Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to make a transparent button and play video in background of main menu? | scripts/client/init.cs... read more | 06/02/2011 (9:43 pm) |
| Team Spawn Locations | [quote] Is there any thing i need to do to the spawn points, or do i just put them in the simgroup?... read more | 06/02/2011 (5:45 pm) |
| how to make a transparent button and play video in background of main menu? | 0-255 Scaled just like the color values.... read more | 06/02/2011 (4:09 pm) |
| Team Spawn Locations | I've not followed the teams Resource, opted instead for a custom solution. I don't really remember ... read more | 06/02/2011 (1:07 pm) |
| 01000010 01010100 | 01001001 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01100101 01110110 01100101 0... read more | 06/02/2011 (11:59 am) |
| 01000010 01010100 | 48 65 78 61 64 65 63 69 6d 61 6c 20 77 6f 75 6c 64 20 62 65 20 61 20 64 69 66 66 65 72 65 6e 74 20 7... read more | 06/02/2011 (11:47 am) |
| 01000010 01010100 | 01001001 00100000 01110100 01101000 01101111 01110101 01100111 01101000 01110100 00100000 01101000 0... read more | 06/02/2011 (11:46 am) |
| 01000010 01010100 | 01001000 01101111 01110111 00100000 01100100 01101111 00100000 01001001 00100000 01101101 01100001 0... read more | 06/02/2011 (11:40 am) |
| how to make a transparent button and play video in background of main menu? | Given that example, you wont see transparency because the profile is forcing the use of a bitmap. ... read more | 06/02/2011 (11:11 am) |
| how to make a transparent button and play video in background of main menu? | Button transparency can be adjusted by changing the alpha of the color in the profile associated wit... read more | 06/02/2011 (10:14 am) |
| 3D Game Programming All in one | If you don't know what a commandline is then parseArgs() does optional stuff that you won't be using... read more | 05/31/2011 (2:48 pm) |
| Image in side a GuiList? | You can link a guiBitmapControl to each line of the playerList and dynamically show/hide the image a... read more | 05/31/2011 (1:44 pm) |
| 3D Game Programming All in one | Game Structure can be the organizational premise of the application. Subjective and varying dependi... read more | 05/31/2011 (1:35 pm) |
| 3D Game Programming All in one | A command line argument is a way of passing optional commands to an executable as it starts up. In ... read more | 05/31/2011 (1:34 pm) |
| How to publish an game in this website | @Frank: this thread is lost -- too much confusion and skipping around of topics. @Eric: 0100000... read more | 05/31/2011 (1:00 pm) |
| Cool music loops library for games! | Found some great loops that will be perfect. Thanks for the freebies, and thanks for posting here!... read more | 05/29/2011 (11:53 am) |
| Is there a way to make a multiplayer world "loop" ? | [quote] what if it looped like TGE/Tribes? Is that feasible in T3D?[/quote]No. That wasn't even fe... read more | 05/29/2011 (7:09 am) |
| DAE2DTS closes on startup | [quote] The dae2dts tool is a command-line application ... invoked from the windows command prompt.... read more | 05/28/2011 (2:15 pm) |
| Question about Melee | Whatever data is needed from the crossbow you can easily substitute with another existing example. ... read more | 05/26/2011 (10:28 pm) |
| T3D 1.1 Preview - Selected Physical Zone renders in-game. - RESOLVED | Now that's service! Fixing bugs before they're posted :D... read more | 05/26/2011 (4:42 pm) |
| 1.1p - Red console text is blurry - NOT A BUG | Lol Steve, yeah I figured that out :P As an experiment I made the background fill of the console ... read more | 05/26/2011 (7:44 am) |
| 1.1p - Red console text is blurry - NOT A BUG | Can't say that I've seen that. Perhaps change the profiles associated with the console to alter the... read more | 05/26/2011 (6:37 am) |
| How to send data from server to client? | Either re-write the stock messaging system to not look for a message string, or simply send an empty... read more | 05/26/2011 (6:31 am) |
| Easy question, where is.. | Options on the MainMenu. Also available in-game by pressing Ctrl O. Soon as it's toggled on, a... read more | 05/25/2011 (2:32 pm) |
