Jason MacWilliams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving from TGE to iTGE | We're coming from a purely windows environment and our team has very little experience working with ... read more | 04/24/2009 (5:32 am) |
| Moving from TGE to iTGE | So TS is the most significant change? All the extra resources we integrated (in C++) won't cause mu... read more | 04/23/2009 (12:53 pm) |
| Unable to find function playThread | Are you using "myobj" or "%myobj" or "$myobj"? Because the first one is a syntax error.... read more | 06/20/2008 (5:04 am) |
| Mouse button pressed | You can ask the player if they're holding the trigger: Assuming %player is the client's player [... read more | 06/09/2008 (7:12 am) |
| Question about animation | If you use playThread(0, ...) to run an animation you have to stopThread(0) to terminate that animat... read more | 05/29/2008 (5:20 am) |
| Question about applyImpluse | Have you taken a look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 05/22/2008 (5:18 am) |
| Trigger Code | If you use the delete function to remove the trigger and then save the mission you will lose the tri... read more | 05/08/2008 (6:34 am) |
| In-Game Player Input | It sounds like you are looking for the gui function "getScriptValue()" or maybe just "getValue()", o... read more | 05/08/2008 (6:27 am) |
| Key mapping reference to animation | The animation is chosen inside the engine code. The moveleft message is tied to engine variables th... read more | 05/01/2008 (5:59 am) |
| Client in the trigger | [code] function MyTrigger::onEnterTrigger(%this, %trigger, %obj){ %client = %obj.client; if... read more | 04/07/2008 (8:39 am) |
| AIplayer rotation | You could have the rotation as part of the function arguments, but you probably won't be able to use... read more | 04/07/2008 (8:35 am) |
| Rotation of a vector | If you just want the projectiles to come out pitched 10 degrees above the muzzle vector you can do a... read more | 04/07/2008 (5:27 am) |
| AIplayer rotation | You have to set the rotation as a quaternion, so %obj = new Player() { dataBlock = %block; rota... read more | 04/07/2008 (5:05 am) |
| Characters are not animating | FIXED On a whim I was pointed to a change we made in the animation system (supposed to make life ... read more | 04/03/2008 (10:18 am) |
| Can we draw a dot line in Torque | Have you considered using some sort of beam shaped object and using a texture (with alpha) to make t... read more | 04/02/2008 (6:59 am) |
| Characters are not animating | So, it could very well be a programming issue but it's also an animation problem so I wanted to see ... read more | 04/02/2008 (6:35 am) |
| Nothing, delete this account. | You may want to look at the schedule() function [code] function Bomb::onCollision (%this){ e... read more | 04/01/2008 (5:38 am) |
| Get Mounted Weapon as Object | Another thing you can look at: when you get the mounted image, if you follow the torque design then ... read more | 02/05/2008 (6:05 am) |
| Immersive AI Engine by Gavin Bunney discussion | Sorry about taking so long to get back to you. I was thinking about how best to fix the problem, ... read more | 02/01/2008 (12:25 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Just remove it from iAIAgent.... read more | 01/25/2008 (12:12 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Greg I also think I found the Targetting bug you mentioned on Jan 16. The iAIAgent supplied its... read more | 01/25/2008 (11:22 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Greg yes the script does build the $iAIPathMap, and I have found something that makes it work, but ... read more | 01/24/2008 (11:05 am) |
| Immersive AI Engine by Gavin Bunney discussion | I'm encountering an access violation while AIs are trying to find paths. I'm using the c++ port a... read more | 01/23/2008 (8:11 am) |
| Changing levels | Try checking out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028]si... read more | 01/11/2008 (9:09 am) |