J. Donavan Stanley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems with Object Selection | Paul, If you put the player model in as one of your shapebase classes can you collide with it lik... read more | 05/10/2003 (6:35 am) |
| A new Torque editor. | FYI I just updated the zip file to contain a version of the editor that's staticly linked to the MFC... read more | 05/09/2003 (3:32 pm) |
| Problems with Object Selection | Both the orginal object selection resource and my "click n pick" resource use castRay to determine w... read more | 05/09/2003 (12:49 pm) |
| A new Torque editor. | @Ian: Almost every single line of code I'm writing will either: a) Be available on our SourceFo... read more | 05/09/2003 (12:42 pm) |
| A new Torque editor. | Heh at this point it's JUST an syntax highlighting editor. I put it together becuase I was using tw... read more | 05/09/2003 (2:51 am) |
| A new Torque editor. | *sigh* I'll have to put together and installer it looks like, or do a rebuild in VC6.... read more | 05/08/2003 (2:58 pm) |
| About the Terrain limits.... | The Torque Terrain editor has numerous procedural effects for generating the terrain heightmap. Bey... read more | 05/06/2003 (2:53 am) |
| More space to objects.. | All object IDS are sent over the network connection with only 10 bits of precision so you'll have to... read more | 05/05/2003 (1:11 pm) |
| "cannot load main.cs" | Try running the demo in the same directory as main.cs :) In other words.. Make sure you have the... read more | 05/04/2003 (5:54 pm) |
| Texturing issues with GNU/Linux | never mind... read more | 05/03/2003 (12:35 pm) |
| Max to DTS conversion needed. | I really don't ant to eat up a huge amount of your time. They were just meant to provide place hold... read more | 04/29/2003 (5:46 pm) |
| Can't Compile in VC++ | Heh yeah Ron as soon as I read you post I was thinking "how did I miss that?".... read more | 04/29/2003 (3:11 pm) |
| Can't Compile in VC++ | If you define "DEDICATED" the resulting execluatble has less fluff and can only be used as a dedicat... read more | 04/29/2003 (1:09 pm) |
| Wierd video problem... | This is an issue with OpenGL under windows I beleive. NWN does this to me all the time. The only w... read more | 04/28/2003 (3:59 pm) |
| Can't Compile in VC++ | You're running in dedicated server mode. Make sure you didn't compile the demo as a server only.... read more | 04/28/2003 (3:36 pm) |
| Max to DTS conversion needed. | See that's part of the problem. I don't OWN 3DS max.... read more | 04/28/2003 (1:45 pm) |
| Installing patches. | Check the documentation the instructions for submitting patches include instrcutions for applying pa... read more | 04/28/2003 (1:16 pm) |
| Terrain Manager | With TerrainManager you can edit all of the blocks as if they were one, including running the fracta... read more | 04/28/2003 (1:14 pm) |
| J. Donavan Stanley - TerrainManager question.. | Make a note of what assertion you get / what line causes the crash, if you get one. I do know th... read more | 04/28/2003 (2:40 am) |
| Can't Compile in VC++ | Simon, Do you have the working directory set in your debug settings? And as an FYI the "no mat... read more | 04/27/2003 (1:51 pm) |
| Tab key changes view ... then what? | My bad. I wasn't even paying attention to the forum. What I said applies to Torue not TT.... read more | 04/27/2003 (8:21 am) |
| Loading and saving a game for single player | I've actualy got some code for serializing any SimObject based class to and from XML. I've got to "... read more | 04/27/2003 (7:30 am) |
| Tab key changes view ... then what? | The default binding for freelook is "z" I think. That'll let you rotate the camera as long as it's ... read more | 04/27/2003 (7:02 am) |
| J. Donavan Stanley - TerrainManager question.. | Marco, I know that at one point in time TM had problems with wheeled vehicles but I've since test... read more | 04/27/2003 (5:55 am) |
