Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crouch/Swim Anims(DSQ)? | A "bit" of logical deduction should tell you that it will be bit(31). But with that if/else in the... read more | 12/05/2008 (8:48 am) |
| Normal maps with the TGE basic | For those who don't access to the private forums though search will be their best option. Use the t... read more | 12/05/2008 (8:05 am) |
| Nub - Question, won't take long |
Within that example folder or outside of it?
If within, there are the common, creator, and |
12/05/2008 (8:01 am) |
| Whats going on? | I had a few lan-party demo game/projects going a couple months ago, but I've been busy on other thin... read more | 12/04/2008 (8:21 pm) |
| What's the timeline for CSK updates and sources for art? | That's awesome! The harrier jump jet sounds interesting - hover vehicle I assume?... read more | 12/03/2008 (3:52 pm) |
| How do I move items when they are shot or collided with? | Keep in mind that the rigidshape class is already part of Torque, TGE and TGEa, so you only need the... read more | 12/03/2008 (11:55 am) |
| What's the timeline for CSK updates and sources for art? | Wasn't it being "put together" in October? In August you only needed a "few more days." Sept was... read more | 12/02/2008 (4:40 pm) |
| No public symbols found | What you describe with the black screen at startup that goes away when you enter the editor is from ... read more | 12/02/2008 (10:41 am) |
| Player Collision Help | Take a look at the player methods Armor::damage() and Armor::onDamage(). Damage is passed on from t... read more | 12/02/2008 (9:23 am) |
| No-additive particle effects? | Play with the in-game paricle editor. Adjust the color settings and check the [b]useInvAlpha[/b] se... read more | 12/02/2008 (8:03 am) |
| Problem with TGE | In the Inspector panel check your Terrain object and see if you have the field [b]Tile[/b] checked o... read more | 12/02/2008 (7:50 am) |
| Merging Missions | [quote]While in the editor there is a red and a green grid (I'm colorblind - so I'm not sure which o... read more | 12/01/2008 (5:32 am) |
| Should I upgrade to TGEA? | That's really a judgement call. TGEa is certainly the future of Torque but it does still lack a few... read more | 11/30/2008 (10:22 am) |
| Tutorial.base Crash | I have heard of your problem before. Are you using a different model for your player? If so make ... read more | 11/30/2008 (10:11 am) |
| Tutorial.base Crash | It's already obvious that common/server/missionLoad.cs exists [quote]*** LOADING MISSION: tutorial.... read more | 11/30/2008 (10:10 am) |
| Procedural Road Help | @Stefan: it renders well and it appears to be lightweight. I've kind of hit the same stumbling b... read more | 11/28/2008 (7:42 am) |
| Creating a regular complied HTML help!.. | A little forum searching will turn up several CHM documentation links. Search for "CHM help". ... read more | 11/27/2008 (11:54 pm) |
| Mapping error | How does it look when exported? You might could try changing the angle and color of the sunlight in... read more | 11/27/2008 (11:40 pm) |
| Able to move Lighting files? | Give it a try and let us know how it goes. I think you should be able to, just make sure that you... read more | 11/25/2008 (3:28 pm) |
| Homing script | NOT REAL CODE: [code]if (JUMP) { if (jumpTimer$ < 1sec) HomingJump(); else ... read more | 11/25/2008 (3:22 pm) |
| Adding Different Player Models | I don't know about a tutorial....but incorporating one of the player selection resources would show ... read more | 11/25/2008 (3:09 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Definitely broken. I can verify this also. And if it matters I'm Using Vista with nVidia graphic... read more | 11/25/2008 (3:01 pm) |
| How To Change The Explosion | Yeah, that's right. That will leave you with just the crossbow bolt and it's projectile trail, no e... read more | 11/25/2008 (2:52 pm) |
| How To Change The Explosion | The simplest way would be to comment/remove the explosion field from the CrossbowProjectile databloc... read more | 11/25/2008 (12:56 pm) |
| Where do I find the crossbow methods for moving the bolt(bullet) | Same script file right above the projectile. It's called ExplosionData(CrossbowExplosion) for the n... read more | 11/25/2008 (12:38 pm) |
