Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What kinda sound are we talking? | All current, and valid, wav's & ogg's [small]that I've tried[/small] are working just fine. I'v... read more | 04/24/2009 (11:32 pm) |
| Emotiv EPOC Neuroheadset and T3D | Yeah I [url=http://www.nytimes.com/2008/06/08/technology/08novel.html?em&ex=1213156800&en=e8... read more | 04/24/2009 (1:52 pm) |
| Beta Testing? | Or the even stronger hint by Brett in his most recent blog. [quote]The next time I blog, I will be ... read more | 04/24/2009 (1:40 pm) |
| Timestamps | My time seems to be spot on, it's 4:14pm in Georgia. EDIT: and time of post was at 4:14 PM.... read more | 04/24/2009 (1:14 pm) |
| River, Road, and console commands. | [quote]Will the river tool snap to waterblocks? Waterplanes? I mean, everyone knows rivers need a so... read more | 04/24/2009 (12:59 pm) |
| Cant walk through portal | Yeah, definitely beware of knocking your head! And to add to everything said already, you may have ... read more | 04/24/2009 (11:04 am) |
| collision problem | Use a cube primitive to create your collision mesh, maybe? I don't use Milkshape but you should be ... read more | 04/24/2009 (10:56 am) |
| How to detemine a pathcamera has arrived at the last markers? | You would use the onNode() callback. Count the number of nodes in the path. The highest node# woul... read more | 04/24/2009 (10:36 am) |
| AI pack avialable for purchase | Sure, it's a low priced pack from which you can learn a little scripted behavioral AI from. It'... read more | 04/23/2009 (12:32 am) |
| Can't load new DTS files at home | Theoretically the files can go anywhere, but in general you'll place them in the data directory. Wh... read more | 04/22/2009 (1:42 pm) |
| Constructor Export Problem | What David said, plus you might also have to adjust the [small](System -> Preferences)[/small] HS... read more | 04/22/2009 (11:10 am) |
| Multiple Textures in Constructor | You can add the dirt or whatever to your texture itself, or use decals in-game.... read more | 04/22/2009 (9:45 am) |
| Bug Found: Loading wrong tires for different vehicles | [quote]I think for the sake of this issue, the car.cs should be corrected in the distribution.[/quot... read more | 04/21/2009 (4:43 pm) |
| Image Of The Day | [quote]Where that old banner with the 3 images on it would be an ideal spot.[/quote]I used to think ... read more | 04/21/2009 (1:52 pm) |
| Changing crosshair | The easy way would require a source change. But I can almost see a script method by using a ray cas... read more | 04/21/2009 (1:33 pm) |
| Faster weapon fire rate | In the weaponImage's datablock you'll need to adjust the stateTimeoutValue settings for the fire/rel... read more | 04/21/2009 (1:27 pm) |
| How does one create a HUD in the game? | Some of the information contained [url=http://tdn.garagegames.com/wiki/GUI]here[/url] is better than... read more | 04/21/2009 (10:54 am) |
| AI pack avialable for purchase | I bought that pack, and the leopard, when I got their Horse Pack. I was content to use the AI provi... read more | 04/21/2009 (10:22 am) |
| Multiple Textures in Constructor | Each individual face of a brush can have it's own texture.... read more | 04/21/2009 (10:10 am) |
| Image Of The Day | Concur.... read more | 04/20/2009 (10:24 pm) |
| Please help with capture the flag ctf. when player dies the flag disappears | You should be able to, when the player dies, do something like in this psuedo code: [code]Armor::on... read more | 04/20/2009 (10:38 am) |
| Changing engine from 1.7.1 to 1.8.1 help? | Read up on the porting gotchas: [url=http://tdn.garagegames.com/wiki/TorqueGameEngineAdvanced/1_8_B... read more | 04/20/2009 (8:33 am) |
| Is there a wysiwyg TGE Mission Editor | Yeah, the editor(s) are pretty much WYSIWYG, though specific features or capabilities may not have a... read more | 04/20/2009 (7:34 am) |
| Why isn't any big company using torque? | Interesting article.... nice indeed to see Torque in that lineup!... read more | 04/19/2009 (10:02 pm) |
| The Inner working of the Undercity Demo | @Logan: have you tried turning on a precipitation effect? It rains indoors! But then that could a... read more | 04/19/2009 (9:25 pm) |
