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Michael Hall's Forum Posts

Thread Post Date Posted
Large levels No, T3D does not have the Atlas terrain system. The way in which T3D terrain would simulate the l... read more 07/10/2011 (11:01 am)
Possible Resource Ideas About the reloading animation: I had an idea (untested) that maybe a certain animation could be... read more 07/07/2011 (7:50 am)
Terrain Texture Detail Legacy terrains such as that used in TGE & TGEa only allowed one detail texture in total. It's ... read more 07/07/2011 (7:30 am)
TorqueScript or game scripting in general Data typing, large number precision, and speed improvements. If replacing with another language f... read more 07/07/2011 (7:18 am)
Hover car Torque 3d There was a Resource several weeks back about a simple flying vehicle. A hover vehicle will be abou... read more 07/07/2011 (7:13 am)
Gravity on different objects The "missing" code you mentioned: getEyeVector(), getEyeTransform(), etc., have been switc... read more 06/27/2011 (6:21 pm)
Triggers don't work - LOGGED (THREED-2079) Just to note that Default triggers had the parent callback as far back as TGE. ... read more 06/27/2011 (10:53 am)
file missing: defaultGameProfiles.cs - FIXED (TDOC-259) Missed seeing that one in the Empty Template - which isn't being exec'd by the way. So Mark, simply... read more 06/27/2011 (10:45 am)
Gravity on different objects As I recall, there were a couple of fiddly bits that had to be adjusted... but it worked in a previo... read more 06/27/2011 (10:21 am)
file missing: defaultGameProfiles.cs - FIXED (TDOC-259) Must be using SectorT3D? It's the only example/demo project that changed that particular filename t... read more 06/27/2011 (10:13 am)
porting stick and twigs mission file into T3D 1.1 final Check filepaths between asset location and what the objects in the .mis file are looking for. Che... read more 06/25/2011 (2:24 pm)
Simpler Tutorials? In my opinion the Documentation is little more than Editor hand-holding and some reference material,... read more 06/25/2011 (2:18 pm)
why it doesn't work? Schedule/call a missionLoad() instead of disconnecting and restarting the server which trashes every... read more 06/23/2011 (4:06 pm)
Constructor abandoned [quote] Ideally, Constructor's sources would simply be released to the community. Since I guess it'... read more 06/23/2011 (2:07 pm)
Constructor abandoned Constructor and other CSG applications which can export to Torque's DIF bsp-type Interiors are still... read more 06/23/2011 (2:03 pm)
Music Implication A quick search of the Resources found this: [url=http://www.garagegames.com/community/resources/vie... read more 06/22/2011 (4:36 pm)
Character Model In the past one was required to use a modelling application that could export to DTS (Torque's propr... read more 06/22/2011 (11:39 am)
about torque excute a file GUI files contain data representing the properties of a certain GUI element. Somewhere else within ... read more 06/20/2011 (2:46 pm)
Site going down every night? Thankfully the downtime has actually gotten better over the past four+ months :)... read more 06/20/2011 (2:37 pm)
about torque excute a file The root main.cs is looked for directly by the engine. Inside that main.cs you will find some funct... read more 06/20/2011 (9:49 am)
Possible Resource Ideas * Mission filtering - there is a resource that does this, but it had a lot of needless duplication o... read more 06/20/2011 (9:41 am)
Creating a shape with collision? If they are TSStatics then the option for visible mesh collision can be toggled in the object proper... read more 06/19/2011 (8:06 pm)
Can you change the Torque Toolbox I haven't used the Toolbox since it was first introduced, but I don't think that the source files fo... read more 06/12/2011 (6:23 pm)
Compiling all .cs files? Several different ways. Automatic compilation of scripts is turned off by default. You can turn ... read more 06/12/2011 (3:04 pm)
help with ai This is through the console or in a script? If you're doing this by typing that line in the console... read more 06/12/2011 (9:54 am)
help with ai How are you creating them? ... read more 06/11/2011 (9:15 am)
RE-scaling a character By default mounted weapons are automatically scaled according to the shape they're mounted to. It t... read more 06/11/2011 (9:13 am)
GUI method for displaying 3d models ? [quote] And wasn't there a resource that lets you put 3d view in the background of the main menu ?[... read more 06/10/2011 (1:48 pm)
GUI method for displaying 3d models ? GuiObjectView - find it under Library->3D in the GuiEditor. You pretty much assign it a shape ... read more 06/10/2011 (1:43 pm)
Canvas.pushDialog(ChooseLevelDlg); change. All data for the level must be present on the client. If the client does not have that data then it... read more 06/10/2011 (9:04 am)
how to move camera up-down by dragging mouse in shape editor? [quote] is there any list of keyboard shortcuts for torque 3d. i have searched but have not found ... read more 06/10/2011 (8:38 am)
Canvas.pushDialog(ChooseLevelDlg); change. A server tells the client what mission to load, so that's already done for you. If you know the ser... read more 06/10/2011 (8:23 am)
Moving the Chathud I just tested moving the chatHud to bottom of the screen and it automatically offsets itself for the... read more 06/09/2011 (9:34 am)
Moving the Chathud In TGEa 1.8.2 open the mainChatHudGui.gui with the GuiEditor, select the GuiControl container just u... read more 06/09/2011 (9:31 am)
(Question) In Game video recording for TGEA TGEa doesn't have the video capturing method as used in that Resource, but it does have a screenshot... read more 06/09/2011 (9:19 am)
quick GUI questions Yep. Create a bunch of game specific profiles which are variations of the stock profiles, then in y... read more 06/08/2011 (2:02 pm)
Text color questions (RESOLVED) Track down the Profile referenced in the control.... read more 06/08/2011 (9:28 am)
RE-scaling a character The stock assets are already *theoretically* scaled to size before introduction to the engine. This... read more 06/08/2011 (8:36 am)
quick GUI questions The GUI comes in two, possibly three, necessary aspects. The Control is the gui object you position... read more 06/08/2011 (8:28 am)
T3D 1.1 - Horrible Aiming Issue - RESOLVED I personally had no use for the rifle or soldier so already 'scrapped' them, but you could try chang... read more 06/06/2011 (2:27 am)
T3D 1.1 - Horrible Aiming Issue - RESOLVED Hopefully someone will come to their senses... but yeah, horrible horrible example weapon usage for ... read more 06/06/2011 (2:04 am)
T3D 1.1 - Horrible Aiming Issue - RESOLVED It was clarified in IRC the other day - by "QA" - that this was intended behavior believe ... read more 06/06/2011 (1:52 am)
Torque 3D 1.1 Released -- AFX port progressing Sounds like a great plan Jeff - good luck and progress!... read more 06/04/2011 (7:48 am)
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