Game Development Community

Jamal Moon's Forum Posts

Thread Post Date Posted
PopUpMenuProfile GUI YAY!!!!! I got it work! Thanks for you help.... read more 06/10/2008 (5:22 pm)
Making bots call for help I finally got it to work! I couldn't get rays to work, so I did what Ted said which is to do a dista... read more 05/30/2008 (6:06 pm)
A newbie's question(Help!!) @Houssen El-Hassan If you bought the torque game engine you could click this link... [url]http://t... read more 03/23/2008 (10:24 pm)
Assigning a player name at spawn? It don't completely understand what the question is but you can try this. [code] $test = ... read more 03/23/2008 (10:16 pm)
Assigning a player name at spawn? Brilliant! I'm sensing a new idea for a resource :-)... read more 03/22/2008 (11:17 pm)
Non-projectile type weapon You could always make a ray cast when you attack. Then whatever the ray cast hits will take damage. ... read more 03/22/2008 (10:59 pm)
Assigning a player name at spawn? Cool looking stuff, how long did it take you to make?... read more 03/22/2008 (9:57 pm)
Assigning a player name at spawn? I'll also try to see what I can do to modify it. Heh, if I get more junk food I'll die, so I don... read more 03/22/2008 (6:21 pm)
Assigning a player name at spawn? That was a quick response... You can also place statics shapes by making a few changes. [code] ... read more 03/22/2008 (6:07 pm)
Assigning a player name at spawn? There is a tool for placing static shapes (trees, or rocks for example) in Torque. Open your mis... read more 03/22/2008 (5:58 pm)
Assigning a player name at spawn? [quote] any idea of how to create some sort of script to "seed" the land with objects randomly? [/qu... read more 03/22/2008 (5:03 pm)
Getting AI to react to touch Try something like this [code] function AIPlayer::onCollision(%this, %obj, %col) { if(%col.g... read more 03/07/2008 (4:17 pm)
Destructable Buildings I looked it up and it said it works for TGEA not TGE. Would it work for TGE anyways?... read more 03/01/2008 (8:14 pm)
Moveshape problem It's kinda hard to tell, but the difference is that it's an "L" instead of a 1. So lx would be corre... read more 02/29/2008 (10:56 pm)
Destructable Buildings @ Fredulus BlockLands isn't exactly what I'm looking for, but it's kinda similar. I couldn't find a... read more 02/28/2008 (5:09 pm)
Replacing Default Object I think the problem is that there isn't a create function for the Jet. I also noticed that the onDam... read more 02/26/2008 (6:15 pm)
Moveshape problem Try this (The problem is in bold). [code] // =====================================================... read more 02/24/2008 (4:06 pm)
Replacing Default Object This also happened to me. This is what I do...When it freezes, I just a click a few times until the ... read more 02/22/2008 (9:49 pm)
Replacing Default Object Try this and the mistake is in bold. [code] //----------------------------------------------------... read more 02/21/2008 (3:45 pm)
Movement Of Bots. I tried it and it worked for me. I only made a few changes (it's shown in bold) and I indented it. ... read more 02/19/2008 (3:47 pm)
Movement Of Bots. EnemyMush is just an item, not a player. I don't have much time now to find the problem, but try som... read more 02/18/2008 (10:50 pm)
Replacing Default Object I think I know what the problem is. Open game.cs and look for [code]dataBlock = PlayerBody;[/code] I... read more 02/15/2008 (12:00 pm)
Replacing Default Object I was looking around on TDN (Torque Developer Network) and found a resource about flying vehicles. H... read more 02/14/2008 (10:44 pm)
Replacing Default Object It should work properly, although the jet is a vehicle and vehicle scripts are different than player... read more 02/12/2008 (9:39 pm)
Replacing Default Object There a few things you have to do for this 1) Go to data/shapes/player and put your model in it. ... read more 02/12/2008 (6:33 pm)
