Game Development Community

J. Donavan Stanley's Forum Posts

Thread Post Date Posted
Help with Patching You don't use CVS to apply patches. You use it to MAKE patches. The program you're looking for i... read more 06/26/2003 (3:20 pm)
Marble Blaster Juarezed @Mark - That wasn't an insult. That was me throwing in the towel. I apologize if your faith in you... read more 06/26/2003 (2:23 am)
Demo Compile problems Did you follow every instruction?... read more 06/25/2003 (6:08 pm)
Marble Blaster Juarezed *sigh* Amazing, simply amazing. I bow to the master of ethical behavior.... read more 06/25/2003 (6:06 pm)
Spawning clones of the player Off the top of my head, I'd take a look at where the player object processes it's moves and add in s... read more 06/25/2003 (2:08 pm)
Marble Blaster Juarezed Oh PUHLEASE Mark. You can try and make it ok by trying to throw up qualifiers all you'd like. Bott... read more 06/25/2003 (2:00 pm)
Fixes to get shadowing working ... enjoy! I don't spend time on the IRC channel, though that's soon to change I think. Sorry for the hijack... read more 06/25/2003 (12:42 pm)
Next stage of MMORPGs. "Free Game" Ya'll ever heard of a little word called tact?... read more 06/25/2003 (2:23 am)
I wish to be a moderator as well That would be his friend who posted almost the exact same thing a couple days ago.... read more 06/24/2003 (5:07 pm)
Marble Blaster Juarezed It never ceases to amaze me that folks think it's ok to STEAL. Don't whitewash it, don't try and s... read more 06/24/2003 (3:57 pm)
Realm Wars WWDC Build Available *sigh* if your browser cannot display pages that other browsers can it's the browsers fault. People... read more 06/22/2003 (10:40 am)
Marble Blaster Juarezed Bradley just send them to www.youreadumbass.com... read more 06/22/2003 (7:35 am)
Does anyone have aiplayers spawned from script?? You have to set it's transform so it's someplace you can see it. Otherise it's at comethign silly ... read more 06/22/2003 (7:08 am)
Marble Blaster Juarezed Ohhh I'd just LOVE to see the guy stupid enough to release a game built with Torque and not be an SD... read more 06/21/2003 (4:24 pm)
AddField() and arrays Uggg I wound all the way down into the AbstractClassRep code to figure out WHY the guiInspector only... read more 06/21/2003 (4:12 pm)
C++ Ide Also Visual Assist and Workspace Wiz make Visual Studio a much more productive enviroment than it no... read more 06/21/2003 (9:54 am)
C++ Ide I hear good things about Visual SlickEdit... read more 06/21/2003 (9:45 am)
Minimal modular code 1.1.2 was frozen in 2002. Work is underway now to put together a 1.2 release with new demo apps and... read more 06/21/2003 (7:16 am)
Minimal modular code Quick note: I'm not sure where you saw that cvs hadn't been updated since 2002. There have been up... read more 06/21/2003 (3:18 am)
AddField() and arrays I screwed around with this for a while last weekend. Best answer I came up with was to list each e... read more 06/21/2003 (2:56 am)
Vehicle Brakes Here's a thought... Add a variable mBraking to the vechicle. If the user presses the back button... read more 06/20/2003 (12:21 pm)
environment maps dont work on animated models? *munches popcorn*... read more 06/18/2003 (6:19 pm)
Adding AIPlayers by C++ /agree Badguy. If all you're wanting is a pointer at some point later, as opposed to doing a bu... read more 06/18/2003 (2:32 pm)
Shorelines.... Anthony, based on your screenshot you don't have "useDepthMask" on in your waterblock.... read more 06/18/2003 (1:31 pm)
Adding AIPlayers by C++ The only things I'm seeing missing are a call to "setDatablock" and a call to "registerObject" on th... read more 06/18/2003 (12:57 pm)
Working towards paging. Well I set the lightmap to NULL, because I delete it. We need the lightmaps to be saved along with ... read more 06/17/2003 (7:13 pm)
