Game Development Community

Kevin Ryan's Forum Posts

Thread Post Date Posted
Particles - disappear with increasing lifetimeMS? Isn't that last value for the colors supposed to be alpha value - between 0.0 and 1.0? Try changing... read more 12/26/2004 (6:01 pm)
GG Games in Computer Gaming World They are all in a group together on page 70 - Aerial Antics, Gish, Think Tanks, and Chain Reaction. ... read more 12/19/2004 (7:55 am)
Many particle emitters not being deallocated? Don't know if you have solved this yet or not, but [url=www.garagegames.com/mg/forums/result.thread.... read more 12/14/2004 (12:53 pm)
Custom Interiors Was this done? If not I'll create some of these and put them on the web for download. Let me know.... read more 12/04/2004 (11:44 am)
Can I send/receive email from inside Torque? I wrote code for [url=www.garagegames.com/pg/product/view.php?id=7]Chain Reaction[/url] that would a... read more 11/20/2004 (7:02 am)
Indoors only You can just delete the terrain from your mission file. I'm not using terrain in my Minigolf game a... read more 10/27/2004 (1:35 pm)
Cross-platform multiplayer online mini-golf I had multi-player Minigolf rock-solid on the lan here at my home. On the night before the ICG when... read more 10/23/2004 (4:16 pm)
Placing two-dimensional objects in Debug mode I've never used Milkshape, but it is possible that it is exporting your fence as a six sided shape e... read more 09/27/2004 (8:03 pm)
Round timer? Do you mean something [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6259]like... read more 08/30/2004 (12:33 pm)
Get %obj from %obj.client Unless I am being real dense about what you are asking, the obj is %this. It is automatically added... read more 08/24/2004 (11:52 am)
Is it possible to reduce the TGE system requirements? I can run Marble Blast on a PIII 500 128 Mb with a TNT2 card. I tested all my levels on this machin... read more 08/20/2004 (2:42 pm)
OGG crash problem I now have all my OGG files working without a problem. I made a slight change to _get_next_page(...... read more 08/12/2004 (1:00 pm)
Math question MStartTime = Sim::getCurrentTime - hour + n * timeScale; where n is any positive or negative inte... read more 08/12/2004 (10:33 am)
OGG crash problem @Clark - Thanks for the offer Clark, I'll email you later tonight. I'm not sure if it is a problem ... read more 08/11/2004 (3:47 pm)
Creating client side only objects - howto? [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2422]Try looking here at Melv's... read more 08/11/2004 (8:35 am)
My "Gold Time" guide is finally online! Hey, pretty cool!... read more 07/07/2004 (1:03 pm)
Sierra Bye-Bye?? and Whats the Vivendi story? Here is a current story that relates to Sierra/Dynamix: [url=biz.yahoo.com/ap/040628/cendant_tria... read more 06/30/2004 (9:32 am)
GetUnit( ) There is a getUnit() in consoleFunctions.cc... read more 06/29/2004 (9:38 am)
"3d game programming all in one" - worth buying ? It is very useful. A few days ago I was working with particles - flip to page 600 and there is a gr... read more 05/29/2004 (2:30 pm)
Single Player games Expanding on what everyone else wrote, [url=www.garagegames.com/pg/product/view.php?id=15]Marble Bla... read more 05/28/2004 (6:40 pm)
Slanted Water I think technically, in this case, it was 'wet humor'... read more 05/28/2004 (3:06 pm)
How I can create png. for my levels? Type: CTRL-L... read more 05/28/2004 (3:03 pm)
Quark Units : 3ds Max Units Tony, you have that correct; the grid size is only a help for lining things up in editing. If you c... read more 05/26/2004 (11:04 am)
Quark Units : 3ds Max Units I have geometry_scale set to 32 and, like Alex wrote, I get 32 Quark units = 1 Torque unit.... read more 05/25/2004 (10:41 am)
Glowing Texture Set self-illumination to 100% (this is in MAX) and the texture will be bright now matter what the li... read more 05/23/2004 (12:18 pm)
