Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beginner with lots of questions. (Warning Life Story) | 1: Depends on scope of the RPG. In general, yes, but some aspects may be more difficult to impleme... read more | 05/20/2011 (7:12 am) |
| How to publish an game in this website | Comprehension is key. Turn the page to see figure 3.9 and it should be obvious. To fully under... read more | 05/20/2011 (7:01 am) |
| How to publish an game in this website | That book was my introduction to Torque. By the time I finished it I required no other books and la... read more | 05/20/2011 (6:51 am) |
| Calling spawn from a gui | The simplest way since I don't know what you have in your gui is to do a commandtoserver call which ... read more | 05/19/2011 (8:33 pm) |
| Calling spawn from a gui | In that case, inside your gui script right before weaponSelectSend() is called you need to determine... read more | 05/19/2011 (7:16 pm) |
| Problems with messageAll | Just add the parameters to your function definition. If messageAll(), messageClient(), etc know the... read more | 05/19/2011 (3:48 pm) |
| T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED | Yep, that fixed 'er right up :)... read more | 05/19/2011 (3:35 pm) |
| Problems with messageAll | You're still trying to pass quote strings for your messageString, they need to be tagged strings, eg... read more | 05/19/2011 (2:42 pm) |
| Spell System: Firsts steps... how? | Scripted magic could work similar to how weapons do. There are a couple Resources that implement a ... read more | 05/19/2011 (11:49 am) |
| T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED | On a different project I was actually getting a crash at step 3 as well... For this report I used... read more | 05/19/2011 (11:39 am) |
| How to publish an game in this website | %team is the variable that holds the bit/bits being flipped, the operator works immediately on what ... read more | 05/18/2011 (10:50 pm) |
| How to publish an game in this website | [b]%team[/b] is a local variable. [b]%[/b] is the designator for a local in function scope variable... read more | 05/18/2011 (10:36 pm) |
| How to publish an game in this website | It's nothing more than shifting the boolean value of a preference (or global variable). It's real... read more | 05/18/2011 (10:14 pm) |
| How to publish an game in this website | Arithmetic shifting was weird, but a logical shift is far easier. Setting up first person player/it... read more | 05/18/2011 (9:54 pm) |
| How to publish an game in this website | Troll or not, I just had to make that work :D... read more | 05/18/2011 (9:12 pm) |
| How to publish an game in this website | An example of using bit shift operator in TorqueScript:[code]function GameCore::onMissionLoaded(%gam... read more | 05/18/2011 (9:10 pm) |
| How to publish an game in this website | I've never used Toque, but Torque is an excellent choice for FPS ;)... read more | 05/18/2011 (2:04 pm) |
| TorqueScript maths - how do I truncate? | [code]function cropDecimal(%num) { %length = strlen(%num); %dot = 0; for(%i = 0; %i <... read more | 05/18/2011 (10:43 am) |
| Calling spawn from a gui | Oops, sorry, I misspoke about that. You only need to make the client known to the preparePlayer() f... read more | 05/18/2011 (10:35 am) |
| How to publish an game in this website | Iterations of a loop. Each time the loop processes it increases the value of the argument by one un... read more | 05/18/2011 (10:19 am) |
| Unavailable/Error/Using Cache etc. | Good to know :)... read more | 05/18/2011 (10:11 am) |
| Call a local 'mis-file' to start up :-). | I don't have TGE installed, and since the actual mission/server loading/start commands have evolved ... read more | 05/18/2011 (10:07 am) |
| Unavailable/Error/Using Cache etc. | @David: The blip last night was a particularly bad one -- couple of hours. There was a noticeable ... read more | 05/18/2011 (9:58 am) |
| Unavailable/Error/Using Cache etc. | Yep, it's a constant source of ire. Supposed to be something they're working on and improving/fixi... read more | 05/18/2011 (1:45 am) |
| "My Studio" tab is missing | I *think* that the EULA rules for the studio license is for existing Studios. So far as I recall it... read more | 05/17/2011 (10:46 pm) |
