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J. Donavan Stanley's Forum Posts

Thread Post Date Posted
Terrain Manager Discussions woooooooooooooooooooooooooot You're really comin through today man! Musta ate his wheeties.... read more 06/12/2003 (1:48 pm)
Terrain Manager thread part deux Ok, apparently the waterblocks don't like it if they're not positioned correctly (at least not with ... read more 06/11/2003 (12:46 pm)
Terrain Manager thread part deux While I prefer GORPE.com's forums over these, TM is essentialy a Torque community project. Therefor... read more 06/11/2003 (2:37 am)
Working on a gernic event system for Torque Ok so then I haven't reinvented the wheel. I wondered how I'd missed something so fundamental. ... read more 06/11/2003 (2:28 am)
Working on a gernic event system for Torque Can someone point me to a reference on the script callback mechanism? I don't *think* I've reinve... read more 06/10/2003 (12:29 pm)
How do I list all available player models? @Neil check out realmwars they do what you're trying to do.... read more 06/08/2003 (3:29 pm)
Torque on CD? Last I heard it's not.... read more 06/08/2003 (2:18 pm)
Linking libpython into TGE Looks like you just need to add -lpthread make sure you have all of the following in LINK.LIBS.GENE... read more 06/08/2003 (5:39 am)
Working on Terrain Manager class... Please post them in the new terrain manager thread when you do. This thing is too freaking huge. :0... read more 06/06/2003 (4:15 pm)
Terrain Editor Keith, There's if I'm not mistaken squaresize must be a power of 2 and no lower than 4.... read more 06/05/2003 (2:15 pm)
Terrain Editor You can change it by changing the squaresize property of the terrainblock.... read more 06/05/2003 (1:38 pm)
W.A.S.T.E. - NullSoft and AOL vs the GPL "They just won 750 million and seven years of free commercial use of internet explorer from m$, and ... read more 06/05/2003 (1:44 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL Justin resigned from Nullsoft. It's kind of sad when you wake up one day and realize that they OWN ... read more 06/04/2003 (5:35 pm)
Working on Terrain Manager class... I'm more than a little curious how you're having all of these problems? Are the patches not applyin... read more 06/04/2003 (3:26 pm)
W.A.S.T.E. - NullSoft and AOL vs the GPL @pat You keep acting like AOL bought winamp from Nullsoft. They didn't they bought Nullsoft itse... read more 06/04/2003 (3:25 pm)
Working on Terrain Manager class... @elettrozero - Looks like I failed to make a patch for the "Stop GCC from complaining" things I did.... read more 06/04/2003 (1:15 pm)
Working on Terrain Manager class... Ok.. Here's a picture that demonstrates what you're seeing. The blank sections you see here are ar... read more 06/04/2003 (12:53 pm)
Working on Terrain Manager class... Very odd I've not seen that happen. Just off the top of my head: 1) Have you changed the square ... read more 06/04/2003 (12:25 pm)
Cipher Game Engine changes hands Is this guy an SDK owner? IF we was stupid enough to blatently rip of GG's site like that I'd bet m... read more 06/04/2003 (2:10 am)
Terrain Textures - How many? You are correct. And to answer your second question, since you're not an SDK owner no there's not.... read more 06/04/2003 (2:02 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL @Pat - Thanjks for proving my point within minutes of my stating it.... read more 06/04/2003 (1:55 am)
Working on Terrain Manager class... @Cogburn - I posted a link to a bump mapping patch for TM as a comment to the bump mapping resource.... read more 06/04/2003 (1:52 am)
Working on Terrain Manager class... @elettrozero - Read the html file inlcuded with the archive it explains what you need to do...... read more 06/03/2003 (3:30 pm)
W.A.S.T.E. - NullSoft and AOL vs the GPL You know it's stuff like this that gives the open source movement a bad name. People act like a bun... read more 06/03/2003 (1:11 pm)
Working on Terrain Manager class... I've not updated to the latest HEAD in a while. I've been toying with doing a series of tutorials on... read more 06/03/2003 (1:04 pm)
