Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lots of questions | 1: there's a resource for this - can't recall the name of it 2: hmm, spawn some particles and th... read more | 10/10/2008 (2:36 am) |
| Woudl a "No Draw" system work for DIF creation? | You'll have to experiment as it's not always necessary. The exporter catches most, if not all, of t... read more | 10/10/2008 (2:21 am) |
| Screenshot? | The keybind is usually CTRL P, you may have to set a binding for it. Look in default.binds.cs. You... read more | 10/09/2008 (9:52 pm) |
| Engine Crash | @William: The TSShapeConstructor is used to dts shapes and merge animations for a model. It's usua... read more | 10/09/2008 (9:45 pm) |
| Woudl a "No Draw" system work for DIF creation? | There is the null texture. Even though it doesn't draw there will still be collision on that face. ... read more | 10/09/2008 (9:30 pm) |
| Why the compiled exe file bigger than orginal one ? | I can't answer for the crash, but the compiler you use and it's settings play a factor in the final ... read more | 10/09/2008 (11:55 am) |
| Tank t-90 | I don't think there are any free resources for tracked vehicles, it seems when someone made a tank v... read more | 10/09/2008 (11:43 am) |
| Modernization Kit Question | It's openGl only and does require a slightly steeper system requirement than "stock" TGE. Yes, it... read more | 10/08/2008 (10:30 pm) |
| Umm... My texture looked fine in photoshop. | It's the so called "advanced" Torque Game Engine. It has support for shaders, more massive terrain ... read more | 10/08/2008 (8:50 pm) |
| Enviornmental Object Health | No, brush based models (.dif) cannot have health/damage properties. This is due to the way in which... read more | 10/08/2008 (2:15 pm) |
| Multiple weapon handling and changing dynamically | These are old resources but are still applicable to TGEa: res[url=http://www.garagegames.com/inde... read more | 10/08/2008 (12:55 pm) |
| Syntax for using ENERGY in an equation? | There is also [b]getEnergyLevel[/b] and [b]setEnergyLevel[/b]. You find out every method available ... read more | 10/07/2008 (10:44 am) |
| Some questions and concerns regarding TGEA? | Don't think of it as a lack of professionalism because of having a splashscreen (every big budget, h... read more | 10/07/2008 (10:31 am) |
| UV-mapping in Constructor, possible? | Are you creating your bsp styled object in Blender and then going from Constructor to .dif for use i... read more | 10/06/2008 (2:52 pm) |
| Unable to locate audio profile '0 | Make sure you have a [b]AudioDescription[/b] for AudioChannel0. If it's unable to locate the audio ... read more | 10/05/2008 (9:48 pm) |
| Fxreplicator | The fxShapeReplicator and fxFoliageReplicator are very similar. The foliage replicator is for repli... read more | 10/05/2008 (3:55 pm) |
| No Terrain Editor functions with custom heightmap? | There is actually a fix for this here: [url=http://www.garagegames.com/mg/forums/result.thread.ph... read more | 10/05/2008 (10:14 am) |
| Some questions and concerns regarding TGEA? | @Jaimi: that would be great for The TGEa version has the Rockkitball guy standing in front of it. ... read more | 10/04/2008 (11:16 am) |
| Collision Questions | Projectile impact FX on a material by material basis is kind of complex and requires delving into th... read more | 10/04/2008 (3:22 am) |
| Some questions and concerns regarding TGEA? | [quote]take a look at the new logos - I personally think they look quite professional and attractive... read more | 10/04/2008 (3:13 am) |
| Particle Texture appears as white square | Is the path to your png correct? That's usually one of the first things to check when you see a whi... read more | 10/03/2008 (1:29 pm) |
| Constructor Exporting | Yeah what TT said. Export as Dif works flawlessly for me in TGE. Portals and collisions both. ... read more | 10/03/2008 (9:51 am) |
| Mount and Blade Combat type | There is also a resource that gives you directional modifiers depending upon mouse and/or movement d... read more | 10/02/2008 (1:37 pm) |
| Mount and Blade Combat type | Yep! You sure can. The melee resource in combination with 3d-diggers horse pack is what I've been ... read more | 10/02/2008 (2:34 am) |
