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J. Donavan Stanley's Forum Posts

Thread Post Date Posted
Windows ME? Benchmarking has shown Windows ME to be the slowest of the the 98/SE line of OSes.... read more 04/19/2003 (1:57 pm)
Help with Patching What parameter doesn't it know? The command line for patch is "patch -p0 < PATCHFILENAME"... What ... read more 04/19/2003 (1:55 pm)
How do we organize of all this crap!! James, none of us know you so don't get offended all we did is ask for clarification after your rat... read more 04/19/2003 (1:34 pm)
Server question/problem!! Did you place the terrain files (.ter) where the mission file (.mis) expects them to be?... read more 04/19/2003 (8:41 am)
Help with Patching You use "CVS diff -uN" to MAKE the patches. You use the command "patch" to apply a patch. Note NOT... read more 04/19/2003 (8:39 am)
Torque Terrain Editor question Six textures really isn't that big of deal for terrain the size of torque's once you consider the fa... read more 04/18/2003 (4:57 pm)
Finding the radius of nearby players What you're looking for is "initRadiusSearch" so you can do the following: [code] InitContain... read more 04/18/2003 (4:23 pm)
Torque Terrain Editor question If you want to use more then 6 textures you'll neeed to rework the terrainFile class and well as the... read more 04/18/2003 (10:50 am)
How do we organize of all this crap!! @james What excactly is the problem with binaries? Like Ron says, import them properly and everythi... read more 04/18/2003 (10:35 am)
Drowning Try changing orc and elf to LightMaleHumanArmor.... read more 04/18/2003 (3:41 am)
Honda's chain reaction Ya know they might have MENTIONED THAT THE FIRST TIME! I mean really, why the hell would you do 6... read more 04/17/2003 (5:00 pm)
How do we organize of all this crap!! CVS works CVS is free CVS has stood the test of time CVS is simple CVS is cross platform ... read more 04/17/2003 (3:35 pm)
AI Efficiency and Lots of Baddies I've had in the regions of 200-300 bots walking waypoints and didn't have much of an issue until I c... read more 04/17/2003 (5:33 am)
Honda's chain reaction No folks. It's 100% real and all one shot, no editing. That's why it took them 606 takes to get it... read more 04/17/2003 (3:43 am)
Placing an image on a stationary billboard. Have you tried looking at the fxFoliage code?... read more 04/17/2003 (3:35 am)
Master Server protocol questions.... Bryan, This thread is nearly a year old...... read more 04/16/2003 (3:24 pm)
Bounding box question... Box3D defines "intersect", "isContained" and "isOverlapped" functions.... read more 04/16/2003 (3:30 am)
Questions !! Morfar, There is no program. Torque is a Software Development Kit (SDK). You use it and a C++ c... read more 04/15/2003 (9:20 am)
Questions !! Morfar, First, you can download Realm Wars for a demonstration of Torque. Second, if you're not ... read more 04/15/2003 (7:05 am)
Quick Fix to make Melv's Water Render with TerrainManager Looks like the fluid code needs a major overhaul to get it to work right with TM if you want Melv's ... read more 04/15/2003 (5:48 am)
Segmentation fault when using Release version only Richard, That change casued no issues for me under Linux...... read more 04/15/2003 (5:04 am)
TGE calling external DLL - Help!!! Ahh I saw the reference to it being useful for simulations so I was curious. And I'm always happ... read more 04/15/2003 (3:57 am)
parent typedef's missing No sweat I'll send it out in a few... read more 04/15/2003 (3:29 am)
making a C&C like game You could try reading [url=http://www.amazon.com/exec/obidos/tg/detail/-/1556226446/102-7978623-4808... read more 04/15/2003 (3:24 am)
OpenGL lighting with interiors and terrain Isn't fxLight in HEAD already?... read more 04/15/2003 (3:20 am)
TGE calling external DLL - Help!!! Now that you've gotten that working... How does it compare to something like SimPy?... read more 04/15/2003 (3:01 am)
