J. Donavan Stanley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows ME? | Benchmarking has shown Windows ME to be the slowest of the the 98/SE line of OSes.... read more | 04/19/2003 (1:57 pm) |
| Help with Patching | What parameter doesn't it know? The command line for patch is "patch -p0 < PATCHFILENAME"... What ... read more | 04/19/2003 (1:55 pm) |
| How do we organize of all this crap!! | James, none of us know you so don't get offended all we did is ask for clarification after your rat... read more | 04/19/2003 (1:34 pm) |
| Server question/problem!! | Did you place the terrain files (.ter) where the mission file (.mis) expects them to be?... read more | 04/19/2003 (8:41 am) |
| Help with Patching | You use "CVS diff -uN" to MAKE the patches. You use the command "patch" to apply a patch. Note NOT... read more | 04/19/2003 (8:39 am) |
| Torque Terrain Editor question | Six textures really isn't that big of deal for terrain the size of torque's once you consider the fa... read more | 04/18/2003 (4:57 pm) |
| Finding the radius of nearby players | What you're looking for is "initRadiusSearch" so you can do the following: [code] InitContain... read more | 04/18/2003 (4:23 pm) |
| Torque Terrain Editor question | If you want to use more then 6 textures you'll neeed to rework the terrainFile class and well as the... read more | 04/18/2003 (10:50 am) |
| How do we organize of all this crap!! | @james What excactly is the problem with binaries? Like Ron says, import them properly and everythi... read more | 04/18/2003 (10:35 am) |
| Drowning | Try changing orc and elf to LightMaleHumanArmor.... read more | 04/18/2003 (3:41 am) |
| Honda's chain reaction | Ya know they might have MENTIONED THAT THE FIRST TIME! I mean really, why the hell would you do 6... read more | 04/17/2003 (5:00 pm) |
| How do we organize of all this crap!! | CVS works CVS is free CVS has stood the test of time CVS is simple CVS is cross platform ... read more | 04/17/2003 (3:35 pm) |
| AI Efficiency and Lots of Baddies | I've had in the regions of 200-300 bots walking waypoints and didn't have much of an issue until I c... read more | 04/17/2003 (5:33 am) |
| Honda's chain reaction | No folks. It's 100% real and all one shot, no editing. That's why it took them 606 takes to get it... read more | 04/17/2003 (3:43 am) |
| Placing an image on a stationary billboard. | Have you tried looking at the fxFoliage code?... read more | 04/17/2003 (3:35 am) |
| Master Server protocol questions.... | Bryan, This thread is nearly a year old...... read more | 04/16/2003 (3:24 pm) |
| Bounding box question... | Box3D defines "intersect", "isContained" and "isOverlapped" functions.... read more | 04/16/2003 (3:30 am) |
| Questions !! | Morfar, There is no program. Torque is a Software Development Kit (SDK). You use it and a C++ c... read more | 04/15/2003 (9:20 am) |
| Questions !! | Morfar, First, you can download Realm Wars for a demonstration of Torque. Second, if you're not ... read more | 04/15/2003 (7:05 am) |
| Quick Fix to make Melv's Water Render with TerrainManager | Looks like the fluid code needs a major overhaul to get it to work right with TM if you want Melv's ... read more | 04/15/2003 (5:48 am) |
| Segmentation fault when using Release version only | Richard, That change casued no issues for me under Linux...... read more | 04/15/2003 (5:04 am) |
| TGE calling external DLL - Help!!! | Ahh I saw the reference to it being useful for simulations so I was curious. And I'm always happ... read more | 04/15/2003 (3:57 am) |
| parent typedef's missing | No sweat I'll send it out in a few... read more | 04/15/2003 (3:29 am) |
| making a C&C like game | You could try reading [url=http://www.amazon.com/exec/obidos/tg/detail/-/1556226446/102-7978623-4808... read more | 04/15/2003 (3:24 am) |
| OpenGL lighting with interiors and terrain | Isn't fxLight in HEAD already?... read more | 04/15/2003 (3:20 am) |
| TGE calling external DLL - Help!!! | Now that you've gotten that working... How does it compare to something like SimPy?... read more | 04/15/2003 (3:01 am) |