Waterblocks using depth gradient are always 100% opaque on mac. Thanks... this one would have got me.... read more 05/19/2004 (8:16 pm)
Online play Is the push button stuff still in there? For a while I had them hooked to opening up doors and turn... read more 05/15/2004 (6:58 pm)
Increasing water texture size Try playing with the TessSurface value in waterblock.... read more 05/13/2004 (7:59 am)
DTS/DIF Used for GUI Elements Here are 3 resource links: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 05/10/2004 (10:22 pm)
IGC Questions Last year they had 20 or so machines all hooked up together. There were quite a few games at differ... read more 05/08/2004 (6:43 am)
Bounding box intersections Here is a little snippet of code that should aim you in the right direction: [code] // Find all ... read more 04/30/2004 (8:10 am)
3 man team feasible? Advice sought. Like Jeff said [i]The Incredible Machine[/i] team was just me, an artist, and Jeff. I worked at hom... read more 04/30/2004 (7:48 am)
Jeff Tunnell.... 16 years back! If you play Heart of China, I'm the official that won't let you on the plane in Hong Kong at the sta... read more 04/29/2004 (9:16 am)
Some bugs I've found in MBG Does it crash immediately when hitting a gravity switch? Or is there a slight delay before the cras... read more 04/24/2004 (11:44 am)
Indie game sales Ben, you can find the white papers here: [url]http://www.igda.org/online/[/url]... read more 04/18/2004 (6:25 am)
FP support for map2dif? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14434]Check out Alex's message.[/url]... read more 04/14/2004 (7:30 am)
Limitations with DTS Shapes You will find the floating point option in Quark in the "Options" menu under "Configuration..." F... read more 04/08/2004 (9:36 pm)
QuARK Export settings? Like Erik said I just used the customize menu selection to set it up. The only difference between t... read more 04/01/2004 (8:36 am)
Hide/Show Objects from mission Here is a little snipit of code that will either hide/unhide objects contained within 'MyGroup'. ... read more 04/01/2004 (8:26 am)
QuARK Export settings? Here is what my Quark menu looks like: [image]www.topm.com/qmenu.jpg[/image] I use one of the ... read more 03/31/2004 (11:43 pm)
QuARK compiling/exporting problems... From your other message it sounds like you've moved on from Quark. If you want to give it one more ... read more 03/28/2004 (8:04 am)
Scripting - Trigger based server switching Okay, this is just a guess on my part, but you could try taking all the code within onEnterTrigger()... read more 03/27/2004 (4:34 pm)
QuARK compiling/exporting problems... The "cannot mix watery non-watery..." error message shows up when you haven't assigned textures to a... read more 03/27/2004 (2:13 pm)
A few questions about using QuARK Have you seen this page: [url]www.garagegames.com/docs/torque.sdk/tools/map2dif.html[/url] It ... read more 03/27/2004 (12:56 pm)
A few questions about using QuARK 2: In my current game project 32 Quark units are equal to 1 Torque unit. I assume that this is the ... read more 03/27/2004 (10:51 am)
Point in Polygon test I don't remember finding a built-in routine. Here is a piece of code from my current Torque game pr... read more 03/26/2004 (8:14 am)
Bot Vision That's basically it. %dist should be normalized too so that both vectors are unit vectors (1 unit lo... read more 03/25/2004 (6:07 pm)
Bot Vision Off the top of my head, I think the simplest soluction would be to do a dot product between the norm... read more 03/25/2004 (12:01 pm)
New Custom Tab Look at playMissionGui.gui file. Both the layout of the interface and the script code is in that fi... read more 03/09/2004 (4:34 pm)
Ghosts and Clients? [quote]Besides isGhost() there are functions like isClientObject() and isServerObject() in NetObject... read more 02/25/2004 (8:16 am)