Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AI spawning problem | Do you have a valid datablock for aiUnit1? Also, AIPlayer::Spawn() is expecting a transform inste... read more | 11/05/2012 (12:14 pm) |
| Improving TorqueScript | Certainly do.... read more | 11/05/2012 (12:02 pm) |
| FPS Tutorial not showing up? | The World/Gui editors are fully accessible within the game (F10 for GUI ed, F11 for World ed). The ... read more | 11/05/2012 (8:27 am) |
| package projecti wa | Does the error within command.cs occur before the overheadCam server command? If so, then that expl... read more | 11/03/2012 (10:10 am) |
| package projecti wa | [quote] There should probably be a guide on how to do this. I just looked in one of my project fold... read more | 11/02/2012 (10:56 am) |
| package projecti wa | I can't speak for MoM, but from my Torque experience which began with Tribes and eventually TGE, the... read more | 11/02/2012 (10:54 am) |
| experienced 40+ peoples | Which weapon changing script? There are two methods. There is the old way of using keybinds for ... read more | 11/02/2012 (10:28 am) |
| package projecti wa | [quote] hmm something it really doesnt like after doing that, followed it to the letter and my came... read more | 11/01/2012 (4:28 pm) |
| Introducing myself, questions regarding future development. | A roadmap is in discussion and will be forthcoming. It's early days yet.... read more | 11/01/2012 (1:02 pm) |
| Introducing myself, questions regarding future development. | [quote] How can a developer increase the chances of making something that will be added to the main... read more | 11/01/2012 (11:28 am) |
| button onhover toggling | You are aware of the inactive state for buttons? Set a button's active property to false and it wil... read more | 11/01/2012 (11:06 am) |
| package projecti wa | To package a game for distribution is easy: [ul] [li]It's your choice to use DSOs or not. Automat... read more | 11/01/2012 (10:57 am) |
| Level description | It's modified using the description field of the LevelInfo object. It can be modified from within t... read more | 11/01/2012 (8:42 am) |
| package projecti wa | Yes, that functionality was not able to be included with the MIT version due to licensing issues. ... read more | 11/01/2012 (8:37 am) |
| experienced 40+ peoples | [image]http://i1264.photobucket.com/albums/jj483/sMikeH/Listen_Here_Noob.jpg[/image]... read more | 11/01/2012 (8:35 am) |
| Starting questions | 1: You mean the weapon idle animation with the arms and such moving? That's built into the weapon.... read more | 11/01/2012 (8:32 am) |
| L3DT Terrains look gloomy | Also remember that for best results use full materials (diffuse, normal/parallax, and detail) inside... read more | 10/31/2012 (11:06 am) |
| experienced 40+ peoples | This month makes 5 years I've been here using Torque.... read more | 10/31/2012 (11:03 am) |
| experienced 40+ peoples | I've experienced fewer than 40 solar revolutions... Age is irrelevant, I learned more by the age of ... read more | 10/31/2012 (10:58 am) |
| Torque 3D Community Edition Discussion Thread | Alfio will have to comment about the OpenGl/Mac progress. That's not something I have a hand in.... read more | 10/29/2012 (12:38 pm) |
| Torque 3D Community Edition Discussion Thread | I just checked, OpenAL is working fine for me. Verify that you have the OpenAL32.dll and wrap_oal.d... read more | 10/29/2012 (12:21 pm) |
| Torque 3D Community Edition Discussion Thread | @michael: what sound related errors are you getting? It's possible that OpenAL was disabled for th... read more | 10/29/2012 (11:59 am) |
| Weapon Attachments | @abhinav: check out the throwWeapon() and/or throwAmmo() keybinds in default.bind.cs. They send a ... read more | 10/26/2012 (11:15 am) |
| continuous counter | Somewhere convenient call a function that self schedules itself as often as you need it. Inside tha... read more | 10/25/2012 (8:21 am) |
| Help with coding a new max world size. | I was wrong, it's 2048 for the height range. Torque TER files store the height as 16-bit values r... read more | 10/24/2012 (3:15 pm) |
