Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I lost my Kork dts file... | I couldn't say why that would crash - the above code is exactly how I tested it in the starter.fps b... read more | 11/19/2008 (4:10 pm) |
| Isometric 3rd Person Starter Kit | It looks like you're covering the shooter aspects rather well, but you seem to be neglecting the RPG... read more | 11/19/2008 (12:00 pm) |
| I lost my Kork dts file... | If you have the SDK then you do have a "backup" - simple download the archive from your account page... read more | 11/19/2008 (11:39 am) |
| Merging Missions | You can have as many missions as you like in a game -- but only one at a time. I don't understand t... read more | 11/19/2008 (6:56 am) |
| How can I make sound when the tork jumps? | The simplest means of doing so would be to add a sound to be played when using the "jump" keybind. ... read more | 11/19/2008 (6:47 am) |
| TGEA demo freezes. somewhat | Hmm that's unusual. The only suggestion(s) I can offer at this time is to make sure your video driv... read more | 11/19/2008 (6:45 am) |
| Could not login to TDN... | It's a known problem - been like that for several days now.... read more | 11/19/2008 (6:41 am) |
| Tge Gui Questions | Alter the bitmap - but be careful there are some pixel areas you can't stray into.... read more | 11/18/2008 (8:55 am) |
| Triggering a particle effect | You'll need a position and a particleEmitterNode placed at that position. Take a look at the trigge... read more | 11/18/2008 (8:45 am) |
| Disabling console dump of objects upon F11 hit | That's stock Torque behavior - it's a simple echo statement in editorGui.cs. Somewhere around line#... read more | 11/18/2008 (8:41 am) |
| Barrel roll? | Vehicles in Torque are capable of doing barrel rolls by simply adjusting the SteeringRollForce and R... read more | 11/18/2008 (8:30 am) |
| Import Terrain from one game to another (?) | Yes it's possible. Just copy the .ter file from your old version to your new project. Add th... read more | 11/18/2008 (8:21 am) |
| Problem with Bot Path-Finding tutorial | What error(s) are you recieving? Need more detail.... read more | 11/18/2008 (8:00 am) |
| Weapon Polies | Actually, it all depends on the amount of polygonal detail that you desire - I've seen weapons that ... read more | 11/18/2008 (7:58 am) |
| Loading Missions in TGE 1.5.2 | Are you still using the tutorial.base (renamed) as your working codebase? And if so, do you have th... read more | 11/17/2008 (9:56 pm) |
| Disappointed. | [quote]No support[/quote] Support is ongoing - there's just no hand holding along the way. It's an... read more | 11/16/2008 (11:52 pm) |
| New aiPlayer Creation | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12407]How To: Adding mu... read more | 11/14/2008 (5:17 am) |
| How do get a font in? | [url=http://tdn.garagegames.com/wiki/GUI/Fonts/New_Fonts]TDN: How to use new fonts in Torque[/url]... read more | 11/14/2008 (4:58 am) |
| Hud | [i]common/server/clientConnection.cs[/i] look for [b]function GameConnection::onConnect()[/b], and a... read more | 11/13/2008 (10:36 pm) |
| GUI help | [i]common/server/clientConnection.cs[/i] look for [b]function GameConnection::onConnect()[/b], and a... read more | 11/13/2008 (10:24 pm) |
| BG Cliff Construction Kit discussion | And a nice video it is! What I had in mind was little pockets of rain water that would collect ... read more | 11/13/2008 (4:35 pm) |
| BG Cliff Construction Kit discussion | I was thinking that the Cliff Construction Kit was looking cool, but after seeing the material accum... read more | 11/13/2008 (3:33 pm) |
| Character Selection | Definitely use "player selection" as your search terms - what you want will be the first result. An... read more | 11/13/2008 (1:30 pm) |
| Rope effect?... | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=19947]Topic: Any ideas for making a g... read more | 11/13/2008 (11:28 am) |
| Looking for Vista assistance | I think the biggest problem with Vista is using it with inferior hardware. I would in no way want t... read more | 11/13/2008 (11:23 am) |