Getting more then 1 character/bot to work There is a resource that lets you place a marker in the game and the bot spawns where the marker is ... read more 02/05/2008 (3:58 pm)
For loop Thanks alot! This clears up a bunch of stuff for me.... read more 02/04/2008 (2:32 pm)
Making bots call for help @Matt Thanks for responding but still no luck :-(. I know that the bot1 is not being called by itse... read more 02/03/2008 (2:20 pm)
Making bots call for help Still can't get it to work. Here's my code... [code] function AIPlayer::CallForHelp(%this, %obj)... read more 02/03/2008 (1:40 am)
Making bots call for help @ Ted [quote] Check out the TGE docs [/quote] I wasn't able to find anything on the forums or docs... read more 02/01/2008 (4:27 pm)
Making bots call for help @Ben I understand that [i]Programming Game AI by Example[/i] is a great book for this situation, bu... read more 01/31/2008 (10:18 pm)
Making bots call for help Thanks for the response guys @Ted The main problem I have is to check if bot2 is within the radi... read more 01/31/2008 (9:22 pm)
Getting more then 1 character/bot to work Try this... [code] %enemy = %client.player %obj.setAimLocation(%enemy, ... read more 01/31/2008 (4:39 pm)
When the text gets jumbled This happened to me as well, but I don't know how to fix it :(... read more 01/26/2008 (2:14 pm)
A idea i had for a video game Facing a [b]HUGE[/b] dragon with magic abilities and troops with machine guns/rocket launchers would... read more 01/25/2008 (9:05 pm)
A idea i had for a video game Dragons steal guns because they want to :-P...or because they were jealous.... read more 01/24/2008 (9:09 pm)
Best Resource Book for 1.5.2 Well, I already had TGE 1.4.2 and I bought the book. It worked out pretty good. I also think that th... read more 01/24/2008 (6:59 pm)
Exporting with map2dif_plus Thanks [b]ALOT[/b] for the offer, I really appreciate it. I'm e-mailing the file to you right now.... read more 01/24/2008 (6:38 pm)
Exporting with map2dif_plus Still no luck :'-(... read more 01/24/2008 (4:31 pm)
Path Markers on the fly I thought your question meant "how do you create a path every two seconds so that the cop can chase ... read more 01/24/2008 (4:24 pm)
Countdown timer I think you can change it by opening up Game.cs and at the top it says $Game::Duration = 20 * 60; (i... read more 01/24/2008 (2:30 pm)
Path Markers on the fly I don't know how to make a path marker every 2 seconds, but if you want the cop to chase you, try th... read more 01/24/2008 (1:01 pm)
Exporting with map2dif_plus I took out the portals but I still didn't have any luck :'-(. My last hope is Matt's patch, but wher... read more 01/23/2008 (12:58 pm)
A video game saves someone's LIFE LOL, I didn't mean that he ripped off the fingers, I meant that he was treating the ripped off finge... read more 01/22/2008 (7:21 pm)
Seeing plalyer's arms while holding gun. There is another way to do this...Open player.cs and scroll down to "datablock PlayerData(PlayerBody... read more 01/21/2008 (12:18 am)
A video game saves someone's LIFE Wow, that was a quick response...I understand how it could be used to train people, but did they rea... read more 01/18/2008 (10:16 pm)
Friday... YAY! It's Friday...only for 2 hours and 33 minutes though :'-(. But I'll always cherish the last mom... read more 01/18/2008 (9:27 pm)
Friday... This is longest thread I have ever seen...and FRIDAYS ROCK!!! *thumbs up* But, there is one bad ... read more 01/15/2008 (9:20 pm)
Non linear fps zombie survival game Actually it was designed especially for Half-Life (says so on the website, and people also told me t... read more 01/05/2008 (11:29 pm)
Possible for a door to stay open? You could also give $DOORS::HOLD_TIMER (at the top) a really high number and that should keep the do... read more 01/04/2008 (9:43 pm)
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