Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ParticleEmitter Datablock problems | It looks like you didn't end your previous datablock with a semi-colon [code]datablock DataBlockType... read more | 04/07/2009 (4:34 pm) |
| Date sorts are not value based | Yeah, it kind of looks like, to me, that the Recent Activity list under View Profile is showing my e... read more | 04/07/2009 (4:29 pm) |
| Please help. | I don't use Maya so can't offer any help there, but to go along with what Infinitum3d said, you [i]m... read more | 04/07/2009 (3:37 pm) |
| Which engine | [quote]How much of a difference is there between TGE and TGEA in terms of how it works?[/quote]A lot... read more | 04/07/2009 (2:06 pm) |
| Audio/SFX question | Glad you got it. It's surprising that something like sound requirements isn't part of the offic... read more | 04/07/2009 (11:52 am) |
| Audio/SFX question | defaults.cs indicates a setting of 32 for bitrate and 44100 for frequency are preferred[code]/// Thi... read more | 04/07/2009 (10:15 am) |
| Hello all, a few questions | It appears that the link for the Artists on the Documentation landing page isn't working for some re... read more | 04/07/2009 (1:51 am) |
| Cannot pain terrains | That's.... weird. Might be a Mac thing. Have you tried 1.8.1? EDIT: have you tried it in Str... read more | 04/06/2009 (10:23 pm) |
| Advances...and the beat goes on! | @Joshua: that look's good. Nice and smooth. How many poly's?... read more | 04/06/2009 (10:18 pm) |
| constructer help | I don't understand the master and clone button question. Hollow tool and knife/slice/clip or subt... read more | 04/06/2009 (10:15 pm) |
| guigraphctrl..does it exist? | NetGraphGui.gui was found in the common/ui directory. I don't suppose it really matters where you p... read more | 04/06/2009 (10:04 pm) |
| guigraphctrl..does it exist? | [b]And the accompanying functions that make it work[/b] [code]function NetGraph::toggleNetGraph() ... read more | 04/06/2009 (10:01 pm) |
| guigraphctrl..does it exist? | Ah hell, it's just a script file for one little gui: [b]These are the needed Profiles and the NetGr... read more | 04/06/2009 (9:59 pm) |
| guigraphctrl..does it exist? | I think that TGEa owners can get TGE now at no charge, hmm, not sure how that works but you would ha... read more | 04/06/2009 (9:56 pm) |
| guigraphctrl..does it exist? | ... and a quick test shows that the netGraph GUI from TGE 1.5.2 works in TGEa 1.8.1, so yeah it exis... read more | 04/05/2009 (11:23 pm) |
| guigraphctrl..does it exist? | I never noticed that the netGraph toggle didn't work in TGEa until now, but the Ctrl does appear to ... read more | 04/05/2009 (11:17 pm) |
| Problem with my account/view profile and my posts | I've seen a similar problem on mine. I wouldn't even have a clue if it's miscounting the number of ... read more | 04/05/2009 (10:48 pm) |
| Need horizontal and vertical FOV angles | Default FOV is 90 degrees. L-R and quite possibly U-D also. I think that's what you're asking, so ... read more | 04/05/2009 (10:41 pm) |
| Huge terrains not possible? | Hmmm, wow, if you had that many terrain blocks I think you would want some sort of streaming terrain... read more | 04/05/2009 (10:14 pm) |
| Collada Test - SSAO Test, say it ain't so! | @Tom: lol, no, but my dad's middle name is Anthony (MAH) -- I was almost a Jr! Neither am I Michae... read more | 04/05/2009 (9:57 pm) |
| Huge terrains not possible? | Oh, and as a side note: each individual terrain block can not only have a specific position, they c... read more | 04/05/2009 (3:49 pm) |
| Huge terrains not possible? | Yeah, all editing, whether it was terrain or texture editing happened on the relevant terrain. The ... read more | 04/05/2009 (3:41 pm) |
| Huge terrains not possible? | You can use different heightmaps for every individual terrain block. To make it easier for the se... read more | 04/05/2009 (2:09 pm) |
| New Content Packs | Definitely a dynamic weather system! The material accumulation technology in Konrad Kiss' Cliff K... read more | 04/05/2009 (1:49 pm) |
| Huge terrains not possible? | Yes, it's true that Atlas terrains don't play nice with Macs. It's initially a PITA but you can p... read more | 04/05/2009 (12:27 pm) |