| In game screen resolution | I'm an idiot. I read that as "screenshot resolution". Take a look at the optionsdlg.cs scr... read more | 04/26/2003 (3:20 pm) |
| In game screen resolution | Don't let the player chose a video resolution higher than that.... read more | 04/26/2003 (2:52 pm) |
| Visual Basic | *sigh* I really don't understand why this gets to be such a polarized issue. Oh wait yes I do. Wou... read more | 04/25/2003 (2:54 pm) |
| Looking for a project to work on | One piece of advice Jeff. You''ll liekly get bombarded with offers. "Choose wisely"... read more | 04/25/2003 (2:40 pm) |
| A question about terrain rendering | Terrain in Torque has it's size limited to a 256x256 hieghtmap that gets repeated in all directions.... read more | 04/25/2003 (1:39 pm) |
| System Requirements | JS he doesn't have a TGE license.. he CAN'T recompile it.... read more | 04/24/2003 (3:42 pm) |
| Terrain Question! | It would appear that you could simply modify rebuildSquares and change the value of SquaresPerBlock ... read more | 04/24/2003 (2:57 pm) |
| Visual Basic | In my experiance as a consultant I've worked with with a lot of large corporations that swear by VB.... read more | 04/24/2003 (2:11 pm) |
| Fog Layers are the Tool of the Devil | You know I want to say it sooooooo bad now...... read more | 04/24/2003 (2:06 pm) |
| J. Donavan Stanley - TerrainManager question.. | After you do that you need to fix the call to "FindSquare" in "TerrainBlock::getNormal" to call the ... read more | 04/24/2003 (2:49 am) |
| J. Donavan Stanley - TerrainManager question.. | hmmm I'll have to look into it.... read more | 04/23/2003 (7:24 pm) |
| MMORPG? | Out of the box? No.... read more | 04/23/2003 (8:24 am) |
| How to get a screenshot pulled by morning | Ahhh to be young an pasionate about things like this again...... read more | 04/23/2003 (6:49 am) |
| How to get a screenshot pulled by morning | [quote] At the moment he is little more than a joke and a frightening forshadowing of what might ha... read more | 04/23/2003 (2:41 am) |
| Tourque on .NET | STFGGS... read more | 04/22/2003 (2:37 pm) |
| Pausing and Displaying Text | Something like this should do the trick. You MIGHT have to play with the callback portion of the Me... read more | 04/22/2003 (2:26 pm) |
| J. Donavan Stanley - TerrainManager question.. | I just uploaded a [url=http://www.jdonavan.net/build_19.patch]build_19.patch[/url] to my personal si... read more | 04/22/2003 (7:15 am) |
| VS Studio .NET Issue | The .net issues have been covered in some detail in the forums. Try searching for ".net"...... read more | 04/22/2003 (6:47 am) |
| How to get a screenshot pulled by morning | Mark, I didn't say don't publish the game. I 100% support your right to make whatever game you w... read more | 04/21/2003 (6:32 pm) |
| How to get a screenshot pulled by morning | Folks, welcome to the real world. In the real world companies need to be careful of their image. ... read more | 04/21/2003 (6:15 pm) |
| J. Donavan Stanley - TerrainManager question.. | First a quick note: the header is wrong that parameter should be called bClient. (I fixed the heade... read more | 04/21/2003 (1:37 pm) |
| J. Donavan Stanley - TerrainManager question.. | Sure thing Matt, it's actually very simple. TerrainBlocks are composed of a 256x256 heightmap. A... read more | 04/21/2003 (1:07 pm) |
| Torque Updates since V12 beta | Just a quick note: TGEPython as distributed by J Ritter is not a complete replacement for Torque Sc... read more | 04/20/2003 (7:43 am) |
| Server question/problem!! | Jackie, The only place I coud point you is to the scripts themselves. I just refactored a bunch ... read more | 04/20/2003 (3:49 am) |
| Help with Patching | Ok then, go to your control panel, switch to classic view and double click on system. On the advanc... read more | 04/20/2003 (3:42 am) |
| How do we organize of all this crap!! | ok this is going to degenerate into another religious issue for people so.... Use what you wa... read more | 04/19/2003 (2:14 pm) |