Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Crouch/Swim Anims(DSQ)? A "bit" of logical deduction should tell you that it will be bit(31). But with that if/else in the... read more 12/05/2008 (8:48 am)
Normal maps with the TGE basic For those who don't access to the private forums though search will be their best option. Use the t... read more 12/05/2008 (8:05 am)
Nub - Question, won't take long Within that example folder or outside of it? If within, there are the common, creator, and read more 12/05/2008 (8:01 am)
Whats going on? I had a few lan-party demo game/projects going a couple months ago, but I've been busy on other thin... read more 12/04/2008 (8:21 pm)
What's the timeline for CSK updates and sources for art? That's awesome! The harrier jump jet sounds interesting - hover vehicle I assume?... read more 12/03/2008 (3:52 pm)
How do I move items when they are shot or collided with? Keep in mind that the rigidshape class is already part of Torque, TGE and TGEa, so you only need the... read more 12/03/2008 (11:55 am)
What's the timeline for CSK updates and sources for art? Wasn't it being "put together" in October? In August you only needed a "few more days." Sept was... read more 12/02/2008 (4:40 pm)
No public symbols found What you describe with the black screen at startup that goes away when you enter the editor is from ... read more 12/02/2008 (10:41 am)
Player Collision Help Take a look at the player methods Armor::damage() and Armor::onDamage(). Damage is passed on from t... read more 12/02/2008 (9:23 am)
No-additive particle effects? Play with the in-game paricle editor. Adjust the color settings and check the [b]useInvAlpha[/b] se... read more 12/02/2008 (8:03 am)
Problem with TGE In the Inspector panel check your Terrain object and see if you have the field [b]Tile[/b] checked o... read more 12/02/2008 (7:50 am)
Merging Missions [quote]While in the editor there is a red and a green grid (I'm colorblind - so I'm not sure which o... read more 12/01/2008 (5:32 am)
Should I upgrade to TGEA? That's really a judgement call. TGEa is certainly the future of Torque but it does still lack a few... read more 11/30/2008 (10:22 am)
Tutorial.base Crash I have heard of your problem before. Are you using a different model for your player? If so make ... read more 11/30/2008 (10:11 am)
Tutorial.base Crash It's already obvious that common/server/missionLoad.cs exists [quote]*** LOADING MISSION: tutorial.... read more 11/30/2008 (10:10 am)
Procedural Road Help @Stefan: it renders well and it appears to be lightweight. I've kind of hit the same stumbling b... read more 11/28/2008 (7:42 am)
Creating a regular complied HTML help!.. A little forum searching will turn up several CHM documentation links. Search for "CHM help". ... read more 11/27/2008 (11:54 pm)
Mapping error How does it look when exported? You might could try changing the angle and color of the sunlight in... read more 11/27/2008 (11:40 pm)
Able to move Lighting files? Give it a try and let us know how it goes. I think you should be able to, just make sure that you... read more 11/25/2008 (3:28 pm)
Homing script NOT REAL CODE: [code]if (JUMP) { if (jumpTimer$ < 1sec) HomingJump(); else ... read more 11/25/2008 (3:22 pm)
Adding Different Player Models I don't know about a tutorial....but incorporating one of the player selection resources would show ... read more 11/25/2008 (3:09 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Definitely broken. I can verify this also. And if it matters I'm Using Vista with nVidia graphic... read more 11/25/2008 (3:01 pm)
How To Change The Explosion Yeah, that's right. That will leave you with just the crossbow bolt and it's projectile trail, no e... read more 11/25/2008 (2:52 pm)
How To Change The Explosion The simplest way would be to comment/remove the explosion field from the CrossbowProjectile databloc... read more 11/25/2008 (12:56 pm)
Where do I find the crossbow methods for moving the bolt(bullet) Same script file right above the projectile. It's called ExplosionData(CrossbowExplosion) for the n... read more 11/25/2008 (12:38 pm)
