Davide Archetti's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision between static sprite and tile layer | I found what I've missed. I forgot to check the "Uses Physics" box ... read more | 04/25/2011 (5:46 am) |
| Object not registered? | Well, I'm new to Torque2D, but if it is AssertFatal, you shouldn't comment it out, anyways it is exe... read more | 03/10/2011 (9:52 am) |
| iTGB roll down menu group | What suggested by Ronny did the job. I deleted the cache and rebooted, and now it works again. Than... read more | 03/05/2011 (8:51 am) |
| Opinions about this code | Hmmm, I think you are on the wrong way. First, you don't need to send the move to the server, this ... read more | 03/01/2011 (11:59 am) |
| Extending the TypeMask from 32-bit to 64-bit | It's possible to change the type to an U64 or a bitVector class, I did it in TGEA, but ... it's a pa... read more | 02/09/2010 (6:22 am) |
| datablocks on client | I'm interested in the reply to that question. Actually, I use the datablock data client side, alt... read more | 02/02/2010 (12:20 pm) |
| Sound problem | Ok, I've checked better, and, yes, the problem is only with openAL, XAudio and DirectSound permorms ... read more | 01/25/2010 (4:55 am) |
| Sound problem | Thank you, Rene. Tomorrow I'll check again so I can give more info. Personally I've never added an... read more | 01/22/2010 (4:25 pm) |
| Sound problem | I have tried the sfx metrics, and when in game there is only my avatar, I have 2 sounds, but they ar... read more | 01/22/2010 (1:52 pm) |
| Sound problem | Thank you Rene. I haven't found the time to look at it yet, but as soon as I can, I'll see what I c... read more | 01/17/2010 (8:56 am) |
| Sound problem | Really, I haven't understood. I understand the hard limit on the number of sound buffers, but witho... read more | 01/07/2010 (5:35 am) |
| Sound problem | My intial problem is still there, with a second shape in game I don't hear all the fire shot sound.... read more | 01/06/2010 (11:12 am) |
| ITickable: interpoateTick() vs advanceTime() | Which docs have you read? Because if you go in the source file of the iTickable class it is explain... read more | 12/31/2009 (6:51 am) |
| Sword Collision | @Juan, have you looked at the last post I made in the hitbox resource? I wrote there the code I use... read more | 12/30/2009 (7:57 pm) |
| What to get? | Blender export directly to .dts and export also .dsq, the exporter is really easy to use, although I... read more | 12/29/2009 (2:14 am) |
| What to get? | Torsion isn't really needed, but can save you a lot of time, in particular if you are used to use an... read more | 12/28/2009 (6:46 am) |
| mountImage node name problems | Where did you find mountEquipment? it isn't in stock T3D Anyways, you shouldn't use mountImage, but... read more | 12/28/2009 (3:18 am) |
| Modified mouse cause movment on zaxis wile alt firing. | If you have a config.cs file in your script/client folder, delete it. Because, what is inside confi... read more | 12/21/2009 (4:29 am) |
| Maxed out Network Flags | Have you noticed that ControlMask declared in GameBase is never used? To gain a free mask bit, I ha... read more | 12/19/2009 (1:08 pm) |
| Sound problem | I've applyed this fix, but the original problem is still there. ... read more | 12/15/2009 (8:51 am) |
| Porting hitboxes | The bounding box can be changed in the datablock. In my datablock I have: [code] boundingBox =... read more | 12/11/2009 (6:41 am) |
| Porting hitboxes | Try to display the bounding box of the model, by writing in the console $GameBase::boundingBox = tru... read more | 12/09/2009 (9:46 am) |
| Porting hitboxes | Just to be sure, have you received the reply I sent you about the dts model take two? The problem i... read more | 12/08/2009 (6:36 am) |
| Porting hitboxes | Well, if you still have problems, you can send the new model to me so I can check.... read more | 12/03/2009 (6:09 am) |
| Porting hitboxes | I've looked at your model Aleksander. And, yes, the problem is in the model. I'm not a modeler so I ... read more | 12/02/2009 (5:46 pm) |
| Sound problem | I have added in the shapeBaseImageData datablock this [code] maxConcurrentSounds = 5; [/code] An... read more | 12/01/2009 (4:46 am) |