Working towards paging. Ahhh okies couple questions for you.. 1) What sort of errors are you seeing / getting. 2) Is the... read more 06/17/2003 (4:58 pm)
Looking for Player ID David, From script you would want: [code] %metaPos = LocalClientConnection.getControlObject()... read more 06/17/2003 (1:01 pm)
Working towards paging. @Fredrik - What lightmap fix? I'm not suprised that you're getting errors though. i'm sure there w... read more 06/17/2003 (12:25 pm)
Working towards paging. I had planned on leaving the size of a region up for later tunings. Right now I'm thiking there'd b... read more 06/17/2003 (2:05 am)
Exposing an array of strings to the scripting engine.. Well, I rejoiced too soon. I can access them properly in script now, and if I edit the datablock by... read more 06/16/2003 (1:33 pm)
Exposing an array of strings to the scripting engine.. Ahhhhhhhhh Now I see the syntax. Thanks Badguy! For those playing at home its: [code] addFiel... read more 06/16/2003 (12:32 pm)
Could I sell my Torque license? That's the whole point Eric you can't. That language just spells out what you can do with the engin... read more 06/16/2003 (12:15 pm)
Exposing an array of strings to the scripting engine.. The question is how do I write the fields on the C++ side? i.e. What's the addField syntax to expos... read more 06/16/2003 (12:12 pm)
Could I sell my Torque license? Chris the point you're confused about could be read to say "You cannot make a mechanical game". It ... read more 06/15/2003 (12:52 pm)
Exposing an array of strings to the scripting engine.. Yeah I can use a DML, and that's what I'm currently leaning towards. My issue with that is you now ... read more 06/15/2003 (12:49 pm)
Exposing an array of strings to the scripting engine.. That doesn't cover usage in datablocks. I wanted some way to specify the various elements of my arr... read more 06/15/2003 (12:09 pm)
Exposing an array of strings to the scripting engine.. Well crap. Maybe I'll use a DML or something then. All i'm wanting to do is allow TerrainManager t... read more 06/15/2003 (8:52 am)
Random groups of lines on my terrain mesh and buildings In my exeperiance the ATI Rage Mobility line has produced some of the most horrid rendering errors I... read more 06/15/2003 (5:59 am)
512x512 terrain textures... Just as an FYI... These instructions are wrong. I've got to do some digging.... read more 06/14/2003 (6:23 pm)
Music : RFP (Request For Product) Can I sell you a recording of me singing "Baby Got Back"? Better yet will you pay me to never have ... read more 06/14/2003 (5:29 pm)
Oops, I broke triggers. Did you remove the call to findContact in updateMove? Or did you change findContact? Based on what... read more 06/14/2003 (4:22 pm)
Exposing an array of strings to the scripting engine.. They're not constants. They're actualy filenames. I'm going to have to dig some more in the consol... read more 06/14/2003 (2:57 pm)
Previous thread summary @Ron - Dave and Fredrik are working on just that thing.... read more 06/14/2003 (12:44 pm)
Previous thread summary I also should be mentioned that 0,0 is the bottom left corner for just about everything in Torque / ... read more 06/14/2003 (11:14 am)
Horizontal excavation possible? edit: *sigh* walk away for a second come back and hit send. Then notice someone else already answe... read more 06/14/2003 (9:29 am)
Working on a gernic event system for Torque @Josh - When I convert it to a generic message pump I'll be doing just that.... read more 06/13/2003 (3:19 pm)
Working on a gernic event system for Torque @Phil - That's pretty much the way it's set up now. Iterating over the subscribers is handled by th... read more 06/13/2003 (12:48 pm)
Working on a gernic event system for Torque @Josh - Thanks I'll check it out. @Other Josh - Script callbacks and simple functions like "OnEnt... read more 06/13/2003 (2:20 am)
Issue with losing focus Are you using NView?... read more 06/12/2003 (3:48 pm)