Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
CTF Resource Question For the leave game with flag problem you would, I think, have to modify onClientLeaveGame() to check... read more 04/15/2009 (8:39 am)
Change your Menus, GUI's and whatnot. And with a little bit of forethought in setting up a multitude of profiles you can even have [i]them... read more 04/15/2009 (8:14 am)
player onCollision with the ground? I think you might be confusing the differences between Armor::onCollision() and Armor::onImpact(). ... read more 04/15/2009 (7:59 am)
3D Character Maker (coming soon!) @Tyler: check out [url=http://inversesoftware.com.au/Shaper/index.php]Shaper[/url].... read more 04/12/2009 (2:46 pm)
Got the Advanced Camera ressource to work with TGEA 1.8.1 In [i]default.bind.cs[/i] simply remove the keybind and toggle for 1st/3rd person:[code]function tog... read more 04/12/2009 (9:43 am)
Book Help please? (UPDATED) It's a known problem, about the Demo packaged with that book. You'll need the 2nd link in the 1st p... read more 04/11/2009 (11:38 pm)
Please Help me with this book issue!!! PLEASE!? It's a known problem, about the Demo packaged with that book. You'll need the 2nd link in the 1st p... read more 04/11/2009 (11:34 pm)
RTS Tutorials? Hope he hasn't waited four months for an answer ;) but just in case anyone else stumbles across this... read more 04/11/2009 (5:12 pm)
Torque Orc skin texture Emre is correct. In this case the alpha channel was used to mask off areas on the model so that... read more 04/11/2009 (5:07 pm)
Existing tools... I had read Steve's post earlier today about dds normals [small]whether they work or not[/small].... ... read more 04/11/2009 (4:53 pm)
Ip finder help What game? How and where is [b]getRawIP()[/b] defined.... read more 04/11/2009 (1:05 pm)
CTF Resource Question Never got around to trying that resource, but you should be able to, when the player dies, do someth... read more 04/11/2009 (1:00 pm)
Got the Advanced Camera ressource to work with TGEA 1.8.1 There's already a method to go directly to third person when you enter the game. Simply add this on... read more 04/11/2009 (12:32 pm)
at initial help [b]TGEA_1_8_1 -> Game Examples ->[/b] 1 of 5 choices [small] (projects)[/small] here [i](Atlas... read more 04/10/2009 (11:53 pm)
Some Quick Questions.. New Terrain, new lighting, real-time results from editing and tweaking art, Material Editor, Road an... read more 04/10/2009 (5:48 pm)
HTML Rendering [quote]Oooh! Sounds exciting![/quote]I hope so! ;)... read more 04/10/2009 (5:34 pm)
Existing tools... I think that artists and especially level builders/designers are definitely going to be enthusiastic... read more 04/10/2009 (5:31 pm)
HELP Please I sort of remember reading something similar to this before... might have had something to do with D... read more 04/10/2009 (2:55 pm)
Creative Issues: Story applied to games The moral of [i]this[/i] story is that the game should be fun. The end-user [small](some of them an... read more 04/10/2009 (4:23 am)
GodViewMode on afxCamera Nice display of adaptability! Good job. You might want to remove the [b]bold[/b] markup tags f... read more 04/10/2009 (4:02 am)
How to make one 3D score board? An excellent suggestion from Andy, but there is a [url=http://www.garagegames.com/community/resource... read more 04/10/2009 (1:42 am)
Blender DTS Exporter forum? The latest available exporter located at Brandon's link is actually old and outdated, JSG has moved ... read more 04/10/2009 (12:40 am)
Path Making in torque game engine 1.5.2 demo Ah, thanks for clarifying that Twisted, I couldn't remember the name for aiPatrol and I had never ac... read more 04/09/2009 (8:28 pm)
New Content Packs [quote]im waiting for a RPG/FPS/RACING/AFX kit merge...[/quote]I think we'd be better off doing that... read more 04/09/2009 (8:20 pm)
New Content Packs [quote]Blood particles FX[/quote] didn't notice that before, but if you want some simple blood parti... read more 04/09/2009 (8:16 pm)
