Game Development Community

Talcott Langston's Forum Posts

Thread Post Date Posted
TorqueX 2 - Collision not working when Rotation is modified You've got to be kidding me... mounted collisions worked fine in TX2.0! A rather central componen... read more 07/24/2009 (6:12 pm)
XNA 3.1 is OUT - now?? I see that there's a "Torque X" with no version or ignition key in my account now. Is tha... read more 07/24/2009 (6:16 am)
XNA 3.1 is OUT - now?? Any word on this? Given all the problems I've had upgrading from TXB2 to TXB3 (the project upgrade ... read more 07/04/2009 (10:10 pm)
XNA 3.1 is OUT - now?? No, source doesn't come with the CC version, which begs the question, when will we be getting the bi... read more 06/29/2009 (6:38 am)
Converting txscene objects from TX2D 2.0 to TX2D 3.0 Thanks Scott, Yeah, I checked that the images were set to Do Not Copy, although don't know if... read more 06/26/2009 (11:46 am)
Converting txscene objects from TX2D 2.0 to TX2D 3.0 Yeah- that's the odd thing. TXB2D reads it fine- I can open and edit the level data, but when I try... read more 06/26/2009 (6:15 am)
Converting txscene objects from TX2D 2.0 to TX2D 3.0 So- is there anything you need to do to convert your .txscene files from TorqueX 2.0 to TorqueX 3.0?... read more 06/23/2009 (11:33 am)
Torque for Dream Build Play Yeah, I read that blog, however, I took it to mean that the Creator's Club version of TorqueX DID su... read more 06/22/2009 (12:34 pm)
Registration Key Woes - Torque for Creator's Club Yes I did- the issue was I didn't have the proper ignition key in my account. The GG folks set me u... read more 06/22/2009 (6:34 am)
Torque for Dream Build Play I'm gonna bump this because I just want to make sure this is kosher before sinking any more time int... read more 06/15/2009 (1:32 pm)
Water / Ocean Thanks, John! That was much appreciated!... read more 06/13/2009 (7:44 am)
Water / Ocean Yeah- underwater I can do with a lens shader. However, I'm guessing there's no easy way to add an i... read more 06/11/2009 (6:29 am)
Torque for Dream Build Play So the new TX2D / TX3D etc work with XNA 3.1? MS said that was one of the requirements for submitti... read more 05/27/2009 (12:07 pm)
Can I download the BETA if I pre-order I license? Wow- that was released on the sly. I've been checking this site more or less daily and I missed it.... read more 05/12/2009 (1:17 pm)
XNA 3.0 -> 3.1 Will TXB3D be released before XNA 3.1, or is that what we're waiting for?... read more 04/09/2009 (11:29 am)
Goodbye guys Nope. Unity is its own thing. It does Mac, Windows, Web, iPhone and Wii, but not XBox or PS3, whic... read more 04/03/2009 (8:19 am)
So what was the announcment at the GDC??? Yes, XNA 3.1 support is definitely a possible reason for the hold-up, since if they want it to work ... read more 04/01/2009 (8:33 am)
So what was the announcment at the GDC??? From what I understand, it was demo'ed at the GDC but there was no TXB3D announcement per se. John ... read more 03/31/2009 (11:50 am)
Torque X 3.0 for Creators Club I suppose it's futile to ask, but any indication on whether TX for XNA 3.0 will be out in time to ta... read more 03/28/2009 (7:39 am)
How do I set up a 3 hit combo ...forgot to add- In your ProcessTick method, you need to have a predicate that checks to see if ... read more 03/26/2009 (2:41 pm)
Having Trouble Accesing a Component from a List Check the return type on FindComponents (FYI, thought it was FindComponent, singular). It appears t... read more 03/26/2009 (8:13 am)
How do I set up a 3 hit combo By 3 hit combo, you mean like in Street Fighter- 3 hits on a target in a defined period of time with... read more 03/26/2009 (5:58 am)
GUITextStyle - How do I use a different font? Thanks! I had started on that but decided to move onto other things and revisit the font issue. I'l... read more 03/24/2009 (1:55 pm)
GUITextStyle - How do I use a different font? Cool. Thx much!... read more 03/24/2009 (8:35 am)
GUITextStyle - How do I use a different font? Right- I'm bumping this thread because I've been following the instructions to the letter and failin... read more 03/24/2009 (6:35 am)
How long did it take for MS to approve TorqueX 2D? I'm hoping that this will be the case, primarily because I'm eager to get at TXB3D. As for it being... read more 03/23/2009 (8:42 am)
GUIStyle does not contain a definition for Anchor Right... I'm copying code directly out of the book from the chapter on adding text to the game scree... read more 03/02/2009 (7:11 am)
GUIStyle does not contain a definition for Anchor I'm using TX2 and I don't see definitions for either Anchor or HorizSizing or VertSizing, and I'm re... read more 02/26/2009 (5:01 pm)
Version Question How about for Creator's Club members? Do we get access to 3D or just 2D? ... read more 01/16/2009 (9:03 am)
LinkPoint coordinate system Gotcha- posted that on the other thread, and I appreciate that documentation of a project of this sc... read more 12/08/2008 (1:55 pm)
Official Torque X Documentation Feedback Hi- reposting this here per request: Is there any documentation on how the coordinate system for ... read more 12/05/2008 (10:42 am)
Unmounting Objects Thanks... I wonder why that didn't come up in the Intellisense box...... read more 12/05/2008 (5:52 am)
Some Torque X / TXB Questions 1. Figured out how to do the splash effect- you just set a constant force in opposition to the emis... read more 12/02/2008 (10:09 am)
GreenRobot video update Hey there, Trying to build this tutorial, but I'm running Torque X 2.0, and the following lin... read more 07/27/2008 (9:07 am)
TXB2D Install / Launch problems Okay, so I've tried disabling Aero, uninstalling everything including VC# 2005, XNA 2.0, TXB and any... read more 07/25/2008 (9:22 am)
TXB2D Install / Launch problems Okay, so I've tried disabling Aero, uninstalling everything including VC# 2005, XNA 2.0, TXB and any... read more 07/25/2008 (8:24 am)
TXB2D Install / Launch problems Oh, I should say, I've got XNA 2.0 installed.... read more 07/24/2008 (6:59 am)