J. Donavan Stanley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AiConnect hangs | I submitted a resource that adds a very easy to use method for [url=http://www.garagegames.com/index... read more | 09/25/2003 (2:13 am) |
| Gorpe Rpg Cvs Compile Help | Well you'll also need Python, and possibly SWIG... It's in the doco.... read more | 09/25/2003 (2:04 am) |
| Gorpe Rpg Cvs Compile Help | Yesterday morning I did a series of CVS updates. The CVS tree is now synced with my dev tree for th... read more | 09/24/2003 (3:07 am) |
| Gorpe Rpg Cvs Compile Help | Sorry all for having left the code in the state it was in before talking my extended vacation. Ther... read more | 09/23/2003 (2:11 am) |
| Melv May - waterblock and TM issue | There are serious issues between TerrainManager and Melvs water blocks. In a nutshell, the waterb... read more | 09/22/2003 (2:45 am) |
| Working on a gernic event system for Torque | I've been on a semi-forced vaction from external projects. I'm getting ready to start getting under... read more | 08/10/2003 (7:59 pm) |
| Tribes 2 could. Why cant Torque handle over 100 players? | Josh, I've had well over 100 AIPlayers moving around walking waypoints without suffering any majo... read more | 07/15/2003 (3:34 pm) |
| Working on a gernic event system for Torque | @Robert as was previously mentioned in this thread this goes well beyond simple callbacks and accomp... read more | 07/10/2003 (6:27 pm) |
| Unwanted Cursor toggling | There's a "noCursor" field that the script code uses to determine if the cursor should or off. What... read more | 07/10/2003 (12:38 pm) |
| Working on a gernic event system for Torque | No the concept isn't dead. It's mostly implemented in the GORPE tree however I got pulled away from... read more | 07/10/2003 (2:54 am) |
| MSDN April 2003 Free Download | Ummm if you're an MSDN subscriber you hsould already have a good fast local copy on the oodles of CD... read more | 07/09/2003 (5:05 pm) |
| No Game Game | The problem with no combat etc is that you can't attract a big enough market to make it worth while ... read more | 07/09/2003 (7:21 am) |
| Need some help getting NPCs to work... | While downloads are metered you're more than able to download HEAD and keep it updated if you so cho... read more | 07/09/2003 (2:51 am) |
| I`ve download torque. But what to do next? | Micha read the documentation first before trying to dive in. You'll save yourself a lot of headache... read more | 07/09/2003 (2:40 am) |
| A.I. Walkthrough? | If you're using the latest HEAD aiClient is not used and the aiaddplayer function will crash you. T... read more | 07/07/2003 (7:01 pm) |
| MINGW and GCC3 | Sounds like you missed a step in the instrcutions.... read more | 07/07/2003 (2:42 am) |
| TriggerObjectTypes | Anthony, If shape->getDataBlock() is blowing up then you don't have a valid shape pointer. You rea... read more | 07/07/2003 (2:38 am) |
| Compile Prob .NET v7.1.3 | Edit Misread Have you searched the forums? This topic has been covered to death numerous times... read more | 07/06/2003 (12:07 pm) |
| TriggerObjectTypes | Have you tried debugging it?!?!... read more | 07/06/2003 (10:29 am) |
| Jpeg help badly | Ya know, you REALLY should spam.... read more | 07/06/2003 (7:49 am) |
| Getting started | Oh don't worry he spammed it all over the place.... read more | 07/04/2003 (4:55 pm) |
| Terrain bump mapping updated | Couple quick things. The original implementation of the day/night code had a lot of issues so that ... read more | 07/03/2003 (4:55 am) |
| Terrain bump mapping updated | I had that problem when I integrated this into TM though it' since been fixed. If I remember correc... read more | 07/03/2003 (3:26 am) |
| Terrain bump mapping updated | Ahhh that explains it. It shows as submitted by Tim instead of you. Now for the joy of finding w... read more | 07/02/2003 (11:27 am) |
| Terrain bump mapping updated | Oddly enough I can't find the original resource...... read more | 07/02/2003 (10:44 am) |
| Multiple postings for one company in Help Wanted... Why? | Well interested at least. :p... read more | 07/02/2003 (3:20 am) |