| Bitmap terrain -low contrast heightmap | Not sure exactly what you mean but you may try blurring the image to "soften" and round things off i... read more | 10/02/2008 (2:29 am) |
| TGEA Real Time Radiosity Kit | You'll also find examples of light mounting in the starter.fps (Stronghold for TGEa) scripts. See p... read more | 09/30/2008 (3:08 pm) |
| Having a problem with start button | Make sure that you have function LoadMyMission(), and make sure that it calls the right mission file... read more | 09/29/2008 (3:25 pm) |
| C++ basic tutorials | Coming from a self taught environment I just dive in and figure out how things work. Start small, m... read more | 09/29/2008 (1:48 pm) |
| C++ basic tutorials | The code itself is the documentation. No need for a manual.... read more | 09/29/2008 (11:10 am) |
| Torque Constructor or Blender? | Both. Blender for your interactive objects, Constructor for anything you want to enter inside of.... read more | 09/26/2008 (4:56 pm) |
| Polysoup (What is it) | The only side effect of embedding dts static shapes into Constructor is that they don't recieve dyna... read more | 09/26/2008 (4:51 pm) |
| Polysoup (What is it) | 1: Pretty much. 2: Depends on what you define as a high performance game. 3: Yes - it's Torque ... read more | 09/26/2008 (12:38 pm) |
| Game Creator Store for Torque? | I don't see why not, it seems pretty cool to me. I too would have to add that having the source art... read more | 09/26/2008 (12:33 pm) |
| White dotted lines inside DIFs | Those verticle seams, to me, are caused by your roof beams penetrating the walls - see how the seams... read more | 09/25/2008 (4:54 pm) |
| Confused about DTS and DIF | Instead of unwrapping and then texturing as a seperate process, you actually apply the textures on a... read more | 09/19/2008 (3:16 pm) |
| Confused about DTS and DIF | 1: correct, size isn't really the deciding factor though 2a: things like trees, fences, barrels... read more | 09/19/2008 (1:04 pm) |
| Hello...I'm Lost with Torque | You should have access to the [url=http://www.garagegames.com/mg/forums/result.area.php?qa=8]Torque ... read more | 08/30/2008 (9:14 am) |
| What's the timeline for CSK updates and sources for art? | That's cool, fixes are always good. If you're talking about the impulse applied through radius da... read more | 08/28/2008 (5:09 pm) |
| RigidShape | Or you can do a search and find the original rigidshape resource and forum topic for research. But ... read more | 08/21/2008 (4:13 pm) |
| Visible distance | It's because of the LOD embedded in the model itself. [b]L[/b]evel [b]O[/b]f [b]D[/b]etail. It's ... read more | 08/21/2008 (11:46 am) |
| Forest Pack Q&A | Ben had a good point so I went back and tried the Forest Pack in plain ole TGE 1.5.2, and the replic... read more | 08/20/2008 (5:03 pm) |
| Forest Pack Q&A | No AFX in TGE for me. I'm using 1.5.2 with the Modernization kit and some custom shaders, Forest Pa... read more | 08/20/2008 (10:00 am) |
| Forest Pack Q&A | [b]Actually, fxreplicators work fine with the forest pack.[/b] Forest Pack alone: [image]http://... read more | 08/19/2008 (5:08 pm) |
| FxReplicator Blocker | Yeah, works for me too.... read more | 08/19/2008 (1:06 am) |
| SwayOn" for .DTS (from folliageReplicator) | @ Infinitum3d: I was looking at the .mis name, it shows up in the mission listing as the Lighting S... read more | 08/18/2008 (11:50 am) |
| Software Request please - Physics Starter Kit | [quote]But I think the datablock tweakage is the stalling point right there. It would be better to h... read more | 08/17/2008 (2:29 pm) |
| What's the timeline for CSK updates and sources for art? | Ah, great news, thanks Ashley.... read more | 08/17/2008 (2:13 pm) |
| Forest Pack Q&A | @Tek0: Good to see that you've got it working. As far as the lighting/fog issue goes, well noone h... read more | 08/17/2008 (2:09 pm) |
| Forest Pack Q&A | It looks like it is trying to create the forest now, but it's not recognizing your forestItem databl... read more | 08/16/2008 (2:36 am) |
| Forest Pack Q&A | It looks like your forest isn't being created. You may need to: 1) verify that your newforest.... read more | 08/16/2008 (12:57 am) |