Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Large levels | No, T3D does not have the Atlas terrain system. The way in which T3D terrain would simulate the l... read more | 07/10/2011 (11:01 am) |
| Possible Resource Ideas | About the reloading animation: I had an idea (untested) that maybe a certain animation could be... read more | 07/07/2011 (7:50 am) |
| Terrain Texture Detail | Legacy terrains such as that used in TGE & TGEa only allowed one detail texture in total. It's ... read more | 07/07/2011 (7:30 am) |
| TorqueScript or game scripting in general | Data typing, large number precision, and speed improvements. If replacing with another language f... read more | 07/07/2011 (7:18 am) |
| Hover car Torque 3d | There was a Resource several weeks back about a simple flying vehicle. A hover vehicle will be abou... read more | 07/07/2011 (7:13 am) |
| Gravity on different objects | The "missing" code you mentioned: getEyeVector(), getEyeTransform(), etc., have been switc... read more | 06/27/2011 (6:21 pm) |
| Triggers don't work - LOGGED (THREED-2079) | Just to note that Default triggers had the parent callback as far back as TGE. ... read more | 06/27/2011 (10:53 am) |
| file missing: defaultGameProfiles.cs - FIXED (TDOC-259) | Missed seeing that one in the Empty Template - which isn't being exec'd by the way. So Mark, simply... read more | 06/27/2011 (10:45 am) |
| Gravity on different objects | As I recall, there were a couple of fiddly bits that had to be adjusted... but it worked in a previo... read more | 06/27/2011 (10:21 am) |
| file missing: defaultGameProfiles.cs - FIXED (TDOC-259) | Must be using SectorT3D? It's the only example/demo project that changed that particular filename t... read more | 06/27/2011 (10:13 am) |
| porting stick and twigs mission file into T3D 1.1 final | Check filepaths between asset location and what the objects in the .mis file are looking for. Che... read more | 06/25/2011 (2:24 pm) |
| Simpler Tutorials? | In my opinion the Documentation is little more than Editor hand-holding and some reference material,... read more | 06/25/2011 (2:18 pm) |
| why it doesn't work? | Schedule/call a missionLoad() instead of disconnecting and restarting the server which trashes every... read more | 06/23/2011 (4:06 pm) |
| Constructor abandoned | [quote] Ideally, Constructor's sources would simply be released to the community. Since I guess it'... read more | 06/23/2011 (2:07 pm) |
| Constructor abandoned | Constructor and other CSG applications which can export to Torque's DIF bsp-type Interiors are still... read more | 06/23/2011 (2:03 pm) |
| Music Implication | A quick search of the Resources found this: [url=http://www.garagegames.com/community/resources/vie... read more | 06/22/2011 (4:36 pm) |
| Character Model | In the past one was required to use a modelling application that could export to DTS (Torque's propr... read more | 06/22/2011 (11:39 am) |
| about torque excute a file | GUI files contain data representing the properties of a certain GUI element. Somewhere else within ... read more | 06/20/2011 (2:46 pm) |
| Site going down every night? | Thankfully the downtime has actually gotten better over the past four+ months :)... read more | 06/20/2011 (2:37 pm) |
| about torque excute a file | The root main.cs is looked for directly by the engine. Inside that main.cs you will find some funct... read more | 06/20/2011 (9:49 am) |
| Possible Resource Ideas | * Mission filtering - there is a resource that does this, but it had a lot of needless duplication o... read more | 06/20/2011 (9:41 am) |
| Creating a shape with collision? | If they are TSStatics then the option for visible mesh collision can be toggled in the object proper... read more | 06/19/2011 (8:06 pm) |
| Can you change the Torque Toolbox | I haven't used the Toolbox since it was first introduced, but I don't think that the source files fo... read more | 06/12/2011 (6:23 pm) |
| Compiling all .cs files? | Several different ways. Automatic compilation of scripts is turned off by default. You can turn ... read more | 06/12/2011 (3:04 pm) |
| help with ai | This is through the console or in a script? If you're doing this by typing that line in the console... read more | 06/12/2011 (9:54 am) |
| help with ai | How are you creating them? ... read more | 06/11/2011 (9:15 am) |
| RE-scaling a character | By default mounted weapons are automatically scaled according to the shape they're mounted to. It t... read more | 06/11/2011 (9:13 am) |
| GUI method for displaying 3d models ? | [quote] And wasn't there a resource that lets you put 3d view in the background of the main menu ?[... read more | 06/10/2011 (1:48 pm) |
| GUI method for displaying 3d models ? | GuiObjectView - find it under Library->3D in the GuiEditor. You pretty much assign it a shape ... read more | 06/10/2011 (1:43 pm) |
| Canvas.pushDialog(ChooseLevelDlg); change. | All data for the level must be present on the client. If the client does not have that data then it... read more | 06/10/2011 (9:04 am) |
| how to move camera up-down by dragging mouse in shape editor? | [quote] is there any list of keyboard shortcuts for torque 3d. i have searched but have not found ... read more | 06/10/2011 (8:38 am) |
| Canvas.pushDialog(ChooseLevelDlg); change. | A server tells the client what mission to load, so that's already done for you. If you know the ser... read more | 06/10/2011 (8:23 am) |
| Moving the Chathud | I just tested moving the chatHud to bottom of the screen and it automatically offsets itself for the... read more | 06/09/2011 (9:34 am) |
| Moving the Chathud | In TGEa 1.8.2 open the mainChatHudGui.gui with the GuiEditor, select the GuiControl container just u... read more | 06/09/2011 (9:31 am) |
| (Question) In Game video recording for TGEA | TGEa doesn't have the video capturing method as used in that Resource, but it does have a screenshot... read more | 06/09/2011 (9:19 am) |
| quick GUI questions | Yep. Create a bunch of game specific profiles which are variations of the stock profiles, then in y... read more | 06/08/2011 (2:02 pm) |
| Text color questions (RESOLVED) | Track down the Profile referenced in the control.... read more | 06/08/2011 (9:28 am) |
| RE-scaling a character | The stock assets are already *theoretically* scaled to size before introduction to the engine. This... read more | 06/08/2011 (8:36 am) |
| quick GUI questions | The GUI comes in two, possibly three, necessary aspects. The Control is the gui object you position... read more | 06/08/2011 (8:28 am) |
| T3D 1.1 - Horrible Aiming Issue - RESOLVED | I personally had no use for the rifle or soldier so already 'scrapped' them, but you could try chang... read more | 06/06/2011 (2:27 am) |
| T3D 1.1 - Horrible Aiming Issue - RESOLVED | Hopefully someone will come to their senses... but yeah, horrible horrible example weapon usage for ... read more | 06/06/2011 (2:04 am) |
| T3D 1.1 - Horrible Aiming Issue - RESOLVED | It was clarified in IRC the other day - by "QA" - that this was intended behavior believe ... read more | 06/06/2011 (1:52 am) |
| Torque 3D 1.1 Released -- AFX port progressing | Sounds like a great plan Jeff - good luck and progress!... read more | 06/04/2011 (7:48 am) |
| 01000010 01010100 | 01101001 01010000 01101111 01101111 00100000 01101111 01101110 00100000 01101001 01010000 01101000 0... read more | 06/04/2011 (7:34 am) |