Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Thank you for your patience! | I'm having to login each and every time I visit the site as well. It's not remembering me despite c... read more | 09/18/2012 (7:52 am) |
| basic login server example? | There are several Resources that offer varying solutions for such a thing. Any of which can make fo... read more | 09/18/2012 (2:31 am) |
| o far in this hectic. | It's a pole dance, not a poll dance. I see that the site maintenance didn't do anything to prev... read more | 09/18/2012 (2:28 am) |
| Thank you for your patience! | Well played Steve, well played :D... read more | 09/18/2012 (2:27 am) |
| Trying to split the play controls into several modes. | You take your standard 'default' action map and that can be overridden by another uniquely named act... read more | 09/18/2012 (2:25 am) |
| Torque3D as server and the levels | 'Everything' in the level is ready for use when it is loaded. This may contain a terrain, sky, clou... read more | 09/18/2012 (2:10 am) |
| Torque3D MIT and ADDOnS | It's quite simple in my opinion, if you don't own it then you can't use it or have access to it. Wh... read more | 09/18/2012 (2:03 am) |
| Shared music across all menu GUI | Ah, I see what could cause the repeating problem. If your sounds starts in a gui's onWake() and you... read more | 09/17/2012 (3:08 pm) |
| Torque3D as server and the levels | Each level gets loaded as needed. ... read more | 09/17/2012 (2:53 pm) |
| Torque3D MIT and ADDOnS | I don't see why they wouldn't. ... read more | 09/17/2012 (2:51 pm) |
| People's plans for MOP launch | I taped some bottle rockets on a mop once... but it didn't launch.... read more | 09/17/2012 (2:10 pm) |
| Trying to split the play controls into several modes. | Push/pop different action/key maps as needed.... read more | 09/17/2012 (2:06 pm) |
| Shared music across all menu GUI | Since my post disappeared: depending on how you implemented menu music you are also stopping the pl... read more | 09/17/2012 (2:05 pm) |
| Torque 3D Show Off Thread! | Looking good Konrad..., and so artistic to be procedural.... read more | 09/14/2012 (11:00 am) |
| Character geting stuck at trees... | Build your trees to have a collision mesh within your choice of 3d modelling app instead of going th... read more | 09/12/2012 (11:31 am) |
| Dead Resource Links? | Thanks Steve. I've added it to my pool of archived Resources. This will help ensure that not all o... read more | 09/11/2012 (7:18 pm) |
| Torque 3D Community Edition Discussion Thread | There are currently 103 members of the CE. Eighteen of those have write permission to the repositor... read more | 09/11/2012 (11:57 am) |
| Dead Resource Links? | If you wouldn't mind would you send it to me since I don't have that particular one? My email is li... read more | 09/11/2012 (10:53 am) |
| Torque 3D Community Edition Activation | @Thomas "elfprince13" Dickerson: just like GarageGames has to do due diligence to ensure ... read more | 09/11/2012 (10:44 am) |
| Dead Resource Links? | Yeah, eb's filehost was always kind of flaky... I didn't realize that he had shut it down. Same ab... read more | 09/11/2012 (10:28 am) |
| Torque 3D Community Edition Activation | [b]Until such time as the CE is brought in-line with the T3D MIT open source model we will still hav... read more | 09/10/2012 (11:49 am) |
| Torque 3D Community Edition Discussion Thread | The Starter Template is intended to be a stepping stone to a more stripped down "barebones"... read more | 09/10/2012 (11:39 am) |
| Torque 3D Community Edition Discussion Thread | Yeah, "Genre Templates" may be a better goal than a game-like goal for the CE. That way v... read more | 09/09/2012 (1:55 pm) |
| Dead Resource Links? | @Steve: why not upload the resource files you've downloaded to the bighole filehost so that we con... read more | 09/08/2012 (2:40 pm) |
| Torque 3D Community Edition Discussion Thread | [center][h1]Project Define Cleanup[/h1][/center] I think we should have some consideration as to re... read more | 09/07/2012 (3:38 pm) |
