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Michael Hall's Forum Posts

Thread Post Date Posted
modding player limit prefs.cs (both client and server) are generally saved upon exiting of the game unless the developer ... read more 12/14/2015 (9:44 am)
Creating sandstorm when colliding with object(stuck) The [i]interiorFile[/i] should be the path and name of the Interior asset which in old TGE should be... read more 11/20/2015 (10:23 am)
OOPS!! Help me restore the Torque Splash! Right here...[code]// Otherwise go to the splash screen. Canvas.setCursor("DefaultCursor"... read more 04/17/2015 (9:11 am)
OOPS!! Help me restore the Torque Splash! In general it's better practice to have a separation between gui and code, but it doesn't really ma... read more 04/16/2015 (9:35 am)
Animation Sphere Maybe check out the [url=https://github.com/GarageGames/Torque3D/wiki/Marble-Motion-Demo]Marble Moti... read more 11/15/2014 (7:14 am)
T3D 3.6.1 Setting up lava/poison waterblocks - is this possible? Waterblock types are not supported in T3D like they were in TGE/TGEa -- the watery system(s) are dif... read more 11/02/2014 (8:59 am)
Dark theme for your world editor (T3D 3.6.1) Are the [i]game[/i] guis kept separate from the tools re-theming? I see Options and MainMenu guis u... read more 10/10/2014 (8:21 am)
Why not GitHub TGEA Engine? [quote] The only thing I'd really be interested to see from TGEA in T3D is Atlas terrains.[/quote]A... read more 10/07/2014 (1:29 pm)
NEW TO TORQUE Chinatown is part of the FPS Tutorial template which is in a [url=https://github.com/GarageGames/Tor... read more 10/05/2014 (9:30 am)
Material editor has no textures Is your project based on the Full or Empty Template? ... read more 09/02/2014 (4:05 am)
rocketLauncher.cs T3D 1.2 vs 3.x licensing question I know that rocketLauncher.cs was removed (as cleanup) after T3D was MIT'd... so, no problems with u... read more 08/29/2014 (8:37 am)
Modular Scripting Integration Thread Language is language... as far as Torque is concerned I've yet to see a truly valid (and not persona... read more 08/11/2014 (11:33 am)
how to create sprite animation ? A simple primitive, or plane, with an animated material could give you something sprite-like. If... read more 08/03/2014 (8:12 am)
Using GameListMenu Simple, just move them. You may have to resize their container object (if there is one) if the butt... read more 07/03/2014 (6:05 am)
removing "visitor" label [small]Defaults are just that, whereas the prefs.cs contains the values as saved by the engine...[/s... read more 06/15/2014 (8:58 pm)
Torque3D - CI BOT BOT SPAM SPAM... grrrr... read more 05/27/2014 (5:58 pm)
Tracking work @Daniel: that was our initial focus with it, that and for those people who kept insisting that we n... read more 05/16/2014 (9:35 am)
Tracking work Derek, you've pretty much nailed my thoughts and questions about it's usage... I'm sure that Dave... read more 05/15/2014 (8:52 pm)
The 3 spaces/tab versus 4 spaces/tab thread [quote] I'm sure i mentioned before when the engine first went MIT that there should be a link to t... read more 05/15/2014 (9:12 am)
Torque3D's Import System Nice work. We had planned to implement Assimp but unfortunately never had the time or any interest ... read more 05/14/2014 (9:35 pm)
Open Asset Import Library The Torque 4 code that Richard refers to is not available.... read more 04/07/2014 (6:42 pm)
New Committee insights & feedback I just have to say that the old committee was never afraid to implement some of those big pull reque... read more 03/27/2014 (9:29 pm)
Need some help... The whole thing...... read more 03/27/2014 (9:25 pm)
Starting off What's the error message(s)?... read more 03/25/2014 (9:42 am)
Road Meshes, can you have sloped sides? Check in the Resources... there is one that extends the MeshRoad tool allowing you to manipulate it... read more 03/25/2014 (9:40 am)
Next-Gen Branch When I was using multiple installs of VS my 2010 installation did not like the version of .NET that ... read more 03/21/2014 (8:44 am)
