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Aleksander Elvemo's Forum Posts

Thread Post Date Posted
Normal maps in Torque3D Thanks, those hints were what I needed to figure out how to do it. Didn't know Blender saved the set... read more 09/04/2009 (6:08 pm)
Normal maps in Torque3D Smoothing groups are 3ds MAX specific, if I recall correctly. Both the models and normal maps were m... read more 09/04/2009 (5:52 pm)
Porting hitboxes Ok, im very close. The reason it all crashed was because i set the objectdetail in if (mShapeIns... read more 09/04/2009 (1:23 pm)
Porting hitboxes I also changed: In struct MeshObjectInstance : ObjectInstance [code] bool castRayEA( S32 obj... read more 09/03/2009 (12:56 pm)
Porting hitboxes Ok, I tried that, but the game still crashes whenever it tries to do a castRayEA. This is the trans... read more 09/02/2009 (4:03 pm)
Porting hitboxes Ok, i have hitboxes in the game, they are being picked up in the ShapeBaseData::preload function and... read more 08/29/2009 (3:28 pm)
Problem with custom pose Hmm, I have slowly went through the updateMove function, but i can't find any other mentions of pose... read more 08/29/2009 (11:41 am)
More Melee Help Have you declared the various datablocks needed? datablock GameBaseData(OneHandedAttackSwing) { ... read more 08/28/2009 (11:15 am)
Porting hitboxes Hmm, i don't know if its the commented out code (set & clearStatics) or if i export the model ou... read more 08/28/2009 (11:09 am)
Porting hitboxes Yes, it tried to assign the detail level, setStatics(dl); so its not needed? also, this remov... read more 08/27/2009 (3:20 pm)
interactive gui over a 3D model Displaying gui's on a model would open up so much creativity and interactivity! It has so many uses,... read more 06/24/2009 (4:06 pm)
Forward Jump I would also like to know more about directional jumping =)... read more 06/21/2009 (3:20 pm)
Request - Larger Brush sizes and pressures /sign!... read more 05/20/2009 (9:28 am)
Pre-order Shirts! Sent :)... read more 04/28/2009 (11:00 am)
Turrets in TGE 1.5.2 I had all three of them, swapped them with yours just to be safe. They were identical. I dont unders... read more 04/22/2009 (3:04 pm)
Turrets in TGE 1.5.2 Tried to rebuild now. Closed everything, checked that it was the right project with right output dir... read more 04/22/2009 (2:42 pm)
Turrets in TGE 1.5.2 I have no compile errors! The only error i get is ingame in the console: game/server/scripts/Turret... read more 04/22/2009 (1:39 pm)
Turrets in TGE 1.5.2 I've narrowed it down to the command setOwner. I'm getting this error. game/server/scripts/Turret... read more 04/22/2009 (1:06 pm)
Platforms Players can Ride Version 1.1 Any news on making a player a child of a shape (vehicle) in 1.5.2? Tried implementing the code way u... read more 04/12/2008 (4:44 am)
Ammo bug I got it to work =) it was a simple ammo definition! gah! programming errors is always some silly t... read more 10/23/2007 (9:36 am)
Ammo bug // Ready to fire, just waiting for the trigger stateName[2] = "Ready"; s... read more 10/22/2007 (8:34 am)
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