19 pm)
Realm Wars Source Code Hmm, appears to be gone.... read more 06/09/2008 (1:25 pm)
A idea i had for a video game [url=http://www.sfsite.com/~silverag/grunts.html]Grunts by Mary Gentle[/url]. I'd be careful ab... read more 05/04/2008 (8:18 pm)
Horsepack Purchase Thread Just purchased horse pack. heretekman@gmail.com Transaction ID: 71307956CA2527944 Buyer: Mich... read more 04/29/2008 (7:54 am)
Tgea Multiplayer The old scripted CTF and KOTH resources are easily implemented in TGEA. Of course you have to make ... read more 04/22/2008 (5:11 pm)
TGE vs TGEA differences (???) The lightning difference can arise from pointing to the wrong textures. I had to do some fog tweaki... read more 04/22/2008 (4:53 pm)
Modelers and programers needed for huge online game Since this is the freebies section, I assume you'll give your game away for free. Or are you lookin... read more 04/22/2008 (4:36 pm)
Friday... It's 1 p.m on Friday, the one day of the week I get up this early.... read more 04/18/2008 (10:09 am)
Forest Pack Q&A @Tony: Best of luck man! I for one am not going to think less about you, I'm just glad someone... read more 04/16/2008 (9:56 pm)
Day/Night, weather and Time I'm assuming you're talking about TGE 1.52. V6 and V7 project files are included but I use the VS20... read more 04/16/2008 (9:44 pm)
Forest Pack Q&A @ Ted: I've tried every single tree that comes provided with torque demo, starter.fps and tutorial.... read more 04/10/2008 (7:27 pm)
Ben Garney's Forest Pack Status? Actually there was word on this several months ago for TGE. Here is Ben's blog post about it: [url... read more 04/10/2008 (7:12 pm)
Scripting What kind of comparison are you trying to make? If you need to determine if your variable is greate... read more 04/08/2008 (9:24 pm)
Swapping Players Mid-Game???? You want to make a default player datablock and have the different objects inherit everything from t... read more 04/03/2008 (5:51 pm)