Kevin Ryan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Online play | One of the problems in making Marble Blast multi-player is that right now certain things are being d... read more | 02/18/2004 (3:03 pm) |
| My latest and greatest development, come see... | Congratulations! Kids are great!... read more | 02/13/2004 (3:40 pm) |
| Can you... | If I remember correctly, those times are defined in the marble.cs script file. I don't remember if ... read more | 02/10/2004 (11:07 am) |
| A question: Kevin Ryan? | Shaver Lake snow (in the last picture): http://www.caringbridge.org/ca/aidanryan/photo.htm... read more | 02/03/2004 (7:55 pm) |
| A question: Kevin Ryan? | A couple of feet of snow of the ground right now. Had a little dusting of snow today, but not much.... read more | 02/03/2004 (7:40 pm) |
| A question: Kevin Ryan? | @Bob - I'm back home at Shaver Lake right now. Got back last night. Unfortunately I'm heading back... read more | 02/03/2004 (5:14 pm) |
| Datablock pack/unpack problems | Try this for the writes: [code]stream->write(axisLowerLimit[i]);[/code] and this for the reads... read more | 11/25/2003 (3:25 pm) |
| Problem setting cursor On in-game | I make the call in script with a lower case 'c': [code] cursorOn(); [/code] This funtion is ... read more | 10/03/2003 (7:01 am) |
| Display Info Trigger | Assuming your bitmap control is called CenterPicture then you just need the following line in the sc... read more | 09/29/2003 (1:19 pm) |
| Performance in observer mode | I haven't looked at the scoping code, but is it possible that when you jump to the new camera positi... read more | 09/17/2003 (3:13 pm) |
| GUI Editor Question | Are you running it at least 800x600? I don't think it works in 640x480 mode.... read more | 08/24/2003 (6:15 pm) |
| Could someone enlighten me as to how convex collision works? | That first check is just checking points to planes, not line segments to planes. So unless any poin... read more | 08/09/2003 (8:28 am) |
| Could someone enlighten me as to how convex collision works? | @Josh In that first code snippet it is determining how far point 'p0' is from the plane 'face'. No... read more | 08/08/2003 (7:55 pm) |
| I need a few tips (PLEASE)! | You can take shortcuts in "Thrill Ride" - make a jump to the end pad without going all the way along... read more | 08/07/2003 (10:31 am) |
| Text Control Characters | I just found your old message. You probably don't need this anymore, but here are the tags I found ... read more | 07/26/2003 (11:09 am) |
| coordinate transform help please | If you just want the distance between two locations then you just need to use len(). Here is an exa... read more | 04/22/2003 (8:16 am) |
| Trigger Issue | This is just a guess, but instead of directly loading the mission from the trigger, use the function... read more | 04/20/2003 (3:33 pm) |
| TORQUE CD delivery? | Hi Michael, When I first downloaded Torque I had absolutely no experience using CVS. I download ... read more | 04/20/2003 (9:12 am) |
| Script Question | Its been a little while since I traced through and looked at this code and script, but if I remember... read more | 04/19/2003 (8:24 pm) |
| Script Question | It is called from: void GameConnection::onConnectionEstablished(bool isInitiator) which is in ... read more | 04/19/2003 (7:36 pm) |
| Finding the radius of nearby players | This should get you started in the right direction. There may be a more efficient way to do this, b... read more | 04/18/2003 (3:47 pm) |
| QuArk question: Watery/non-watery textures? | I have gotten that error when I haven't applied a texture to one of polys of a brush. For example y... read more | 04/15/2003 (7:17 am) |
| Gui help please | One other thing you may want to check out is the function initClient(..) (you can find the fps versi... read more | 04/13/2003 (10:48 am) |
| Where can I find createServer in Script? | Check out: example/common/server/server.cs... read more | 04/13/2003 (9:16 am) |
| training my 14 yr old kid to model with max3ds | Like Jeff said my son, Liam, did quite a few of shapes that are in Marble Blast. He has been playin... read more | 02/20/2003 (7:55 am) |
| Tutorials, explanations, documents, scripts etc.... | Melv, Reading your original post from October of 2001 is pretty humorous. You may want to chec... read more | 02/04/2003 (9:36 am) |
| quark need help | [url=www.garagegames.com/docs/torque.sdk/tools/quark/index.html]Try this link[/url] to get doco on g... read more | 08/15/2002 (4:58 pm) |
| Business, Reality, Dreams and the Messiah! | Hi Joe, Great post! Kevin Ryan... read more | 07/29/2002 (7:49 am) |
| Why all games are "the same" | BurningRose and Adam, Funny you should mention that... [url=http://www.garagegames.com/index.php... read more | 10/10/2001 (2:40 pm) |
| VC++ service pack question | I downloaded the 133 meg service pack with my 56k modem. I used Download Accelerator Plus which all... read more | 06/27/2001 (9:02 am) |
| Ages? Screen names? | I appear to be the leader so far at: ** 40 **... read more | 05/31/2001 (3:51 pm) |