| Newbie needs some help with the tutorials | [quote] Compiling /Users/nickfortier/MyGames/FishGame/game/gameScripts/player.cs... [b]/Users/nick... read more | 05/17/2011 (10:37 pm) |
| "My Studio" tab is missing | The Studio licensing was done away with with the TorquePowered shutdown and reactivation of GarageGa... read more | 05/17/2011 (10:27 pm) |
| "My Studio" tab is missing | I believe the Studio licensing was done away with with the TorquePowered shutdown and reactivation o... read more | 05/17/2011 (10:27 pm) |
| How to publish an game in this website | Once you learn by doing and/or following the examples, then you write your code to match your idea. ... read more | 05/17/2011 (5:50 pm) |
| Player teams - Need help with commandToServer ? | [code] // Time to spawn the player %this.preparePlayer( $game , %client ); [/code][quote] It r... read more | 05/17/2011 (3:02 pm) |
| How to publish an game in this website | Hehe, instead of copying the book to learn, why not simply toss the book away and experiment by ripp... read more | 05/17/2011 (2:39 pm) |
| Programming not being updated in game | If your game has quit working and/or a DSO file is not being generated then you very likely have an ... read more | 05/17/2011 (9:50 am) |
| Function overloading in TS | The purpose of the script overrides, and packages, is simply to provide a means of extending or over... read more | 05/16/2011 (9:43 pm) |
| T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) | Nice catch deepscratch :) And to think that particular typo/error goes all the way back to TGE! ... read more | 05/16/2011 (9:01 pm) |
| Calling spawn from a gui | This:[code]game.weaponselectsend();[/code]is not sending a second parameter to here as expected:[cod... read more | 05/16/2011 (6:09 pm) |
| Compiled game | They can be compiled (.dso files). The toolbox may do it for you when you package a project, I don'... read more | 05/16/2011 (5:30 pm) |
| Transparencies and Shadows .... | Yeah, I thought outloud before coffee... ... read more | 05/16/2011 (12:50 pm) |
| How to publish an game in this website | Many variables, properties, etc are named similar to their real life counterparts.[quote] change th... read more | 05/16/2011 (9:04 am) |
| Transparencies and Shadows .... | Light through murky glass = cookies... maybe?... read more | 05/16/2011 (8:44 am) |
| How to publish an game in this website | Mass, friction, etc are properties of an object stored in what is called a datablock in the scripts.... read more | 05/16/2011 (8:35 am) |
| Window error | [url=http://www.garagegames.com/community/forums/viewthread/125861]This[/url] fix was mentioned in t... read more | 05/16/2011 (5:14 am) |
| Problems with messageAll | Assuming a stock message.cs you're not following the expected formatting of the message system. Loo... read more | 05/15/2011 (4:37 pm) |
| [TS] On hit function? | "Armor" is just a scripted class name for the player object, defined in the player datablo... read more | 05/15/2011 (12:48 pm) |
| How to lock a camera | [quote] what file is needed to open the "CS?"[/quote]A text editor. ... read more | 05/15/2011 (8:19 am) |
| Real-time drawing on GUI | There is a GuiGraphCtrol that can be made to plot a line graph using up to 6 (I think) variables....... read more | 05/13/2011 (9:29 am) |
| T3D 1.1 Preview - Solution Files Aren't Created - NOT A BUG | Very odd, it does for me. I generally don't use the Toolbox, but just tried it.... read more | 05/13/2011 (4:51 am) |
| Spawn player from "server/commands.cs"? | Assuming you're using the stock scripts you have to pass the command through the Game ScriptObject i... read more | 05/13/2011 (3:08 am) |
| Creating Different Playable Races with different features. | There are a few character selection Resources that can be found... if Search was playing nicely! ... read more | 05/11/2011 (8:28 pm) |
| my second game mode is acting up | Looking back over things I guess I could have been a bit more descriptive and verbose in the comment... read more | 05/11/2011 (6:19 pm) |
| PlayScreen Guis have borders around them | I've not used TGB, but in the 3D engines a GuiControl will sometimes default to a Profile that I fin... read more | 05/11/2011 (5:02 pm) |