Anybody succesful to compile a "release" version of torque? Wrong forum guys... read more 06/02/2003 (5:59 pm)
Working on Terrain Manager class... @elettrozero - You'll need to download the zip file and the build 18 patch from gorpe.com @Fredri... read more 06/02/2003 (4:47 pm)
RPG Framework Since GORPE is my project I'll chime in. The "RPE" portion of the GORPE name stands for Role Playin... read more 06/02/2003 (4:38 pm)
GarageGames Chats - Everyone Please Read IRC is great if you've got the time to babysit a chat screen. Personaly I prefer forum based dicuss... read more 06/02/2003 (11:00 am)
Terrain Block size and Interior objects What does the log say?... read more 06/02/2003 (9:04 am)
Working on Terrain Manager class... Build 18 builds but has some issues with collsions so shadows will not work and vechicles may have i... read more 06/02/2003 (8:53 am)
Dynamic map loading && such.. I looked long and hard at the various tradeoffs you have to make for seemless worlds. Here's a quic... read more 06/01/2003 (10:12 am)
how much modification... Each map would need to be run on a seperate instance of the server. You could then tye them all toge... read more 06/01/2003 (2:43 am)
Working on Terrain Manager class... The most major issues with TM currently are really more along the lines of needed improvements to th... read more 06/01/2003 (2:08 am)
Dynamic map loading && such.. Nate you're making some odd use of terminology so I can't honestly say if Torue has what you conside... read more 06/01/2003 (12:43 am)
Working on Terrain Manager class... Unfortunatly it's bit me in the rear when going after jobs. People always misspell my name and when... read more 06/01/2003 (12:31 am)
Working on Terrain Manager class... Yes 19 needs to be applied on 18. I'm waiting for jdonovan (note the two o's instead of 2 a's) to... read more 05/31/2003 (9:33 pm)
Dynamic map loading && such.. A "zone" is typicly defined as a single playfield. In Torque those are referred to as a mission. ... read more 05/31/2003 (6:54 pm)
Dynamic map loading && such.. @Nate: Zones have squat to do with the network layer. And Torque DOES have a distributed object sy... read more 05/31/2003 (6:08 pm)
How about "this thread is OLD" message or something In a perfect world ben you'd be right. but the simple fact is that lots of folks are date impared a... read more 05/30/2003 (7:19 pm)
Outer glow anyone @Ron: That first example seems to be exactly the effect I was looking for, I'll try and pop it into... read more 05/30/2003 (12:14 pm)
Working on Terrain Manager class... it's [url=http://jdonavan.net/build_19.patch]right here[/url]. It's also available from gorpe.com I... read more 05/30/2003 (12:09 pm)
Terrain Questions Go into the terrain renderer and comment out the render calls...... read more 05/30/2003 (2:13 am)
1600 x 1200 D3D won't work Michael, As with all Torque games the D3D support is there only as a last resort if OpenGL render... read more 05/30/2003 (2:03 am)
Turing off the repeating terrain The code is in the form of a patch though. If you don't have SDK source you're out of luck trying t... read more 05/28/2003 (12:17 pm)
Server side groups Your objects themselves need to be netobjects as well in order fo the client to see them. Once that... read more 05/27/2003 (2:35 am)
Working on Terrain Manager class... Hmmm that's actualy one I'm interested in. Since TM already mucks with the waterblock code as it is... read more 05/26/2003 (8:30 am)
Working on Terrain Manager class... There was a reason why I reorganized things. I can't recall exactly why all of it was done, but mos... read more 05/26/2003 (6:32 am)
addVariable (const char *name, S32 t, void *dp) 1) yep, except I don't think you need the "Player" in there. 2) quite welcome. 3) Take a look at t... read more 05/25/2003 (8:35 am)
addVariable (const char *name, S32 t, void *dp) 1) Any vriable that you add to any class that you want to be available on the client and server need... read more 05/25/2003 (3:30 am)