Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Error when exporting .csx to .dif using constructor | Basically it means you've got too many intersecting/face-to-face structural brushes in your interior... read more | 11/01/2008 (3:06 am) |
| AlxPlay" Not found. | Take a look at this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74079]Quick Gui... read more | 11/01/2008 (2:53 am) |
| This is just stupid-weird | [b]shape[/b] should be [b]shapeFile[/b] Sometimes it's the little things that catch us up.... read more | 10/31/2008 (8:49 am) |
| Constructor Urgent Help | There's a trick to use of spheres in Constructor. You can find the "Everything About Constructor" t... read more | 10/31/2008 (8:25 am) |
| Load a Mission and GameTSCtrl | Did you exec your new GUI file and cause it to be called when you start the mission? There's a bit ... read more | 10/31/2008 (8:17 am) |
| Where is? | If the player.cs you're looking at contains animation information then you're either one of two thin... read more | 10/31/2008 (7:38 am) |
| Constructor Urgent Help | You need to update to the latest version of Constructor which is [b]1.0.51[/b]. You can find it her... read more | 10/31/2008 (6:50 am) |
| Where is? | [i]~/server/scripts/player.cs[/i] Look for the player datablock. [b]datablock PlayerData(Player... read more | 10/31/2008 (6:43 am) |
| Please help...How. | [quote]...the easiest way is to remove the bindings for the editor[/quote] You can also remove the C... read more | 10/31/2008 (6:32 am) |
| ChutHud Greeting message | Look in [i]common/server/clientConnection.cs[/i] for [b]function GameConnection::onConnect()[/b], at... read more | 10/31/2008 (6:23 am) |
| OGG causes a crash in TGE | What engine are you using? I've never seen [b]isStreaming[/b] used in a AudioDescription before in ... read more | 10/29/2008 (8:06 pm) |
| Damage | OnCollision is predominately the callback used when a player collides with an object or item. You c... read more | 10/29/2008 (7:40 pm) |
| The pic doesnt show... | Usually when you see a white screen it means that a texture/image is missing. Double check your fil... read more | 10/29/2008 (7:31 pm) |
| How can i use "ALT F4" keys to call a function? | You would have to override the system platform keys in order to do that. ALT+F4 is the standard key... read more | 10/29/2008 (1:40 am) |
| Constructor Problems | @ David: yeah it's pretty crazy. I've only had this laptop for a little over a month (otherwise I ... read more | 10/28/2008 (3:57 pm) |
| Textures resolutions | I would think you could raise the texture res as high as you wanted so long as the user's hardware w... read more | 10/28/2008 (3:16 pm) |
| An invisible collision mesh | Just make a wedge with the null texture and select [b]Collision[/b] under [b]Object -> Brush Type[/b... read more | 10/28/2008 (3:04 pm) |
| Constructor Problems | [quote]disable Aero when you run Constructor Constructor works fine for me on Vista with a couple o... read more | 10/28/2008 (2:49 pm) |
| Creating heightmaps | It just opens .raw files for me, I don't have to do anything special to import them. I've installed... read more | 10/28/2008 (1:33 pm) |
| Widescreen mode in TGE? | TGE can be set up to use wide screen mode with little to no problems. I recently switched to a new ... read more | 10/28/2008 (10:36 am) |
| DIF imbeded DTS mesh question | Are portals set up and correctly working on your .dif? Did you properly build your .dif? BSP style... read more | 10/28/2008 (10:27 am) |
| Confused how much you are forced to use TorqueScript | You're not so much as forced to used Torque Script as in most cases it's easier to take advantage of... read more | 10/28/2008 (10:17 am) |
| I have 3 hard questions. | He is asking what is the name of the function that contains the workings of your player selection GU... read more | 10/28/2008 (2:28 am) |
| OGG causes a crash in TGE | [quote]Doesn't TGE support OGG?[/quote]Yes, it does. In fact just about every stock sound in the st... read more | 10/27/2008 (1:01 pm) |
| Terrain Height & Texture at a location | GetTerrainHeight( XY position ) This adds a terrain texture referencing system to Torque: [url=h... read more | 10/24/2008 (1:24 pm) |
