Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CTF Resource Question | For the leave game with flag problem you would, I think, have to modify onClientLeaveGame() to check... read more | 04/15/2009 (8:39 am) |
| Change your Menus, GUI's and whatnot. | And with a little bit of forethought in setting up a multitude of profiles you can even have [i]them... read more | 04/15/2009 (8:14 am) |
| player onCollision with the ground? | I think you might be confusing the differences between Armor::onCollision() and Armor::onImpact(). ... read more | 04/15/2009 (7:59 am) |
| 3D Character Maker (coming soon!) | @Tyler: check out [url=http://inversesoftware.com.au/Shaper/index.php]Shaper[/url].... read more | 04/12/2009 (2:46 pm) |
| Got the Advanced Camera ressource to work with TGEA 1.8.1 | In [i]default.bind.cs[/i] simply remove the keybind and toggle for 1st/3rd person:[code]function tog... read more | 04/12/2009 (9:43 am) |
| Book Help please? (UPDATED) | It's a known problem, about the Demo packaged with that book. You'll need the 2nd link in the 1st p... read more | 04/11/2009 (11:38 pm) |
| Please Help me with this book issue!!! PLEASE!? | It's a known problem, about the Demo packaged with that book. You'll need the 2nd link in the 1st p... read more | 04/11/2009 (11:34 pm) |
| RTS Tutorials? | Hope he hasn't waited four months for an answer ;) but just in case anyone else stumbles across this... read more | 04/11/2009 (5:12 pm) |
| Torque Orc skin texture | Emre is correct. In this case the alpha channel was used to mask off areas on the model so that... read more | 04/11/2009 (5:07 pm) |
| Existing tools... | I had read Steve's post earlier today about dds normals [small]whether they work or not[/small].... ... read more | 04/11/2009 (4:53 pm) |
| Ip finder help | What game? How and where is [b]getRawIP()[/b] defined.... read more | 04/11/2009 (1:05 pm) |
| CTF Resource Question | Never got around to trying that resource, but you should be able to, when the player dies, do someth... read more | 04/11/2009 (1:00 pm) |
| Got the Advanced Camera ressource to work with TGEA 1.8.1 | There's already a method to go directly to third person when you enter the game. Simply add this on... read more | 04/11/2009 (12:32 pm) |
| at initial help | [b]TGEA_1_8_1 -> Game Examples ->[/b] 1 of 5 choices [small] (projects)[/small] here [i](Atlas... read more | 04/10/2009 (11:53 pm) |
| Some Quick Questions.. | New Terrain, new lighting, real-time results from editing and tweaking art, Material Editor, Road an... read more | 04/10/2009 (5:48 pm) |
| HTML Rendering | [quote]Oooh! Sounds exciting![/quote]I hope so! ;)... read more | 04/10/2009 (5:34 pm) |
| Existing tools... | I think that artists and especially level builders/designers are definitely going to be enthusiastic... read more | 04/10/2009 (5:31 pm) |
| HELP Please | I sort of remember reading something similar to this before... might have had something to do with D... read more | 04/10/2009 (2:55 pm) |
| Creative Issues: Story applied to games | The moral of [i]this[/i] story is that the game should be fun. The end-user [small](some of them an... read more | 04/10/2009 (4:23 am) |
| GodViewMode on afxCamera | Nice display of adaptability! Good job. You might want to remove the [b]bold[/b] markup tags f... read more | 04/10/2009 (4:02 am) |
| How to make one 3D score board? | An excellent suggestion from Andy, but there is a [url=http://www.garagegames.com/community/resource... read more | 04/10/2009 (1:42 am) |
| Blender DTS Exporter forum? | The latest available exporter located at Brandon's link is actually old and outdated, JSG has moved ... read more | 04/10/2009 (12:40 am) |
| Path Making in torque game engine 1.5.2 demo | Ah, thanks for clarifying that Twisted, I couldn't remember the name for aiPatrol and I had never ac... read more | 04/09/2009 (8:28 pm) |
| New Content Packs | [quote]im waiting for a RPG/FPS/RACING/AFX kit merge...[/quote]I think we'd be better off doing that... read more | 04/09/2009 (8:20 pm) |
| New Content Packs | [quote]Blood particles FX[/quote] didn't notice that before, but if you want some simple blood parti... read more | 04/09/2009 (8:16 pm) |