apparatus enviroment pack trouble Oh and to make use of the rainbow and/or the godrays effect(s) ([i]"~/data/special/"[/i]),... read more 04/09/2009 (8:05 pm)
apparatus enviroment pack trouble Seems odd that the [i]Readme.docx[/i] is missing. What about the [i]EULA.docx[/i] and the [i]Enviro... read more 04/09/2009 (8:01 pm)
Path Making in torque game engine 1.5.2 demo The actual aiPatrol resource seems to be gone, [small]was simply a pathed AI anyway[/small], but the... read more 04/09/2009 (7:34 pm)
torquescript switch statements - maximum of 83 case statements ? Whoa, how on earth did you find that out? Doesn't seem to be a problem in TGE 1.5.2 (or TGEa 1.8.... read more 04/08/2009 (10:18 pm)
dgl.h not in directory dgl.h is now gfxDrawUtil.h [small]most of it's there anyway...[/small]... read more 04/08/2009 (3:27 pm)
The Inner working of the Undercity Demo Hehe, I saw that demo come together, and you guys did a great job on that level! You should definit... read more 04/08/2009 (9:48 am)
Elevation of the FlyingVehicle Just had a thought, but I remember reading that the Bravetree JetBike "[i]faked it[/i]" ra... read more 04/08/2009 (8:24 am)
Elevation of the FlyingVehicle Instead of a FlyingVehicle you might have better results using a HoverVehicle -- which is designed t... read more 04/08/2009 (8:11 am)
$145.00 Upgrade Yep, been that way for a while now, years even. My guess is that the upgrade pricing will be in pla... read more 04/08/2009 (8:03 am)
Rookie question on initial screen resolution? Totally depends on your development and/or end-user hardware. Given that it's a 2d game and using m... read more 04/08/2009 (8:00 am)
Creating DTS/graphics files Hmm, I went the free route for my all of my tools. [url=http://download.cnet.com/Crimson-Editor/300... read more 04/08/2009 (7:38 am)
Diabolical Dungeon Props Pack [small]A quick word about advertising:[/small] make the link(s) up above clickable -- not many peop... read more 04/08/2009 (1:14 am)
The giganimous feedback thread of March-April Editing a post on a multiple page thread still takes you back to the first page, instead of leaving ... read more 04/08/2009 (12:54 am)
apparatus enviroment pack trouble The Environment Pack should contain a [b]Readme.docx[/b], which contains all instructions on usage a... read more 04/08/2009 (12:47 am)
Another Indoor Area Question Hey, there's always a little bit of confusion before you learn something new. I've often thought ... read more 04/07/2009 (9:10 pm)
Another Indoor Area Question Yeah, you asked about editing Interiors so that led to Constructor. If you're planning on using Col... read more 04/07/2009 (8:54 pm)
Another Indoor Area Question [quote]will this Constructor support Collada like the rest of Torque 3D?[/quote]No. Meshes and brus... read more 04/07/2009 (8:50 pm)
Another Indoor Area Question Believe it. [url=http://www.garagegames.com/products/constructor]Constructor[/url], along with Radi... read more 04/07/2009 (8:45 pm)
Urgent export help needed!!! I don't use 3DS Max, so I can't help you, but you [i]might[/i] find better luck posting in the [url=... read more 04/07/2009 (8:31 pm)
Another Indoor Area Question Constructor -> Export to Dif -> add to your game. Building it in-game? No.... read more 04/07/2009 (8:29 pm)
Cannot pain terrains Ah, cool, glad you got it worked out -- sometimes it's the little things [small]such as the need to ... read more 04/07/2009 (7:59 pm)
The giganimous feedback thread of March-April Already made posts [url=http://www.garagegames.com/community/forums/viewthread/88765]here: "Da... read more 04/07/2009 (5:57 pm)
new codeblocks! Same problem [url=http://www.garagegames.com/community/forums/viewthread/88653]here[/url], in which ... read more 04/07/2009 (5:42 pm)
guigraphctrl..does it exist? Is it just me, or are the necessary functions missing that make it work - post #6? I can see them... read more 04/07/2009 (5:30 pm)
Cannot pain terrains Your screenshot shows you using 1.8.0 -- that's why I asked if you had tried using 1.8.1. I do reme... read more 04/07/2009 (4:48 pm)