Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sprint Button Resource trouble | Hmm, perplexing. I just compared and used your player.cc from the link at the top and it compiled a... read more | 10/16/2008 (3:32 pm) |
| Script error that seems correct | So true, I didn't even notice that.... read more | 10/16/2008 (12:41 pm) |
| Sprint Button Resource trouble | That it echo's indicates that the function is being called at least, but it is curious that your ene... read more | 10/16/2008 (12:32 pm) |
| Lightning bolt Arc? | Maybe some sort of billboard .dts with a lightning bolt on it that is scaled between pointA (caster'... read more | 10/16/2008 (10:35 am) |
| Script error that seems correct | The syntax is correct and it is strange that it errors out there. Were there any other error messag... read more | 10/16/2008 (10:29 am) |
| Sprint Button Resource trouble | I would trying adding some echo messages and check that things are getting called like Scott suggest... read more | 10/16/2008 (10:02 am) |
| Some free models | Always nice to see something new here. Thanks Maxim!... read more | 10/16/2008 (1:36 am) |
| Trigger Problem | The trigger code looks good. The fact that you say the GUI does pop up also indicates that the trig... read more | 10/15/2008 (7:29 pm) |
| Spawn Sphere Marker | From the World Editor Inspector: SpawnSphere -> dimensions -> Radius.... read more | 10/15/2008 (6:18 pm) |
| Chapter 16(please help) | Hmm, the mountPoint for the player model may be misaligned. Have you tried any other models? Weapo... read more | 10/15/2008 (5:36 pm) |
| Having multiple missions in Torque? | About the ScriptObject(MissionInfo): It's automatically added to each mission file as it is generat... read more | 10/15/2008 (4:43 pm) |
| Clothing/Character Customization Resource? | His (Gareth's) first link is to a TGEa resource based on a TGE resource, that in combination with th... read more | 10/15/2008 (3:33 pm) |
| Sprint Button Resource trouble | I just tried the resource and it does work. However the default settings leave the effect hard ... read more | 10/15/2008 (3:25 pm) |
| Purchased TGE, still a demo? | I think the biggest problem/misconception with newcomers is the default setting of calling our newly... read more | 10/15/2008 (3:11 pm) |
| Sprint Button Resource trouble | Your player.cc looks like it has everything in the right place. Did you add the changes to the othe... read more | 10/15/2008 (12:18 pm) |
| Low fps after compiling TGE1.5.2 (fresh engine) | You newly compiled exe is a DEBUG executable, that is the explanation. Debug builds are always larg... read more | 10/15/2008 (1:24 am) |
| I have 3 hard questions. | All three of these questions have been answered numerous times before. Resources exist for all thre... read more | 10/15/2008 (1:16 am) |
| Using Torque Engine/World Building Questions | 1: Builder? Do you mean the World Editor for TGE or TGEa, which are 3d game applications, or do yo... read more | 10/14/2008 (4:52 pm) |
| Video Driver and fps | I usually update video drivers when ever I become aware of new ones. But then I don't actively seek... read more | 10/14/2008 (4:29 pm) |
| Mounting objects | [url=http://tdn.garagegames.com/wiki/DTS/Getting_Started]Torque/DTS/Getting Started[/url]... read more | 10/14/2008 (4:25 pm) |
| Global camera shake | The way in which the camera shake effect is written means that it only affects the 1st person camera... read more | 10/14/2008 (4:19 pm) |
| Detect collision with specific object collision( Col-n ) | These might help: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1663]... read more | 10/14/2008 (1:33 pm) |
| Whaich one to use? | Personal choice depending on coding skill level and desired physics capabilities. Both are similar ... read more | 10/14/2008 (1:25 pm) |
| What will happen? | For the most part yes.... read more | 10/14/2008 (1:15 pm) |
| Weapons | Nodes/mountPoints are: [code] muzzlePoint - location at the barrel where the projectile launches f... read more | 10/14/2008 (1:11 pm) |