Need help Building Heartbeat Sensor Like R63 Look in game\fps in the project workwpsace for the source top GuiShapeNameHud. HUD stands for "Head... read more 04/15/2003 (2:55 am)
parent typedef's missing Sander, If you could be so find as to submit those changes back to GarageGames as a patch I'm sur... read more 04/15/2003 (2:37 am)
Freeware: Sonic game Jonathan, Do an internet search for "copyright law" read it and then come back and tell us you'll... read more 04/14/2003 (5:49 pm)
TGE calling external DLL - Help!!! You could try ATL... I thik it's new is wrapped in it's own namespace.... read more 04/14/2003 (8:21 am)
Torque Visual studio 7.1 compatibility Than that's a bug, they should have their own Parent typedef.... read more 04/14/2003 (7:45 am)
TGE calling external DLL - Help!!! Torque includes an optimized memory manager and implements it's own global operator new. You can di... read more 04/14/2003 (6:02 am)
Torque Visual studio 7.1 compatibility The typedefs are not supposed to be used by the children. That's why they were private in the first... read more 04/14/2003 (3:31 am)
Easy to rotate the terrain? Ron: Yes there is, but the instructions are buried deep in a forum thread some place.... read more 04/13/2003 (3:32 am)
Common vs Mod Common contains script code that is more general purpose in nature and useful for many types of game... read more 04/12/2003 (6:14 pm)
Quick Fix to make Melv's Water Render with TerrainManager There are lots of places where ANY terrain block will do. This might be one of them, I'll have to t... read more 04/12/2003 (6:04 pm)
J. Donavan Stanley - TerrainManager question.. Ron: Hate to ask this again but... Have you tried lowering it in the editor? A 1x1 hard brush wil ... read more 04/12/2003 (6:37 am)
J. Donavan Stanley - TerrainManager question.. I've been there myself Ron. i once had a director tell me he didn't want any excuses for schedual s... read more 04/11/2003 (2:10 pm)
J. Donavan Stanley - TerrainManager question.. You can grab the [url=http://jdonavan.net/build_18.patch]build 18 patch[/url] to start playing aroun... read more 04/11/2003 (12:13 pm)
J. Donavan Stanley - TerrainManager question.. I just sent out a small patch for Fredik that has prelminary support for loading and unloading Terra... read more 04/11/2003 (9:18 am)
Immersion, RPGs, and FPS In any multiplayer RPG you're always going have people who don't roleplay as well as differing ideas... read more 04/11/2003 (8:28 am)
problem passing string para to call console function Try this: [code] bool cSetMyString(SimObject *ptr, S32 argc, const char **argv) { ShapeBas... read more 04/11/2003 (4:07 am)
Easy to rotate the terrain? I had forgotten about the repeating terrain as I keep it turned off. Terrain blocks should be able ... read more 04/11/2003 (3:48 am)
J. Donavan Stanley - TerrainManager question.. @Ron: The terrain editor has code to translate world locations to grid locations this should let yo... read more 04/11/2003 (3:45 am)
J. Donavan Stanley - TerrainManager question.. @Ron: Word of warning. You want your terrain to be square. 3x6 could be bad news. The BlockMask ... read more 04/10/2003 (3:32 pm)
Easy to rotate the terrain? I'm not sure exactly what you're trying to do but wouldn't it be sufficent to just raise one end of ... read more 04/10/2003 (3:23 pm)
J. Donavan Stanley - TerrainManager question.. I've had situations where when I first loaded a mission after adding TM to it I had the water blocks... read more 04/10/2003 (9:52 am)
J. Donavan Stanley - TerrainManager question.. Hmmm have you tried raising / lowering the terrainManager from within the editor to see if the water... read more 04/10/2003 (9:40 am)
J. Donavan Stanley - TerrainManager question.. Wooot! I can mark this day on my calendar and celebrate getting something right for once! Glad y... read more 04/10/2003 (7:41 am)
Odd display bug.. *sigh* time to dig into the collision code again and see what's still broken. One of these days TM ... read more 04/10/2003 (7:37 am)