Game Development Community

J. Donavan Stanley's Forum Posts

Thread Post Date Posted
Working on Terrain Manager class... I'm getting real sick of this board software eating my posts! In a ntushell to reduce loadtimes: ... read more 05/24/2003 (4:30 pm)
addVariable (const char *name, S32 t, void *dp) Jeff, C++ doesn't initilaize variables for you so you'll want to set them in your constructor. ... read more 05/24/2003 (9:57 am)
addVariable (const char *name, S32 t, void *dp) No you don't use Con for it addField is a member of SimObject. The existing Player::consoleInit sho... read more 05/24/2003 (8:12 am)
addVariable (const char *name, S32 t, void *dp) What you want to do is use addField in your consoleInit like this: [code] addField( "BallisticDe... read more 05/24/2003 (7:37 am)
Mountpoint and <*>point dummy objects descriptions... Heck I'd be interested in seeing it. If only to add it to my notes.... read more 05/24/2003 (4:36 am)
Any oregonites named David Nelson? The thing that find sad about all this is this: Do they really think David Nelson the suspected t... read more 05/22/2003 (5:39 pm)
Help me cos i'm stupid (C++) Just a thought but if you're going to the lengths you have to wrap rand you might want to include me... read more 05/22/2003 (2:10 pm)
Simple question about terrains in Torque No it's not. Terrain in Torque is based on a heightmap, which is 2D only so you cannot acheive over... read more 05/22/2003 (2:33 am)
IDE for Linux Bleh just use Emacs then you can do everything else under the sun too. :-p I tried vi but I'm wai... read more 05/21/2003 (6:28 pm)
The Terrain Editor It requires engine modifications that's why it's in the private sections.... read more 05/21/2003 (3:17 pm)
The Terrain Editor Robert, Doing that would give you a bunch of repeating islands.... read more 05/20/2003 (4:53 pm)
Just Who is responsible for the closed Pistachio? Well guys I for one would like to thank you fro this rare glimpse into the pistachio world. While w... read more 05/20/2003 (2:26 am)
Christian Gaming/Reviewing Cheryl, Right after I typed your name in I thought "Hey I need to change that from guy to gal" an... read more 05/19/2003 (6:32 pm)
Christian Gaming/Reviewing Ok folks. I'm about as anti organized religion as one can get but ya'll need to back the heck off t... read more 05/19/2003 (6:12 pm)
Just Who is responsible for the closed Pistachio? eh?... read more 05/19/2003 (6:02 pm)
Textures screwed up (or something) Chris, Have you tried checking with the Terrain editor to see what it thinks the textures are? M... read more 05/19/2003 (5:25 pm)
framerate problem Couple quick things... First of all Win2k is meant as a replacement for Windows NT not as a home ... read more 05/19/2003 (1:23 pm)
Multiplayer Jeff, First of all. You're right. I'm usually pretty good about walking away before hitting sub... read more 05/19/2003 (1:19 pm)
Multiplayer No David there's a whole 'nother catagory of stupid questions. They're the ones asked by people who... read more 05/19/2003 (12:22 pm)
annoying problem I don't have this problem either... So maybe it's something from HEAD?... read more 05/18/2003 (5:15 pm)
Sending variables from client to server That's pretty much what commandToServer was designed for. Do you REALLY want you client able to d... read more 05/18/2003 (3:40 pm)
Is it possible? Just as an FYI. I submitted the XML serialization resource this morning. It should appear soon.... read more 05/18/2003 (3:36 pm)
RPGDialog V.1.0 released! Matt The point they're trying to make is THIS ONLY WORKS IN REALM WARS.... read more 05/18/2003 (12:34 pm)
Moving Collision Jeff - There's not a lot off issues with C++ code for something like this. After all you'd be manip... read more 05/18/2003 (9:23 am)
Is it possible? 1) Yep it's possible. There are several possibilities for persistance, depending on how you want to... read more 05/18/2003 (7:51 am)
docbook Tutorials What are you using to create the docbooks?... read more 05/18/2003 (5:30 am)
Site font size on mozilla/linux Try setting your minimum font size in your preferences for Mozilla it makes a world of difference. ... read more 05/17/2003 (6:11 pm)
Working on Terrain Manager class... It's ALWAYS been a requirement it's just never been explicitly stated as such. Even with BT's versio... read more 05/16/2003 (2:36 pm)
OpenGL error on compile... 379 errors indicates you haven't read through the instructions. Read through the documentation agai... read more 05/16/2003 (1:20 pm)
Working on Terrain Manager class... There's no power of two requirement. Only that the terrain is square.... read more 05/16/2003 (12:15 pm)
Working on Terrain Manager class... @Don: There are a few points you're missing out in with your idea. 1) Waters blocks MUST be ... read more 05/16/2003 (2:51 am)
Working on Terrain Manager class... If your terrain is not square several calcualtions will turn up wrong. This is becuase there's only... read more 05/15/2003 (12:20 pm)
Trouble with MVC++ 6 It sounds like you need to reinstall Visual C++ from the CDs.... read more 05/15/2003 (12:13 pm)
Working on Terrain Manager class... The 20 suqares referred to 20 total squares. I assume arranged in a 5x5 grid. I know 4x4 works ver... read more 05/15/2003 (2:34 am)
Problems with Object Selection Paul, I'm missing a lot of context but it would seem that in the case where you're wanting to use... read more 05/14/2003 (7:11 pm)
torque capabilities @Jarrod There's a complete locational damage resource that breaks down the body into lots of seperat... read more 05/14/2003 (7:02 pm)
Working on Terrain Manager class... There's some nasty things going on with what appears to be integer overflows and the like. Plus som... read more 05/14/2003 (6:54 pm)
Working on Terrain Manager class... As I mentioned on GORPE.com. I've hit that wall myself, but I've not looked into it as of yet. I'l... read more 05/14/2003 (6:00 pm)
Working on Terrain Manager class... You know I just LOVE coming into a TM thread and finding that the problem has already been solved be... read more 05/13/2003 (4:53 pm)
Starting the actual creation process Most Torque based games start with one of the demos as a base and then modify them to suit their nee... read more 05/13/2003 (2:53 am)
MinGW, bigger executable size? I'd love to hear about that as well.... read more 05/13/2003 (2:39 am)
More DIF goodness :) Terrain textures MUST be 256x256 no bigger, no smaller unless you modify the engine code.... read more 05/12/2003 (4:16 pm)
379 errors? Sorry if I can across as harsh. It was meant to be in humor. I'm glad you found the missing step... read more 05/12/2003 (2:36 pm)
DX8 DX8 is what Torue uses. So you're fine.... read more 05/12/2003 (1:52 pm)
379 errors? Did you follow all of the instructions? Hint: The correct answer in your case is "no I didn't".... read more 05/12/2003 (1:52 pm)
Torqu Game Engine Question Sorry Ben but "it was my friend/brother/sister/hamster" as an excuse is the OLDEST excuse on the net... read more 05/12/2003 (1:49 pm)
Creating player stats & skills for RPG game Cory, I'm currently putting the finishing touches on XML based persistance for Torque objects. Pa... read more 05/12/2003 (12:50 pm)
J. Donavan Stanley - TerrainManager question.. Marco, It sounds like one of the patches to the script based editors didn't take. You should che... read more 05/12/2003 (2:40 am)
orbs demo run strange in directx The easy solution is to not use DirectX if OpenGL works. Torque is an OpenGL game engine. DirectX ... read more 05/11/2003 (4:34 am)
Collision Meshes If your collision box is the size of the jet (which it should be) and the jet is too hard to shoot d... read more 05/11/2003 (4:30 am)