| Realm Wars Source? | It's still available in the forums. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 10/14/2008 (10:35 am) |
| MMO IDEAS( post what u think should be in a mmo) | I guess I would have to ask a few questions and defy the spirit of the thread also ;) Why does ki... read more | 10/14/2008 (10:25 am) |
| Collision? | That was a problem with the old version of constructor, it's since been fixed. There is a [url=http... read more | 10/13/2008 (10:13 pm) |
| PolySoup for ALL collision?? | [quote]Would I have to place a box collision over a window or door, in order to see glass or wood sh... read more | 10/13/2008 (10:08 pm) |
| Weapons | Your questions have already been answered. It's really very simple despite the big words. 1: mo... read more | 10/13/2008 (9:59 pm) |
| Having multiple missions in Torque? | Yes, you can pretty much control it all from script and and visualized in the gui. It will be up to... read more | 10/13/2008 (9:36 pm) |
| Different 3rd person camera views in TGE Demo? | Yeah, you'll need to make source changes to modify stock camera behavior. Some alternative camera ... read more | 10/13/2008 (2:18 pm) |
| TGEA Start up question... | The solution file (.sln) location is found for each project (GameExamples) in the BuildFiles directo... read more | 10/13/2008 (1:44 pm) |
| Materials of texure changing on individual model instances | Certainly. But it may take a little research, trial and error, and a little bit of tinkering with t... read more | 10/13/2008 (4:51 am) |
| Black screen when Run/Start Gam | Which tutorials, what experiments? Are there any errors being reported in the console.log?... read more | 10/13/2008 (4:11 am) |
| Mounting on a vehicle with animation | I think that if you set [b]renderFirstPerson[/b] to true in the PlayerData datablock then you will s... read more | 10/13/2008 (4:09 am) |
| Everything about Constructor | [b]BUG:[/b] The sphere tool. Make a sphere -> cut/knife/slice -> Constructor sometimes quits/crash... read more | 10/12/2008 (4:30 pm) |
| Weapons | Not a problem. But I missed the most important step of all: you'll need to export it from Max to t... read more | 10/12/2008 (4:01 pm) |
| Adding NPC | For TGEa the examples for AI paths will be in the Stronghold game (which is the starter.fps) in the ... read more | 10/12/2008 (2:03 pm) |
| Weapons | Oh, and then you can either add it to a players inventory at game start or place it in the world thr... read more | 10/12/2008 (1:51 pm) |
| Weapons | You will need a weapon script file that contains the following: [code]sound profiles - this is wher... read more | 10/12/2008 (1:48 pm) |
| Sky | [quote]but for some reason some of them don't work[/quote] Some of the starter skies are very simil... read more | 10/11/2008 (11:46 pm) |
| DIF Version/TGEA Crashing | Did you make sure that you included all of the relevant textures? For the most part a dif is a dif ... read more | 10/11/2008 (12:53 pm) |
| Please God allow us to search the Constructor forums | Cheers! Lol! And....still no Constructor forum search love? In fact searching in general just... read more | 10/11/2008 (4:03 am) |
| Compiling errors. | Yeah you don't need the rigidshape resource - it's already in there. If you need a working databloc... read more | 10/11/2008 (3:52 am) |
| Some questions and concerns regarding TGEA? | [b]logo topic:[/b] much better without the game characters - Thank you!... read more | 10/11/2008 (12:10 am) |
| Spore? | Possible, but very [b]very[/b] difficult for reasons already stated.... read more | 10/11/2008 (12:05 am) |
| Free camera | Ok, I'm assuming that you are using either starter.fps (TGE) or stronghold(TGEa). In T3d (TGEa) it'... read more | 10/11/2008 (12:00 am) |
| Need some direction. | TGEa has Stronghold which is the TGE starter.fps. I don't think the MMOKit is current with presen... read more | 10/10/2008 (11:31 pm) |
| Path Creation | Despite the recent improvement in documentation, tutorials and beginners guides there is still a lot... read more | 10/10/2008 (4:11 pm) |