Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
ParticleEmitter Datablock problems It looks like you didn't end your previous datablock with a semi-colon [code]datablock DataBlockType... read more 04/07/2009 (4:34 pm)
Date sorts are not value based Yeah, it kind of looks like, to me, that the Recent Activity list under View Profile is showing my e... read more 04/07/2009 (4:29 pm)
Please help. I don't use Maya so can't offer any help there, but to go along with what Infinitum3d said, you [i]m... read more 04/07/2009 (3:37 pm)
Which engine [quote]How much of a difference is there between TGE and TGEA in terms of how it works?[/quote]A lot... read more 04/07/2009 (2:06 pm)
Audio/SFX question Glad you got it. It's surprising that something like sound requirements isn't part of the offic... read more 04/07/2009 (11:52 am)
Audio/SFX question defaults.cs indicates a setting of 32 for bitrate and 44100 for frequency are preferred[code]/// Thi... read more 04/07/2009 (10:15 am)
Hello all, a few questions It appears that the link for the Artists on the Documentation landing page isn't working for some re... read more 04/07/2009 (1:51 am)
Cannot pain terrains That's.... weird. Might be a Mac thing. Have you tried 1.8.1? EDIT: have you tried it in Str... read more 04/06/2009 (10:23 pm)
Advances...and the beat goes on! @Joshua: that look's good. Nice and smooth. How many poly's?... read more 04/06/2009 (10:18 pm)
constructer help I don't understand the master and clone button question. Hollow tool and knife/slice/clip or subt... read more 04/06/2009 (10:15 pm)
guigraphctrl..does it exist? NetGraphGui.gui was found in the common/ui directory. I don't suppose it really matters where you p... read more 04/06/2009 (10:04 pm)
guigraphctrl..does it exist? [b]And the accompanying functions that make it work[/b] [code]function NetGraph::toggleNetGraph() ... read more 04/06/2009 (10:01 pm)
guigraphctrl..does it exist? Ah hell, it's just a script file for one little gui: [b]These are the needed Profiles and the NetGr... read more 04/06/2009 (9:59 pm)
guigraphctrl..does it exist? I think that TGEa owners can get TGE now at no charge, hmm, not sure how that works but you would ha... read more 04/06/2009 (9:56 pm)
guigraphctrl..does it exist? ... and a quick test shows that the netGraph GUI from TGE 1.5.2 works in TGEa 1.8.1, so yeah it exis... read more 04/05/2009 (11:23 pm)
guigraphctrl..does it exist? I never noticed that the netGraph toggle didn't work in TGEa until now, but the Ctrl does appear to ... read more 04/05/2009 (11:17 pm)
Problem with my account/view profile and my posts I've seen a similar problem on mine. I wouldn't even have a clue if it's miscounting the number of ... read more 04/05/2009 (10:48 pm)
Need horizontal and vertical FOV angles Default FOV is 90 degrees. L-R and quite possibly U-D also. I think that's what you're asking, so ... read more 04/05/2009 (10:41 pm)
Huge terrains not possible? Hmmm, wow, if you had that many terrain blocks I think you would want some sort of streaming terrain... read more 04/05/2009 (10:14 pm)
Collada Test - SSAO Test, say it ain't so! @Tom: lol, no, but my dad's middle name is Anthony (MAH) -- I was almost a Jr! Neither am I Michae... read more 04/05/2009 (9:57 pm)
Huge terrains not possible? Oh, and as a side note: each individual terrain block can not only have a specific position, they c... read more 04/05/2009 (3:49 pm)
Huge terrains not possible? Yeah, all editing, whether it was terrain or texture editing happened on the relevant terrain. The ... read more 04/05/2009 (3:41 pm)
Huge terrains not possible? You can use different heightmaps for every individual terrain block. To make it easier for the se... read more 04/05/2009 (2:09 pm)
New Content Packs Definitely a dynamic weather system! The material accumulation technology in Konrad Kiss' Cliff K... read more 04/05/2009 (1:49 pm)
Huge terrains not possible? Yes, it's true that Atlas terrains don't play nice with Macs. It's initially a PITA but you can p... read more 04/05/2009 (12:27 pm)
