Aleksander Elvemo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Normal maps in Torque3D | Thanks, those hints were what I needed to figure out how to do it. Didn't know Blender saved the set... read more | 09/04/2009 (6:08 pm) |
| Normal maps in Torque3D | Smoothing groups are 3ds MAX specific, if I recall correctly. Both the models and normal maps were m... read more | 09/04/2009 (5:52 pm) |
| Porting hitboxes | Ok, im very close. The reason it all crashed was because i set the objectdetail in if (mShapeIns... read more | 09/04/2009 (1:23 pm) |
| Porting hitboxes | I also changed: In struct MeshObjectInstance : ObjectInstance [code] bool castRayEA( S32 obj... read more | 09/03/2009 (12:56 pm) |
| Porting hitboxes | Ok, I tried that, but the game still crashes whenever it tries to do a castRayEA. This is the trans... read more | 09/02/2009 (4:03 pm) |
| Porting hitboxes | Ok, i have hitboxes in the game, they are being picked up in the ShapeBaseData::preload function and... read more | 08/29/2009 (3:28 pm) |
| Problem with custom pose | Hmm, I have slowly went through the updateMove function, but i can't find any other mentions of pose... read more | 08/29/2009 (11:41 am) |
| More Melee Help | Have you declared the various datablocks needed? datablock GameBaseData(OneHandedAttackSwing) { ... read more | 08/28/2009 (11:15 am) |
| Porting hitboxes | Hmm, i don't know if its the commented out code (set & clearStatics) or if i export the model ou... read more | 08/28/2009 (11:09 am) |
| Porting hitboxes | Yes, it tried to assign the detail level, setStatics(dl); so its not needed? also, this remov... read more | 08/27/2009 (3:20 pm) |
| interactive gui over a 3D model | Displaying gui's on a model would open up so much creativity and interactivity! It has so many uses,... read more | 06/24/2009 (4:06 pm) |
| Forward Jump | I would also like to know more about directional jumping =)... read more | 06/21/2009 (3:20 pm) |
| Request - Larger Brush sizes and pressures | /sign!... read more | 05/20/2009 (9:28 am) |
| Pre-order Shirts! | Sent :)... read more | 04/28/2009 (11:00 am) |
| Turrets in TGE 1.5.2 | I had all three of them, swapped them with yours just to be safe. They were identical. I dont unders... read more | 04/22/2009 (3:04 pm) |
| Turrets in TGE 1.5.2 | Tried to rebuild now. Closed everything, checked that it was the right project with right output dir... read more | 04/22/2009 (2:42 pm) |
| Turrets in TGE 1.5.2 | I have no compile errors! The only error i get is ingame in the console: game/server/scripts/Turret... read more | 04/22/2009 (1:39 pm) |
| Turrets in TGE 1.5.2 | I've narrowed it down to the command setOwner. I'm getting this error. game/server/scripts/Turret... read more | 04/22/2009 (1:06 pm) |
| Platforms Players can Ride Version 1.1 | Any news on making a player a child of a shape (vehicle) in 1.5.2? Tried implementing the code way u... read more | 04/12/2008 (4:44 am) |
| Ammo bug | I got it to work =) it was a simple ammo definition! gah! programming errors is always some silly t... read more | 10/23/2007 (9:36 am) |
| Ammo bug | // Ready to fire, just waiting for the trigger stateName[2] = "Ready"; s... read more | 10/22/2007 (8:34 am) |