| Where do I find the crossbow methods for moving the bolt(bullet) | Sure is, look at the crossbow.cs script and find [b]ProjectileData(CrossbowProjectile)[/b]. All dat... read more | 11/25/2008 (11:18 am) |
| What are the maxes allowed buy the exporter? | CONTROL + P takes a screenshot in ShowTool.... read more | 11/25/2008 (6:31 am) |
| Where do I find the crossbow methods for moving the bolt(bullet) | Play with these fields in the projectile data:[code]bounceElasticity bounceFriction isBallistic g... read more | 11/24/2008 (9:54 pm) |
| Weapon Problem | Yeah it will work. But you should know that the bump maps and specularity materials will not. Do... read more | 11/24/2008 (11:54 am) |
| Defautl 3th person camera | To disable the toggle for 1st/3rd person camera modes remove (or comment) the keybind and relevant f... read more | 11/24/2008 (8:03 am) |
| Getting rid of terrain | Sometimes deleting the terrain in the Editor causes it to crash for me. If it does you can simply o... read more | 11/24/2008 (7:20 am) |
| Sound in TGEA 1.7.0 | Take a look at how Play3d works. [code]ServerPlay3D(%SoundID, %position()[/code] You need a sourc... read more | 11/24/2008 (7:14 am) |
| TGEA and Far Cry 2 - style terrain | Your guess is gold. That's exactly how I would do it/have done it. You can also use .dif Interior ... read more | 11/24/2008 (1:35 am) |
| Constructort tips | The next tip would be to make sure you've got the most current version of Constructor which is 1.0.5... read more | 11/23/2008 (5:29 pm) |
| Constructort tips | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=79125]Everything about Constructor[/u... read more | 11/23/2008 (5:27 pm) |
| Help on .dif Format... | You can embed a .dts into a .dif - that is one of Constructor's features. I use that a lot in my ow... read more | 11/23/2008 (10:04 am) |
| Seriuosly... | The simple answer is exactly what I've told you and also Mike Rowley's post up above about the TSSha... read more | 11/22/2008 (10:28 am) |
| Seriuosly... | The [b]DemoPlayer : PlayerBody[/b] part tells you that the DemoPlayer (the AI) is derived from the P... read more | 11/21/2008 (12:35 pm) |
| Seriuosly... | The code I gave you worked for me with my filepath and shape. I'm sure I mentioned that you would h... read more | 11/21/2008 (12:27 pm) |
| Starter.fpS problem (Trying to Scale object) | Well sort of, because the game is already tracking the client and it's controlled object (the player... read more | 11/20/2008 (8:24 pm) |
| Different text editor? | Every text editor mentioned here is good, but I have to say that like Orion I'm very happy with Crim... read more | 11/20/2008 (2:19 pm) |
| Starter.fpS problem (Trying to Scale object) | You were correct in your surmise that datablocks are a collection of properties. Methods (also call... read more | 11/20/2008 (2:07 pm) |
| Starter.fpS problem (Trying to Scale object) | Actually setScale will not work on a datablock, you need to apply it on an object. from player.cs... read more | 11/20/2008 (10:10 am) |
| Isometric 3rd Person Starter Kit | Yeah, I would say 10 also. That's let's people see how it's done and still leaves room for growth.... read more | 11/20/2008 (8:16 am) |
| Havok Behaviour Tool Public Download | Cool. You might want to remove the < br > from your link since it causes a 404.... read more | 11/20/2008 (7:14 am) |
| Isometric 3rd Person Starter Kit | I think that sounds good, those are the basic ones that most people would think of. That would give... read more | 11/20/2008 (7:07 am) |
| Email Notifications/New Thread Link | Apparently, for me anyway, post alerts via Hotmail no longer work, worked fine up until several week... read more | 11/20/2008 (1:22 am) |
| Merging Missions | There's several ways of doing that. The easiest way in stock Torque is to simply place triggers at ... read more | 11/19/2008 (11:45 pm) |
| I lost my Kork dts file... | Never used Killer Kork so I couldn't say, but the shapefile principle should still be the same.... read more | 11/19/2008 (4:36 pm) |
| What is the best way to do this... | Almost everything you mention can be found in the resources and forums - and unlike TDN they are sti... read more | 11/19/2008 (4:33 pm) |