| Need help Building Heartbeat Sensor Like R63 | Look in game\fps in the project workwpsace for the source top GuiShapeNameHud. HUD stands for "Head... read more | 04/15/2003 (2:55 am) |
| parent typedef's missing | Sander, If you could be so find as to submit those changes back to GarageGames as a patch I'm sur... read more | 04/15/2003 (2:37 am) |
| Freeware: Sonic game | Jonathan, Do an internet search for "copyright law" read it and then come back and tell us you'll... read more | 04/14/2003 (5:49 pm) |
| TGE calling external DLL - Help!!! | You could try ATL... I thik it's new is wrapped in it's own namespace.... read more | 04/14/2003 (8:21 am) |
| Torque Visual studio 7.1 compatibility | Than that's a bug, they should have their own Parent typedef.... read more | 04/14/2003 (7:45 am) |
| TGE calling external DLL - Help!!! | Torque includes an optimized memory manager and implements it's own global operator new. You can di... read more | 04/14/2003 (6:02 am) |
| Torque Visual studio 7.1 compatibility | The typedefs are not supposed to be used by the children. That's why they were private in the first... read more | 04/14/2003 (3:31 am) |
| Easy to rotate the terrain? | Ron: Yes there is, but the instructions are buried deep in a forum thread some place.... read more | 04/13/2003 (3:32 am) |
| Common vs Mod | Common contains script code that is more general purpose in nature and useful for many types of game... read more | 04/12/2003 (6:14 pm) |
| Quick Fix to make Melv's Water Render with TerrainManager | There are lots of places where ANY terrain block will do. This might be one of them, I'll have to t... read more | 04/12/2003 (6:04 pm) |
| J. Donavan Stanley - TerrainManager question.. | Ron: Hate to ask this again but... Have you tried lowering it in the editor? A 1x1 hard brush wil ... read more | 04/12/2003 (6:37 am) |
| J. Donavan Stanley - TerrainManager question.. | I've been there myself Ron. i once had a director tell me he didn't want any excuses for schedual s... read more | 04/11/2003 (2:10 pm) |
| J. Donavan Stanley - TerrainManager question.. | You can grab the [url=http://jdonavan.net/build_18.patch]build 18 patch[/url] to start playing aroun... read more | 04/11/2003 (12:13 pm) |
| J. Donavan Stanley - TerrainManager question.. | I just sent out a small patch for Fredik that has prelminary support for loading and unloading Terra... read more | 04/11/2003 (9:18 am) |
| Immersion, RPGs, and FPS | In any multiplayer RPG you're always going have people who don't roleplay as well as differing ideas... read more | 04/11/2003 (8:28 am) |
| problem passing string para to call console function | Try this: [code] bool cSetMyString(SimObject *ptr, S32 argc, const char **argv) { ShapeBas... read more | 04/11/2003 (4:07 am) |
| Easy to rotate the terrain? | I had forgotten about the repeating terrain as I keep it turned off. Terrain blocks should be able ... read more | 04/11/2003 (3:48 am) |
| J. Donavan Stanley - TerrainManager question.. | @Ron: The terrain editor has code to translate world locations to grid locations this should let yo... read more | 04/11/2003 (3:45 am) |
| J. Donavan Stanley - TerrainManager question.. | @Ron: Word of warning. You want your terrain to be square. 3x6 could be bad news. The BlockMask ... read more | 04/10/2003 (3:32 pm) |
| Easy to rotate the terrain? | I'm not sure exactly what you're trying to do but wouldn't it be sufficent to just raise one end of ... read more | 04/10/2003 (3:23 pm) |
| J. Donavan Stanley - TerrainManager question.. | I've had situations where when I first loaded a mission after adding TM to it I had the water blocks... read more | 04/10/2003 (9:52 am) |
| J. Donavan Stanley - TerrainManager question.. | Hmmm have you tried raising / lowering the terrainManager from within the editor to see if the water... read more | 04/10/2003 (9:40 am) |
| J. Donavan Stanley - TerrainManager question.. | Wooot! I can mark this day on my calendar and celebrate getting something right for once! Glad y... read more | 04/10/2003 (7:41 am) |
| Odd display bug.. | *sigh* time to dig into the collision code again and see what's still broken. One of these days TM ... read more | 04/10/2003 (7:37 am) |