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Michael Hall's Forum Posts

Thread Post Date Posted
Lots of questions 1: there's a resource for this - can't recall the name of it 2: hmm, spawn some particles and th... read more 10/10/2008 (2:36 am)
Woudl a "No Draw" system work for DIF creation? You'll have to experiment as it's not always necessary. The exporter catches most, if not all, of t... read more 10/10/2008 (2:21 am)
Screenshot? The keybind is usually CTRL P, you may have to set a binding for it. Look in default.binds.cs. You... read more 10/09/2008 (9:52 pm)
Engine Crash @William: The TSShapeConstructor is used to dts shapes and merge animations for a model. It's usua... read more 10/09/2008 (9:45 pm)
Woudl a "No Draw" system work for DIF creation? There is the null texture. Even though it doesn't draw there will still be collision on that face. ... read more 10/09/2008 (9:30 pm)
Why the compiled exe file bigger than orginal one ? I can't answer for the crash, but the compiler you use and it's settings play a factor in the final ... read more 10/09/2008 (11:55 am)
Tank t-90 I don't think there are any free resources for tracked vehicles, it seems when someone made a tank v... read more 10/09/2008 (11:43 am)
Modernization Kit Question It's openGl only and does require a slightly steeper system requirement than "stock" TGE. Yes, it... read more 10/08/2008 (10:30 pm)
Umm... My texture looked fine in photoshop. It's the so called "advanced" Torque Game Engine. It has support for shaders, more massive terrain ... read more 10/08/2008 (8:50 pm)
Enviornmental Object Health No, brush based models (.dif) cannot have health/damage properties. This is due to the way in which... read more 10/08/2008 (2:15 pm)
Multiple weapon handling and changing dynamically These are old resources but are still applicable to TGEa: res[url=http://www.garagegames.com/inde... read more 10/08/2008 (12:55 pm)
Syntax for using ENERGY in an equation? There is also [b]getEnergyLevel[/b] and [b]setEnergyLevel[/b]. You find out every method available ... read more 10/07/2008 (10:44 am)
Some questions and concerns regarding TGEA? Don't think of it as a lack of professionalism because of having a splashscreen (every big budget, h... read more 10/07/2008 (10:31 am)
UV-mapping in Constructor, possible? Are you creating your bsp styled object in Blender and then going from Constructor to .dif for use i... read more 10/06/2008 (2:52 pm)
Unable to locate audio profile '0 Make sure you have a [b]AudioDescription[/b] for AudioChannel0. If it's unable to locate the audio ... read more 10/05/2008 (9:48 pm)
Fxreplicator The fxShapeReplicator and fxFoliageReplicator are very similar. The foliage replicator is for repli... read more 10/05/2008 (3:55 pm)
No Terrain Editor functions with custom heightmap? There is actually a fix for this here: [url=http://www.garagegames.com/mg/forums/result.thread.ph... read more 10/05/2008 (10:14 am)
Some questions and concerns regarding TGEA? @Jaimi: that would be great for The TGEa version has the Rockkitball guy standing in front of it. ... read more 10/04/2008 (11:16 am)
Collision Questions Projectile impact FX on a material by material basis is kind of complex and requires delving into th... read more 10/04/2008 (3:22 am)
Some questions and concerns regarding TGEA? [quote]take a look at the new logos - I personally think they look quite professional and attractive... read more 10/04/2008 (3:13 am)
Particle Texture appears as white square Is the path to your png correct? That's usually one of the first things to check when you see a whi... read more 10/03/2008 (1:29 pm)
Constructor Exporting Yeah what TT said. Export as Dif works flawlessly for me in TGE. Portals and collisions both. ... read more 10/03/2008 (9:51 am)
Mount and Blade Combat type There is also a resource that gives you directional modifiers depending upon mouse and/or movement d... read more 10/02/2008 (1:37 pm)
Mount and Blade Combat type Yep! You sure can. The melee resource in combination with 3d-diggers horse pack is what I've been ... read more 10/02/2008 (2:34 am)
