Kevin Ryan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particles - disappear with increasing lifetimeMS? | Isn't that last value for the colors supposed to be alpha value - between 0.0 and 1.0? Try changing... read more | 12/26/2004 (6:01 pm) |
| GG Games in Computer Gaming World | They are all in a group together on page 70 - Aerial Antics, Gish, Think Tanks, and Chain Reaction. ... read more | 12/19/2004 (7:55 am) |
| Many particle emitters not being deallocated? | Don't know if you have solved this yet or not, but [url=www.garagegames.com/mg/forums/result.thread.... read more | 12/14/2004 (12:53 pm) |
| Custom Interiors | Was this done? If not I'll create some of these and put them on the web for download. Let me know.... read more | 12/04/2004 (11:44 am) |
| Can I send/receive email from inside Torque? | I wrote code for [url=www.garagegames.com/pg/product/view.php?id=7]Chain Reaction[/url] that would a... read more | 11/20/2004 (7:02 am) |
| Indoors only | You can just delete the terrain from your mission file. I'm not using terrain in my Minigolf game a... read more | 10/27/2004 (1:35 pm) |
| Cross-platform multiplayer online mini-golf | I had multi-player Minigolf rock-solid on the lan here at my home. On the night before the ICG when... read more | 10/23/2004 (4:16 pm) |
| Placing two-dimensional objects in Debug mode | I've never used Milkshape, but it is possible that it is exporting your fence as a six sided shape e... read more | 09/27/2004 (8:03 pm) |
| Round timer? | Do you mean something [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6259]like... read more | 08/30/2004 (12:33 pm) |
| Get %obj from %obj.client | Unless I am being real dense about what you are asking, the obj is %this. It is automatically added... read more | 08/24/2004 (11:52 am) |
| Is it possible to reduce the TGE system requirements? | I can run Marble Blast on a PIII 500 128 Mb with a TNT2 card. I tested all my levels on this machin... read more | 08/20/2004 (2:42 pm) |
| OGG crash problem | I now have all my OGG files working without a problem. I made a slight change to _get_next_page(...... read more | 08/12/2004 (1:00 pm) |
| Math question | MStartTime = Sim::getCurrentTime - hour + n * timeScale; where n is any positive or negative inte... read more | 08/12/2004 (10:33 am) |
| OGG crash problem | @Clark - Thanks for the offer Clark, I'll email you later tonight. I'm not sure if it is a problem ... read more | 08/11/2004 (3:47 pm) |
| Creating client side only objects - howto? | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2422]Try looking here at Melv's... read more | 08/11/2004 (8:35 am) |
| My "Gold Time" guide is finally online! | Hey, pretty cool!... read more | 07/07/2004 (1:03 pm) |
| Sierra Bye-Bye?? and Whats the Vivendi story? | Here is a current story that relates to Sierra/Dynamix: [url=biz.yahoo.com/ap/040628/cendant_tria... read more | 06/30/2004 (9:32 am) |
| GetUnit( ) | There is a getUnit() in consoleFunctions.cc... read more | 06/29/2004 (9:38 am) |
| "3d game programming all in one" - worth buying ? | It is very useful. A few days ago I was working with particles - flip to page 600 and there is a gr... read more | 05/29/2004 (2:30 pm) |
| Single Player games | Expanding on what everyone else wrote, [url=www.garagegames.com/pg/product/view.php?id=15]Marble Bla... read more | 05/28/2004 (6:40 pm) |
| Slanted Water | I think technically, in this case, it was 'wet humor'... read more | 05/28/2004 (3:06 pm) |
| How I can create png. for my levels? | Type: CTRL-L... read more | 05/28/2004 (3:03 pm) |
| Quark Units : 3ds Max Units | Tony, you have that correct; the grid size is only a help for lining things up in editing. If you c... read more | 05/26/2004 (11:04 am) |
| Quark Units : 3ds Max Units | I have geometry_scale set to 32 and, like Alex wrote, I get 32 Quark units = 1 Torque unit.... read more | 05/25/2004 (10:41 am) |
| Glowing Texture | Set self-illumination to 100% (this is in MAX) and the texture will be bright now matter what the li... read more | 05/23/2004 (12:18 pm) |