[T3D] Code Style? Heh, I actually converted one of the old pre-t3d-template projects to 4 space tabs a few years ago a... read more 03/13/2014 (10:46 pm)
Starting off A - There's really not much difference between using the Empty or Full Template projects. Full simp... read more 02/25/2014 (10:02 am)
Invisible walls [quote]Hmm Perhaps if they leave the physical zone theres a timer that Starts Like battlefield and y... read more 02/23/2014 (6:55 am)
T3D MIT Trigger Bug My fault for not fully testing that one. It originally came from one of those "ignored" p... read more 02/13/2014 (8:39 am)
How did you find garagegames? Some Tribes modding buddies decided to make a game... and we were all already familiar with the scr... read more 02/13/2014 (8:21 am)
How do I change the numeric heath to progress heath (Like halo) [quote]instead of the current GuiTextCtrl object.[/quote]That's actually a GuiHealthTextCtrl... sinc... read more 02/13/2014 (8:10 am)
Torque 3D MIT: Codename GREED - FPS Engine I've found that Daniel is one of those few people from the current community that truly 'gits' how p... read more 02/06/2014 (7:47 pm)
Store heights of terrain as float (get "limitation ~2 km" away) Thank you Andrey for your contributions and fixes. With just a little more patience from everyone I... read more 01/31/2014 (11:02 am)
specific and interest a thread to discuss enhancements and improvemets for T3D [quote]We tried to be part of the community, but we were either ignored, the [b]code fixes rejected ... read more 01/31/2014 (10:41 am)
About T3D Steering Committee (01/2014) Also, the offer to hand-over the [url=https://github.com/orgs/T3DCE]T3DCE[/url] github repository to... read more 01/27/2014 (8:42 am)
About T3D Steering Committee (01/2014) Since the question was asked here and I've already replied by email I felt it only fair to answer he... read more 01/27/2014 (8:35 am)
About T3D Steering Committee (01/2014) Hey guys, there should still be the Community Edition repository on Github. I had set it up and was... read more 01/21/2014 (11:31 am)
multiple projectile decals This in the decal datablock in combination with a properly setup image sheet:[code]randomize = "... read more 12/03/2013 (2:01 pm)
Finding things in code Also, search for mTriggerCount[x] (different from script) in the C++ code to find other places in th... read more 10/30/2013 (6:27 pm)
Finding things in code [small]For the mvTriggers you'll have to delve into the code to see how they're used... not script. ... read more 10/30/2013 (6:19 pm)
New to Torque 3D. Looking to make something with a camera following a path. You'll need a Path object with markers. The markers should be numbered, and you will need some scri... read more 10/29/2013 (9:15 am)
Community QA Testing for v3.5 @Kory: I only ever use the development branch, so yeah it should be producing an exe and dll when y... read more 10/29/2013 (9:02 am)
Material System. Layers, envMap, cubemaps, etc That's great Steve, nice research!... read more 10/28/2013 (10:08 am)
Bug to confirm ?? [quote] that bug was spotted by alfio and was added in CE version. but never was remembered again ... read more 10/27/2013 (10:20 pm)
Torque 3D Community Edition Activation @Vincent: some changes have been ported to the MIT version, some others didn't meet the Steering Co... read more 10/27/2013 (4:59 pm)
Material System. Layers, envMap, cubemaps, etc I haven't looked, but I wonder if the envMap feature was ever ported up to the T3D material system o... read more 10/26/2013 (8:06 am)
Suggestion: add health and energy bar rendering to GuiShapeNameHud The reticle or crosshair hud (whatever it is called) renders a healthbar when directly over a named ... read more 10/22/2013 (9:33 am)
How to package/compile a game made on Torque 3D? Before packaging remove all client created script files (config.cs, *prefs.cs, etc) and procedural s... read more 10/22/2013 (9:24 am)
Standardized character TSShape interaction Keep in mind that TSStatics are a light weight class not meant for "interaction", but usin... read more 10/22/2013 (9:10 am)
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