| Space Based Game Possible with TGEA? | @Carl: those resources mentioned were for TGE, though it is technically possible to use them in TGE... read more | 04/19/2009 (1:05 pm) |
| Will this happen in T3D? | The Advanced FPS kit is to be a purchasable product the last I was told, but someone more "offi... read more | 04/19/2009 (9:08 am) |
| Idea for new terrainblock | It's been done, sort of. Take a look at the series of blogs by [url=http://www.garagegames.com/comm... read more | 04/19/2009 (8:41 am) |
| Playable chaecter | You purchased a character model and it doesn't come with instructions? What a shame. Just follow... read more | 04/18/2009 (10:13 pm) |
| Problem compiling torque in visual studio 08 | Like Kevin mentioned this is really the wrong sub-forum to be asking this question. Also, since you ... read more | 04/18/2009 (9:52 pm) |
| BUNCH-A-CHICKENS!!! | Call it my lack of desire to play sports games... never mind the extreme boredom just seeing one of ... read more | 04/18/2009 (11:35 am) |
| [Question] "Dynamic" datablock creation? | Maybe you need to [b]eval()[/b] in order to get that to work correctly. Because dynamic creation ... read more | 04/18/2009 (11:00 am) |
| How to add a vehicle health bar? | There was either a resource or a forum thread that explained how to hook up vehicles to the health a... read more | 04/17/2009 (9:03 pm) |
| Radiation Field | Use aggregated triggers, [small]triggers within triggers -- I believe there was a resource for it[/s... read more | 04/17/2009 (9:00 pm) |
| Import .dts/.dsq | For Tribes 1, unless you have the Max source files and and old version of 3d Studio Max, version 2.5... read more | 04/17/2009 (8:54 pm) |
| markuplite request: some tag equivelant to < pre > | Hmm, yeah, I have seen it remove spaces. Funny though that it doesn't remove all of them. What i... read more | 04/17/2009 (4:44 pm) |
| markuplite request: some tag equivelant to < pre > | While I haven't noticed the extra indentation before, I have seen that copy/paste from Firefox does ... read more | 04/17/2009 (3:59 pm) |
| network diag and netgraph | Packet sizes, rates, etc will vary depending on your project and network, so it's hard to give a def... read more | 04/17/2009 (8:50 am) |
| Audio emitter issue | Is your [i]noise.wav[/i] sound mono or stereo in format? 3d sounds should be single channel in orde... read more | 04/16/2009 (7:15 pm) |
| Custom JoinServerGui and StartMissionGui | Hopefully this will help. This is the beginning of the stock StartMissionGUI:[code]new GuiChunkedBi... read more | 04/16/2009 (1:02 pm) |
| Will this happen in T3D? | Iron sights was just something that wasn't brought up when I was asked to help out with the kit. I ... read more | 04/16/2009 (9:36 am) |
| player onCollision with the ground? | The ground impact camera shake is controlled from the player datablock:[code]groundImpactMinSpeed = ... read more | 04/15/2009 (10:07 pm) |
| Will this happen in T3D? | What Steve describes is how I would want to do "Iron Sights", which requires a lot more co... read more | 04/15/2009 (5:25 pm) |
| player onCollision with the ground? | It occurred to me a couple of hours later that you really wouldn't want the onCollision callback to ... read more | 04/15/2009 (5:00 pm) |
| So what did we actually buy? | Oh, and for what it's worth I've volunteered my time to help work on the FPS Genre Kit -- that's how... read more | 04/15/2009 (9:47 am) |
| The Inner working of the Undercity Demo | [quote]Tom checked in a bunch of great new features over the weekend that gave a massive improvement... read more | 04/15/2009 (9:34 am) |
| So what did we actually buy? | Anyone interested in a few things possibly included in a new FPS [small]basic[/small] starter kit: ... read more | 04/15/2009 (9:28 am) |
| private torque 3d resources forum? | [quote]I Dont see why GG has opened their resource or doc section up to the public. It seems totally... read more | 04/15/2009 (9:17 am) |
| Will this happen in T3D? | [quote] always thought if GG can release a full functional game base pack, there are blue guys #1 #2... read more | 04/15/2009 (9:12 am) |
| Will this happen in T3D? | My thoughts on the Genre Kit(s) is that they are intended to be an almost feature complete game temp... read more | 04/15/2009 (8:44 am) |