Game Development Community

Jonathan Rush's Forum Posts

Thread Post Date Posted
Tombraider Underworld Characters I completed Thanks Steve - I've found that to be true with some people. Most people I see that use that way of ... read more 01/22/2009 (11:05 am)
Tombraider Underworld Characters I completed Hey guys, thanks for the kind words... [b]Steve[/b] - These models range from 3,000 (thrall) to 8... read more 01/20/2009 (7:28 pm)
Tombraider character I completed Thanks guys :) Anthony - I was responsible for the geo, UVs, textures, and skin weights. These ... read more 01/20/2008 (7:05 pm)
New tutorial Hey Kici! I'm guessing you're referring to the painting tutorial? That was done in Photoshop...... read more 12/01/2007 (9:54 pm)
New tutorial Thanks guys - glad you found these useful... read more 11/10/2007 (1:32 am)
A little texture help Hey man, Looks good so far - I agree that it could use a little more depth. I wrote a tutorial o... read more 11/04/2007 (11:35 am)
Tombraider character I completed Thanks guys - glad you dig it. Here's a mini-update... high poly Lara model [image]www.pig-br... read more 11/04/2007 (11:07 am)
Image Sculpturer v1.0 Released It looks like a cool idea, but my overall impression is that it just looks like a very complex way t... read more 10/14/2007 (1:36 pm)
ZBrush or Mudbox? ZBrush is more of a complete package, but most of the features within ZBrush aren't applicable to vi... read more 10/12/2007 (7:29 am)
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf Well he could always unwrap one, then clone them over the place of the current ones.. delete those..... read more 10/08/2007 (7:23 pm)
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf Oh man, it looks like you have a LOT of UV mapping to do!... read more 10/07/2007 (8:09 am)
3D Artist Needed (paid) Oh wow - I didn't check the dates on the posts previous.. totally old thread :P... read more 09/23/2007 (8:18 pm)
3D Artist Needed (paid) $200 is pretty low I wouldn't take less than $5,000 per next gen character (without animations)..... read more 09/23/2007 (12:52 pm)
Normal Bump Maps: Stay out of the water! Here's an alternative workflow: - Model in-game model in 3D package - UV map in-game model in ... read more 09/11/2007 (7:49 am)
Tombraider character I completed Hey thanks guys :) [b]Ethan[/b] - I say, 'the bigger the better!' :) Most of the image is sh... read more 09/08/2007 (9:25 am)