| apparatus enviroment pack trouble | Oh and to make use of the rainbow and/or the godrays effect(s) ([i]"~/data/special/"[/i]),... read more | 04/09/2009 (8:05 pm) |
| apparatus enviroment pack trouble | Seems odd that the [i]Readme.docx[/i] is missing. What about the [i]EULA.docx[/i] and the [i]Enviro... read more | 04/09/2009 (8:01 pm) |
| Path Making in torque game engine 1.5.2 demo | The actual aiPatrol resource seems to be gone, [small]was simply a pathed AI anyway[/small], but the... read more | 04/09/2009 (7:34 pm) |
| torquescript switch statements - maximum of 83 case statements ? | Whoa, how on earth did you find that out? Doesn't seem to be a problem in TGE 1.5.2 (or TGEa 1.8.... read more | 04/08/2009 (10:18 pm) |
| dgl.h not in directory | dgl.h is now gfxDrawUtil.h [small]most of it's there anyway...[/small]... read more | 04/08/2009 (3:27 pm) |
| The Inner working of the Undercity Demo | Hehe, I saw that demo come together, and you guys did a great job on that level! You should definit... read more | 04/08/2009 (9:48 am) |
| Elevation of the FlyingVehicle | Just had a thought, but I remember reading that the Bravetree JetBike "[i]faked it[/i]" ra... read more | 04/08/2009 (8:24 am) |
| Elevation of the FlyingVehicle | Instead of a FlyingVehicle you might have better results using a HoverVehicle -- which is designed t... read more | 04/08/2009 (8:11 am) |
| $145.00 Upgrade | Yep, been that way for a while now, years even. My guess is that the upgrade pricing will be in pla... read more | 04/08/2009 (8:03 am) |
| Rookie question on initial screen resolution? | Totally depends on your development and/or end-user hardware. Given that it's a 2d game and using m... read more | 04/08/2009 (8:00 am) |
| Creating DTS/graphics files | Hmm, I went the free route for my all of my tools. [url=http://download.cnet.com/Crimson-Editor/300... read more | 04/08/2009 (7:38 am) |
| Diabolical Dungeon Props Pack | [small]A quick word about advertising:[/small] make the link(s) up above clickable -- not many peop... read more | 04/08/2009 (1:14 am) |
| The giganimous feedback thread of March-April | Editing a post on a multiple page thread still takes you back to the first page, instead of leaving ... read more | 04/08/2009 (12:54 am) |
| apparatus enviroment pack trouble | The Environment Pack should contain a [b]Readme.docx[/b], which contains all instructions on usage a... read more | 04/08/2009 (12:47 am) |
| Another Indoor Area Question | Hey, there's always a little bit of confusion before you learn something new. I've often thought ... read more | 04/07/2009 (9:10 pm) |
| Another Indoor Area Question | Yeah, you asked about editing Interiors so that led to Constructor. If you're planning on using Col... read more | 04/07/2009 (8:54 pm) |
| Another Indoor Area Question | [quote]will this Constructor support Collada like the rest of Torque 3D?[/quote]No. Meshes and brus... read more | 04/07/2009 (8:50 pm) |
| Another Indoor Area Question | Believe it. [url=http://www.garagegames.com/products/constructor]Constructor[/url], along with Radi... read more | 04/07/2009 (8:45 pm) |
| Urgent export help needed!!! | I don't use 3DS Max, so I can't help you, but you [i]might[/i] find better luck posting in the [url=... read more | 04/07/2009 (8:31 pm) |
| Another Indoor Area Question | Constructor -> Export to Dif -> add to your game. Building it in-game? No.... read more | 04/07/2009 (8:29 pm) |
| Cannot pain terrains | Ah, cool, glad you got it worked out -- sometimes it's the little things [small]such as the need to ... read more | 04/07/2009 (7:59 pm) |
| The giganimous feedback thread of March-April | Already made posts [url=http://www.garagegames.com/community/forums/viewthread/88765]here: "Da... read more | 04/07/2009 (5:57 pm) |
| new codeblocks! | Same problem [url=http://www.garagegames.com/community/forums/viewthread/88653]here[/url], in which ... read more | 04/07/2009 (5:42 pm) |
| guigraphctrl..does it exist? | Is it just me, or are the necessary functions missing that make it work - post #6? I can see them... read more | 04/07/2009 (5:30 pm) |
| Cannot pain terrains | Your screenshot shows you using 1.8.0 -- that's why I asked if you had tried using 1.8.1. I do reme... read more | 04/07/2009 (4:48 pm) |