Where do I find the crossbow methods for moving the bolt(bullet) Sure is, look at the crossbow.cs script and find [b]ProjectileData(CrossbowProjectile)[/b]. All dat... read more 11/25/2008 (11:18 am)
What are the maxes allowed buy the exporter? CONTROL + P takes a screenshot in ShowTool.... read more 11/25/2008 (6:31 am)
Where do I find the crossbow methods for moving the bolt(bullet) Play with these fields in the projectile data:[code]bounceElasticity bounceFriction isBallistic g... read more 11/24/2008 (9:54 pm)
Weapon Problem Yeah it will work. But you should know that the bump maps and specularity materials will not. Do... read more 11/24/2008 (11:54 am)
Defautl 3th person camera To disable the toggle for 1st/3rd person camera modes remove (or comment) the keybind and relevant f... read more 11/24/2008 (8:03 am)
Getting rid of terrain Sometimes deleting the terrain in the Editor causes it to crash for me. If it does you can simply o... read more 11/24/2008 (7:20 am)
Sound in TGEA 1.7.0 Take a look at how Play3d works. [code]ServerPlay3D(%SoundID, %position()[/code] You need a sourc... read more 11/24/2008 (7:14 am)
TGEA and Far Cry 2 - style terrain Your guess is gold. That's exactly how I would do it/have done it. You can also use .dif Interior ... read more 11/24/2008 (1:35 am)
Constructort tips The next tip would be to make sure you've got the most current version of Constructor which is 1.0.5... read more 11/23/2008 (5:29 pm)
Constructort tips [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=79125]Everything about Constructor[/u... read more 11/23/2008 (5:27 pm)
Help on .dif Format... You can embed a .dts into a .dif - that is one of Constructor's features. I use that a lot in my ow... read more 11/23/2008 (10:04 am)
Seriuosly... The simple answer is exactly what I've told you and also Mike Rowley's post up above about the TSSha... read more 11/22/2008 (10:28 am)
Seriuosly... The [b]DemoPlayer : PlayerBody[/b] part tells you that the DemoPlayer (the AI) is derived from the P... read more 11/21/2008 (12:35 pm)
Seriuosly... The code I gave you worked for me with my filepath and shape. I'm sure I mentioned that you would h... read more 11/21/2008 (12:27 pm)
Starter.fpS problem (Trying to Scale object) Well sort of, because the game is already tracking the client and it's controlled object (the player... read more 11/20/2008 (8:24 pm)
Different text editor? Every text editor mentioned here is good, but I have to say that like Orion I'm very happy with Crim... read more 11/20/2008 (2:19 pm)
Starter.fpS problem (Trying to Scale object) You were correct in your surmise that datablocks are a collection of properties. Methods (also call... read more 11/20/2008 (2:07 pm)
Starter.fpS problem (Trying to Scale object) Actually setScale will not work on a datablock, you need to apply it on an object. from player.cs... read more 11/20/2008 (10:10 am)
Isometric 3rd Person Starter Kit Yeah, I would say 10 also. That's let's people see how it's done and still leaves room for growth.... read more 11/20/2008 (8:16 am)
Havok Behaviour Tool Public Download Cool. You might want to remove the < br > from your link since it causes a 404.... read more 11/20/2008 (7:14 am)
Isometric 3rd Person Starter Kit I think that sounds good, those are the basic ones that most people would think of. That would give... read more 11/20/2008 (7:07 am)
Email Notifications/New Thread Link Apparently, for me anyway, post alerts via Hotmail no longer work, worked fine up until several week... read more 11/20/2008 (1:22 am)
Merging Missions There's several ways of doing that. The easiest way in stock Torque is to simply place triggers at ... read more 11/19/2008 (11:45 pm)
I lost my Kork dts file... Never used Killer Kork so I couldn't say, but the shapefile principle should still be the same.... read more 11/19/2008 (4:36 pm)
What is the best way to do this... Almost everything you mention can be found in the resources and forums - and unlike TDN they are sti... read more 11/19/2008 (4:33 pm)