Site needs better search feature badly Yeah, it finds "more" but it doesn't present it's results in any useful order by relevance... read more 04/04/2009 (5:15 pm)
Applying Effects to a line between two objects Hmm, the laser would be a good start. Me, I would adapt Orion Elenzil's [url=http://www.garagegames... read more 04/04/2009 (2:40 am)
Where To Remove Recticle For Transport Heli. Do you mean the ugly red reticle thing when you sit in the pilot's seat? I'm colorblind but I think... read more 04/04/2009 (2:31 am)
Problem with Constructor GUI Are you using Vista? And an ATI card? Some people seem to have this problem, other's don't. I've ... read more 04/04/2009 (1:57 am)
TGE mission editor There's the getting started .pdf. [url=http://www.garagegames.com/documentation/artist]The Artist D... read more 04/04/2009 (1:51 am)
Rts enviorment pack It looks just like it looks like. If you're asking about cover as in "take cover" then no... read more 04/04/2009 (1:49 am)
TGEA UDP dropping packets from localhost And the point of this thread is? Is it a bug report? A request for help? It seems that in the [ur... read more 04/04/2009 (1:36 am)
PhysX objects & TGEA triggers problem You may have to add a new TypeMask for your PhysX object to the trigger code.... read more 04/04/2009 (1:31 am)
Hello all, a few questions I think the Artist Documentation page has links to various tutorials, some of which are for level/mi... read more 04/04/2009 (1:29 am)
Changing bots speed in script Set up a series of derived datablocks with different settings, then when you want to make a change j... read more 04/04/2009 (1:18 am)
Problem with 3D Arrow Resource Double check that you've got a version of the GuiObjectView resource in place that has the setRotati... read more 04/04/2009 (1:13 am)
Collada Test - SSAO Test, say it ain't so! Wasn't the Collada Test just a [i]mocked[/i] up version of TGEa? So it would stand to reason that t... read more 04/04/2009 (12:47 am)
Advances...and the beat goes on! Cheers! Sometimes the [i]silent[/i] people have to speak up to, we don't mind a ramble at all. Gar... read more 04/04/2009 (12:37 am)
Publishing Torque in browser with the OSAkit Yeah, after it came to my attention just the other day I've been playing with it and I just can't ge... read more 04/03/2009 (4:53 pm)
Indoor areas with 3rd party programs. It used to be that the Hammer editor couldn't be used for anything for commercial gain, so be carefu... read more 04/03/2009 (2:27 pm)
Mounting an sgLightObject to a DTS Cool, glad you got it. To also delete the light when deleting the object, try adding an "::onR... read more 04/03/2009 (1:27 pm)
Royalty promises...are they worth it? I've been one of those people who've answered a couple of the "help wanted" for future pay... read more 04/02/2009 (5:18 pm)
Mounting an sgLightObject to a DTS Take a look at the sgExamples.cs file, it shows an example of attaching a light to a swinging spot l... read more 04/02/2009 (12:22 pm)
Purple Building Issue Are you by any chance using the November 08 DirectX SDK? ... read more 04/01/2009 (7:54 am)
Everything about Constructor @Chris: type it in the console when you want/need to tweak the light settings.... read more 03/30/2009 (11:50 am)
best file type for height-mapped terrains? Which version of TGEa? In 1.7.1 I had to go through the "Select Bitmap" operation twice f... read more 03/30/2009 (10:21 am)
Cannot load terrain heightmaps Which version of TGEa? In 1.7.1 I had to go through the "Select Bitmap" operation twice f... read more 03/30/2009 (10:20 am)
Help! [url=http://www.garagegames.com/community/resources/view/10278]Killer Kork[/url] [url=http://www.ga... read more 03/30/2009 (9:33 am)
Weird Building Glitch Take care of the concave geometry first and I think some of that may go away in regards to the walls... read more 03/29/2009 (8:50 pm)
Weird Building Glitch The red lines are the problems -- that's what indicates malformed geometry. It's tedious (and somet... read more 03/29/2009 (5:13 pm)