| Torque 3D Community Edition Discussion Thread | @CSMP: for instruction on checking out from the repo using TortoiseSVN check out [url=http://www.ga... read more | 09/06/2012 (5:20 pm) |
| Weapon Attachments | [url=https://www.garagegames.com/community/resources/view/14920]Mount images on images![/url]... read more | 09/06/2012 (4:02 pm) |
| Blender 2.5 -> Torque 3D 1.1 Vehicle tutorial? | It's been awhile since I messed with vehicles... you do not model the vehicle with wheels, but creat... read more | 09/02/2012 (3:58 pm) |
| Torque3d License questions | Considering the purchase cost from a couple years ago and the cost of it today... it doesn't need an... read more | 09/02/2012 (3:52 pm) |
| A question about TGE | The version you have licensed for use, and relevant EULA are only applicable to the product you have... read more | 09/02/2012 (3:42 pm) |
| Torque 3D Community Edition Activation | I think we've gotten everyone up to this post... if not just let us know.... read more | 08/31/2012 (8:43 am) |
| how to make a particle texture | Check out the RocketLauncher (or it might have been the GrenadeLauncher) water explosion -- it sort ... read more | 08/28/2012 (11:02 am) |
| How might I do One shot one kill in UAISK 1.9.0? | PlayerData may be called Armor depending on project. The damage() method for players will usually b... read more | 08/28/2012 (4:04 am) |
| Torque 3D Community Edition Discussion Thread | Just saw Michael Perry's post. Steven and Jeff should coordinate with Alfio or he's liable to do th... read more | 08/20/2012 (11:26 am) |
| Torque 3D Community Edition Discussion Thread | I think that would be a great addition, and is kind of the thing I was hoping to eventually see as p... read more | 08/20/2012 (11:23 am) |
| Torque 3D Community Edition Discussion Thread | @Jeff: the last I heard was that Steven Saric requested the files a month ago and there has been no... read more | 08/20/2012 (11:04 am) |
| Own version of RenderMeshExample - Why not in editor? | Heh, I have those wtf! moments all the time. Why isn't that working! [expletive]! Oh yeah, wrong ... read more | 08/19/2012 (6:58 pm) |
| T3D 1.2 Bug-fix - Terrain tools are extremely slow | I'm guessing it would have to be some driver or system issue. I've used the same waterblock in a mi... read more | 08/19/2012 (6:49 pm) |
| Why is Torque 3D completely ignored? | The Unity AssetStore [i]may[/i] be a bit easier to get things into, but look at the amount of garbag... read more | 08/19/2012 (12:18 pm) |
| Torque 3D Community Edition Discussion Thread | Big thumbs up to Guy Allard for the additional GameTSCtrl mouse callbacks in r90. These will be use... read more | 08/17/2012 (12:22 pm) |
| Own version of RenderMeshExample - Why not in editor? | Did you also add the scripted bits to the Editor? registerMissionObject("YourNewObject), or ... read more | 08/17/2012 (12:12 pm) |
| Torque 3D Community Edition Activation | @Sebastian Parwolowski: we're going to need an email address in order to send you the login informa... read more | 08/16/2012 (1:19 pm) |
| Torque 3D Community Edition Discussion Thread | Rebuilding the projects should be done by the end user, but Alfio and I have been committing new bui... read more | 08/16/2012 (11:27 am) |
| How might I do One shot one kill in UAISK 1.9.0? | It's also worth consideration to have bodypart or locational modifiers, such that a headshot would d... read more | 08/15/2012 (2:49 pm) |
| Torque 3D Community Edition Discussion Thread | Some progress is being made on the change list that Konrad had handed off to me a while back. This ... read more | 08/15/2012 (2:10 pm) |
| gameconnection::onconnect() | The onConnect() method within gameCore.cs overrides that of the one in clientConnection.cs -- if the... read more | 08/15/2012 (10:08 am) |
| Torque 3D Community Edition Discussion Thread | I added the ScatterSky Z-Offset hack to my working copy just because I remembered some posts saying ... read more | 08/12/2012 (4:21 pm) |