| Site needs better search feature badly | Yeah, it finds "more" but it doesn't present it's results in any useful order by relevance... read more | 04/04/2009 (5:15 pm) |
| Applying Effects to a line between two objects | Hmm, the laser would be a good start. Me, I would adapt Orion Elenzil's [url=http://www.garagegames... read more | 04/04/2009 (2:40 am) |
| Where To Remove Recticle For Transport Heli. | Do you mean the ugly red reticle thing when you sit in the pilot's seat? I'm colorblind but I think... read more | 04/04/2009 (2:31 am) |
| Problem with Constructor GUI | Are you using Vista? And an ATI card? Some people seem to have this problem, other's don't. I've ... read more | 04/04/2009 (1:57 am) |
| TGE mission editor | There's the getting started .pdf. [url=http://www.garagegames.com/documentation/artist]The Artist D... read more | 04/04/2009 (1:51 am) |
| Rts enviorment pack | It looks just like it looks like. If you're asking about cover as in "take cover" then no... read more | 04/04/2009 (1:49 am) |
| TGEA UDP dropping packets from localhost | And the point of this thread is? Is it a bug report? A request for help? It seems that in the [ur... read more | 04/04/2009 (1:36 am) |
| PhysX objects & TGEA triggers problem | You may have to add a new TypeMask for your PhysX object to the trigger code.... read more | 04/04/2009 (1:31 am) |
| Hello all, a few questions | I think the Artist Documentation page has links to various tutorials, some of which are for level/mi... read more | 04/04/2009 (1:29 am) |
| Changing bots speed in script | Set up a series of derived datablocks with different settings, then when you want to make a change j... read more | 04/04/2009 (1:18 am) |
| Problem with 3D Arrow Resource | Double check that you've got a version of the GuiObjectView resource in place that has the setRotati... read more | 04/04/2009 (1:13 am) |
| Collada Test - SSAO Test, say it ain't so! | Wasn't the Collada Test just a [i]mocked[/i] up version of TGEa? So it would stand to reason that t... read more | 04/04/2009 (12:47 am) |
| Advances...and the beat goes on! | Cheers! Sometimes the [i]silent[/i] people have to speak up to, we don't mind a ramble at all. Gar... read more | 04/04/2009 (12:37 am) |
| Publishing Torque in browser with the OSAkit | Yeah, after it came to my attention just the other day I've been playing with it and I just can't ge... read more | 04/03/2009 (4:53 pm) |
| Indoor areas with 3rd party programs. | It used to be that the Hammer editor couldn't be used for anything for commercial gain, so be carefu... read more | 04/03/2009 (2:27 pm) |
| Mounting an sgLightObject to a DTS | Cool, glad you got it. To also delete the light when deleting the object, try adding an "::onR... read more | 04/03/2009 (1:27 pm) |
| Royalty promises...are they worth it? | I've been one of those people who've answered a couple of the "help wanted" for future pay... read more | 04/02/2009 (5:18 pm) |
| Mounting an sgLightObject to a DTS | Take a look at the sgExamples.cs file, it shows an example of attaching a light to a swinging spot l... read more | 04/02/2009 (12:22 pm) |
| Purple Building Issue | Are you by any chance using the November 08 DirectX SDK? ... read more | 04/01/2009 (7:54 am) |
| Everything about Constructor | @Chris: type it in the console when you want/need to tweak the light settings.... read more | 03/30/2009 (11:50 am) |
| best file type for height-mapped terrains? | Which version of TGEa? In 1.7.1 I had to go through the "Select Bitmap" operation twice f... read more | 03/30/2009 (10:21 am) |
| Cannot load terrain heightmaps | Which version of TGEa? In 1.7.1 I had to go through the "Select Bitmap" operation twice f... read more | 03/30/2009 (10:20 am) |
| Help! | [url=http://www.garagegames.com/community/resources/view/10278]Killer Kork[/url] [url=http://www.ga... read more | 03/30/2009 (9:33 am) |
| Weird Building Glitch | Take care of the concave geometry first and I think some of that may go away in regards to the walls... read more | 03/29/2009 (8:50 pm) |
| Weird Building Glitch | The red lines are the problems -- that's what indicates malformed geometry. It's tedious (and somet... read more | 03/29/2009 (5:13 pm) |