| Porting hitboxes | Aleksander, well, I can try. Send me your model, and also the datablock. Send it to hotice2872 at y... read more | 11/30/2009 (6:09 pm) |
| Message to all within game | This should be alredy in T3D. Look at the Armor::onCollision function, the ShapeBase::pickup, and t... read more | 11/30/2009 (12:20 pm) |
| Porting hitboxes | Here, is working ok, what I can say is that the TSSkinMesh::castRay is never called. If you debug th... read more | 11/30/2009 (11:11 am) |
| Porting hitboxes | Well, never seen a TSSkinMesh::castRay function! I've not the code right now, but I'll check as soon... read more | 11/29/2009 (4:26 pm) |
| REDUX HL2 Style Multiple Weapons to 1 KeyBind | hmm, is it working in multiplayer? Perhaps I'm wrong, but LocalClientConnection isn't defined clien... read more | 11/25/2009 (4:49 pm) |
| Porting hitboxes | Ok, just want to let you know that the resource has been updated. Really there are very few changes... read more | 11/23/2009 (5:56 am) |
| Porting hitboxes | Hi, I've ported it to T3D and seems to work ok. I'm thinking of updating the original resource or p... read more | 11/19/2009 (5:55 am) |
| Problems with unmounting correct weapon | It's because the second parameter in the mountImage function is the slot for the mountedImage not th... read more | 11/12/2009 (9:30 am) |
| how get i mesh swap by use "hidding Mesh" resource | You cannot swap models. What you can do is to have a model with all the meshes inside it, and then ... read more | 11/12/2009 (7:08 am) |
| Bug? Camera Distance in Shapebase.cpp | Most probabily nothing happens, because in your player datablock you have a cameraMaxDist set with a... read more | 11/12/2009 (5:40 am) |
| Best Place for SetArmThread | In TGEA (I've not ported it in T3D yet) I used the Weapon::onUse function. It is something like: [c... read more | 11/10/2009 (9:35 am) |
| Hi guys need help on code.. | In c++, your player is an instance of the Player class, and one of its parent's method is getTransfo... read more | 11/09/2009 (9:15 am) |
| [BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED | OmegaDog, I think your issue is exactly this, try to do the changes I wrote.... read more | 11/09/2009 (7:02 am) |
| [BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED | James, you don't need to add the "!mDatablock->correctMuzzleVector", if you remove the... read more | 11/09/2009 (6:58 am) |
| [BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED | It's because in the getMuzzleTransform and getRenderMuzzleTransform there is this piece of code: [c... read more | 11/03/2009 (1:26 pm) |
| GUI on objects | I think you are talking about this : [url]http://www.garagegames.com/community/forums/viewthread/952... read more | 11/03/2009 (9:58 am) |
| [Beta5 bug] Resolve lookAction index wrong | In Beta5 it is there, unless it was already fixed somewhere in this forum, anyways this bug is pres... read more | 09/25/2009 (3:35 pm) |
| [Beta 5 Bug]] Foot puff emitter crash | Yes, I've seen it. dustEmitter is in C++ code but is not used, it is only transmitted over the net.... read more | 09/25/2009 (10:46 am) |
| Porting hitboxes | You should check if in the preload function the HBindex[] is filled with meaningful values, that is ... read more | 09/04/2009 (6:50 am) |
| Porting hitboxes | Hi Aleksander, I haven't port that resource to T3D, but the castRayEA function was merely a copy of... read more | 08/29/2009 (4:48 pm) |
| first/third person in beta 5? | hmmm, I don't think setmeshhidden works client side, I cannot check the code right now, but that fun... read more | 08/21/2009 (12:49 pm) |
| Problem multiplayer game | I've never seen that kind of error, but usually this means that there is something wrong with databl... read more | 08/20/2009 (5:37 am) |
| dsprintf | If you want to print something on the game gconsole, from c++ you can use the Con namepsace, for exa... read more | 08/20/2009 (5:31 am) |
| Binding server to IP | I haven't the code here, so I can't help you more for now. But, what you are trying to do, is to kn... read more | 08/03/2009 (2:05 am) |