| Waterblocks using depth gradient are always 100% opaque on mac. | Thanks... this one would have got me.... read more | 05/19/2004 (8:16 pm) |
| Online play | Is the push button stuff still in there? For a while I had them hooked to opening up doors and turn... read more | 05/15/2004 (6:58 pm) |
| Increasing water texture size | Try playing with the TessSurface value in waterblock.... read more | 05/13/2004 (7:59 am) |
| DTS/DIF Used for GUI Elements | Here are 3 resource links: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 05/10/2004 (10:22 pm) |
| IGC Questions | Last year they had 20 or so machines all hooked up together. There were quite a few games at differ... read more | 05/08/2004 (6:43 am) |
| Bounding box intersections | Here is a little snippet of code that should aim you in the right direction: [code] // Find all ... read more | 04/30/2004 (8:10 am) |
| 3 man team feasible? Advice sought. | Like Jeff said [i]The Incredible Machine[/i] team was just me, an artist, and Jeff. I worked at hom... read more | 04/30/2004 (7:48 am) |
| Jeff Tunnell.... 16 years back! | If you play Heart of China, I'm the official that won't let you on the plane in Hong Kong at the sta... read more | 04/29/2004 (9:16 am) |
| Some bugs I've found in MBG | Does it crash immediately when hitting a gravity switch? Or is there a slight delay before the cras... read more | 04/24/2004 (11:44 am) |
| Indie game sales | Ben, you can find the white papers here: [url]http://www.igda.org/online/[/url]... read more | 04/18/2004 (6:25 am) |
| FP support for map2dif? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14434]Check out Alex's message.[/url]... read more | 04/14/2004 (7:30 am) |
| Limitations with DTS Shapes | You will find the floating point option in Quark in the "Options" menu under "Configuration..." F... read more | 04/08/2004 (9:36 pm) |
| QuARK Export settings? | Like Erik said I just used the customize menu selection to set it up. The only difference between t... read more | 04/01/2004 (8:36 am) |
| Hide/Show Objects from mission | Here is a little snipit of code that will either hide/unhide objects contained within 'MyGroup'. ... read more | 04/01/2004 (8:26 am) |
| QuARK Export settings? | Here is what my Quark menu looks like: [image]www.topm.com/qmenu.jpg[/image] I use one of the ... read more | 03/31/2004 (11:43 pm) |
| QuARK compiling/exporting problems... | From your other message it sounds like you've moved on from Quark. If you want to give it one more ... read more | 03/28/2004 (8:04 am) |
| Scripting - Trigger based server switching | Okay, this is just a guess on my part, but you could try taking all the code within onEnterTrigger()... read more | 03/27/2004 (4:34 pm) |
| QuARK compiling/exporting problems... | The "cannot mix watery non-watery..." error message shows up when you haven't assigned textures to a... read more | 03/27/2004 (2:13 pm) |
| A few questions about using QuARK | Have you seen this page: [url]www.garagegames.com/docs/torque.sdk/tools/map2dif.html[/url] It ... read more | 03/27/2004 (12:56 pm) |
| A few questions about using QuARK | 2: In my current game project 32 Quark units are equal to 1 Torque unit. I assume that this is the ... read more | 03/27/2004 (10:51 am) |
| Point in Polygon test | I don't remember finding a built-in routine. Here is a piece of code from my current Torque game pr... read more | 03/26/2004 (8:14 am) |
| Bot Vision | That's basically it. %dist should be normalized too so that both vectors are unit vectors (1 unit lo... read more | 03/25/2004 (6:07 pm) |
| Bot Vision | Off the top of my head, I think the simplest soluction would be to do a dot product between the norm... read more | 03/25/2004 (12:01 pm) |
| New Custom Tab | Look at playMissionGui.gui file. Both the layout of the interface and the script code is in that fi... read more | 03/09/2004 (4:34 pm) |
| Ghosts and Clients? | [quote]Besides isGhost() there are functions like isClientObject() and isServerObject() in NetObject... read more | 02/25/2004 (8:16 am) |