| Random idea: first-person fighter | There have been a few 1st person fight games over the years. They've had a limited fan base and the... read more | 11/10/2008 (1:11 pm) |
| Button | Sure can, and it's really easy. Take at look at all of the different GUI controls. Hint: look for... read more | 11/10/2008 (10:29 am) |
| Loading Missions in TGE 1.5.2 | Glad you got it working. 1: Constructor is primarily used for Interiors. These can be things ot... read more | 11/08/2008 (6:48 pm) |
| Questions about the Red and Green barriers in TGE | I'm colorblind so they both look like the same color to me, but if I remember correctly the red one ... read more | 11/08/2008 (5:27 pm) |
| Free Models? | I don't remember the particular links but with a little bit of searching on here you can find a coup... read more | 11/08/2008 (5:10 pm) |
| Loading Missions in TGE 1.5.2 | I couldn't duplicate your problem either. Question: when you copied/pasted/renamed the tutorial.... read more | 11/08/2008 (4:56 pm) |
| Day and Night | That and more - [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8848]Her... read more | 11/07/2008 (1:34 pm) |
| Total newbie,7 questions. | @ Scott: the onboard ATI video on my old machine runs TGE just fine - never had any issues with it ... read more | 11/07/2008 (12:10 pm) |
| 2 questions | 1: ~/client/init.cs, inside of function initClient(), at about line# 50:[code]initCanvas("Torque G... read more | 11/07/2008 (11:46 am) |
| Content packs for TGEA | Like Todd said most of the packs were designed for TGE in mind, but can be used in TGEa also. Most ... read more | 11/07/2008 (9:09 am) |
| Total newbie,7 questions. | 1: No. You would need the source for the original game in question. You can however create someth... read more | 11/07/2008 (8:59 am) |
| Refund | What everybody has said...and don't give up on it. Pushing ourselves and discovering our boundaries... read more | 11/06/2008 (9:41 pm) |
| Syntax Question "::" vs "." -warning noob | [quote]you use the "." method when you are sending a value to a field in an instanced object?[/quote... read more | 11/06/2008 (12:16 pm) |
| How add water? | More precisely it's F11 (World Editor), F4 (World Editor Creator - also found under the Window headi... read more | 11/05/2008 (9:52 am) |
| DIF: Some Faces Not Rendering in TGEA | [quote]I'am 100% convinced that Constructor is behaving differently on different video cards and OS'... read more | 11/05/2008 (9:46 am) |
| Tips for a night mission? | Instead of deleting the Sun object, decrease the ambient light and play with the color, and you can ... read more | 11/05/2008 (9:43 am) |
| Convex & concave"problem when export to .dif? | You can achieve concavity by breaking the BSP model into convex pieces before exporting. It might t... read more | 11/05/2008 (4:00 am) |
| What's the straight word on recording demos? | Even more inconsistencies. I did actually get recordings to work for me but was still having prob... read more | 11/04/2008 (12:59 pm) |
| Torque from scratch without common/creator | I'm all for a better structure and integrating the common into the "game" folder as you can still re... read more | 11/04/2008 (7:38 am) |
| Email Notifications/New Thread Link | Something similar for me, I've noticed in the past couple of weeks that I haven't been receiving ema... read more | 11/03/2008 (9:49 pm) |
| Changing player type dynamically | You probably just missed swapping control over to the new vehicle. Something like this should get y... read more | 11/03/2008 (9:41 pm) |
| Help needed with object space rotation | Very simple to do actually. While in the World Editor and looking at your replicator in the Inspect... read more | 11/01/2008 (5:35 pm) |
| ALT + F4 is not call a function... | I was curious and got this working for myself. So yeah it can be done - but only in source and much... read more | 11/01/2008 (12:37 pm) |
| ALT + F4 is not call a function... | Basically you override the window manager 1: You'll have to make the [b]WM_CLOSE[/b] application e... read more | 11/01/2008 (6:38 am) |
| ALT + F4 is not call a function... | Use different hotkeys. ALT+F4 is the system keybind to close the current window.... read more | 11/01/2008 (4:26 am) |