| Easy question, where is.. | It gets automagically generated. If it's not there, you can force it's creation by going to the... read more | 05/25/2011 (11:50 am) |
| How to publish an game in this website | [quote] and I never before and later delete make this stupied action like delete .dso file.[/quote]... read more | 05/25/2011 (10:08 am) |
| How to publish an game in this website | Oh my, I think you two have confused each other :D [small]I think M.Perry was correcting your a... read more | 05/25/2011 (9:25 am) |
| Can't Seem to Open my new map | Duplicating an example project and renaming (while correcting hardcoded filepaths) was pretty much t... read more | 05/25/2011 (9:06 am) |
| Acceleration, Decals and Particles | You could try removing the settings.xml file in the tools directory - it will regenerate - as it may... read more | 05/25/2011 (8:43 am) |
| possible to create space based level or such with T3D ? | Possible? Yes. Any specific resources/guides/tutorials/examples that do so? No. Recommendati... read more | 05/24/2011 (5:31 pm) |
| Can't Seem to Open my new map | Check for hardcoded filepaths, especially if you copy/renamed the starter.fps directory. Usual susp... read more | 05/24/2011 (5:21 pm) |
| How to publish an game in this website | [b]You[/b] are doing something wrong, simple as that. Answer the question that i asked you. Ho... read more | 05/23/2011 (1:41 pm) |
| How to publish an game in this website | [quote] CH3/turnshape.cs (50): Unable to find object: '1724' attempting to call function 'getTransf... read more | 05/23/2011 (12:46 pm) |
| Working on Game at work | Some discussion and recommendations [url=http://www.garagegames.com/community/forums/viewthread/1258... read more | 05/23/2011 (12:40 pm) |
| Sky & background | I believe that there is a tutorial in the Documentation that goes over how to create a sky box cubem... read more | 05/22/2011 (9:50 am) |
| How to publish an game in this website | @Mike: wow, I was totally wrong there, oops. I looked at page 92 instead and that deals with the vi... read more | 05/22/2011 (9:31 am) |
| How to publish an game in this website | [quote] Nope,in the actually stage of I programming on a computer,I don't make typo error,I write a... read more | 05/22/2011 (2:09 am) |
| Sky & background | Did you create a material that uses the new sky textures?... read more | 05/22/2011 (1:43 am) |
| Variable's value is changed when passed to a function | Which engine are you using? 1368 looks/seems like an object id to me. I believe that your func... read more | 05/21/2011 (12:33 pm) |
| How to publish an game in this website | The turnshape example worked just fine for me, the problem lies at your end.... read more | 05/21/2011 (12:19 pm) |
| T3D performance vs TGE | With new rendering tech comes reliance on new(er)ish video cards - there is no way around that. S... read more | 05/21/2011 (11:51 am) |
| How to publish an game in this website | If the error says that you do not have the file even if it is there, then the engine does not recogn... read more | 05/21/2011 (11:45 am) |
| Sky & background | There is no magic background setting for hills and such - the closest approximation would be setting... read more | 05/21/2011 (11:13 am) |
| Sky & background | Any 'background' not part of the terrain will be part of (needs to be drawn on) the skybox texture(s... read more | 05/21/2011 (11:10 am) |
| How to publish an game in this website | The book uses an old TGE demo version which compiles the scripts into a bytecode format. If you're ... read more | 05/21/2011 (11:05 am) |
| Problems with messageAll | Don't forget that the %msgString, or tagged message string, should be the 2nd argument -- unless you... read more | 05/20/2011 (5:53 pm) |
| How to publish an game in this website | So this has gone from a question of how to publish a game here, to questions about source code and l... read more | 05/20/2011 (5:37 pm) |
| Spell System: Firsts steps... how? | Use an existing weapon script/datablock as a template until you're more familiar with ShapeBaseImage... read more | 05/20/2011 (10:00 am) |
| How to publish an game in this website | Viewports look at a scene on the given axis. Changing the transform changed the objects... color?... read more | 05/20/2011 (8:20 am) |