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Michael Hall's Forum Posts

Thread Post Date Posted
Error when exporting .csx to .dif using constructor Basically it means you've got too many intersecting/face-to-face structural brushes in your interior... read more 11/01/2008 (3:06 am)
AlxPlay" Not found. Take a look at this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74079]Quick Gui... read more 11/01/2008 (2:53 am)
This is just stupid-weird [b]shape[/b] should be [b]shapeFile[/b] Sometimes it's the little things that catch us up.... read more 10/31/2008 (8:49 am)
Constructor Urgent Help There's a trick to use of spheres in Constructor. You can find the "Everything About Constructor" t... read more 10/31/2008 (8:25 am)
Load a Mission and GameTSCtrl Did you exec your new GUI file and cause it to be called when you start the mission? There's a bit ... read more 10/31/2008 (8:17 am)
Where is? If the player.cs you're looking at contains animation information then you're either one of two thin... read more 10/31/2008 (7:38 am)
Constructor Urgent Help You need to update to the latest version of Constructor which is [b]1.0.51[/b]. You can find it her... read more 10/31/2008 (6:50 am)
Where is? [i]~/server/scripts/player.cs[/i] Look for the player datablock. [b]datablock PlayerData(Player... read more 10/31/2008 (6:43 am)
Please help...How. [quote]...the easiest way is to remove the bindings for the editor[/quote] You can also remove the C... read more 10/31/2008 (6:32 am)
ChutHud Greeting message Look in [i]common/server/clientConnection.cs[/i] for [b]function GameConnection::onConnect()[/b], at... read more 10/31/2008 (6:23 am)
OGG causes a crash in TGE What engine are you using? I've never seen [b]isStreaming[/b] used in a AudioDescription before in ... read more 10/29/2008 (8:06 pm)
Damage OnCollision is predominately the callback used when a player collides with an object or item. You c... read more 10/29/2008 (7:40 pm)
The pic doesnt show... Usually when you see a white screen it means that a texture/image is missing. Double check your fil... read more 10/29/2008 (7:31 pm)
How can i use "ALT F4" keys to call a function? You would have to override the system platform keys in order to do that. ALT+F4 is the standard key... read more 10/29/2008 (1:40 am)
Constructor Problems @ David: yeah it's pretty crazy. I've only had this laptop for a little over a month (otherwise I ... read more 10/28/2008 (3:57 pm)
Textures resolutions I would think you could raise the texture res as high as you wanted so long as the user's hardware w... read more 10/28/2008 (3:16 pm)
An invisible collision mesh Just make a wedge with the null texture and select [b]Collision[/b] under [b]Object -> Brush Type[/b... read more 10/28/2008 (3:04 pm)
Constructor Problems [quote]disable Aero when you run Constructor Constructor works fine for me on Vista with a couple o... read more 10/28/2008 (2:49 pm)
Creating heightmaps It just opens .raw files for me, I don't have to do anything special to import them. I've installed... read more 10/28/2008 (1:33 pm)
Widescreen mode in TGE? TGE can be set up to use wide screen mode with little to no problems. I recently switched to a new ... read more 10/28/2008 (10:36 am)
DIF imbeded DTS mesh question Are portals set up and correctly working on your .dif? Did you properly build your .dif? BSP style... read more 10/28/2008 (10:27 am)
Confused how much you are forced to use TorqueScript You're not so much as forced to used Torque Script as in most cases it's easier to take advantage of... read more 10/28/2008 (10:17 am)
I have 3 hard questions. He is asking what is the name of the function that contains the workings of your player selection GU... read more 10/28/2008 (2:28 am)
OGG causes a crash in TGE [quote]Doesn't TGE support OGG?[/quote]Yes, it does. In fact just about every stock sound in the st... read more 10/27/2008 (1:01 pm)
Terrain Height & Texture at a location GetTerrainHeight( XY position ) This adds a terrain texture referencing system to Torque: [url=h... read more 10/24/2008 (1:24 pm)