| 20:00 uhr | I don't think it's so much a problem but something he was trying to make them aware of. There cloc... read more | 07/01/2003 (12:27 pm) |
| Question on CVS HEAD | New_Demo_Branch is what you're looking for.... read more | 07/01/2003 (8:31 am) |
| Adding variable to vehicle | From script simply set the varible. (i.e. $myVechicle.newVariable = 42). From that point on you'll ... read more | 07/01/2003 (3:14 am) |
| Torque engine/games reset my computer... | Reboots like that are almost always a driver issue. Try upgrading to the latest drivers for you vid... read more | 06/30/2003 (6:48 am) |
| Help with Patching | And between the time I last posted and now I managed to find 3 different places to get the Mac versi... read more | 06/29/2003 (3:09 pm) |
| Help with Patching | The simple fact is that you CAN patch on Mac it's NOT OS specfic. If Max would stop flaming the pe... read more | 06/29/2003 (3:05 pm) |
| 20:00 uhr | Umm no Tim, because it's (or at least was) of by 15 minutes for every one's time (unless your clock ... read more | 06/29/2003 (2:58 pm) |
| Trees? And of course, water... | Gee I just read over some of Max boys previous posts. He seems to have a real problem with ayone who... read more | 06/29/2003 (2:12 pm) |
| Trees? And of course, water... | Real smooth max real smooth. Piss off some of the most active helpful people in community.... read more | 06/29/2003 (1:53 pm) |
| NVidia GeForce4 | If Torquq works for you in OpenGL mode then don't use DX mode. Running in DX mode gets you NOTHING ... read more | 06/29/2003 (1:06 pm) |
| Trees? And of course, water... | "maybe some people want to make their own trees, eh?" Then why ask if people had trees they'd let... read more | 06/29/2003 (1:03 pm) |
| What is the differents between CONOBJECT and NETOBJECT ? | The 'F' became "Fine" for me the day a VP asked me what RTFM meant.... read more | 06/28/2003 (5:29 pm) |
| What is the differents between CONOBJECT and NETOBJECT ? | @John - The documentation I pointed out was available as a driect link off the Torque documentation ... read more | 06/28/2003 (3:36 pm) |
| What is the differents between CONOBJECT and NETOBJECT ? | John, I beg to differ. In this case, the answer was in readily available documentation that evry... read more | 06/28/2003 (2:04 pm) |
| Nintendo f@#ks indies | For me it boils down to fair use. If I buy the hardware it's MY hardware. If I want to hack it apar... read more | 06/28/2003 (2:00 pm) |
| What is the differents between CONOBJECT and NETOBJECT ? | Damn you Badguy! You ALWAYS sneak in a reply while I'm typing mine!... read more | 06/28/2003 (12:36 pm) |
| What is the differents between CONOBJECT and NETOBJECT ? | Not to be rude but... Have you tried RTFM? Specificly: http://www.garagegames.com/docs/torque.sd... read more | 06/28/2003 (12:35 pm) |
| Nintendo f@#ks indies | Welcome to the DMCA. And people thought we were paranoid when we complain (loudly). Edit: Bleh s... read more | 06/28/2003 (5:26 am) |
| Marble Blaster Juarezed | A) They do, and they're pretty much flame free. It seems like it's the pulic forums where this is a... read more | 06/28/2003 (3:03 am) |
| Problem trying to communicate between mission 'items' | Well there's at least part of your problem. nameTag isn't what you use for looking up objects it's ... read more | 06/27/2003 (4:32 pm) |
| C++ script function stepped on | Without seeing the code it's hard to give you advise, other than to say "off by one" errors are some... read more | 06/27/2003 (12:42 pm) |
| Does anyone have aiplayers spawned from script?? | Just as an FYI, I submitted a resource for an improved AIPlayer spawn function but it's not gotten a... read more | 06/27/2003 (12:38 pm) |
| Am I too much of a novice for torque? | Ken, I think you'll find that if you at least TRY to find the answers on your own folks will bend... read more | 06/27/2003 (12:32 pm) |
| Friday... | It's not just Friday it's the Friday that kicks off my week of "vacation"! I say "vacation" becua... read more | 06/27/2003 (12:30 pm) |