Bitmap terrain -low contrast heightmap Not sure exactly what you mean but you may try blurring the image to "soften" and round things off i... read more 10/02/2008 (2:29 am)
TGEA Real Time Radiosity Kit You'll also find examples of light mounting in the starter.fps (Stronghold for TGEa) scripts. See p... read more 09/30/2008 (3:08 pm)
Having a problem with start button Make sure that you have function LoadMyMission(), and make sure that it calls the right mission file... read more 09/29/2008 (3:25 pm)
C++ basic tutorials Coming from a self taught environment I just dive in and figure out how things work. Start small, m... read more 09/29/2008 (1:48 pm)
C++ basic tutorials The code itself is the documentation. No need for a manual.... read more 09/29/2008 (11:10 am)
Torque Constructor or Blender? Both. Blender for your interactive objects, Constructor for anything you want to enter inside of.... read more 09/26/2008 (4:56 pm)
Polysoup (What is it) The only side effect of embedding dts static shapes into Constructor is that they don't recieve dyna... read more 09/26/2008 (4:51 pm)
Polysoup (What is it) 1: Pretty much. 2: Depends on what you define as a high performance game. 3: Yes - it's Torque ... read more 09/26/2008 (12:38 pm)
Game Creator Store for Torque? I don't see why not, it seems pretty cool to me. I too would have to add that having the source art... read more 09/26/2008 (12:33 pm)
White dotted lines inside DIFs Those verticle seams, to me, are caused by your roof beams penetrating the walls - see how the seams... read more 09/25/2008 (4:54 pm)
Confused about DTS and DIF Instead of unwrapping and then texturing as a seperate process, you actually apply the textures on a... read more 09/19/2008 (3:16 pm)
Confused about DTS and DIF 1: correct, size isn't really the deciding factor though 2a: things like trees, fences, barrels... read more 09/19/2008 (1:04 pm)
Hello...I'm Lost with Torque You should have access to the [url=http://www.garagegames.com/mg/forums/result.area.php?qa=8]Torque ... read more 08/30/2008 (9:14 am)
What's the timeline for CSK updates and sources for art? That's cool, fixes are always good. If you're talking about the impulse applied through radius da... read more 08/28/2008 (5:09 pm)
RigidShape Or you can do a search and find the original rigidshape resource and forum topic for research. But ... read more 08/21/2008 (4:13 pm)
Visible distance It's because of the LOD embedded in the model itself. [b]L[/b]evel [b]O[/b]f [b]D[/b]etail. It's ... read more 08/21/2008 (11:46 am)
Forest Pack Q&A Ben had a good point so I went back and tried the Forest Pack in plain ole TGE 1.5.2, and the replic... read more 08/20/2008 (5:03 pm)
Forest Pack Q&A No AFX in TGE for me. I'm using 1.5.2 with the Modernization kit and some custom shaders, Forest Pa... read more 08/20/2008 (10:00 am)
Forest Pack Q&A [b]Actually, fxreplicators work fine with the forest pack.[/b] Forest Pack alone: [image]http://... read more 08/19/2008 (5:08 pm)
FxReplicator Blocker Yeah, works for me too.... read more 08/19/2008 (1:06 am)
SwayOn" for .DTS (from folliageReplicator) @ Infinitum3d: I was looking at the .mis name, it shows up in the mission listing as the Lighting S... read more 08/18/2008 (11:50 am)
Software Request please - Physics Starter Kit [quote]But I think the datablock tweakage is the stalling point right there. It would be better to h... read more 08/17/2008 (2:29 pm)
What's the timeline for CSK updates and sources for art? Ah, great news, thanks Ashley.... read more 08/17/2008 (2:13 pm)
Forest Pack Q&A @Tek0: Good to see that you've got it working. As far as the lighting/fog issue goes, well noone h... read more 08/17/2008 (2:09 pm)
Forest Pack Q&A It looks like it is trying to create the forest now, but it's not recognizing your forestItem databl... read more 08/16/2008 (2:36 am)
Forest Pack Q&A It looks like your forest isn't being created. You may need to: 1) verify that your newforest.... read more 08/16/2008 (12:57 am)