Game Development Community

J. Donavan Stanley's Forum Posts

Thread Post Date Posted
Problems with Object Selection Paul, If you put the player model in as one of your shapebase classes can you collide with it lik... read more 05/10/2003 (6:35 am)
A new Torque editor. FYI I just updated the zip file to contain a version of the editor that's staticly linked to the MFC... read more 05/09/2003 (3:32 pm)
Problems with Object Selection Both the orginal object selection resource and my "click n pick" resource use castRay to determine w... read more 05/09/2003 (12:49 pm)
A new Torque editor. @Ian: Almost every single line of code I'm writing will either: a) Be available on our SourceFo... read more 05/09/2003 (12:42 pm)
A new Torque editor. Heh at this point it's JUST an syntax highlighting editor. I put it together becuase I was using tw... read more 05/09/2003 (2:51 am)
A new Torque editor. *sigh* I'll have to put together and installer it looks like, or do a rebuild in VC6.... read more 05/08/2003 (2:58 pm)
About the Terrain limits.... The Torque Terrain editor has numerous procedural effects for generating the terrain heightmap. Bey... read more 05/06/2003 (2:53 am)
More space to objects.. All object IDS are sent over the network connection with only 10 bits of precision so you'll have to... read more 05/05/2003 (1:11 pm)
"cannot load main.cs" Try running the demo in the same directory as main.cs :) In other words.. Make sure you have the... read more 05/04/2003 (5:54 pm)
Texturing issues with GNU/Linux never mind... read more 05/03/2003 (12:35 pm)
Max to DTS conversion needed. I really don't ant to eat up a huge amount of your time. They were just meant to provide place hold... read more 04/29/2003 (5:46 pm)
Can't Compile in VC++ Heh yeah Ron as soon as I read you post I was thinking "how did I miss that?".... read more 04/29/2003 (3:11 pm)
Can't Compile in VC++ If you define "DEDICATED" the resulting execluatble has less fluff and can only be used as a dedicat... read more 04/29/2003 (1:09 pm)
Wierd video problem... This is an issue with OpenGL under windows I beleive. NWN does this to me all the time. The only w... read more 04/28/2003 (3:59 pm)
Can't Compile in VC++ You're running in dedicated server mode. Make sure you didn't compile the demo as a server only.... read more 04/28/2003 (3:36 pm)
Max to DTS conversion needed. See that's part of the problem. I don't OWN 3DS max.... read more 04/28/2003 (1:45 pm)
Installing patches. Check the documentation the instructions for submitting patches include instrcutions for applying pa... read more 04/28/2003 (1:16 pm)
Terrain Manager With TerrainManager you can edit all of the blocks as if they were one, including running the fracta... read more 04/28/2003 (1:14 pm)
J. Donavan Stanley - TerrainManager question.. Make a note of what assertion you get / what line causes the crash, if you get one. I do know th... read more 04/28/2003 (2:40 am)
Can't Compile in VC++ Simon, Do you have the working directory set in your debug settings? And as an FYI the "no mat... read more 04/27/2003 (1:51 pm)
Tab key changes view ... then what? My bad. I wasn't even paying attention to the forum. What I said applies to Torue not TT.... read more 04/27/2003 (8:21 am)
Loading and saving a game for single player I've actualy got some code for serializing any SimObject based class to and from XML. I've got to "... read more 04/27/2003 (7:30 am)
Tab key changes view ... then what? The default binding for freelook is "z" I think. That'll let you rotate the camera as long as it's ... read more 04/27/2003 (7:02 am)
J. Donavan Stanley - TerrainManager question.. Marco, I know that at one point in time TM had problems with wheeled vehicles but I've since test... read more 04/27/2003 (5:55 am)
In game screen resolution I'm an idiot. I read that as "screenshot resolution". Take a look at the optionsdlg.cs scr... read more 04/26/2003 (3:20 pm)
In game screen resolution Don't let the player chose a video resolution higher than that.... read more 04/26/2003 (2:52 pm)
Visual Basic *sigh* I really don't understand why this gets to be such a polarized issue. Oh wait yes I do. Wou... read more 04/25/2003 (2:54 pm)
Looking for a project to work on One piece of advice Jeff. You''ll liekly get bombarded with offers. "Choose wisely"... read more 04/25/2003 (2:40 pm)
A question about terrain rendering Terrain in Torque has it's size limited to a 256x256 hieghtmap that gets repeated in all directions.... read more 04/25/2003 (1:39 pm)
System Requirements JS he doesn't have a TGE license.. he CAN'T recompile it.... read more 04/24/2003 (3:42 pm)
Terrain Question! It would appear that you could simply modify rebuildSquares and change the value of SquaresPerBlock ... read more 04/24/2003 (2:57 pm)
Visual Basic In my experiance as a consultant I've worked with with a lot of large corporations that swear by VB.... read more 04/24/2003 (2:11 pm)
Fog Layers are the Tool of the Devil You know I want to say it sooooooo bad now...... read more 04/24/2003 (2:06 pm)
J. Donavan Stanley - TerrainManager question.. After you do that you need to fix the call to "FindSquare" in "TerrainBlock::getNormal" to call the ... read more 04/24/2003 (2:49 am)
J. Donavan Stanley - TerrainManager question.. hmmm I'll have to look into it.... read more 04/23/2003 (7:24 pm)
MMORPG? Out of the box? No.... read more 04/23/2003 (8:24 am)
How to get a screenshot pulled by morning Ahhh to be young an pasionate about things like this again...... read more 04/23/2003 (6:49 am)
How to get a screenshot pulled by morning [quote] At the moment he is little more than a joke and a frightening forshadowing of what might ha... read more 04/23/2003 (2:41 am)
Tourque on .NET STFGGS... read more 04/22/2003 (2:37 pm)
Pausing and Displaying Text Something like this should do the trick. You MIGHT have to play with the callback portion of the Me... read more 04/22/2003 (2:26 pm)
J. Donavan Stanley - TerrainManager question.. I just uploaded a [url=http://www.jdonavan.net/build_19.patch]build_19.patch[/url] to my personal si... read more 04/22/2003 (7:15 am)
VS Studio .NET Issue The .net issues have been covered in some detail in the forums. Try searching for ".net"...... read more 04/22/2003 (6:47 am)
How to get a screenshot pulled by morning Mark, I didn't say don't publish the game. I 100% support your right to make whatever game you w... read more 04/21/2003 (6:32 pm)
How to get a screenshot pulled by morning Folks, welcome to the real world. In the real world companies need to be careful of their image. ... read more 04/21/2003 (6:15 pm)
J. Donavan Stanley - TerrainManager question.. First a quick note: the header is wrong that parameter should be called bClient. (I fixed the heade... read more 04/21/2003 (1:37 pm)
J. Donavan Stanley - TerrainManager question.. Sure thing Matt, it's actually very simple. TerrainBlocks are composed of a 256x256 heightmap. A... read more 04/21/2003 (1:07 pm)
Torque Updates since V12 beta Just a quick note: TGEPython as distributed by J Ritter is not a complete replacement for Torque Sc... read more 04/20/2003 (7:43 am)
Server question/problem!! Jackie, The only place I coud point you is to the scripts themselves. I just refactored a bunch ... read more 04/20/2003 (3:49 am)
Help with Patching Ok then, go to your control panel, switch to classic view and double click on system. On the advanc... read more 04/20/2003 (3:42 am)
How do we organize of all this crap!! ok this is going to degenerate into another religious issue for people so.... Use what you wa... read more 04/19/2003 (2:14 pm)