| Help with coding a new max world size. | No contradiction at all: [ul] [li]2048^2 is approximation given default sizes and settings - heigh... read more | 10/24/2012 (2:29 pm) |
| Demo? | Evidently you're still running the demo.... although I do recall something about this issue appearin... read more | 10/24/2012 (12:55 pm) |
| Help with coding a new max world size. | There is no hardcoded max world size. Visibility range can be adjusted from the LevelInfo object. ... read more | 10/24/2012 (12:53 pm) |
| Player and Vehicle controls overriding each other | I recall some issue involving a gamepad in which movement was constant when the game started up unti... read more | 10/23/2012 (1:00 pm) |
| Players Skates in Building/Roads/Pavement... | Were you using the DIF shapes from the BAG packs? If so, then I'm sorry to say that the CE supports... read more | 10/23/2012 (12:57 pm) |
| Players Skates in Building/Roads/Pavement... | IF there is a problem with the CE then make sure you add a ticket to the issue tracker at the [url=h... read more | 10/23/2012 (11:08 am) |
| Team Based Games / Multiple Player Classes | Yes, there are several Resource that do that. They generally create a chain of player datablocks se... read more | 10/21/2012 (9:34 pm) |
| Problem with Collusion | Interior objects do not have the choice of using visible mesh collision. Having a choice for collis... read more | 10/20/2012 (1:32 pm) |
| bullet lib boat | Yes, the CE includes the latest (stable) build of Bullet. It also includes the Resource mentioned a... read more | 10/18/2012 (7:53 am) |
| bullet lib boat | The unfinished [url=https://github.com/T3DCE/CE-OSLab]CE to MIT port[/url] has that level of support... read more | 10/17/2012 (9:32 am) |
| Torque 3D Community Edition Discussion Thread | The [url=https://github.com/T3DCE/CE-OSLab]CE port[/url] to the MIT license on GitHub is progressing... read more | 10/15/2012 (7:12 am) |
| Question on weaponimage anti clipping mechanic | ShapeImage's look for a retractNode in your weapon. If there isn't one it uses the muzzleNode. The... read more | 10/15/2012 (2:10 am) |
| Update Fog Desnity In Realtime | [url=http://www.garagegames.com/community/resources/view/21408]Modify fog in script[/url] Resource.... read more | 10/15/2012 (1:48 am) |
| Help. I am new and just getting started. | The project manager thing that Kenneth mentioned got renamed as Torque 3D Toolbox.exe, it's in the t... read more | 10/08/2012 (1:25 pm) |
| Help. I am new and just getting started. | Torque 3D (open source MIT license) is now found on [b][url=https://github.com/GarageGames/Torque3D]... read more | 10/08/2012 (12:28 pm) |
| My game is not working on other computers. | That is littered with many so many errors - many of them syntax errors - that it's a wonder it even ... read more | 10/07/2012 (5:35 pm) |
| How to setup GUI | There should be a Tutorial or some type of example documentation that shows how to use the GuiEditor... read more | 10/07/2012 (12:01 pm) |
| FPS Tutorial crashes. | Does Torque (the engine crash) or just the Toolbox? I never used the Toolbox outside of creating a ... read more | 10/06/2012 (8:34 am) |
| Torque 3D Toolkit | Have you navigated to the My Projects directory to see if anything is there? Technically the Toolbo... read more | 10/03/2012 (12:02 pm) |
| Committee Topic: Deployment (binaries in repo or source only) | At most let the master branch contain the necessary binaries. That way the less developer-centric u... read more | 10/03/2012 (11:53 am) |
| Committee Topic: 3rd Party Request System / Issue Tracker | One thing that we learned from the CE is that the 'popular' requests ended up being game specific fe... read more | 10/03/2012 (11:46 am) |
| Committee Meeting Notes: 10/2/2012 | ... what Nathan said.... read more | 10/03/2012 (11:42 am) |
| What's Everyone Up To? (Oct 2012 Edition) | Slowly porting the CE to make it MIT compatible -- I keep meaning to blog about that... The Kilnw... read more | 10/03/2012 (11:37 am) |
| Terrain texture creation | GIMP has a stock "make seamless" filter which works but is kind of basic. However there... read more | 10/02/2012 (8:10 am) |