| Creating heightmaps | The Gimp can import .raw data. That's how I used to import the htmaps from Terragen.... read more | 10/23/2008 (5:35 pm) |
| Visual Studio 2008 <- TGE | I never followed any guides so I can't answer you question about step 3, but from what I remember, s... read more | 10/23/2008 (5:28 pm) |
| Constructor underwater building | Is this for TGE or TGEa? In TGEa there is no physical effect of being underwater, only the render... read more | 10/21/2008 (10:31 pm) |
| Is torque right for me? | @J Sears: yes, there is an upgrade option - I used it myself from TGE 1.52. And looking at cost of... read more | 10/21/2008 (12:34 pm) |
| Is torque right for me? | Give these a try: [url=http://www.codesampler.com/torque.htm]CodeSampler.com Torque Game Engine Tut... read more | 10/21/2008 (12:27 pm) |
| Is torque right for me? | Either. Some things have improved in TGEa. But the best means of learning Torque is through the re... read more | 10/21/2008 (11:19 am) |
| TGE or TGEA which is better? | There have been rendering speed ups to go along with those shaders. A general optimization of the c... read more | 10/21/2008 (11:13 am) |
| What's the straight word on recording demos? | I've never gotten demo playback to work either. It just crashes for me too. Seems rather inconsist... read more | 10/21/2008 (10:57 am) |
| Firsts steps in TGEA | Looks good, I like the island retreat sort of style. Put down some groundcover to give it a rundown... read more | 10/20/2008 (2:01 pm) |
| Modifying dts models? | The only .dts editing tool that I know of is called Shaper. [url=http://www.garagegames.com/blogs/... read more | 10/20/2008 (1:52 pm) |
| How to get the Buggy into 'Shapes', not 'Static Shapes'? | Delete the .dso file, Torque will compile the .cs script files into a .dso file on it's own - if it ... read more | 10/19/2008 (12:49 pm) |
| How to get the Buggy into 'Shapes', not 'Static Shapes'? | Yes, you'll need the car.cs script and the appropriate data, and from there you will have to add in ... read more | 10/18/2008 (4:46 pm) |
| How to get the Buggy into 'Shapes', not 'Static Shapes'? | You should be able to use the starter.racing scripts even though you are on a Mac. All of the examp... read more | 10/18/2008 (4:12 pm) |
| Is 'tutorial.base' the folder to use for your project? | You can use any folder name you choose, and any "starter" project. It's good that you know to chang... read more | 10/18/2008 (9:26 am) |
| How-Brown Partical? | The Particle Editor is a great way to tweak your particles in real time. It will save the new data ... read more | 10/18/2008 (9:19 am) |
| Slow the Game with tgea | What about the OS and graphics system?... read more | 10/18/2008 (3:20 am) |
| GuiRadarCtrl help needed | Interested indeed. Any chance of it becoming a resource?... read more | 10/18/2008 (2:17 am) |
| Some questions | Actually simple melee that matches your description is already in the engine - TGE or TGEa, even ye... read more | 10/17/2008 (5:45 pm) |
| Some questions | Melee works if you work with it. The melee resource that I used had a few quirks but once your vari... read more | 10/17/2008 (1:49 pm) |
| Missing things in the TGEA 1.7 Template Scripts...? | The Template uses the "unifiedShell" gui stuff that is found in the Common directory, which is a bit... read more | 10/17/2008 (12:22 pm) |
| Sprint Button Resource trouble | I've actually compiled with Infinitum's files and they work for me. I don't know why it's not worki... read more | 10/17/2008 (10:17 am) |
| TEG/TGEA Import<--->Export | For the most part, yes. For script you will have to make a few minor adjustments for different ... read more | 10/17/2008 (1:29 am) |
| MMO IDEAS( post what u think should be in a mmo) | How about MMO Postal. With church burning, puppy drowning, prostitution, baby killing, drug using/d... read more | 10/16/2008 (7:04 pm) |
| Sprint Button Resource trouble | Line# 39 - $movementSpeed = 0.15; // m/s That could be the culprit. What that does is modify (mu... read more | 10/16/2008 (6:54 pm) |
| Sprint Button Resource trouble | Ok the good news: those three files are ok. The bad. Your toggle sprint function is wrong. Tak... read more | 10/16/2008 (5:27 pm) |