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Michael Hall's Forum Posts

Thread Post Date Posted
I lost my Kork dts file... I couldn't say why that would crash - the above code is exactly how I tested it in the starter.fps b... read more 11/19/2008 (4:10 pm)
Isometric 3rd Person Starter Kit It looks like you're covering the shooter aspects rather well, but you seem to be neglecting the RPG... read more 11/19/2008 (12:00 pm)
I lost my Kork dts file... If you have the SDK then you do have a "backup" - simple download the archive from your account page... read more 11/19/2008 (11:39 am)
Merging Missions You can have as many missions as you like in a game -- but only one at a time. I don't understand t... read more 11/19/2008 (6:56 am)
How can I make sound when the tork jumps? The simplest means of doing so would be to add a sound to be played when using the "jump" keybind. ... read more 11/19/2008 (6:47 am)
TGEA demo freezes. somewhat Hmm that's unusual. The only suggestion(s) I can offer at this time is to make sure your video driv... read more 11/19/2008 (6:45 am)
Could not login to TDN... It's a known problem - been like that for several days now.... read more 11/19/2008 (6:41 am)
Tge Gui Questions Alter the bitmap - but be careful there are some pixel areas you can't stray into.... read more 11/18/2008 (8:55 am)
Triggering a particle effect You'll need a position and a particleEmitterNode placed at that position. Take a look at the trigge... read more 11/18/2008 (8:45 am)
Disabling console dump of objects upon F11 hit That's stock Torque behavior - it's a simple echo statement in editorGui.cs. Somewhere around line#... read more 11/18/2008 (8:41 am)
Barrel roll? Vehicles in Torque are capable of doing barrel rolls by simply adjusting the SteeringRollForce and R... read more 11/18/2008 (8:30 am)
Import Terrain from one game to another (?) Yes it's possible. Just copy the .ter file from your old version to your new project. Add th... read more 11/18/2008 (8:21 am)
Problem with Bot Path-Finding tutorial What error(s) are you recieving? Need more detail.... read more 11/18/2008 (8:00 am)
Weapon Polies Actually, it all depends on the amount of polygonal detail that you desire - I've seen weapons that ... read more 11/18/2008 (7:58 am)
Loading Missions in TGE 1.5.2 Are you still using the tutorial.base (renamed) as your working codebase? And if so, do you have th... read more 11/17/2008 (9:56 pm)
Disappointed. [quote]No support[/quote] Support is ongoing - there's just no hand holding along the way. It's an... read more 11/16/2008 (11:52 pm)
New aiPlayer Creation [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12407]How To: Adding mu... read more 11/14/2008 (5:17 am)
How do get a font in? [url=http://tdn.garagegames.com/wiki/GUI/Fonts/New_Fonts]TDN: How to use new fonts in Torque[/url]... read more 11/14/2008 (4:58 am)
Hud [i]common/server/clientConnection.cs[/i] look for [b]function GameConnection::onConnect()[/b], and a... read more 11/13/2008 (10:36 pm)
GUI help [i]common/server/clientConnection.cs[/i] look for [b]function GameConnection::onConnect()[/b], and a... read more 11/13/2008 (10:24 pm)
BG Cliff Construction Kit discussion And a nice video it is! What I had in mind was little pockets of rain water that would collect ... read more 11/13/2008 (4:35 pm)
BG Cliff Construction Kit discussion I was thinking that the Cliff Construction Kit was looking cool, but after seeing the material accum... read more 11/13/2008 (3:33 pm)
Character Selection Definitely use "player selection" as your search terms - what you want will be the first result. An... read more 11/13/2008 (1:30 pm)
Rope effect?... [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=19947]Topic: Any ideas for making a g... read more 11/13/2008 (11:28 am)
Looking for Vista assistance I think the biggest problem with Vista is using it with inferior hardware. I would in no way want t... read more 11/13/2008 (11:23 am)
Random idea: first-person fighter There have been a few 1st person fight games over the years. They've had a limited fan base and the... read more 11/10/2008 (1:11 pm)
Button Sure can, and it's really easy. Take at look at all of the different GUI controls. Hint: look for... read more 11/10/2008 (10:29 am)
Loading Missions in TGE 1.5.2 Glad you got it working. 1: Constructor is primarily used for Interiors. These can be things ot... read more 11/08/2008 (6:48 pm)
Questions about the Red and Green barriers in TGE I'm colorblind so they both look like the same color to me, but if I remember correctly the red one ... read more 11/08/2008 (5:27 pm)
Free Models? I don't remember the particular links but with a little bit of searching on here you can find a coup... read more 11/08/2008 (5:10 pm)
Loading Missions in TGE 1.5.2 I couldn't duplicate your problem either. Question: when you copied/pasted/renamed the tutorial.... read more 11/08/2008 (4:56 pm)
Day and Night That and more - [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8848]Her... read more 11/07/2008 (1:34 pm)
Total newbie,7 questions. @ Scott: the onboard ATI video on my old machine runs TGE just fine - never had any issues with it ... read more 11/07/2008 (12:10 pm)
2 questions 1: ~/client/init.cs, inside of function initClient(), at about line# 50:[code]initCanvas("Torque G... read more 11/07/2008 (11:46 am)
Content packs for TGEA Like Todd said most of the packs were designed for TGE in mind, but can be used in TGEa also. Most ... read more 11/07/2008 (9:09 am)
Total newbie,7 questions. 1: No. You would need the source for the original game in question. You can however create someth... read more 11/07/2008 (8:59 am)
Refund What everybody has said...and don't give up on it. Pushing ourselves and discovering our boundaries... read more 11/06/2008 (9:41 pm)
Syntax Question "::" vs "." -warning noob [quote]you use the "." method when you are sending a value to a field in an instanced object?[/quote... read more 11/06/2008 (12:16 pm)
How add water? More precisely it's F11 (World Editor), F4 (World Editor Creator - also found under the Window headi... read more 11/05/2008 (9:52 am)
DIF: Some Faces Not Rendering in TGEA [quote]I'am 100% convinced that Constructor is behaving differently on different video cards and OS'... read more 11/05/2008 (9:46 am)
Tips for a night mission? Instead of deleting the Sun object, decrease the ambient light and play with the color, and you can ... read more 11/05/2008 (9:43 am)
Convex & concave"problem when export to .dif? You can achieve concavity by breaking the BSP model into convex pieces before exporting. It might t... read more 11/05/2008 (4:00 am)
What's the straight word on recording demos? Even more inconsistencies. I did actually get recordings to work for me but was still having prob... read more 11/04/2008 (12:59 pm)
Torque from scratch without common/creator I'm all for a better structure and integrating the common into the "game" folder as you can still re... read more 11/04/2008 (7:38 am)
Email Notifications/New Thread Link Something similar for me, I've noticed in the past couple of weeks that I haven't been receiving ema... read more 11/03/2008 (9:49 pm)
Changing player type dynamically You probably just missed swapping control over to the new vehicle. Something like this should get y... read more 11/03/2008 (9:41 pm)
Help needed with object space rotation Very simple to do actually. While in the World Editor and looking at your replicator in the Inspect... read more 11/01/2008 (5:35 pm)
ALT + F4 is not call a function... I was curious and got this working for myself. So yeah it can be done - but only in source and much... read more 11/01/2008 (12:37 pm)
ALT + F4 is not call a function... Basically you override the window manager 1: You'll have to make the [b]WM_CLOSE[/b] application e... read more 11/01/2008 (6:38 am)
ALT + F4 is not call a function... Use different hotkeys. ALT+F4 is the system keybind to close the current window.... read more 11/01/2008 (4:26 am)