Jamal Moon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PopUpMenuProfile GUI | YAY!!!!! I got it work! Thanks for you help.... read more | 06/10/2008 (5:22 pm) |
| Making bots call for help | I finally got it to work! I couldn't get rays to work, so I did what Ted said which is to do a dista... read more | 05/30/2008 (6:06 pm) |
| A newbie's question(Help!!) | @Houssen El-Hassan If you bought the torque game engine you could click this link... [url]http://t... read more | 03/23/2008 (10:24 pm) |
| Assigning a player name at spawn? | It don't completely understand what the question is but you can try this. [code] $test = ... read more | 03/23/2008 (10:16 pm) |
| Assigning a player name at spawn? | Brilliant! I'm sensing a new idea for a resource :-)... read more | 03/22/2008 (11:17 pm) |
| Non-projectile type weapon | You could always make a ray cast when you attack. Then whatever the ray cast hits will take damage. ... read more | 03/22/2008 (10:59 pm) |
| Assigning a player name at spawn? | Cool looking stuff, how long did it take you to make?... read more | 03/22/2008 (9:57 pm) |
| Assigning a player name at spawn? | I'll also try to see what I can do to modify it. Heh, if I get more junk food I'll die, so I don... read more | 03/22/2008 (6:21 pm) |
| Assigning a player name at spawn? | That was a quick response... You can also place statics shapes by making a few changes. [code] ... read more | 03/22/2008 (6:07 pm) |
| Assigning a player name at spawn? | There is a tool for placing static shapes (trees, or rocks for example) in Torque. Open your mis... read more | 03/22/2008 (5:58 pm) |
| Assigning a player name at spawn? | [quote] any idea of how to create some sort of script to "seed" the land with objects randomly? [/qu... read more | 03/22/2008 (5:03 pm) |
| Getting AI to react to touch | Try something like this [code] function AIPlayer::onCollision(%this, %obj, %col) { if(%col.g... read more | 03/07/2008 (4:17 pm) |
| Destructable Buildings | I looked it up and it said it works for TGEA not TGE. Would it work for TGE anyways?... read more | 03/01/2008 (8:14 pm) |
| Moveshape problem | It's kinda hard to tell, but the difference is that it's an "L" instead of a 1. So lx would be corre... read more | 02/29/2008 (10:56 pm) |
| Destructable Buildings | @ Fredulus BlockLands isn't exactly what I'm looking for, but it's kinda similar. I couldn't find a... read more | 02/28/2008 (5:09 pm) |
| Replacing Default Object | I think the problem is that there isn't a create function for the Jet. I also noticed that the onDam... read more | 02/26/2008 (6:15 pm) |
| Moveshape problem | Try this (The problem is in bold). [code] // =====================================================... read more | 02/24/2008 (4:06 pm) |
| Replacing Default Object | This also happened to me. This is what I do...When it freezes, I just a click a few times until the ... read more | 02/22/2008 (9:49 pm) |
| Replacing Default Object | Try this and the mistake is in bold. [code] //----------------------------------------------------... read more | 02/21/2008 (3:45 pm) |
| Movement Of Bots. | I tried it and it worked for me. I only made a few changes (it's shown in bold) and I indented it. ... read more | 02/19/2008 (3:47 pm) |
| Movement Of Bots. | EnemyMush is just an item, not a player. I don't have much time now to find the problem, but try som... read more | 02/18/2008 (10:50 pm) |
| Replacing Default Object | I think I know what the problem is. Open game.cs and look for [code]dataBlock = PlayerBody;[/code] I... read more | 02/15/2008 (12:00 pm) |
| Replacing Default Object | I was looking around on TDN (Torque Developer Network) and found a resource about flying vehicles. H... read more | 02/14/2008 (10:44 pm) |
| Replacing Default Object | It should work properly, although the jet is a vehicle and vehicle scripts are different than player... read more | 02/12/2008 (9:39 pm) |
| Replacing Default Object | There a few things you have to do for this 1) Go to data/shapes/player and put your model in it. ... read more | 02/12/2008 (6:33 pm) |
