Game Development Community

Jason MacWilliams's Forum Posts

Thread Post Date Posted
Moving from TGE to iTGE We're coming from a purely windows environment and our team has very little experience working with ... read more 04/24/2009 (5:32 am)
Moving from TGE to iTGE So TS is the most significant change? All the extra resources we integrated (in C++) won't cause mu... read more 04/23/2009 (12:53 pm)
Unable to find function playThread Are you using "myobj" or "%myobj" or "$myobj"? Because the first one is a syntax error.... read more 06/20/2008 (5:04 am)
Mouse button pressed You can ask the player if they're holding the trigger: Assuming %player is the client's player [... read more 06/09/2008 (7:12 am)
Question about animation If you use playThread(0, ...) to run an animation you have to stopThread(0) to terminate that animat... read more 05/29/2008 (5:20 am)
Question about applyImpluse Have you taken a look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 05/22/2008 (5:18 am)
Trigger Code If you use the delete function to remove the trigger and then save the mission you will lose the tri... read more 05/08/2008 (6:34 am)
In-Game Player Input It sounds like you are looking for the gui function "getScriptValue()" or maybe just "getValue()", o... read more 05/08/2008 (6:27 am)
Key mapping reference to animation The animation is chosen inside the engine code. The moveleft message is tied to engine variables th... read more 05/01/2008 (5:59 am)
Client in the trigger [code] function MyTrigger::onEnterTrigger(%this, %trigger, %obj){ %client = %obj.client; if... read more 04/07/2008 (8:39 am)
AIplayer rotation You could have the rotation as part of the function arguments, but you probably won't be able to use... read more 04/07/2008 (8:35 am)
Rotation of a vector If you just want the projectiles to come out pitched 10 degrees above the muzzle vector you can do a... read more 04/07/2008 (5:27 am)
AIplayer rotation You have to set the rotation as a quaternion, so %obj = new Player() { dataBlock = %block; rota... read more 04/07/2008 (5:05 am)
Characters are not animating FIXED On a whim I was pointed to a change we made in the animation system (supposed to make life ... read more 04/03/2008 (10:18 am)
Can we draw a dot line in Torque Have you considered using some sort of beam shaped object and using a texture (with alpha) to make t... read more 04/02/2008 (6:59 am)
Characters are not animating So, it could very well be a programming issue but it's also an animation problem so I wanted to see ... read more 04/02/2008 (6:35 am)
Nothing, delete this account. You may want to look at the schedule() function [code] function Bomb::onCollision (%this){ e... read more 04/01/2008 (5:38 am)
Get Mounted Weapon as Object Another thing you can look at: when you get the mounted image, if you follow the torque design then ... read more 02/05/2008 (6:05 am)
Immersive AI Engine by Gavin Bunney discussion Sorry about taking so long to get back to you. I was thinking about how best to fix the problem, ... read more 02/01/2008 (12:25 pm)
Immersive AI Engine by Gavin Bunney discussion Just remove it from iAIAgent.... read more 01/25/2008 (12:12 pm)
Immersive AI Engine by Gavin Bunney discussion @Greg I also think I found the Targetting bug you mentioned on Jan 16. The iAIAgent supplied its... read more 01/25/2008 (11:22 am)
Immersive AI Engine by Gavin Bunney discussion @Greg yes the script does build the $iAIPathMap, and I have found something that makes it work, but ... read more 01/24/2008 (11:05 am)
Immersive AI Engine by Gavin Bunney discussion I'm encountering an access violation while AIs are trying to find paths. I'm using the c++ port a... read more 01/23/2008 (8:11 am)
Changing levels Try checking out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028]si... read more 01/11/2008 (9:09 am)