J. Donavan Stanley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with Patching | You don't use CVS to apply patches. You use it to MAKE patches. The program you're looking for i... read more | 06/26/2003 (3:20 pm) |
| Marble Blaster Juarezed | @Mark - That wasn't an insult. That was me throwing in the towel. I apologize if your faith in you... read more | 06/26/2003 (2:23 am) |
| Demo Compile problems | Did you follow every instruction?... read more | 06/25/2003 (6:08 pm) |
| Marble Blaster Juarezed | *sigh* Amazing, simply amazing. I bow to the master of ethical behavior.... read more | 06/25/2003 (6:06 pm) |
| Spawning clones of the player | Off the top of my head, I'd take a look at where the player object processes it's moves and add in s... read more | 06/25/2003 (2:08 pm) |
| Marble Blaster Juarezed | Oh PUHLEASE Mark. You can try and make it ok by trying to throw up qualifiers all you'd like. Bott... read more | 06/25/2003 (2:00 pm) |
| Fixes to get shadowing working ... enjoy! | I don't spend time on the IRC channel, though that's soon to change I think. Sorry for the hijack... read more | 06/25/2003 (12:42 pm) |
| Next stage of MMORPGs. "Free Game" | Ya'll ever heard of a little word called tact?... read more | 06/25/2003 (2:23 am) |
| I wish to be a moderator as well | That would be his friend who posted almost the exact same thing a couple days ago.... read more | 06/24/2003 (5:07 pm) |
| Marble Blaster Juarezed | It never ceases to amaze me that folks think it's ok to STEAL. Don't whitewash it, don't try and s... read more | 06/24/2003 (3:57 pm) |
| Realm Wars WWDC Build Available | *sigh* if your browser cannot display pages that other browsers can it's the browsers fault. People... read more | 06/22/2003 (10:40 am) |
| Marble Blaster Juarezed | Bradley just send them to www.youreadumbass.com... read more | 06/22/2003 (7:35 am) |
| Does anyone have aiplayers spawned from script?? | You have to set it's transform so it's someplace you can see it. Otherise it's at comethign silly ... read more | 06/22/2003 (7:08 am) |
| Marble Blaster Juarezed | Ohhh I'd just LOVE to see the guy stupid enough to release a game built with Torque and not be an SD... read more | 06/21/2003 (4:24 pm) |
| AddField() and arrays | Uggg I wound all the way down into the AbstractClassRep code to figure out WHY the guiInspector only... read more | 06/21/2003 (4:12 pm) |
| C++ Ide | Also Visual Assist and Workspace Wiz make Visual Studio a much more productive enviroment than it no... read more | 06/21/2003 (9:54 am) |
| C++ Ide | I hear good things about Visual SlickEdit... read more | 06/21/2003 (9:45 am) |
| Minimal modular code | 1.1.2 was frozen in 2002. Work is underway now to put together a 1.2 release with new demo apps and... read more | 06/21/2003 (7:16 am) |
| Minimal modular code | Quick note: I'm not sure where you saw that cvs hadn't been updated since 2002. There have been up... read more | 06/21/2003 (3:18 am) |
| AddField() and arrays | I screwed around with this for a while last weekend. Best answer I came up with was to list each e... read more | 06/21/2003 (2:56 am) |
| Vehicle Brakes | Here's a thought... Add a variable mBraking to the vechicle. If the user presses the back button... read more | 06/20/2003 (12:21 pm) |
| environment maps dont work on animated models? | *munches popcorn*... read more | 06/18/2003 (6:19 pm) |
| Adding AIPlayers by C++ | /agree Badguy. If all you're wanting is a pointer at some point later, as opposed to doing a bu... read more | 06/18/2003 (2:32 pm) |
| Shorelines.... | Anthony, based on your screenshot you don't have "useDepthMask" on in your waterblock.... read more | 06/18/2003 (1:31 pm) |
| Adding AIPlayers by C++ | The only things I'm seeing missing are a call to "setDatablock" and a call to "registerObject" on th... read more | 06/18/2003 (12:57 pm) |
| Working towards paging. | Well I set the lightmap to NULL, because I delete it. We need the lightmaps to be saved along with ... read more | 06/17/2003 (7:13 pm) |