Creating heightmaps The Gimp can import .raw data. That's how I used to import the htmaps from Terragen.... read more 10/23/2008 (5:35 pm)
Visual Studio 2008 <- TGE I never followed any guides so I can't answer you question about step 3, but from what I remember, s... read more 10/23/2008 (5:28 pm)
Constructor underwater building Is this for TGE or TGEa? In TGEa there is no physical effect of being underwater, only the render... read more 10/21/2008 (10:31 pm)
Is torque right for me? @J Sears: yes, there is an upgrade option - I used it myself from TGE 1.52. And looking at cost of... read more 10/21/2008 (12:34 pm)
Is torque right for me? Give these a try: [url=http://www.codesampler.com/torque.htm]CodeSampler.com Torque Game Engine Tut... read more 10/21/2008 (12:27 pm)
Is torque right for me? Either. Some things have improved in TGEa. But the best means of learning Torque is through the re... read more 10/21/2008 (11:19 am)
TGE or TGEA which is better? There have been rendering speed ups to go along with those shaders. A general optimization of the c... read more 10/21/2008 (11:13 am)
What's the straight word on recording demos? I've never gotten demo playback to work either. It just crashes for me too. Seems rather inconsist... read more 10/21/2008 (10:57 am)
Firsts steps in TGEA Looks good, I like the island retreat sort of style. Put down some groundcover to give it a rundown... read more 10/20/2008 (2:01 pm)
Modifying dts models? The only .dts editing tool that I know of is called Shaper. [url=http://www.garagegames.com/blogs/... read more 10/20/2008 (1:52 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? Delete the .dso file, Torque will compile the .cs script files into a .dso file on it's own - if it ... read more 10/19/2008 (12:49 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? Yes, you'll need the car.cs script and the appropriate data, and from there you will have to add in ... read more 10/18/2008 (4:46 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? You should be able to use the starter.racing scripts even though you are on a Mac. All of the examp... read more 10/18/2008 (4:12 pm)
Is 'tutorial.base' the folder to use for your project? You can use any folder name you choose, and any "starter" project. It's good that you know to chang... read more 10/18/2008 (9:26 am)
How-Brown Partical? The Particle Editor is a great way to tweak your particles in real time. It will save the new data ... read more 10/18/2008 (9:19 am)
Slow the Game with tgea What about the OS and graphics system?... read more 10/18/2008 (3:20 am)
GuiRadarCtrl help needed Interested indeed. Any chance of it becoming a resource?... read more 10/18/2008 (2:17 am)
Some questions Actually simple melee that matches your description is already in the engine - TGE or TGEa, even ye... read more 10/17/2008 (5:45 pm)
Some questions Melee works if you work with it. The melee resource that I used had a few quirks but once your vari... read more 10/17/2008 (1:49 pm)
Missing things in the TGEA 1.7 Template Scripts...? The Template uses the "unifiedShell" gui stuff that is found in the Common directory, which is a bit... read more 10/17/2008 (12:22 pm)
Sprint Button Resource trouble I've actually compiled with Infinitum's files and they work for me. I don't know why it's not worki... read more 10/17/2008 (10:17 am)
TEG/TGEA Import<--->Export For the most part, yes. For script you will have to make a few minor adjustments for different ... read more 10/17/2008 (1:29 am)
MMO IDEAS( post what u think should be in a mmo) How about MMO Postal. With church burning, puppy drowning, prostitution, baby killing, drug using/d... read more 10/16/2008 (7:04 pm)
Sprint Button Resource trouble Line# 39 - $movementSpeed = 0.15; // m/s That could be the culprit. What that does is modify (mu... read more 10/16/2008 (6:54 pm)
Sprint Button Resource trouble Ok the good news: those three files are ok. The bad. Your toggle sprint function is wrong. Tak... read more 10/16/2008 (5:27 pm)