| Getting more then 1 character/bot to work | There is a resource that lets you place a marker in the game and the bot spawns where the marker is ... read more | 02/05/2008 (3:58 pm) |
| For loop | Thanks alot! This clears up a bunch of stuff for me.... read more | 02/04/2008 (2:32 pm) |
| Making bots call for help | @Matt Thanks for responding but still no luck :-(. I know that the bot1 is not being called by itse... read more | 02/03/2008 (2:20 pm) |
| Making bots call for help | Still can't get it to work. Here's my code... [code] function AIPlayer::CallForHelp(%this, %obj)... read more | 02/03/2008 (1:40 am) |
| Making bots call for help | @ Ted [quote] Check out the TGE docs [/quote] I wasn't able to find anything on the forums or docs... read more | 02/01/2008 (4:27 pm) |
| Making bots call for help | @Ben I understand that [i]Programming Game AI by Example[/i] is a great book for this situation, bu... read more | 01/31/2008 (10:18 pm) |
| Making bots call for help | Thanks for the response guys @Ted The main problem I have is to check if bot2 is within the radi... read more | 01/31/2008 (9:22 pm) |
| Getting more then 1 character/bot to work | Try this... [code] %enemy = %client.player %obj.setAimLocation(%enemy, ... read more | 01/31/2008 (4:39 pm) |
| When the text gets jumbled | This happened to me as well, but I don't know how to fix it :(... read more | 01/26/2008 (2:14 pm) |
| A idea i had for a video game | Facing a [b]HUGE[/b] dragon with magic abilities and troops with machine guns/rocket launchers would... read more | 01/25/2008 (9:05 pm) |
| A idea i had for a video game | Dragons steal guns because they want to :-P...or because they were jealous.... read more | 01/24/2008 (9:09 pm) |
| Best Resource Book for 1.5.2 | Well, I already had TGE 1.4.2 and I bought the book. It worked out pretty good. I also think that th... read more | 01/24/2008 (6:59 pm) |
| Exporting with map2dif_plus | Thanks [b]ALOT[/b] for the offer, I really appreciate it. I'm e-mailing the file to you right now.... read more | 01/24/2008 (6:38 pm) |
| Exporting with map2dif_plus | Still no luck :'-(... read more | 01/24/2008 (4:31 pm) |
| Path Markers on the fly | I thought your question meant "how do you create a path every two seconds so that the cop can chase ... read more | 01/24/2008 (4:24 pm) |
| Countdown timer | I think you can change it by opening up Game.cs and at the top it says $Game::Duration = 20 * 60; (i... read more | 01/24/2008 (2:30 pm) |
| Path Markers on the fly | I don't know how to make a path marker every 2 seconds, but if you want the cop to chase you, try th... read more | 01/24/2008 (1:01 pm) |
| Exporting with map2dif_plus | I took out the portals but I still didn't have any luck :'-(. My last hope is Matt's patch, but wher... read more | 01/23/2008 (12:58 pm) |
| A video game saves someone's LIFE | LOL, I didn't mean that he ripped off the fingers, I meant that he was treating the ripped off finge... read more | 01/22/2008 (7:21 pm) |
| Seeing plalyer's arms while holding gun. | There is another way to do this...Open player.cs and scroll down to "datablock PlayerData(PlayerBody... read more | 01/21/2008 (12:18 am) |
| A video game saves someone's LIFE | Wow, that was a quick response...I understand how it could be used to train people, but did they rea... read more | 01/18/2008 (10:16 pm) |
| Friday... | YAY! It's Friday...only for 2 hours and 33 minutes though :'-(. But I'll always cherish the last mom... read more | 01/18/2008 (9:27 pm) |
| Friday... | This is longest thread I have ever seen...and FRIDAYS ROCK!!! *thumbs up* But, there is one bad ... read more | 01/15/2008 (9:20 pm) |
| Non linear fps zombie survival game | Actually it was designed especially for Half-Life (says so on the website, and people also told me t... read more | 01/05/2008 (11:29 pm) |
| Possible for a door to stay open? | You could also give $DOORS::HOLD_TIMER (at the top) a really high number and that should keep the do... read more | 01/04/2008 (9:43 pm) |