| Working towards paging. | Ahhh okies couple questions for you.. 1) What sort of errors are you seeing / getting. 2) Is the... read more | 06/17/2003 (4:58 pm) |
| Looking for Player ID | David, From script you would want: [code] %metaPos = LocalClientConnection.getControlObject()... read more | 06/17/2003 (1:01 pm) |
| Working towards paging. | @Fredrik - What lightmap fix? I'm not suprised that you're getting errors though. i'm sure there w... read more | 06/17/2003 (12:25 pm) |
| Working towards paging. | I had planned on leaving the size of a region up for later tunings. Right now I'm thiking there'd b... read more | 06/17/2003 (2:05 am) |
| Exposing an array of strings to the scripting engine.. | Well, I rejoiced too soon. I can access them properly in script now, and if I edit the datablock by... read more | 06/16/2003 (1:33 pm) |
| Exposing an array of strings to the scripting engine.. | Ahhhhhhhhh Now I see the syntax. Thanks Badguy! For those playing at home its: [code] addFiel... read more | 06/16/2003 (12:32 pm) |
| Could I sell my Torque license? | That's the whole point Eric you can't. That language just spells out what you can do with the engin... read more | 06/16/2003 (12:15 pm) |
| Exposing an array of strings to the scripting engine.. | The question is how do I write the fields on the C++ side? i.e. What's the addField syntax to expos... read more | 06/16/2003 (12:12 pm) |
| Could I sell my Torque license? | Chris the point you're confused about could be read to say "You cannot make a mechanical game". It ... read more | 06/15/2003 (12:52 pm) |
| Exposing an array of strings to the scripting engine.. | Yeah I can use a DML, and that's what I'm currently leaning towards. My issue with that is you now ... read more | 06/15/2003 (12:49 pm) |
| Exposing an array of strings to the scripting engine.. | That doesn't cover usage in datablocks. I wanted some way to specify the various elements of my arr... read more | 06/15/2003 (12:09 pm) |
| Exposing an array of strings to the scripting engine.. | Well crap. Maybe I'll use a DML or something then. All i'm wanting to do is allow TerrainManager t... read more | 06/15/2003 (8:52 am) |
| Random groups of lines on my terrain mesh and buildings | In my exeperiance the ATI Rage Mobility line has produced some of the most horrid rendering errors I... read more | 06/15/2003 (5:59 am) |
| 512x512 terrain textures... | Just as an FYI... These instructions are wrong. I've got to do some digging.... read more | 06/14/2003 (6:23 pm) |
| Music : RFP (Request For Product) | Can I sell you a recording of me singing "Baby Got Back"? Better yet will you pay me to never have ... read more | 06/14/2003 (5:29 pm) |
| Oops, I broke triggers. | Did you remove the call to findContact in updateMove? Or did you change findContact? Based on what... read more | 06/14/2003 (4:22 pm) |
| Exposing an array of strings to the scripting engine.. | They're not constants. They're actualy filenames. I'm going to have to dig some more in the consol... read more | 06/14/2003 (2:57 pm) |
| Previous thread summary | @Ron - Dave and Fredrik are working on just that thing.... read more | 06/14/2003 (12:44 pm) |
| Previous thread summary | I also should be mentioned that 0,0 is the bottom left corner for just about everything in Torque / ... read more | 06/14/2003 (11:14 am) |
| Horizontal excavation possible? | edit: *sigh* walk away for a second come back and hit send. Then notice someone else already answe... read more | 06/14/2003 (9:29 am) |
| Working on a gernic event system for Torque | @Josh - When I convert it to a generic message pump I'll be doing just that.... read more | 06/13/2003 (3:19 pm) |
| Working on a gernic event system for Torque | @Phil - That's pretty much the way it's set up now. Iterating over the subscribers is handled by th... read more | 06/13/2003 (12:48 pm) |
| Working on a gernic event system for Torque | @Josh - Thanks I'll check it out. @Other Josh - Script callbacks and simple functions like "OnEnt... read more | 06/13/2003 (2:20 am) |
| Issue with losing focus | Are you using NView?... read more | 06/12/2003 (3:48 pm) |